Networking - Rice University

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Transcript Networking - Rice University

Networking

Alan L. Cox [email protected]

T. S. Eugene Ng [email protected]

Some slides adapted from CMU 15.213 slides

Objectives

Be exposed to the basic underpinnings of the Internet Be able to use network socket interfaces effectively Be exposed to the basic underpinnings of the World Wide Web Cox & Ng Networking 2

The 2004 A. M. Turing Award Goes to...

Cox & Ng Networking 3

The 2004 A. M. Turing Award Goes to...

Bob Kahn Vint Cerf

"For pioneering work on internetworking, including the design and implementation of the Internet's basic communications protocols, TCP/IP, and for inspired leadership in networking."

The only Turing Award given to-date to recognize work in computer networking Cox & Ng Networking 4

But at the Same Time...

Daily, e.g. 110 attacks from China; 26 attacks from USA 2/24/2008 YouTube traffic DSL customers lost service due to all Internet traffic in some parts of Brazil 2/16/2009 Supro (Czech) routing messages triggered a Cisco router bug world-wide 5/2009 AfNOG (Africa) routing messages triggered buffer overflow in open-source routing software Quagga world-wide

Cox & Ng Networking

Source: Akamai Technologies, Inc.

5

Telephony

Interactive telecommunication between people Analog voice

Transmitter/receiver continuously in contact with electronic circuit

Electric current varies with acoustic pressure Analog/Continuous Signal Over electrical circuits Cox & Ng Networking 6

Telephony Milestones

1876: Alexander Bell invented telephone 1878: Public switches installed at New Haven and San Francisco, public switched telephone network is born

People can talk without being on the same wire!

Without Switch

Cox & Ng Networking

With Switch

7

Telephony Milestones

1878: First telephone directory; White House line 1881: Insulated, balanced twisted pair as local loop 1885: AT&T formed 1892: First automatic commercial telephone switch 1903: 3 million telephones in U.S.

1915: First transcontinental telephone line 1927: First commercial transatlantic commercial service Cox & Ng Networking 8

Telephony Milestones

1937: Multiplexing introduced for inter-city calls

One link carries multiple conversations

Without Multiplexing

Cox & Ng Networking

With Multiplexing

9

Data or Computer Networks

Networks designed for computers to computers or devices

vs. communication between human beings Digital information

vs. analog voice Digital/Discrete Signal Not a continuous stream of bits, rather, discrete “packets” with lots of silence in between

Dedicated circuit hugely inefficient

Packet switching invented Cox & Ng Networking 10

Major Internet Milestones

1960-1964 Basic concept of “packet switching” was independently developed by Baran (RAND), Kleinrock (MIT)

AT&T insisted that packet switching would never work!

1965 First time two computers talked to each other using packets (Roberts, MIT; Marill, SDC) Cox & Ng

MIT TX-2 dial-up

Networking

SDC Q32

11

Major Internet Milestones

1968 BBN group proposed to use Honeywell 516 mini-computers for the Interface Message Processors (i.e. packet switches) 1969 The first ARPANET message transmitted between UCLA (Kleinrock) and SRI (Engelbart)

  

We sent an “L”, did you get the “L”? Yep!

We sent an “O”, did you get the “O”? Yep!

We sent a “G”, did you get the “G”?

Crash!

Cox & Ng Networking 12

Major Internet Milestones

• 1970 First packet radio network ALOHANET (Abramson, U Hawaii) • 1973 Ethernet invented (Metcalfe, Xerox PARC) • Why is it called the “Inter-net”?

• 1974 “A protocol for Packet Network Interconnection” published by Cerf and Kahn – First internetworking protocol TCP – This paper was cited for their Turing Award • 1977 First TCP operation over ARPANET, Packet Radio Net, and SATNET • 1985 NSF commissions NSFNET backbone • 1991 NSF opens Internet to commercial use

Cox & Ng Networking 13

Internet Hourglass Architecture

Email, Web, ssh,...

TCP, UDP, … IP Ethernet, WiFi, 3G, bluetooth,...

Cox & Ng Networking 14

A Client-Server Transaction

Most network applications are based on the client-server model:

  

A server process and one or more client processes Server manages some resource Server provides service by manipulating resource for clients

1. Client sends request 4. Client handles response

Client process

3. Server sends response

Server process

2. Server handles request

Resource Cox & Ng

Note: clients and servers are processes running on hosts (can be the same or different hosts)

Networking 15

Network Hardware

register file CPU chip ALU system bus memory bus Bus Interface I/O bridge main memory I/O bus Cox & Ng USB controller mouse keyboard graphics adapter monitor Networking disk controller disk Expansion slots network adapter network 16

Computer Networks

A network is a hierarchical system of boxes and wires organized by geographical proximity

 

Cluster network spans cluster or machine room

Switched Ethernet, Infiniband, Myrinet, …

LAN (local area network) spans a building or campus

Ethernet is most prominent example

WAN (wide-area network) spans very long distance

A high-speed point-to-point linkLeased line or SONET/SDH circuit, or MPLS/ATM

circuit An internetwork (internet) is an interconnected set of networks

The Global IP Internet (uppercase “I”) is the most famous example of an internet (lowercase “i”) Cox & Ng Networking 17

Lowest Level: Ethernet Segment

Ethernet segment consists of a collection of hosts connected by wires (twisted pairs) to a hub host host host 100 Mb/s 100 Mb/s hub Operation

   

ports

Each Ethernet adapter has a unique 48-bit address Hosts send bits to any other host in chunks called frames Hub slavishly copies each bit from each port to every other port

