THS Offense - Glazier Clinics

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Transcript THS Offense - Glazier Clinics

TRINITY H.S.

MULTIPLE DART CONCEPT Andrew Coverdale – Assistant Football Coach – Trinity High School

Intro/Overview

[email protected]

Launch Points

Protection

Protection Tags

Backside Structure Flat Concept Smash Concept

DART Concept

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Creates a Gap-style misdirection play with 3 advantages over Counter Trey: Don’t get as quick a key from the LB spot (stay on Double team longer) Do not have to win a war of wills on the Guard’s kick-out block’ BS penetration issues reduced significantly “A Side” or “Tight technique” play, in general #2a/2b run for us – primary compliment to Wide Zone – has been our best play for stretches over the last two seasons Tremendous versatility in backfield action makes it a very multiple concept

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Issues: Need very good tackles, both front and backside Tight techniques, Bear fronts – is not a “beats anything” play

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DART Variations

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UNDER CENTER

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Basic Dart

Chip, Chump or BS TE to secure BS edge

GUN “Same” – RB

Chip, Chump, BS TE, or ‘Spy’ to secure BS Edge “P” – Fake to RB, Q keeps

RB Chips (‘Non-Premium’) or Chip or TE (RB ‘Premium’) “Q” – Empty concept (Possible Jet action) Shovel Dash, Dash Lead

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GAP BLOCKING: The Big Idea

The basic concept behind GAP blocking is to gain BLOCKING ANGLES and DOUBLE TEAMS for our linemen by: a) Leaving the End defensive Man On the Line of scrimmage to the side of the play (EMOL) for someone to kick out b) Sometimes leaving a LB on the frontside for someone from the backside to lead through the hole to block This frees frontside linemen to block with angles back to their inside “Gap,” giving them naturally good angles. At times, it also provides an opportunity to DOUBLE TEAM one of the down linemen on the frontside, with one lineman on the double team coming off to a linebacker late, once we’ve created great movement at the point of attack!

Direction of Play

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GAP BLOCKING: Keys to Making it Work

Must eliminate PENETRATION at all points!

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Each man must understand that his primary responsibility is to prevent penetration to his inside gap!

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This is accomplished through: a. Smart splits b. Great 1 st & 2 nd steps c. Correct head & hand plAment The Guard kicking out must separate the edge of the defense by winning the battle at the point of attack against EMOL (head inside, finish with feet) Any frontside double teams must create a NEW line of scrimmage!

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Pad level 2.

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Hip to hip footwork – same level vertically, no gaps horizontally Stay on double team until LB is a vertical threat to the hole! (PATIENCE) Pull & lead player (if he have one) gives the back a clear read by running a full speed course through his LB Direction of Play STOP STOP STOP STOP

GAP BLOCKING: “Whom to Block” Thought Process

A. Number one responsibility of ALL frontside linemen is the GAP inside of them! Must NEVER allow penetration or a run through through this GAP! 1. First step will almost always be a 6” step to this gap (Move & Pop, possible Drop & Pop) Direction of Play

GAP BLOCKING: “Whom to Block” Thought Process

B. Must know if it is a “Near Backer” or “Far Backer” style of Gap play!

1. This tells anyone involved in a Double Team Combo which LB to come off on!

2. On a “Near Backer” play, we have no ‘Pull and Lead’ player from the backside to block the 1st LB in the box, so any Combo should come off to that “Near” or 1st FS LB!

1. Counter is a “Gap – Near backer” play!

3. On a “Far Backer” play, we DO have a ‘Pull and Lead’ player (usually the Backside Tackle) for that first FS LB, so the combo can come off to the ‘Far’ or next LB back!

1. Trey, Sprint Draw, and Dart are “Gap – Far backer” plays!

2. Being assigned a Double Combo to a ‘Far’ LB does NOT exempt a frontside blocker from his fundamental GAP responsibility! I.E., if a ‘Near’ LB not in his basic assignment tries to ‘run through’ the gap of a frontside lineman, he will come off his combo to handle the run through in the name of protecting his GAP! SEE the Far LB with a ‘big screen’ that allows you to feel gap threats!

