Battle ‘Bot Rules & Strategies

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Transcript Battle ‘Bot Rules & Strategies

Battle ‘Bot
Rules & Strategies
Mr. Zushma
Livingston High School
Technology & Design for Science &
Engineering
RULES
The contestants may NOT damage
or destroy the power/control
wires connected to the robot.
Other Rules
Robot must be less than 24oz – 36oz for
heavyweight.
Matches last 2 minutes each.

A match will end in the event that a robot travels out
of bounds or is declared immobile.
Contestants have 2 minutes to connect their
robots and be sure they are mobile.

Delay of match may result in point deductions
and/or disqualification.
How to score points:
Ping-Pong Balls

10 balls on table – 1 point each
Last robot to touch the ping-pong ball receives the
points.
Muscle

Push opponent out of bounds – 10 points (8
points for heavyweight)
Robot is “out of bounds” when any part of the robot
TOUCHES the red boundary line.
Once a robot goes out of bounds the contest is
over.
Immobility / Knock Out

Robot is declared immobile by the judge after 10
Seconds of non-movement. – 15 points (when caused
by opponent)
Competitors may declare their own robot immobile at any
time during the event. – NO POINTS for either team

Once a robot is declared “immobile”, it may not re-enter the
match.
When immobility is declared on or by a contestant, the
controls must be placed on the table and no longer touched.
The opposing robot has 30 seconds from the time immobility
is declared to complete whatever action it feels is necessary.



Remove ping-pong balls
Push opponent out of ring
Destroy opponent
The Arena
Pro’s & Con’s of Design
Pro’s & Con’s of Design
Pro’s & Con’s of Design
Pro’s & Con’s of Design
Pro’s & Con’s of Design
‘Bots in Action
‘Bots in Action
‘Bots in Action
‘Bots in Action
The winning ‘bots have
one thing in common….
They can move forward
and backward
consistently.