Every host sees every bit

Note: Hubs are largely obsolete

Bridges (switches, routers) became cheap enough to replace

them (don’t broadcast all traffic) Cox & Ng Networking 18

Next Level: Bridged Ethernet Segment

Spans room, building, or campus Bridges cleverly learn which hosts are reachable from which ports and then selectively copy frames from port to port host Cox & Ng host host host host hub 100 Mb/s bridge 100 Mb/s hub host 1 Gb/s 1-10 Gb/s bridge host 1 Gb/s bridge host host 1 Gb/s Networking host host host 19

Conceptual View of LANs

For simplicity, hubs, bridges, and wires are often shown as a collection of hosts attached to a single wire: host host ...

host Cox & Ng Networking 20

Next Level: internets

Multiple incompatible LANs can be physically connected by specialized computers called routers The connected networks are called an internet host host ...

host host host ...

host LAN 1 LAN 2 router WAN router WAN router Cox & Ng LAN 1 and LAN 2 might be completely different, totally incompatible LANs (e.g., Ethernet and WiFi, 802.11*, T1 links, DSL, …) Networking 21

The Internet Circa 1986

In 1986, the Internet consisted of one backbone (NSFNET) that connected 13 sites via 45 Mbps T3 links

     

Merit (Univ of Mich) NCSA (Illinois) Cornell Theory Center Pittsburgh Supercomputing Center San Diego Supercomputing Center John von Neumann Center (Princeton)

     

BARRNet (Palo Alto) MidNet (Lincoln, NE) WestNet (Salt Lake City) NorthwestNet (Seattle) SESQUINET (Rice) SURANET (Georgia Tech) Connecting to the Internet involved connecting one of your routers to a router at a backbone site, or to a regional network that was already connected to the backbone Cox & Ng Networking 22

NSFNET Internet Backbone

Cox & Ng Networking source: www.eef.org

23

After NSFNET

Early 90s

Commercial enterprises began building their own high-speed backbones

Backbone would connect to NSFNET, sell access to companies, ISPs, and individuals 1995

NSFNET decommissioned

NSF fostered the creation of network access points (NAPs) to interconnect the commercial backbones Cox & Ng Networking 24

Current Internet Architecture

Cox & Ng Networking 25

Level 3 Backbone

Cox & Ng Networking 26

AT&T Backbone

Cox & Ng Networking 27

Submarine Cabling

Cox & Ng Networking 28

The Notion of an internet Protocol

How is it possible to send bits across incompatible LANs and WANs?

Solution: protocol software running on each host and router smoothes out the differences between the different networks Implements an internet protocol (i.e., set of rules) that governs how hosts and routers should cooperate when they transfer data from network to network

TCP/IP is the protocol for the global IP Internet Cox & Ng Networking 29

What Does an internet Protocol Do?

1. Provides a naming scheme

An internet protocol defines a uniform format for host addresses

Each host (and router) is assigned at least one of these internet addresses that uniquely identifies it 2. Provides a delivery mechanism

 

An internet protocol defines a standard transfer unit (packet) Packet consists of header and payload

Header: contains info such as packet size, source and

destination addresses

Payload: contains data bits sent from source host

Cox & Ng Networking 30

Transferring Data Over an internet

Host A Host B client server (1) data (8) data (2)

internet packet

protocol software data PH

LAN1 frame

FH1 LAN1 adapter (3) data PH FH1 LAN1 (4) data protocol software (7) data PH FH1 LAN2 adapter LAN1 Router adapter (6) data LAN2 adapter

LAN2 frame

data PH FH2 (5) protocol software PH FH2 PH FH2 LAN2 Cox & Ng Networking 31

Other Issues

We are glossing over a number of important questions:

   

What if different networks have different maximum frame sizes? (segmentation) How do routers know where to forward frames?

How are routers informed when the network topology changes?

What if packets get lost?

We’ll leave the discussion of these question to computer networking classes (COMP 429) Cox & Ng Networking 32

Global IP Internet

Based on the TCP/IP protocol family

IP (Internet protocol) :

  • Provides basic naming scheme and unreliable delivery

capability of packets (datagrams) from host-to-host UDP (Unreliable Datagram Protocol)

Uses IP to provide unreliable datagram delivery from

process-to-process TCP (Transmission Control Protocol)

Uses IP to provide reliable byte streams from

process-to-process over connections Accessed via a mix of Unix file I/O and functions from the sockets interface Cox & Ng Networking 33

Organization of an Internet Application

Sockets interface (system calls)

Internet client Client

User code

TCP/IP

Kernel code Hardware interface (interrupts)

Network adapter

Hardware and firmware

Global IP Internet Internet server Server TCP/IP Network adapter Cox & Ng Networking 34

A Programmer’s View of the Internet

Hosts are mapped to a set of 32-bit IP addresses

128.42.1.125 (4 * 8 bits) A set of identifiers called Internet domain names are mapped to the set of IP addresses for convenience

www.cs.rice.edu is mapped to 128.42.1.125

A process on one Internet host can communicate with a process on another Internet host over a connection Cox & Ng Networking 35

IP Addresses

32-bit IP addresses are stored in an IP address struct

IP addresses are always stored in memory in network byte order (big-endian byte order)

True in general for any integer transferred in a packet header from one machine to another

