The Build-It Story

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Transcript The Build-It Story

The Build-It Story
Prof. dr. Matthias Rauterberg
Faculty Industrial Design
TU/e Eindhoven University of Technology
The Digital Desk
from Pierre Wellner in 1991
The DigitalDesk is built around an ordinary physical desk and
can be used as such, but it has extra capabilities. A video camera
is mounted above the desk, pointing down at the work surface.
This camera's output is fed through a system that can detect
where the user is pointing (using an LED-tipped pen) and it can
recognise the documents that are placed on it. The more
advanced version also has a computer-driven projector mounted
above the desk enabling electronic objects to be projected onto
real paper documents -- removing the burden of having to
switch attention between screen and paper and allowing
additional user-interaction techniques. [invented and built by
Pierre Wellner, Xerox EuroPARC]
Pierre Wellner
© M. Rauterberg, TU/e
Video clip
What is design relevant knowledge?
• Perception Space
– The physical space where
the user’s attention is.
• Action Space
– The physical space where
the user acts in.
• Design Principle:
– perception space and action
space must coincide!
© M. Rauterberg, TU/e
Airline Applications
© M. Rauterberg, TU/e
•
This remarkable ultra-lightweight
computer, worn as a belt, delivers
maximum information to users with a
minimum of work.
•
Designed for individuals who demand
mobility, this computer offers voice
control and heads up display for
complete, hands-free operation.
•
Users can enter or retrieve information
while going about their jobs, instead of
constantly returning to the shop area to
check a stationary computer, or stopping
work to punch keys.
Head-up Displays in Cars
•
© M. Rauterberg, TU/e
More information and less
distraction
Information on the state of the road,
on the speed of the vehicle in front
(supplied by the intelligent cruise
control), on obstacles lying around the
next bend in the road identified by the
remote detection system, or direction
arrows sent by the driver guidance
system... drivers will be receiving
more and more information from
"intelligent" vehicle systems.
Natural User Interfaces (NUI)
1. design requirement
No technical equipment inside the
body space of the user!
2. design requirement
Perception space and
action space must coincide!
© M. Rauterberg, TU/e
NUI: The First Round
Design principle
Field test
Digital Playing Desk
© M. Rauterberg, TU/e
Command Interface (CI)
Video clip
© M. Rauterberg, TU/e
Mouse Interface (MI)
Video clip
© M. Rauterberg, TU/e
Touch-screen Interface (TI)
Video clip
© M. Rauterberg, TU/e
Digital Playing Desk (DPD)
Video clip
© M. Rauterberg, TU/e
User Studies with the DPD
Video clip
© M. Rauterberg, TU/e
Empirical Results: Playing time per game
500
Cell Line Chart for "playing time"
Grouping Variable(s): Interface type
450
Error Bars: ± 1 Standard Deviation(s)
400
Cell Mean for time of user (s)
350
300
250
200
150
100
50
0
CI
MI
P<.001
TI
P<.01
P<.001
P<.001
P<.001
P<.001
© M. Rauterberg, TU/e
DPD
Empirical Results : winning chance per dialog technique
user win
Cell Line Chart for "winning chance"
Grouping Variable(s): Interface type
Error Bars: ± 1 Standard Deviation(s)
remis
computer win
CI
MI
P<.020
TI
P<.080
P<.001
P<.802
P<.001
P<.007
© M. Rauterberg, TU/e
DPD
GUI versus NUI interaction models
INPUT / OUTPUT
INPUT
OUTPUT
physical
control
graspable
representation
Non graspable
representation
digital
control
model
© M. Rauterberg, TU/e
view
model
NUI: The Second Round
Design principle
Experiments
Build-It systems
© M. Rauterberg, TU/e
The Build-It System
from M. Bichsel, M. Fjeld & M. Rauterberg 1997
Video clip
© M. Rauterberg, TU/e
The
Build-It
Tools
© M. Rauterberg, TU/e
18th Century: tool production
Past and Future Developments
• Patent pending
• Spin-off company TELLWARE founded in October 1997
• First brick-based planning systems on the market since 1998
• Winner of the Swiss Technology Award 1998
CeBIT ‘98
© M. Rauterberg, TU/e