Transcript Blackboard Software Architecture - Index
Blackboard Software Architecture
Adriana Contreras Alex Garcia Karen Richart Begoña Beorlegui Heriberto Gonzalez
What is it?
• Blackboard is an architectural model where a problem is solved by a group of specialists. •
What problem does it solve?
Allows the solution of complex problems where the solution is the sum of the specialists’ contributions.
How does it solve the problem?
• •
Who are the actors?
The actors are the Knowledge sources that contribute with a partial solution of the problem.
A control shell that moderates the flow of the problem solution.
•
How do they relate to each other
They relate to each other by the problem that they collaboratively need to solve.
Interpreter
Team 2
What is an Interpreter?
• A “virtual machine” that parses and executes input commands •
Actors:
o Hardware o Program
What does it do?
• Improves portability of the software • Supports flexibility with other architectural styles • Highly dynamic behavior allowed
What is it made of?
• Interpreters generally have four components: • interpretation engine • • • memory representation of the control state representation of the current state
Sources
• • • • http://www.cs.cmu.edu/afs/cs/project/vit/ftp/pdf/intro_softarch.pdf
http://sunset.usc.edu/classes/cs578_2012b/05_Architectural_Styles.ppt
http://www.thomasalspaugh.org/pub/fnd/architecture.html#Interpreter http://coronet.iicm.tugraz.at/sa/s5/sa_styles.html
Plug-in Architecture
Team 3
Plug-in Architecture
What is Plug-in Architecture?
Framework that allows programs or applications to find add-in functionalities from plug-ins when starting up and allow the plug-ins to apply their functionalities with the current program or application.
What problem does Plug-in Architecture solve and how does it solve it?
Solves the problem of feature bloat by enabling the customizing of the functionality of an application.
By allowing outside features to be added to an application, the developer is able to have a release that is smaller in size and does not contain unnecessary and often unused features.
Overall, applications support plug-ins for several reasons, including: to enable third-party developers to create abilities which extend an application to support easily adding new features to reduce the size of an application to separate source code from an application because of incompatible software licenses.
Plug-in Architecture
Actors: Host Application: Loads the plug-in and provides an interface for the plug in.
Plug-In: Module that is dependent on a host application and adds functionality to the host application. How are these actors related?
The host application provides service which the plug-in can use. Plug-ins depend on services provided by the host, while the host operates independently of the user. End-users are able to add and update plug-ins dynamically, without needing to make changes to the host application.
Plug-in Architecture
Some examples of applications which use plug-ins, and why, include: Email clients use plug-ins to decrypt and encrypt email (Pretty Good Privacy) Graphics software use plug-ins to support file formats and process images (Adobe Photoshop) Media players use plug-ins to support file formats and apply filters (Winamp, Windows Media) Software development environments use plug-ins to support programming languages (Eclipse, jEdit, MonoDevelop) Web browsers use plug-ins (often implementing the NPAPI specification) to play video and presentation formats (Flash, QuickTime, Microsoft Silverlight, 3DMLW) Sources Playing with Plugins. (2012, June 18). How do plugins work. [Online] Available: http://www.youtube.com/watch?v=OX60XS1uERg UCL Information Services Division. (1999-2013). How “plugins” work. Stowell, Dan. [Online] Available: http://www.ucl.ac.uk/isd/staff/e-learning/tools/plugins P. Qualls. (2002, June 13). Plug-in Architecture Framework for Beginners [Online] Available: http://www.codeguru.com/cpp/misc/misc/plug-insadd ins/article.php/c3879/Plugin-Architecture-Framework-for-Beginners.htm
Plug-in (computing). (2013, January 23). In Wikipedia, The Free Encyclopedia. [Online] Available: http://en.wikipedia.org/w/index.php?title=Plug in_(computing)&oldid=534573505
Search-Oriented Architecture
Team 4
Search-Oriented Architecture
What is it?