E.g., the port number used to identify an Internet

connection /* Internet address structure */ struct in_addr { unsigned int s_addr; /* network byte order (big-endian) */ }; Handy network byte-order conversion functions: htonl: convert long int from host to network byte order htons: convert short int from host to network byte order ntohl: convert long int ntohs: convert short int from network to host byte order from network to host byte order Cox & Ng Networking 36

Dotted Decimal Notation

By convention, each byte in a 32-bit IP address is represented by its decimal value and separated by a period

IP address

0x8002C2F2 = 128.2.194.242

Functions for converting between binary IP addresses and dotted decimal strings:

 

inet_aton : converts a dotted decimal string to an IP address in network byte order inet_ntoa : converts an IP address in network by order to its corresponding dotted decimal string

“ n ” denotes network representation, “ a ” denotes application representation Cox & Ng Networking 37

IP Address Structure

IP (V4) Address space divided into classes:

Class A 0 1 2 3 8 16 24 31

0

Net ID Host ID Class B

1 0

Class C

1 1 0

Net ID Net ID Host ID Host ID Class D

1 1 1 0

Multicast address Class E

1 1 1 1

Reserved for experiments

Special Addresses for routers and gateways (all 0/1’s) Loop-back address: 127.0.0.1

Unrouted (private) IP addresses:

10.0.0.0/8, 172.16.0.0/12, 192.168.0.0/16 Dynamic IP addresses (DHCP) Cox & Ng Networking 38

Internet Domain Names

unnamed root

.net

.edu

.gov

.com

First-level domain names

mit rice berkeley amazon

Second-level domain names

clear cs www 72.21.210.11

Third-level domain names

bell 128.42.151.14

crystal 128.42.151.13 Cox & Ng Networking 39

Domain Naming System (DNS)

The Internet maintains a mapping between IP addresses and domain names in a huge worldwide distributed database called DNS

Conceptually, programmers can view the DNS database as a collection of millions of host entry structures: /* DNS host entry structure */ struct hostent { char *h_name; /* official domain name of host */ char **h_aliases; /* null-terminated array of domain names */ int h_addrtype; /* host address type (AF_INET) */ int h_length; /* length of an address, in bytes */ char **h_addr_list; /* null-terminated array of in_addr structs */ }; Functions for retrieving host entries from DNS:

gethostbyname : query key is a DNS domain name

gethostbyaddr : query key is an IP address Cox & Ng Networking 40

Properties of DNS Host Entries

Each host entry is an equivalence class of domain names and IP addresses Each host has a locally defined domain name localhost which always maps to the loopback address 127.0.0.1

Different kinds of mappings are possible:

   

Simple case: 1 domain name maps to one IP address:

forest.owlnet.rice.edu maps to 10.130.195.71

Multiple domain names mapped to the same IP address:

www.cs.rice.edu, ececs.rice.edu, and bianca.cs.rice.edu all

map to 128.42.1.125

Multiple domain names mapped to multiple IP addresses:

aol.com and www.aol.com map to multiple IP addresses

Some valid domain names don’t map to any IP address:

for example: clear.rice.edu

Cox & Ng Networking 41

A Program That Queries DNS

int main(int argc, char **argv) { /* argv[1] is a domain name */ char **pp; /* or dotted decimal IP addr */ struct in_addr addr; struct hostent *hostp; if (inet_aton(argv[1], &addr) != 0) hostp = Gethostbyaddr((const char *)&addr, sizeof(addr), AF_INET); else hostp = Gethostbyname(argv[1]); printf("official hostname: %s\n", hostp->h_name); for (pp = hostp->h_aliases; *pp != NULL; pp++) printf("alias: %s\n", *pp); for (pp = hostp->h_addr_list; *pp != NULL; pp++) { addr.s_addr = *((unsigned int *)*pp); printf("address: %s\n", inet_ntoa(addr)); } } Cox & Ng Networking 42

Querying DNS

Domain Information Groper (dig) provides a scriptable command line interface to DNS

 

Available on CLEAR Lots of web interfaces (google “domain information groper”) unix> dig +short bianca.cs.rice.edu 128.42.1.125 unix> dig +short -x 128.42.1.125 bianca.cs.rice.edu. unix> dig +short google.com 72.14.207.99 64.233.187.99

64.233.167.99

unix> dig +short -x 64.233.167.99 py-in-f99.google.com. Cox & Ng Networking 43

Internet Connections

Clients and servers communicate by sending streams of bytes over connections:

Point-to-point, full-duplex (2-way communication), and reliable A socket is an endpoint of a connection

Socket address is an IP address, port pair A port is a 16-bit integer that identifies a process:

 

Ephemeral port: Assigned automatically on client when client makes a connection request Well-known port: Associated with some service provided by a server (e.g., port 80 is associated with Web servers) A connection is uniquely identified by the socket addresses of its endpoints (socket pair)

(cliaddr:cliport, servaddr:servport) Cox & Ng Networking 44

Putting it all Together: Anatomy of an Internet Connection

Client socket address

128.2.194.242

: 51213

Server socket address

208.216.181.15

: 80 Client Client host address 128.2.194.242

Connection socket pair ( 128.2.194.242

: 51213 , 208.216.181.15

: 80 ) Server (port 80) Server host address 208.216.181.15

Cox & Ng Networking 45

Clients

Examples of client programs

Web browsers, ftp, telnet, ssh How does a client find the server?

