Transcript Document
European Workshop “Emerging Technologies in Education” June 20-21, 2003, Linz, Austria Cross-media Technologies in Education Ioannis Kaptsis, Eleftherios Metaxoudis [email protected], [email protected] International Cooperations Dept. Agenda Emerging Educational Models and their objectives Cross-Media Publishing in Learning Environment Cross-Media Publishing Issues Learning Content Flow Process & Components Cross-media content presentation & delivery (CONTESSA) presentation Interactive educational platform (MENTOR) presentation Conclusions Models of distance Education-A Conceptual Framework Characteristics of Delivery Technologies Models of Distance Education and Associated Delivery Technologies Advanced Interactive Flexibility Institutional Variable Costs Approaching Zero Time Place Pace Delivery Yes Yes Yes No No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No Yes No No No No Yes Yes Yes Yes No No No No No No No No No No No No No Yes Yes Yes Yes No No No No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes st 1 Generation The Correspondence Model Print nd 2 Generation The Multi-media Model Print Audiotape Videotape Computer-based learning (e.g. CML/CAL) Interactive video (disk and tape) rd 3 Generation The Telelearning Model Audio teleconferencing Videoconferencing Audio graphic Communication Broadcast TV/Radio and Audio teleconferencing 4th Generation The Flexible Learning Model Interactive multimedia (IMM) Internet-based access to WWW resources Computer mediated communication th 5 Generation The Intelligent Flexible Learning Model Interactive multimedia (IMM) Internet-based access to WWW resources Computer mediated communication, using automated response systems. Yes Yes Yes Next Generation Learning Model Objectives • Integrated learning services based specifically on reusable learning objects • Development of reusable learning components • Emphasize on personalised learning in collaborative enviroments • Development of a suite of modular building blocks and tools on the basis of an underlying open infastructure supporting a wide range of flexible learning activities • Development of enviroment that facilitate interaction, including social interaction, between learners and teachers • Encompass all functionalities needed to develop, manage and deliver courses. Design Requirements for Learning Content Learning materials must be easily transferable to different target formats, including online presentations and printable text-oriented documents. Learning material must be easily reused in a different context: Independent from authoring tools and presentation applications Should match the specific requirements of the target device (media independent) Multimedia content must be adaptable to trainees’ needs and tool complexity. Material should be shared with other authors. Present granularity that allows integration into any type of grouping, sequence and navigation system. Cross Media Publishing in Learning Environment Web-based learning material is unlikely to completely replace print versions Electronic material has to be considered as an additional publication channel to be served Web is used as learning environment Educational material needs to be tailored in HTML format New Web-enabled devices e.g smart phones DTV sets, emerge as learning material delivery platforms Strong demand for cross-media publishing tools Multiple publishing formats and variety of end-user devices require technology and supplier independent solutions XML-based tools provide the necessary technology platform The XML-based Learning Material Markup Language (LMML) provides the appropriate markups for the structuring of learning content Cross-Media Functionalities e-Content management systems enable cross-media publishing from a single document source Through the cross-media production system (or generically) the content management system it is provided an integrated document management activity, workflow and content editing enviroment The cross-media publishing process has been automated through the use of standard markup languages replacing intensive proprietary production ‘courseware’ systems XML tagged ‘courseware’ documents are structured with consistent and comprehensive parameters making them able to be treated discretely from layout and presentation The cross-media production system uses XSLT to simplify and fully automate the task of publishing educational content in multiple formats The rendering engine is capable of automatically converting XML content into Post Script and PDF for print delivery, and into HTML for web delivery on demand Cross-Media Publishing tools make ‘courseware’ available to students in a variety of delivery modes (print, on-line) from a single document source Cross-Media Issues However… Deploying learning content through multiple channels in traditional terms entails the introduction of separate workflows for each channel. Multiple workflows results into time-consuming re-authoring of the educational content and duplication of the content creation process In terms of cost, increased complexity calls for separate tools and more coordination in order to avoid content inconsistencies. Common XML editors are rather complex development environments and available tools still lack user-friendly interfaces that will enable the creation of educational content by the average user. An integrated cross-media solution that will allow content creators to use the existing authoring tools is required COPE- Based Learning Content Flow Process AUTHORING T R A N S XML Learning XML Content Management System (LCMS) XML PPT WORD PDF L A T I O N Native