Search engine technology replaces or supplements a relational database management system SQL queries are replaced by keyword or fielded searches for: Structured Semi-structured Unstructured data Is a three-tier architecture Solve the problem Response time in large dynamic datasets Drawback The data tier is not as organized
Search-Oriented Architecture
Who are the actors? User Database
In Depth Look of Search-Oriented Design
Search-Oriented Architecture
References http://www.mediabuzz.com.sg/asian emarketing/november-2011/1424-search-oriented architecture http://www.courses.utep.edu/Portals/870/f12 s13/cs4311-Spring13/class%20lectures/L05 %20Software%20Architectures.ppt
http://www.soainstitute.org/sites/default/files/imag es/contributors/Paradkar_March11_2_Figure1.jpg
Space-Based Architectures Team 5 – Software Eng. 2 – Spring 2013
What is Space-Based Architecture?
Organize related data and business logic together into processing units (PU); a compartmentalization of applications that allows for the emulation of various software architectures.
Source: Browne, Julian.“Space-based Agility”. June 25, 2007 http://www.julianbrowne.com/article/viewer/space-based-agility
Why Space-Based Architecture?
Problem: What happens when the perfect software architecture is ruined by a business or client’s new requirements?
Solution: Make the applications within software more modular.
Encapsulate an application’s data and business logic together; aka a processing unit (PU).
Adding/removing an application is modular.
Provide a tuple space (aka space) for objects that can be used concurrently by applications.
Sources: 1. Nair, Anup H. “Distributed Space based architecture”. May 27, 2012 http://www.hificoding.com/general/46-distributed-space-based-architecture 2. Mordinyi, Richard et al, “Space-based Architectures as Abstraction Layer for Distributed Business Applications”. 2010 IEEE
Space-Based Architecture
Actors Tuple Space: Containers coordinators, aspects, entries Processing Units How do the actors relate to each other?
Processing Units can access objects.
Objects are tuples inside of containers.
Containers are internet addressable.
Source: Mordinyi, Richard et al, “Space-based Architectures as Abstraction Layer for Distributed Business Applications”. 2010 IEEE
Shared Nothing Architecture Shared nothing
acts independently. – is a distributed computing architecture. There is no central unit and each part of the system Ex. Several Processors share neither common memory nor common disk
Shared Nothing Architecture Solves bottle necking and scalability
Independent nodes act as part of a system, but do no rely on each others availability SN is infinitely scalable and only limited by the number of node you can incorporate
Shared Nothing Architecture Actors
Nodes are the actors and they act in their own process space. They act asynchronously and are race-free.
They act independently but are components of a larger system
Shared Nothing Architecture
Example:
Shared Nothing Architecture
Sources: The Case for Shared Nothing Architecture by Michael Stonebraker. [Originally published in Database Engineering, Volume 9, Number 1 (1986).] http://db.cs.berkeley.edu/papers/hpts85 nothing.pdf
Shared Nothing v.s. Shared Disk Architectures: An Independent View by Ben Stopford, Tuesday, November 24th, 2009 http://www.benstopford.com/2009/11/24/understanding-the-shared nothing-architecture/
Publisher-Subscriber
Software Engineering Team 7
publish–subscribe is a messaging pattern where senders of messages, called publishers, do not program the messages to be sent directly to specific receivers, called subscribers. published messages are characterized into classes, without knowledge of what, if any, subscribers there may be. Subscribers express interest in one or more classes, and only receive messages that are of interest, without knowledge of what, if any, publishers there are.
Advantages
Loose coupling Publishers are loosely coupled to subscribers, and need not even know of their existence. With the topic being the focus, publishers and subscribers are allowed to remain ignorant of system topology.
Scalability Pub/sub provides the opportunity for better scalability than traditional client–server, through parallel operation, message caching, tree-based or network-based routing, etc.
Publisher-Subscriber
• http://en.wikipedia.org/wiki/Publish%E2%80%93subscribe_pa ttern • https://docs.google.com/viewer?a=v&q=cache:9GTjK1kOFY8J: www.softwarearchitecturebook.com/svn/main/slides/ppt/05_ Architectural_Styles.ppt+&hl=en&gl=us&pid=bl&srcid=ADGEE Si4y7caTUsrkQ6O-71Ob8ZEU84_TlvHRMU_ OHLFvy6Z8PMvL2zXLjUf52v6adTmijcZnUq2oXBtjB0_613o3h3 Rh02l8fnyIc6MhZV38lO koNhou2t30aaF6VzEBecvi_Vk_7&sig=AHIEtbRQWykLrdZ8CW7 aK57M4e33Es4N9w