The IP address in the server socket address identifies the host (more precisely, an adapter on the host)

 

The (well-known) port in the server socket address identifies the service, and thus implicitly identifies the server process that performs that service Examples of well known ports

Port 7: Echo serverPort 23: Telnet serverPort 25: Mail serverPort 80: Web server

Cox & Ng Networking 46

Using Ports to Identify Services

Server host 128.2.194.242

Client host Service request for 128.2.194.242:80 (i.e., the Web server) Web server (port 80) Kernel Client Echo server (port 7) Client Cox & Ng Service request for 128.2.194.242:7 (i.e., the echo server) Networking Kernel Web server (port 80) Echo server (port 7) 47

Servers

Servers are long-running processes (daemons)

Created at boot-time (typically) by the init process (process 1)

Run continuously until the machine is turned off Each server waits for requests to arrive on a well-known port associated with a particular service

Port 7: echo server

  

Port 23: telnet server Port 25: mail server Port 80: HTTP server A machine that runs a server process is also often referred to as a “server” Cox & Ng Networking 48

Server Examples

Web server (port 80)

Resource: files/compute cycles (CGI programs)

Service: retrieves files and runs CGI programs on behalf of the client See /etc/services for a FTP server (20, 21) comprehensive list of the services

 

Resource: files available on a UNIX machine Service: stores and retrieve files Telnet server (23)

Resource: terminal

Service: proxies a terminal on the server machine Mail server (25)

Resource: email “spool” file

Service: stores mail messages in spool file Cox & Ng Networking 49

Sockets Interface

Created in the early 80’s as part of the original Berkeley distribution of Unix that contained an early version of the Internet protocols Provides a user-level interface to the network Underlying basis for all Internet applications Based on client/server programming model Cox & Ng Networking 50

Overview of the Sockets Interface

Client socket Server socket open_clientfd bind listen open_listenfd connect Connection request accept Cox & Ng rio_writen rio_readlineb close rio_readlineb rio_writen EOF Networking rio_readlineb close Await connection request from next client 51

Sockets

What is a socket?

To the kernel, a socket is an endpoint of communication

To an application, a socket is a file descriptor that lets the application read/write from/to the network

Remember: all Unix I/O devices, including networks,

are modeled as files Clients and servers communicate with each other by reading from and writing to socket descriptors The main distinction between regular file I/O and socket I/O is how the application “opens” the socket descriptors Cox & Ng Networking 52

Socket Address Structures

Generic socket address:

Address for connect, bind, and accept

C did not have generic (void *) pointers when the sockets interface was designed struct sockaddr { unsigned short sa_family; /* protocol family */ char sa_data[14]; /* address data. */ }; Internet-specific socket address:

Must cast (sockaddr_in *) to (sockaddr *) struct sockaddr_in { unsigned short sin_family; /* address family (always AF_INET) */ unsigned short sin_port; /* port num in network byte order */ struct in_addr sin_addr; /* IP addr in network byte order */ unsigned char sin_zero[8]; /* pad to sizeof(struct sockaddr) */ }; Cox & Ng Networking 53

Echo Client Main Routine

int main(int argc, char **argv) /* usage: ./echoclient host port */ { int clientfd, port; char *host, buf[MAXLINE]; rio_t rio; host = argv[1]; port = atoi(argv[2]); clientfd = Open_clientfd(host, port); Rio_readinitb(&rio, clientfd); } while (Fgets(buf, MAXLINE, stdin) != NULL) { Rio_writen(clientfd, buf, strlen(buf)); Rio_readlineb(&rio, buf, MAXLINE); Fputs(buf, stdout); } Close(clientfd); exit(0); Cox & Ng Networking 54

Echo Client: open_clientfd

int open_clientfd(char *hostname, int port) { int clientfd; struct hostent *hp; struct sockaddr_in serveraddr; This function opens a connection from the client to the server at hostname:port if ((clientfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) return -1; /* check errno for cause of error */ } /* Fill in the server's IP address and port */ if ((hp = gethostbyname(hostname)) == NULL) return -2; /* check h_errno for cause of error */ bzero((char *) &serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; bcopy((char *)hp->h_addr, (char *)&serveraddr.sin_addr.s_addr, hp->h_length); serveraddr.sin_port = htons(port); /* Establish a connection with the server */ if (connect(clientfd, (SA *) &serveraddr, sizeof(serveraddr)) < 0) return -1; return clientfd; Cox & Ng Networking 55

open_clientfd (socket)

socket client

 

creates a socket descriptor on the AF_INET : indicates that the socket is associated with Internet protocols SOCK_STREAM : selects a reliable byte stream connection int clientfd; /* socket descriptor */ if ((clientfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) return -1; /* check errno for cause of error */ ... (more) Cox & Ng Networking 56

open_clientfd (gethostbyname)

The client then builds the server’s Internet address int clientfd; /* socket descriptor */ struct hostent *hp; /* DNS host entry */ struct sockaddr_in serveraddr; /* server’s IP address */ ...

/* fill in the server's IP address and port */ if ((hp = gethostbyname(hostname)) == NULL) return -2; /* check h_errno for cause of error */ bzero((char *) &serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; bcopy((char *)hp->h_addr, (char *)&serveraddr.sin_addr.s_addr, hp->h_length); serveraddr.sin_port = htons(port); Cox & Ng Networking 57

open_clientfd (connect)

Finally the client creates a connection with the server

 

Client process suspends (blocks) until the connection is created After resuming, the client is ready to begin exchanging messages with the server via Unix I/O calls on descriptor clientfd int clientfd; /* socket descriptor */ struct sockaddr_in serveraddr; /* server address */ typedef struct sockaddr SA; /* generic sockaddr */ ...