Format P R E S E N T A T I O N Print format cXML HTML SVG WML DTV -API D E L I V E R Y Basic Architectural Components Authoring: Represents the traditional content creation environment that occasionally may include the “XMLtranslation” process. LCMS: Provides the environment where developers can reuse, manage and store learning content to a central object repository. In addition, LCMS separates content from its presentation format. Content Presentation: Transforms content presentation style sheet based on end-user device capabilities and learner’s profile data. Request Broker: Facilitates the transfer of data between and among internal and external applications. Content Delivery Networks: Manage the distribution of educational content and redirects rich media files (e.g. Flash animations) to local caches for time-efficient delivery. Cross-media content presentation & delivery CONtent Transformation Engine Supporting UniverSal Access (CONTESSA) http://contessa.intranet.gr The CONTESSA approach CONTESSA in the Content Delivery Cycle CONTESSA architecture CONTESSA features CONTESSA offers an expandable & layered architecture that supports emerging types of access devices by incorporating additional transcoding modules. Separates content collection from service definition and hides database complexities by using data exchange mechanisms based on the XML standard Provides an advanced service definition toolkit that: Allows dynamic definition of service parameters taking into account the target device Generates layout description in XSLT format Emphasizes on iTV applications by developing a middleware component to enhance interactive multimedia content rendering on any type of java-based set-top-boxes. Offers easy-to-use GUIs that facilitate the creation of personalized services. Provides an interface to electronic transaction systems (e-commerce, ebanking, etc.) from multiple channels. Interactive educational platform Multimedia Enhanced Training Offered in Real time (MENTOR) MENTOR basic description Mentor is an integrated training solution that enables any organization and corporation to continuously educate their personnel by providing fully interactive training sessions to widely dispersed user groups and communities. It provides the tools and mechanisms that enable the text-based or voice-based communication between the trainer and the trainee in real time. The transmission of multimedia-rich training content is based on the proven advanced transmission techniques of the Internet over Satellite (IoS) platform where advanced data transfer mechanisms ensure proper and reliable distribution of training material to all users. Functionalities are given through friendly user interfaces, hiding the complexities of network communication, synchronization of activities and material presentation. MENTOR architecture Satellite PSTN Uplink LAN Server MENTOR Teacher Application Stand-alone Downlink w/MENTOR Student Application Return Channel (Leased Line,VSAT,etc.) Downlink LAN Server Video Video Encoder LAN Workstations w/MENTOR Student Application MENTOR features The instructor has total control over shared application usage and system resources and also has the ability to define user group’s rights, regulating their profiles respectively. Offers manageable tools of asynchronous collaboration (e-mail, discussion forums) and multiple tools for synchronous content presentation (shared whiteboard, shared browser, public/private chat, e.t.c.) in all users. Includes additional tools for remote application sharing in the desktop of a moderator’s terminal (VNC) as well as the ability to support the display of PowerPoint slides. The platform provides applications that enable the creation and review of teaching material, like drawings and charts, text files and HTML content, located either locally or on the Internet. The application includes the tool for generating statistical reports able to observe the performance of the trainees and the efficiency of the sessions, making the application to be a reliable tool for supporting the decision-making process. MENTOR Case Study – A.I.T. Promotion of scientific research and broadening of education in the fields of Information Technology and Telecommunications (Information Society) Enrichment of the Intracom Group human resources with technology, research and development oriented engineers Collaboration with Carnegie-Mellon University in Pittsburgh, Pennsylvania First enrolment class: September 2002 www.ait.gr Summarizing... Learning models are evolving Emerging learning models entail the use of reusable learning objects and emphasize on personalized learning and social interactions between learners and teachers Learning tools evolve towards modular architectures Next generation education tools will be based on modular building blocks that will allow authors to create educational content once using their existing authoring tools and publish it on multiple channels XML related tools and standards are maturing XML-based based languages (LMML) and tools represent the appropriate technology framework for the structuring and design of educational content LCMS are becoming and integral part of the educational content workflow Future LCMS will take greater advantage of technologies such as XSLs to facilitate the integration of LCMS with other knowledge and information management tools within organizations Future … Key technologies that are expected to influence the distance-learning environment Chat, Instant Messaging and Discussion Groups e-Learning Portals IP Telephony (VoIP) / SoftPhones Content-on-Demand (VoD / AoD) Content Delivery Networks (CDNs)