Transcript Chapter 9
Chapter 9 Integrating Technology in an Interactive, Content-Based Classroom Marjorie Hall Haley, PhD - GMU 1 Setting the Stage NCLB - $700 million to states and schools through Enhancing Education through Technology Program; $2.25 billion through E-rate initiative Improve academic achievement in K-12 Assist students to become technologically literate by end of 8th grade Ensure that teachers can integrate technology into the curriculum Marjorie Hall Haley, PhD - GMU 2 Setting the Stage Dept. of Ed. Highlights of E-learning Tap vast reservoir of knowledge/expertise Locational flexibility Individualized learning Empowerment of parents making choices Marjorie Hall Haley, PhD - GMU 3 Setting the stage Caveat: Use of any technology in the classroom must be integrated into the curriculum as a tool to support and enhance the learning experience rather than serve as the driving curricular force. Marjorie Hall Haley, PhD - GMU 4 Pedagogical Implications for Using Technology Computer technologies facilitate L2 learning by providing: Diverse structure-focused activities with individualized evaluation and feedback Complex multimedia input to the learner A variety of forms of active, monitored interaction with that input Diverse environments for both dynamic and delayed interpersonal communication Marjorie Hall Haley, PhD - GMU 5 Pedagogical Implications for Using Technology IT applications used as part of a project-based curriculum can: Make input comprehensible Help develop critical literacy Marjorie Hall Haley, PhD - GMU 6 Pedagogical Implications for Using Technology Digital Literacy – teachers should: Determine suitability of online material for sequential reading Skimming/scanning can be difficult Alter reading pedagogy Break text into manageable chunks Select reading based on interest level and degree of proficiency Provide appropriate pre-and postreading strategies Marjorie Hall Haley, PhD - GMU 7 Technology in an Interactive Classroom Interactive Learning/Technology/ Constructivism Constructivism emphasizes: Learning is an interactive process Learning takes place in social contexts Marjorie Hall Haley, PhD - GMU 8 Technology in an Interactive Classroom Applications of Constructivism and Technology Tasks requiring reading of online resources Students use vocab., themes, topics Research requiring comparing/contrasting Students analyze similarities/ differences between two settings/people/objects/events Collaborative group research including data collection, write-up and presentation Students view topic from multiple perspectives; modify Marjorie Hall views Haley, PhDin - GMU response to feedback9 Technology in an Interactive Classroom Traditional Technologies: Films, audio-and videocassettes, language labs Tool software (word processing, spreadsheets) Newer Technologies: Telecommunication (WWW, distance learning) Multimedia software (CD-ROMs, PowerPoint) Marjorie Hall Haley, PhD - GMU 10 Technology in an Interactive Classroom Tools for natural language processing: online dictionaries, thesauri, machine translation software Tools for communication: e-mail, bulletin boards, videoconferencing Tools for gathering information: www browsing tools Tools for creativity: self publishing on www Tools for collaboration: using www publishing tools and Internet tools such as e-mail Marjorie Hall Haley, PhD - GMU 11 Technology and Second/Foreign Language Literacy Selecting and Accessing Authentic Texts Topic should be accessible to the learner Length of text should not be intimidating to beginning readers Linguistic level should be slightly above the reader’s own level (i+1) Clues to meaning should be abundant – contextual, verbal, pictorial, linguistic Marjorie Hall Haley, PhD - GMU 12 Computer Assisted Language Learning (CALL) Computer-Assisted Language Learning (CALL) explores the role of information and communication technologies in language learning and teaching. Activities might include: *collaborative projects *games *simulations *peer-editing compositions *e-mail *web page design *computer adaptive testing *reinforcement of classroom material *speech processing software *web-based language learning Marjorie Hall Haley, PhD - GMU 13 Computer Assisted Language Learning (CALL) Why Use CALL?: Offers multi-modal practice with feedback Allows for ease of differentiation in a large class Useful for pair/small-group work on projects Access to a limitless variety of resources that are adaptable to all learning styles Permits exploratory learning with large amounts of language data Builds real-life computer skills Marjorie Hall Haley, PhD - GMU 14 Games as Interactive Activities Strategy games: Require higher-order thinking skills and problem-solving skills