Design & Drawing for Production

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Transcript Design & Drawing for Production

DESIGN & DRAWING FOR
PRODUCTION
Technology Education
Description:
The ultimate goal to be achieved of Design and Drawing for Production is
to equip each student with the necessary knowledge and skills needed to
reach full academic potential. Design and Drawing for Production,
encourages visual problem-solving using a common graphic language to
describe forms in the human-made environment. To enable the student to
analyze, creatively design and critically evaluate these forms, the syllabus
requires researching for historical precedents, cultural references,
environmental impact and future vision.
Objectives:
To understand that creative problem-solving is the essence of good design,
stressing that design is the creative element and technical drawing is the
expression of design. The best designs turn disadvantages into anesthetic
and functional advantages. The best drawings result from the application of
the appropriate methodology and skillful manipulation of tools.
Brainstorming and critical thinking activities can encourage this type of
understanding.
Objectives:
To use a combination of conceptual, critical, quantitative and rational
thinking modes in the design-solving process. This includes a special
emphasis on visual and spatial relationships as a skill that is teachable and
necessary for quality work.
Objectives:
To encourage an interaction with the 'real world' by using field study,
resource material from the design professions such as journals, texts,
periodicals, as well as the tools professionals employ to save time
and promote quality. The form and function of natural objects
could be examined.
To use computers in correlation with designs and drawings.
To challenge the student to take risks in design solutions.
Course Outline:
Visual language
A Short History of Design and Technology
Sketching skills
Pretest
Basic Drafting Principles & Elements
A Short History of Graphic Design
Product Rendering with Graphic Concentration
Paper Package Design Project
Intro to Pro/Engineer:
Part Modeling
Brainstorming Lesson
Drawing Creations
Patterns tool
Sweep tool
Helical Sweep
Assembling Components:
Puzzle Cube Project
Toy Design
Camping Survival
Rendering
Innovation Project
Post Test
Final Project
Course Outline:
GRADING
Course Requirements and Grading:
The course grade will be based on individual projects, writing assignments,
quizzes, a digital portfolio, and a final exam. The final grade will be determined
using the following weights:
Projects = 50%
Classwork = 15%
Assessments = 20%
In-Class Homework = 15%
Technology Rubric
Name:_____________________________________________________________________ Date:__________________________
ASSIGNMENT
4 POINTS
HIGHLY UNSATISFACTORY
8 POINTS
UNSATISFACTORY
12 POINTS
SATISFACTORY
16 POINTS
EFFECTIVE
GRADING
20 POINTS
HIGHLY
EFFECTIVE
TOTALS
PLANNING
QUALITY
CREATIVITY
EFFORT
EFFECTIVINESS
TOTAL GRADE
PLANNING - A scheme, program, or method worked out beforehand for the accomplishment of an objective.
QUALITY - a measure of excellence or a state of being free from defects, deficiencies and significant variations.
CREATIVITY - the ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create
meaningful.
EFFORT - struggle, striving. Effort, application, endeavor, exertion imply actions directed or force expended toward a
definite end.
EFFECTIVINESS - Effectiveness is the capability of producing a desired result.
GRADING
• If your child receives a grade they are unhappy with they can fix or redo the
assignment. The only grade they can NOT correct is test grades.
Timeline for make-up grades
• 1st quarter – until the end of the quarter.
• 2nd quarter – every 5 weeks
• 3rd quarter – every 5 weeks
• 4th quarter – every 5 weeks
Questions