/* Establish a connection with the server */ if (connect(clientfd, (SA *)&serveraddr, sizeof(serveraddr)) < 0) return -1; return clientfd; Cox & Ng Networking 58

Echo Server: Main Routine

int main(int argc, char **argv) { int listenfd, connfd, port, clientlen; struct sockaddr_in clientaddr; struct hostent *hp; char *haddrp; port = atoi(argv[1]); /* the server listens on the given port */ listenfd = open_listenfd(port); while (1) { clientlen = sizeof(clientaddr); connfd = Accept(listenfd, (SA *)&clientaddr, &clientlen); hp = Gethostbyaddr((const char *)&clientaddr.sin_addr.s_addr, sizeof(clientaddr.sin_addr.s_addr), AF_INET); haddrp = inet_ntoa(clientaddr.sin_addr); printf("server connected to %s (%s)\n", hp->h_name, haddrp); echo(connfd); Close(connfd); } } Cox & Ng Networking 59

Echo Server: open_listenfd

int open_listenfd(int port) { int listenfd, optval=1; struct sockaddr_in serveraddr; /* Create a socket descriptor */ if ((listenfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) return -1; /* Eliminates "Address already in use" error from bind. */ if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, (const void *)&optval , sizeof(int)) < 0) return -1; ... (more) Cox & Ng Networking 60

Echo Server: open_listenfd (cont)

...

/* Listenfd will be an endpoint for all requests to port on any IP address for this host */ bzero((char *) &serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; serveraddr.sin_addr.s_addr = htonl(INADDR_ANY); serveraddr.sin_port = htons((unsigned short)port); if (bind(listenfd, (SA *)&serveraddr, sizeof(serveraddr)) < 0) return -1; /* Make it a listening socket ready to accept connection requests */ if (listen(listenfd, LISTENQ) < 0) return -1; } return listenfd; Cox & Ng Networking 61

open_listenfd (socket)

socket creates a socket descriptor on the server

 

AF_INET: indicates that the socket is associated with Internet protocols SOCK_STREAM: selects a reliable byte stream connection int listenfd; /* listening socket descriptor */ /* Create a socket descriptor */ if ((listenfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) return -1; Cox & Ng Networking 62

open_listenfd (setsockopt)

The socket can be given some attributes ...

/* Eliminates "Address already in use" error from bind(). */ if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, (const void *)&optval , sizeof(int)) < 0) return -1; Handy trick that allows us to rerun the server immediately after we kill it

Otherwise we would have to wait about 30 secs

Eliminates “Address already in use” error from bind () Strongly suggest you do this for all your servers to simplify debugging Cox & Ng Networking 63

open_listenfd (init socket address)

Next, we initialize the socket with the server’s Internet address (IP address and port) struct sockaddr_in serveraddr; /* server's socket addr */ ...

/* listenfd will be an endpoint for all requests to port on any IP address for this host */ bzero((char *) &serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; serveraddr.sin_addr.s_addr = htonl(INADDR_ANY); serveraddr.sin_port = htons((unsigned short)port); IP address and port stored in network (big-endian) byte order

 

htonl () converts longs from host byte order to network byte order htons () convers shorts from host byte order to network byte order Cox & Ng Networking 64

open_listenfd (bind)

bind associates the socket with the socket address we just created int listenfd; /* listening socket */ struct sockaddr_in serveraddr; /* server’s socket addr */ ...

/* listenfd will be an endpoint for all requests to port on any IP address for this host */ if (bind(listenfd, (SA *)&serveraddr, sizeof(serveraddr)) < 0) return -1; Cox & Ng Networking 65

open_listenfd (listen)

listen indicates that this socket will accept connection ( connect ) requests from clients int listenfd; /* listening socket */ ...

/* Make it a listening socket ready to accept connection requests */ if (listen(listenfd, LISTENQ) < 0) return -1; return listenfd; } We’re finally ready to enter the main server loop that accepts and processes client connection requests Cox & Ng Networking 66

Echo Server: Main Loop

The server loops endlessly, waiting for connection requests, then reading input from the client, and echoing the input back to the client main() { /* create and configure the listening socket */ } while(1) { /* Accept(): wait for a connection request */ /* echo(): read and echo input lines from client til EOF */ /* Close(): close the connection */ } Cox & Ng Networking 67

Echo Server: accept

accept () blocks waiting for a connection request int listenfd; /* listening descriptor */ int connfd; /* connected descriptor */ struct sockaddr_in clientaddr; int clientlen; clientlen = sizeof(clientaddr); connfd = Accept(listenfd, (SA *)&clientaddr, &clientlen); accept returns a connected descriptor ( connfd ) with the same properties as the listening descriptor ( listenfd )

Returns when the connection between client and server is created and ready for I/O transfers

All I/O with the client will be done via the connected socket accept also fills in client’s IP address Cox & Ng Networking 68

Echo Server: accept Illustrated

Client clientfd listenfd(3) Server 1. Server blocks in accept , waiting for connection request on listening descriptor listenfd Connection request Client clientfd listenfd(3) Server Client clientfd Cox & Ng 2. Client makes connection request by calling and blocking in connect listenfd(3) Server connfd(4) Networking 3. Server returns connfd from accept . Client returns from connect . Connection is now established between clientfd and connfd 69

Connected vs. Listening Descriptors

Listening descriptor

 

End point for client connection requests Created once and exists for lifetime of the server Connected descriptor

  

End point of the connection between client and server A new descriptor is created each time the server accepts a connection request from a client Exists only as long as it takes to service client Why the distinction?