Logic games, role-playing games, board games Twitch games: Require quick reaction to stimuli Psychomotor games, arcade games, games of chance Marjorie Hall Haley, PhD - GMU 15 Content-Based Language Teaching Through Technology (CoBaLTT) In 1999, the Center for Advanced Research on Language Acquisition (CARLA) introduced CoBaLTT initiative, which offers a research center and technology-based professional development. Lessons completed by the program participants can be viewed on-line at http://carla.acad.umn.edu/cobaltt Marjorie Hall Haley, PhD - GMU 16 World Wide Web Resources for Language Teachers Agentive computer use closed-ended rote practice added peripherally to support instruction Instrumental computer use computers used for communication, activity and creativity students are engaged in their language learning. Marjorie Hall Haley, PhD - GMU 17 Safeguards to Consider While Using the Web Whacking or cache – site is copied, downloaded and stored on local storage Blocking Programs – block certain sites and keep students within predesignated areas Bookmarking – easy access to sites Internet contracts – students sign Marjorie Hall Haley, PhD - GMU 18 Virtual Field Trips WWW offers hundreds of links for museums/zoos/etc. Guided tours Scavenger hunts Marjorie Hall Haley, PhD - GMU 19 E-mail Ways to Implement E-mail in the ESL/FL Classroom Group E-mail Exchanges One-on One E-mail Interaction Listservs Chatrooms Newsgroups Marjorie Hall Haley, PhD - GMU 20 Videoconferencing/Distance Education Classroom models One-way video/Two-way audio Two-way video/Two-way audio Delivery Systems Instructional Television Fixed Service Digital Satellite System Asynchronous Transfer Mode TI – compressed video using existing phone lines ISDN – newly installed phone lines Marjorie Hall Haley, PhD - GMU 21 Multimedia Technology Computer-Mediated Communication Asynchronous (e-mail) Synchronous MOO - a virtual environment where users represent their speech, emotions, actions and reactions by typing text into a window after a prescribed command NetPhone, CU-SeeME Marjorie Hall Haley, PhD - GMU 22 Multimedia Technology Why use video in an ESL/FL classroom? Provides visual stimuli which can generate prediction, speculation, activation of background schemata Exposes students to body rhythm and speech rhythm of target language Offers contextual clues for increased comprehension Offers teachers a teaching opportunity to ask display/referential questions Marjorie Hall Haley, PhD - GMU 23 Multimedia Technology Electronic Texts Useful in conjunction with national standards, goals and effective planning. Advantages: Autonomous learning Increased motivation Efficiency in productivity and recordkeeping Marjorie Hall Haley, PhD - GMU 24 Technology and Assessment Other Interactive Technology-Based Tools TOEFL – paper or computer-based test COPI/SOPI Marjorie Hall Haley, PhD - GMU 25 Technology and Standards Meeting the ESL and ACTFL standards Discovery learning through interaction with materials on the web leads to retention Real world language use with e-mail, etc. Technology and Diverse Learners Allows you to reach more students whose learning styles and MI are at various levels Marjorie Hall Haley, PhD - GMU 26 Technology and Teaching Culture Most software based on “heroes and holidays” approach to culture Video best for presenting cultural content Language use reflects culture students gain sociocultural competence by recognizing and decoding signs in the target culture contexts Marjorie Hall Haley, PhD - GMU 27 Working in Differently Equipped Technology Facilities The Multicomputer Classroom Learner-centered or teacher-centered Work at varying proficiency levels, preferred learning styles, MI Marjorie Hall Haley, PhD - GMU 28 Working in Differently Equipped Technology Facilities The Computerless Classroom Overhead projector Cassette recorder TV monitor VCR Slide projector Shortwave/multiband radio Telephones Marjorie Hall Haley, PhD - GMU 29 Working in Differently Equipped Technology Facilities The One Computer Classroom Portable scan converter –convert VGA signals for TV monitors, LCD projectors, and VCR Learning stations reading, listening, speaking, writing, games, culture, technology number them and provide written directions, rubrics for self/peer assessment create and maintain “master” notebook explain rules/procedures before beginning create method for creating/mixing groups Marjorie Hall Haley, PhD - GMU 30 Developments and Trends in Technology Voice recognition Devices for Internet access Wireless Internet and Web – field trips and scavenger hunts Handheld digital devices – skits/projects E-books Scanners Education Web portals Machine translation Marjorie Hall Haley, PhD - GMU 31