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Planning for Success
General Training Plan
Tech Skill
Bread n Butters
Mindset
Gameplan
The Early Days
Melee is a tough game full of little nuances
Aim to ask yourself questions that center around
“why” and “how”
Why am I getting hit?
Why am I stuck in shield?
Why am I cornered?
How can I continue the combo?
How can I cover more options
How can I get the kill?
Chess not Checkers
As you play better players, they will form a
punish/take control 3-5 seconds before they get their
hit.
Aim to work gameplans to control your opponent
before you get your checkmate
Gameplans
As you become
more proficient,
think of the
nuances
Grabs
Low %
Mid %
Stages? Position, Platforms
High %
Character Specific Plans
1. How do I rack up damage?
2. How do they rack up damage?
Sheik vs. Falco
Sheik
At low %s, Sheik wants
grabs tech chases
At high %s,
Grab throw offstage
Strong Aerials
Can be set up via tilt
Falco
At low %s, Falco wants
shines combos
At high %s, Falco wants
setups into a strong
aerial
(up tilt, shine, bair)
Neutral
1. What should I be looking for in a raw neutral position?
2. What’s the game state (Stocks, time, %s)?
Sheik vs. Falco
Macro Decisions
Horizontal Zoning
Falco’s goals are to laser, so you’re in lock. Watch his
SH running aerial distances
Approximate
Distance
Approximate
Distance
Falco can
threaten with
dair and better
aerials, if sheik
is directly below
7
8
4
1
9
6
2
Zoning for success,
Understand what
areas that your
character is strong in
3
The best move is for
Sheik to move left and
compete with “bair” if
Falco drops
Positioning
What are Falco’s
Options here?
Adding a Combo
Falco has to land on Platform,
How do I position myself for success?
Tech Chasing
1. When you get a grab, ask yourself
- What is my opponent’s %
- Where on the stage did I get the grab?
- Can they get a platform/go offstage?
2. Start the D-Throw
- Pay attention to the DI
- Position yourself to react
easier with as few
movements as possible
Tech Chasing
3. If you positioned correctly, look for the following indicators:
- If you see green off the ground, that means he didn’t tech:
If he didn’t tech, check %
- Low, go for jab reset
- Mid/high
- Double Jab
- Jab Ftilt
- U tilt
- Note how they DI for
future reference
- Really High
- Ftilt/Dsmash
- (50/50 mixup for a kill)
Tech Chasing
4. If no green stuff hits the ground, then he/she teched, which means one 3 things:
Tech in Place
Tech Left
Tech Right
PREP for the Tech in Place,
REACT to the roll.
Teching in place has shorter
animation and a harder
reaction window
Tech Chasing
5. As they are higher %s, opt to switch to Launchers
to get a finishing move
(ex. If they tech roll, use dash attack into fair)
(ex. If they tech in place, opt for ftilt fair)
PAY ATTENTION: to their DI. If they are DI-ing your
dash attack away, do run up down-smash as a mixup
If you are late…
D-Throw Tech Chase Hold position and fair