Transcript Creativity & Decision Making 620:480:01
Opportunity Recognition… Value, Trend Analysis, & Design Thinking Dr. Robert McNamee
Academic Director, Innovation & Entrepreneurship Institute Assistant Professor, Strategic Management Department If you enjoy these topics check out… • SGM 0827. Creativity & Organizational Innovation • SGM 3501. Entrepreneurial & Innovative Thinking
What do you sell??
• Companies sell products / services • Companies [should] create / provide / sell value!!
– Understanding how your company creates value, and looking for ways to add more value, are critical elements in developing a competitive strategy. – Michael Porter discussed this in his influential 1985 book "
Competitive Advantage
," in which he first introduced the concept of the value chain.
– Focuses on systems and how inputs are changed into the outputs purchased by consumers
What is Value?
• Value (customer / consumer POV) – What does s/he do and need?
– What problems does s/he need to solve?
– What improvements does s/he look for?
– What does s/he value?
• Value is subjective… vs.
vs.
Discussion – Examples of Value
• Automotive Industry – What value is provided by a car?
– Get you from place A to place B… • “in style”… • reliably & safely… • maybe with a number of other people or lots of stuff… – Maybe while giving you an exciting “driving experience” or entertaining you on the way… – Creates a semi-private mobile space—a home away from home… • Telecommunication – What value is provided by a mobile phone?
– Connects you to others across town / around the world – Clear signal / no dropped calls / rapid support – Offers entertainment options (“packages”) – Simple billing
Value Chain Activities
A set of
activities
that an organization carries out to create value for its customers
Value Created – Cost to Create that Value = Margin / Profit
Think about all the activities that are involved in turning an egg into a chicken sandwich Or cocoa beans into truffles & then into a $25k dessert…
$2.36 / kg $2,600 / lb $25,000
Recognizing Opportunities & Generating Ideas Creative idea is a methods, outcomes, etc… that provides potential value new connection between concepts, …for an existing problem/need in a new or improved way …for a new problem/need/opportunity Opportunity (Probortunity): Needs, wants, problems, & challenges Favorable set of circumstances that creates a demand for a new product, service, business, or other innovation An idea opportunity match offers promise if… Attractive (your idea is better than other options) Durable (the need will be around for a while) Timely (you are in the ‘window of opportunity’) Associated with creating value for consumer / customer (Someone will buy it / delivers substantially more value than corresponding costs)
Opportunities vs. Ideas…
• You can “kill” an idea but you can never kill an opportunity!!!
– If you have identified a valid need (opportunity), this need still remains even if your idea turns out to impractical or unfeasible… – If you have identified an attractive opportunity spend the time to diverge (consider multiple ideas) and evaluate / evolve your ideas.
• On the other hand an opportunity is not the same as an innovative idea – beware of flying cars & time machines!
– We all know it would be great to have a flying car • Be realistic -- others have identified the opportunity before • We don’t have a cost-effective, technologically-feasible solution – Ask yourself – what makes this solvable now (and by me)?
– If you are not sure an idea is technologically / cost feasible… • Either work hard to figure out if it is feasible / practical • Or move on to think about other opportunities
ACTIVE SEARCH / PROBLEM SOLVING (e.g., Design Thinking) It has been said that all new ideas come from outside of ourselves
Opportunity Recognition
ENTREPRENEURIAL ALERTNESS (e.g., Trends) PRIOR KNOWLEDGE + SOCIAL NETWORKS
Prior Knowledge & Social Networks
(not Facebook) • Strong Ties – Those you know well / see frequently – Often similar to you – Triadic Closure • You get to know the people your close friends know well • Creates tight cliques w/ redundant knowledge • Weak Ties – People you don’t know well / don’t see often – Source of new perspectives, ideas, knowledge (& jobs) – Brokerage > Innovation Opportunity • When a person connect two disconnected networks
Entrepreneurial Alertness
• Opportunities – Unexpected Occurrences • Unexpected Successes as well as Failures – Incongruities • When things don’t match up (gaps) – Process Needs • When something just does not work • We will look at process innovation (but also products) – Changes in Perception • If you can see things from a different angle you may come up with some unique ideas Drucker: Discipline of Innovation http://mis.postech.ac.kr/class/MEIE780_AdvMIS/2012%20paper/Part1%2 0(Pack1-3)/01_intro/1-2)%20The%20Discipline%20of%20Innovation.pdf
Entrepreneurial Alertness
• Opportunities – Industry / Market Changes • Industries and Markets evolve – Demographic Changes • Millenials, Baby Boomers, etc… – New Knowledge / Technologies
Obvious opportunities are frequently no longer opportunities
• Stand on the shoulders of giants (e.g., $9 bike, $50 tablet) • One IMPORTANT take away – Innovation can be systematic and requires hard work – “Know when to research and when to brainstorm” Drucker: Discipline of Innovation http://mis.postech.ac.kr/class/MEIE780_AdvMIS/2012%20paper/Part1%2 0(Pack1-3)/01_intro/1-2)%20The%20Discipline%20of%20Innovation.pdf
PEST, PESTLE, etc… • Political • Economic • Social • Technological • [Legal] • [Environmental]
These are high level macro trends that affect all industries… http://www.youtube.com/watch?v=YFUMZ_o6l2s
Active Problem Solving… Design Thinking
• Tim Brown & IDEO… “…imbues the full spectrum of innovation activities with a human centered design ethos…” “…powered by a thorough understanding, through direct observation, of what people need and want in their lives”
How Design Thinking Happens…
• “The myth of creative genius is resilient: We believe that great ideas pop fully formed out of brilliant minds, in feats of imagination well beyond the abilities of mere mortals…” • In reality innovation is “…the result of hard work augmented by a creative human-centered discovery process and followed by iterative cycles of prototyping, testing, and refinement.
http://www.youtube.com/watch?v=JkHOxyafGpE
Design Thinking Mindsets…
http://dschool.stanford.edu/wp content/uploads/2011/03/BootcampBootleg2010v2SLIM.pdf
Ready, Fire, Aim