COMBO to here: Trey, Dart, Sprint Draw

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COMBO to here: Counter Direction of Play

GAP BLOCKING: “Whom to Block” Thought Process: Uncovered

C. If I am UNCOVERED (No DL on me anywhere OR the DL on me is ‘EMOL’ aligned in an outside shade), I look to make a “Double Combo” call with the Lineman inside me! If he repeats the call back to me, we execute a “North Double Team” on that defensive lineman, working up to the LB assigned by the play (Far or Near)!

1. Words for Double Combos between linemen are: “Ace” (Center & Guard) (becomes a “Seal” block).

“Deuce” (Guard & Tackle) combo…instead, I DOWN block to the next DL inside me.

“Trey” (Tackle & TE) 2. Linemen in a double combo will stay ON the North double team until the LB threatens the hole vertically! Create MOVEMENT on the DL at the point of attack!

3. If the DL disappears in one direction or another before or as the North double team is happening, the OL he leaves then works OVER and UP (in his demeanor) to the LB 4. If the OL I ask for a “Double Combo” with says instead to me “Down” there is no “Deuce” “Ace” “Trey” Uncovered G says 'Ace' C’s Gap rule prevents him from Dbl Combo, says “Down” Both OL execute Down blocks on DL inside them

GAP BLOCKING: “Whom to Block” Thought Process: Uncovered

C. If I am UNCOVERED (No DL on me anywhere), I look to make a “Double Combo” call with the Lineman inside me! If he repeats the call back to me, we execute a “North Double Team” on that defensive lineman, working up to the LB assigned by the play (Far or Near)!

5. If there’s no DL available to “Double Combo” on (no head up/outside shade), then I SEAL back to the second part of my rule (FAR or NEAR backer). a) Technique is to Power step and RIP inside (my shoulder underneath his shoulder), working OVER and UP to LB. Seal must NEVER get beaten UNDERNEATH!

b) From a 2-point stance, a Tackle can utilize a SHOW technique where I pop up briefly and show hands to influence EMOL UP the field (make the kick-out easier for the Guard) before going to Seal the LB.

No DL between my nose & my buddy’s nose… Block is a SEAL block to 1 st 2 nd LB, RIPPING on my first step… or Working OVER and UP to him, protecting against run throughs and getting beaten underneath Direction of Play

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GAP BLOCKING: “Whom to Block” Thought Process: Covered

If I am COVERED by an INSIDE SHADE, my GAP responsibility tells me that he’s MINE! I will execute a DOWN block on that man!

If I am COVERED by a HEAD UP or OUTSIDE SHADE: 1.

I must first make sure that I have no other DL inside me who’s a threat to my inside gap (usually a DL head up on the OL inside me). If there IS such a threat, I call “Down Down Down” to the OL outside me, telling him no combo is possible, also bringing HIM ‘Down’ to the man on me.

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Otherwise, I expect a ‘Double Combo’ call of some sort from the Lineman in front of me, which will tell me to execute a ‘North Double Team’ with him up to the Linebacker!

Direction of Play “DOWN” Direction of Play Direction of Play “DOWN DOWN DOWN” Threat to my inside gap

SPLITS - HORIZONTAL

possibility of penetration!

alignment by a foot to 3 feet.

GAP BLOCKING: Common Sense Alignment Notes

*Frontside Guard should adjust his split TOWARD the lineman with whom he is Double Comboing. He should have a ‘Whopper Split’ (6”) with his Combo partner.

This makes it easier to get hip to hip on your North Double Team and lessens the

*Frontside Tackle or Tight End whose assignment is to SEAL should oversplit and widen his

This creates more room for you to ‘Rip’ through and also makes it harder for him to ‘squeeze’ the hole down (easier for the Pulling Guard).

SPLITS - VERTICAL *Frontside OL should use ON alignment, BS OL should use OFF or BACK alignment.

This creates cleaner pulling lanes for the backside linemen!

Guard involved in a ‘Double’ cheats split to within 6” of T FST who will SEAL oversplits an extra foot to create room Backside Linemen use OFF or BACK… Frontside Linemen align ON Direction of Play

94-95 Instructional

94-95 DART

95 Same Chip v. Split FS OUTS FS INS BS INS BS OUTS FS TE FS T FS G Center BS G BS T BS TE H-B QB RB Inside bomb to inside stalk. Dig for safety v. 2 safeties, turn back to CB late. V. 1 safety, attack rendezvous spot, settle hips, meet C on the angle.