Allows for concurrent servers that can communicate over many client connections simultaneously

E.g., Each time we receive a new request, we fork a child to

handle the request Cox & Ng Networking 70

Echo Server: Identifying the Client

The server can determine the domain name and IP address of the client struct hostent *hp; /* pointer to DNS host entry */ char *haddrp; /* pointer to dotted decimal string */ hp = Gethostbyaddr((const char *)&clientaddr.sin_addr.s_addr, sizeof(clientaddr.sin_addr.s_addr), AF_INET); haddrp = inet_ntoa(clientaddr.sin_addr); printf("server connected to %s (%s)\n", hp->h_name, haddrp); Cox & Ng Networking 71

Echo Server: echo

The server uses RIO to read and echo text lines until EOF (end-of-file) is encountered

 

EOF notification caused by client calling close(clientfd) IMPORTANT: EOF is a condition, not a particular data byte void echo(int connfd) { size_t n; char buf[MAXLINE]; rio_t rio; } Cox & Ng Rio_readinitb(&rio, connfd); while((n = Rio_readlineb(&rio, buf, MAXLINE)) != 0) { printf("server received %d bytes\n", n); Rio_writen(connfd, buf, n); } Networking 72

Testing Servers Using telnet

The telnet program is invaluable for testing servers that transmit ASCII strings over Internet connections

Our simple echo server

 

Web servers Mail servers Usage:

unix> telnet

Creates a connection with a server running on and listening on port Cox & Ng Networking 73

Testing the Echo Server With telnet

bass> echoserver 5000 server established connection with KITTYHAWK.CMCL (128.2.194.242) server received 5 bytes: 123 server established connection with KITTYHAWK.CMCL (128.2.194.242) server received 8 bytes: 456789 kittyhawk> telnet bass 5000 Trying 128.2.222.85...

Connected to BASS.CMCL.CS.CMU.EDU.

Escape character is '^]'.

123 123 Connection closed by foreign host.

kittyhawk> telnet bass 5000 Trying 128.2.222.85...

Connected to BASS.CMCL.CS.CMU.EDU.

Escape character is '^]'.

456789 456789 Connection closed by foreign host.

kittyhawk> Cox & Ng Networking 74

Running the Echo Client and Server

bass> echoserver 5000 server established connection with KITTYHAWK.CMCL (128.2.194.242) server received 4 bytes: 123 server established connection with KITTYHAWK.CMCL (128.2.194.242) server received 7 bytes: 456789 ...

kittyhawk> echoclient bass 5000 Please enter msg: 123 Echo from server: 123 kittyhawk> echoclient bass 5000 Please enter msg: 456789 Echo from server: 456789 kittyhawk> Cox & Ng Networking 75

For More Information

W. Richard Stevens, “Unix Network Programming: Networking APIs: Sockets and XTI”, Volume 1, Second Edition, Prentice Hall, 1998.

THE network programming bible Complete versions of the echo client and server are developed in the text

Available on the course web site

 

You should compile and run them for yourselves to see how they work Feel free to borrow any of this code Cox & Ng Networking 76

Web History

1945:

Vannevar Bush, “As we may think”, Atlantic Monthly, July, 1945

Describes the idea of a distributed hypertext systemA “memex” that mimics the “web of trails” in our

minds 1989:

Tim Berners-Lee (CERN) writes internal proposal to develop a distributed hypertext system

Connects “a web of notes with links”Intended to help CERN physicists in large projects

share and manage information 1990:

Tim Berners-Lee writes a graphical browser for Next machines Cox & Ng Networking 77

Web History (cont)

1992

NCSA server released

26 WWW servers worldwide 1993

Marc Andreessen releases first version of NCSA Mosaic browser

Mosaic version released for (Windows, Mac, Unix)

 

Web (port 80) traffic at 1% of NSFNET backbone traffic Over 200 WWW servers worldwide 1994

Andreessen and colleagues leave NCSA to form "Mosaic Communications Corp" (became Netscape, then part of AOL) Cox & Ng Networking 78

Internet Hosts

ISC Domain Survey Host Count 600,000,000 500,000,000 400,000,000 300,000,000 200,000,000 100,000,000 0 Cox & Ng Networking Source: www.isc.org

79

Web Servers

Clients and servers communicate using the HyperText Transfer Protocol (HTTP)

   

Client and server establish TCP connection Client requests content Server responds with requested content Client and server (may) close connection Current version is HTTP/1.1

RFC 2616, June, 1999 HTTP request Web client (browser) HTTP response (content) Web server Cox & Ng Networking 80

Web Content

Web servers return content to clients

content: a sequence of bytes with an associated MIME (Multipurpose Internet Mail Extensions) type Example MIME types

  

text/html text/plain HTML document Unformatted text application/postscript Postcript document

 

image/gif image/jpeg Binary image (GIF format) Binary image (JPEG format) Cox & Ng Networking 81

Static and Dynamic Content

The content returned in HTTP responses can be either static or dynamic

 

Static content: content stored in files and retrieved in response to an HTTP request

Examples: HTML files, images, audio clips

Dynamic content: content produced on-the-fly in response to an HTTP request

Example: content produced by a program executed by

the server on behalf of the client (i.e., search results) Bottom line: All Web content is associated with a file that is managed by the server Cox & Ng Networking 82

