Human-Computer Interaction
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Transcript Human-Computer Interaction
Interaction Design
IxD
An Overview
What is interaction design (IxD)?
Defining the field
Background of HCI
Building simple interactions
An Overview
Sticky video
http://www.dontclick.it/
Is this interaction?
Are we concerned
with these
interactions?
Are we concerned
with these
interactions?
How about this?
How about these?
How about these?
How about these?
How about these?
As interaction increases and becomes
more human-like, complexity potentially
increases.
Defining the field
In 1990, Bill Moggridge was creating a
unique kind of design
Not
exactly product design
Not exactly communication design
Not exactly computer science
He used elements from all these disciplines
but the design was different.
Defining the field
This new type of design had to do with
connecting people through the products they
used.
He called it Interaction Design (IxD)
http://www.dustinkirk.com/tag/design-thinking/
Defining the field
Interaction design (IxD) is:
“design of spaces for human communication
and interaction”
Winograd (1997)
Defining the field
IxD refers to the shaping of interactive
products and services with a specific focus
on their use.
Jonas Löwgren
Source: http://interaction-design.org/encyclopedia/interaction_design.html
Defining the field
Interaction design (IxD) is:
“Designing interactive products to support
the way people communicate and interact
in their everyday and working lives.”
Sharp, Rogers and Preece (2007)
Defining the field
Bill Verplank on Interaction Design
http://www.youtube.com/watch?v=C3rxCLhzmXY
William Verplank, designer and researcher in human – computer
interaction.
Defining the Field
Two main views of IxD, coming from different
intellectual viewpoints but converging in
practice.
IxD as Design Discipline, focused on digitally
designed materials.
2. IxD as an Extension of HCI, a field originating
in experimental psychology and computer
science.
1.
Source: http://interaction-design.org/encyclopedia/interaction_design.html
IxD: As a Design Discipline
Focus "shaping interactive products & services" as design
work.
Shares the following characteristic:
Intends to improve situations by developing some sort of product or
service.
Considers technical as well as aesthetic and ethical qualities in design.
Involves developing an understanding of the task – the "problem".
Entails thinking by:
sketching,
building models, and
expressing potential ideas in other tangible forms.