Inside stalk man on…attack rendezvous spot. Must dig out edge LB.

Inside stalk man on…attack rendezvous spot. Must dig out edge LB.

NOW route to TD Alley. Use Tape delay tech in Gun. BST Ace Block hang with inside head position. Alert for a “Near Triple” call from T, only answer/accept it if Hang is well off LOS!

Block 2 nd DL past C. Drive a 4, 4i, or 5, Pass set drive a loose 5 or wider, ask for Triple with TE your DL to the Hang if uncovered. Talk to BST, block 1 st DL past C. Tell BST the technique of the 1 also call “UP” if FSLB is tight or looks like a blitz/run-through. Will generally be involved in Ace with Center to far LB. If not, drive the 1 st st DL FS is, DL to your side.

ACE with Guard that has tightest technique (usually FS) to Far LB. Be patient, work the double team as long as LB isn’t a threat!

Block 1 st DL past C. Drive a 2, Down a 3 or 4i, Back block a 4 or 5. If you don’t think you can stop 5’s penetration, call “ME” to BST, Pull & Lead.

IF your DL is EMOL and SPY or CHIP is called, Seal the 3 rd LB.

PULL & LEAD for FS LB. Listen for call from FSG to know where double teams will happen, where daylight might occur. Footwork is skip pull. Must run full-speed course through first available daylight to FS LB, staying on the angle (don’t square up). **If BSG makes a “ME” call and pulls instead, STAB PEEL B gap to the 5 tech.

FSG says to BST: ‘Shade' C says to FSG: ‘Ace' 94 Chip v. Odd Ace BST Y says: ‘Saw’ Tape Delay 2 saf: INSIDE BOMB Block 2 nd DL past C. If he’s inside you, make a SAW call & CUT him; if he’s head-up to outside, use STAB PEEL technique, take 3 power steps inside with a hand to protect C gap first, then work back out for depth to the DL if nothing attacks C gap.

CHIP BS EMOL with an inside-out course. From backfield, take a “J” course. Must mirror his movement with your eyes, keep outside eye inside his helmet.

Possible “ME” call by BSG FSG says to BST: ‘4' C says to FSG: ‘Ace' Drive to 5 or 7:00 opposite call, extend ball on 2 nd step, turn and create the mesh at 5 yds. If “CHIP” is called, set up as on 60-94/70-95 action. No “CHIP” call, carry out 5 step full-speed boot course (Under Center), or Spy the BS EMOL and carry out Spy course if no pull (Gun).

Under C align at 6 yds; in Gun, toes are at 5 on OT’s inside leg. Pre-snap ID where the double team will be on the FS. Under C steps are lateral step, crossover, plant away from the play—turn earhole & shoulders to sell it, but be under control with last 2 steps so you can settle & drive off final step. In Gun, turn & show ear 2 big steps, sink hips & take the ball on 3d, shorter step. Eyes go to double team; course should ‘stay in the cheeks’ of the pulling T. Take it if nothing crosses dbl team’s facec & OT’s color stays outside LB’s color. Stick it if doubled DL crosses face (early) or LB flashes outside OT (late). Remember that YOU are responsible for mesh in Gun, QB is responsible under C (take eyes to double team sooner).

BACKFIELD ACTIONS

BASIC – R Back - Under Center -RB: Lateral step, show the ear, gather/collect (1 big two small) -QB: Extend opposite, drive to, settle on the mesh, 5 full-speed step Keeper carryout

SAME – R Back - Gun -RB: Align between G & T to the call. 90 degree turn, 2 big steps, show the ear, settle & sink on the mesh on the 3 rd step. Responsible for mesh -QB: Step to RB and reach, ride. Possible “Spy”

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BACKFIELD ACTIONS

‘Q’ – QB – Gun (generally No-back) -QB: Lateral step as you take the snap, show the ear, gather/collect (1 big two small)

‘RIDE’ – QB – Gun (One-back) -RB: Align behind T away from call.