URLs

Each file managed by a server has a unique name called a URL (Universal Resource Locator) URLs for static content:

http://www.rice.edu:80/index.html

http://www.rice.edu/index.html

http://www.rice.edu

Identifies a file called

index.html

, managed by a Web server at www.rice.edu

that is listening on port 80 URLs for dynamic content:

http://www.cs.cmu.edu:8000/cgi-bin/adder?15000&213

Identifies an executable file called

adder , managed by a Web server at www.cs.cmu.edu

that is listening on port 8000, that should be called with two argument strings: 15000 and 213 Cox & Ng Networking 83

How Clients and Servers Use URLs

Example URL: http://www.aol.com:80 /index.html

Clients use prefix ( http://www.aol.com:80 ) to infer:

  

What kind of server to contact ( http Where the server is ( www.aol.com

) (Web) server) What port the server is listening on ( 80 ) Servers use suffix ( /index.html

) to:

 

Determine if request is for static or dynamic content

No hard and fast rules for thisConvention: executables reside in cgi-bin directory

Find file on file system

Initial “/” in suffix denotes home directory for requested

content

Minimal suffix is “/”, which servers expand to some default

home page (e.g., index.html) Cox & Ng Networking 84

Anatomy of an HTTP Transaction

unix> telnet www.google.com 80

Client: open connection to server

Trying 209.85.164.104...

Telnet prints 3 lines to the terminal

Connected to www.l.google.com.

Escape character is '^]'.

GET / HTTP/1.1

Client: request line

host: www.google.com

Client: required HTTP/1.1 HOST header Client: empty line terminates headers

HTTP/1.1 200 OK

Server: response line

Cache-Control: private

Server: followed by six response headers

Content-Type: text/html; charset=ISO-8859-1 Set-Cookie: PREF=ID=<..snip..> Server: gws Transfer-Encoding: chunked Date: Tue, 13 Nov 2007 17:25:04 GMT

Server: empty line (“ \r\n ”) terminates hdrs

Server: first HTML line in response body <..snip..> Server: HTML content not shown.

Server: last HTML line in response body

Connection closed by foreign host.

Server: closes connection

unix>

Client: closes connection and terminates

Cox & Ng Networking 85

HTTP Requests

HTTP request is a request line, followed by zero or more request headers Request line:

  

is either GET, POST, OPTIONS, HEAD, PUT, DELETE, or TRACE is typically URL for proxies, URL suffix for servers HTTP/1.1) is HTTP version of request (HTTP/1.0 or Cox & Ng Networking 86

HTTP Requests (cont)

HTTP methods:

GET: Retrieve static or dynamic content

     • Arguments for dynamic content are in URIWorkhorse method (99% of requests)

POST: Retrieve dynamic content

Arguments for dynamic content are in the request

body OPTIONS: Get server or file attributes HEAD: Like GET but no data in response body PUT: Write a file to the server!

DELETE: Delete a file on the server!

TRACE: Echo request in response body

Useful for debugging

Cox & Ng Networking 87

HTTP Requests (cont)

Request headers: :

Provide additional information to the server Major differences between HTTP/1.1 and HTTP/1.0

HTTP/1.0 uses a new connection for each transaction

HTTP/1.1 also supports persistent connections

Multiple transactions over the same connection

Connection: Keep-Alive

 

HTTP/1.1 requires HOST header

Host: www.yahoo.com

HTTP/1.1 adds additional support for caching Cox & Ng Networking 88

HTTP Responses

HTTP response is a response line followed by zero or more response headers Response line:

  

is HTTP version of the response is numeric status is corresponding English text

200 403

OK Forbidden Request was handled without error Server lacks permission to access file

404

Not found Server couldn’t find the file Response headers:

:

  

Provide additional information about response Content-Type : MIME type of content in response body Content-Length : Length of content in response body Cox & Ng Networking 89

GET Request to Apache Server From Firefox Browser

GET /~comp221/proxytest.html HTTP/1.1 Host: www.owlnet.rice.edu

User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.8.1.8) Gecko/20071022 Ubuntu/7.10 (gutsy) Firefox/2.0.0.8

Accept: text/xml,application/xml,application/xhtml+xml,text/html; q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5

Accept-Language: en-us,en;q=0.5

Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7

Connection: keep-alive Keep-Alive: 300 CRLF (\r\n) Cox & Ng Networking 90

GET Response From Apache Server

HTTP/1.1 200 OK Date: Tue, 13 Nov 2007 18:09:01 GMT Server: Apache/1.3.26 (Unix) mod_ssl/2.8.9 OpenSSL/0.9.6e

Last-Modified: Tue, 13 Nov 2007 18:08:44 GMT ETag: “ac330311-df-4739e82c" Accept-Ranges: bytes Content-Length: 212 Connection: close Content-Type: text/html CRLF COMP221 Web Proxy Test Page

COMP221 Web Proxy Test Page

This page is a simple text-only HTML file that can be used to test your web proxy software.

Cox & Ng Networking 91

Serving Dynamic Content

Client sends request to server Server parses request URI to determine if request is for static or dynamic content

 

In the “old” days, this was as simple as the string “/cgi-bin” starting the URL Web servers are far more flexible and configurable now GET /cgi-bin/env.pl HTTP/1.1

Client Server Cox & Ng Networking 92

Serving Dynamic Content (cont)

The server creates a child process and runs the program identified by the URI in that process Client Server fork/exec env.pl

Cox & Ng Networking 93

Serving Dynamic Content (cont)

The child runs and generates the dynamic content The server captures the content of the child and forwards it without modification to the client Client Content Server Content env.pl

Cox & Ng Networking 94

Issues in Serving Dynamic Content

How does the client pass program arguments to the server?