Non-premium: Run course through inside ear of EMOL, Chip, roll over fake on the way Premium: Lateral turn, show ear, roll over ball -QB: Step w/FS Foot, reach and ride through 2 nd step, push off back foot, in phase with tackle Non-Prem Premium

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BACKFIELD ACTIONS

DASH – RB – Gun -RB: Align ins leg of T to call, make protection ID Lateral, fast-tempo footwork, 2 big, one small, step back & receive the ball -QB: Sprint tempo, lateral course, active eyes to FSLB on first 1 ½ steps, load ball, come under control, set ball into pocket -BST: Pop feet twice, hard hand to EMOL before pull -BSTE: No Cut -FSG / FST: Pass set base

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BACKFIELD ACTIONS

SHOVEL – Inside receiver – Gun -RB (TE): Align behind BS T or Hip pos, make prot. call, chip EMOL inside out -QB: Sprint tempo, lateral course, active eyes to BSLB on first 1 ½ step, load ball, shovel 2 feet in front of slot -BS Slot: Split 4-5 (time it), timing step with upfield eyes, get DEPTH so you can see north/south cut-up lanes – in phase w/Tackle -BST: Pop feet once, hard hand to EMOL before pull -BSTE: No Cut -FSG / FST: Pass set base

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BACKSIDE EMOL

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“SPY” – QB reads EMOL’s shoulders, pulls if his eyes & course threaten the RB’s path (Gun only) 2. TE Backside: Chop a 5/6i – Cut off a 6 Turn out a 9 (All versions) (Exception: Shovel / Dash – no chop)

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BACKSIDE EMOL

3. “CHIP” -Offset FB -Motioned rec or TE -RB in “RIDE” if no TE 4. “CHUMP” -Can be TE or motion player -Slam one count as though ‘Chip,’ release quickly to flat, sell Keeper -QB: “Johnny High School” fake -Generally done under Center only, and for basic Dart only

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4 2 4 3 Y u D a w

C W C J 94 Same Spy v. Split C J ‘2i' ‘Ace M’ C J 95 Chump v. Stack C C Z C W J ‘5' 'Ace M' ‘Seal S’ Johnny H.S.

R C LG: Poss. ‘Me' RB: Premium ‘Ace W' ‘5’ + ‘UP’ Ride 94 v. Odd ‘3’ ‘Ace S’ 95 Chip v. Even

DEFINING “A” and “B” SIDES

“B SIDE” Side of the ball where there is a DL within half a man of the “B” gap; in other words, a DL in a 2, 3, 4, or 4i.

Called “B” side because DL closest to the Center on that side is likely responsible for “B” gap.

EXAMPLE 1: 3 on left, 2i on right *Left side is a “B” side, Right side isn’t V V EXAMPLE 2: 5 on left, 4i on right *Right side is a “B” side, Left side isn’t V V V

DEFINING “A” and “B” SIDES

“A SIDE” Side of the ball where there is

no

DL within half a man of the “B” gap; in other words, it is NOT a “B” side, there is NO 2, 3, 4i, or 4. It is called “A” because the DL nearest the Center to that side is likely an “A” gap defender.

EXAMPLE 1: 4i on left, 5 on right *Right side is an “ A ” side, Left side is “ B ” V V V EXAMPLE 2: 2i & 6i on left, 3 on right *Left side is an “ A ” side, Right side is a “ B ” V V V

PRACTICE / LOGISTICS / GP

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Issues of reading the double team v. following the puller Monday practice: 4-6 reps in “Run foundations” v. all fronts, ID probs, calls Tuesday practice:

OL: “Gap skills”

RB/Q/Slots: Time the versions we’ll us

Inside run: 5-7 reps Team: 3-4 reps Skills to isolate: Tackles: Pull, Pop pulls, Base, Pass set base, Base block redirect Guards: Back block, North Double Team Center: North Double team, Seal TE: Base, Pass set base, Base block redirect, Cut, BS Cut-off

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PRACTICE / LOGISTICS / GP

GAME PLAN:

Way to double a Shade / 2i who is a beast!

Always go in with basic Dart and “Same” as a base

Emphasis of each with marry with Wide Zone – Gun or Under

“Dash” as 2 nd long, 3 rd and med-long, or Fire Zone downs

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Other variations solve problems/round out formations: Shovel, P, Q General questions

What does MLB key? How can we extend the double team by holding him?

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Tech of FS DE – how he reads hats, how alignments change/dictate Best formations/ people to keep BS clean

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Should we expect UP calls? Check-outs by front

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