How does the server pass these arguments to the child?

How does the server pass other info relevant to the request to the child?

How does the server capture the content produced by the child?

These issues are addressed by the Common Gateway Interface (CGI) specification Client Request Content Server Content Create env.pl

Cox & Ng Networking 95

CGI

Because the children are written according to the CGI spec, they are often called CGI programs Because many CGI programs are written in Perl, they are often called CGI scripts However, CGI really defines a simple standard for transferring information between the client (browser), the server, and the child process Cox & Ng Networking 96

add.com: THE Internet addition portal!

Ever need to add two numbers together and you just can’t find your calculator?

Try the addition service at “add.com: THE Internet addition portal!”

Takes as input the two numbers you want to add together

Returns their sum in a tasteful personalized message Cox & Ng Networking 97

The add.com Experience

input URL host port CGI program args Cox & Ng Networking Output page 98

Serving Dynamic Content With GET

Question: How does the client pass arguments to the server?

Answer: The arguments are appended to the URI Can be encoded directly in a URL typed to a browser or a URL in an HTML link

    

http://add.com/cgi-bin/adder?1&2 adder is the CGI program on the server that will do the addition argument list starts with “?” arguments separated by “&” spaces represented by “+” or “%20” Can also be generated by an HTML form

Cox & Ng Networking 99

Serving Dynamic Content With GET

URL:

http://add.com/cgi-bin/adder?1&2 Result displayed on browser:

Welcome to add.com: THE Internet addition portal.

The answer is: 1 + 2 = 3 Thanks for visiting! Tell your friends.

Cox & Ng Networking 100

Serving Dynamic Content With GET

Question: How does the server pass these arguments to the child?

Answer: In environment variable QUERY_STRING

 

A single string containing everything after the “?” For add.com: QUERY_STRING = “1&2” /* child code that accesses the argument list */ if ((buf = getenv("QUERY_STRING")) == NULL) { exit(1); } /* extract arg1 and arg2 from buf and convert */ ...

n1 = atoi(arg1); n2 = atoi(arg2); Cox & Ng Networking 101

Serving Dynamic Content With GET

Question: How does the server pass other info relevant to the request to the child?

Answer: In a collection of environment variables defined by the CGI spec Cox & Ng Networking 102

Some CGI Environment Variables

General

SERVER_SOFTWARE

 

SERVER_NAME GATEWAY_INTERFACE (CGI version) Request-specific

      

SERVER_PORT REQUEST_METHOD QUERY_STRING ( GET , POST , etc) (contains GET arguments) REMOTE_HOST REMOTE_ADDR (domain name of client) (IP address of client) CONTENT_TYPE (for POST , type of data in message body, e.g., text/html ) CONTENT_LENGTH (length in bytes) Cox & Ng Networking 103

Some CGI Environment Variables

In addition, the value of each header of type type received from the client is placed in environment variable HTTP_type

Examples:

HTTP_ACCEPT

• •

HTTP_HOST HTTP_USER_AGENT (any “-” is changed to “_”) Cox & Ng Networking 104

Serving Dynamic Content With GET

Question: How does the server capture the content produced by the child?

Answer: The child generates its output on stdout

 

Server uses dup2 socket to redirect stdout to its connected Notice that only the child knows the type and size of the content, so the child (not the server) must generate the corresponding headers /* child generates the result string */ sprintf(content, "Welcome to add.com: THE Internet addition portal\

The answer is: %d + %d = %d\

Thanks for visiting!\r\n", n1, n2, n1+n2); /* child generates the headers and dynamic content */ printf("Content-length: %d\r\n", strlen(content)); printf("Content-type: text/html\r\n"); printf("\r\n"); printf("%s", content); Cox & Ng Networking 105

Serving Dynamic Content With GET

bass> ./tiny 8000 GET /cgi-bin/adder?1&2 HTTP/1.1

Host: bass.cmcl.cs.cmu.edu:8000 HTTP request received by Tiny Web server kittyhawk> telnet bass 8000 Trying 128.2.222.85...

Connected to BASS.CMCL.CS.CMU.EDU.

Escape character is '^]'.

GET /cgi-bin/adder?1&2 HTTP/1.1

Host: bass.cmcl.cs.cmu.edu:8000 HTTP/1.1 200 OK Server: Tiny Web Server Content-length: 102 Content-type: text/html

The answer is: 1 + 2 = 3

Thanks for visiting!

Connection closed by foreign host.

kittyhawk> HTTP request sent by client HTTP response generated by the server HTTP response generated by the CGI program Welcome to add.com: THE Internet addition portal.

Cox & Ng Networking 106

Proxies

A proxy is an intermediary between a client and an origin server

 

To the client, the proxy acts like a server To the server, the proxy acts like a client HTTP request Client HTTP response Proxy HTTP request HTTP response Origin Server Cox & Ng Networking 107

Why Proxies?

Can perform useful functions as requests and responses pass through

Examples: Caching, logging, anonymization Client A Request foo.html

foo.html

Proxy cache Request foo.html

Client B foo.html

Request foo.html

foo.html

Slower more expensive global network Origin Server Fast inexpensive local network Cox & Ng Networking 108

For More Information

Study the Tiny Web server described in your text

   

Tiny is a sequential Web server Serves static and dynamic content to real browsers

text files, HTML files, GIF and JPEG images

220 lines of commented C code Also comes with an implementation of the CGI script for the add.com addition portal Cox & Ng Networking 109

Next Time

Concurrency Cox & Ng Networking 110