Basics of the Tecumseh Double Wing

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Transcript Basics of the Tecumseh Double Wing

Basics of the
Tecumseh Double
Wing
Jason Mensing
Head Football Coach
Tecumseh High School
517-862-9511
[email protected]
Number and Naming
Plays
• Call Formation adjustments
(Overhead)
– Regular, Up-right, Up-left, off Right, off
left, Over, Under, Slots.
• Call Motion
– Liz, Rip, Lazer, Rocket
• Numbering System
– Number lineman, 1st, 2nd, 3rd Number
• Basic Play Call
– Power, C. Counter, T-Trap, Trap,
Wedge, Roll Pass
• Tag
– Variations
• This is the essence of the offense
B.E.E.F. Progression
Best progression in Blocking
•
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Blast-off
Explode
Elevate
Finish
• Rogers Powerline sled with
Short-T pads and Tim Murphy’s
Sled Progression is a must in
the Double Wing.
Team Development
• Team offense, needs team
drills!
• Bird-Dog Drill
– Do everyday more at the
beginning of week!
– When mistakes occur fix with the
Bird-Dog
– Every step must be perfect
• Triangle Drill
– Safe Reps
– Many Reps
– Build the fluidity of the offense.
Power
• Run it with 12 different tags.
• The basis of the offense
– Must execute vs. every front
known to man.
– Force them to defend you
unsoundly!
• Low risk, high potential
– Power is a 3 yard play!!
– The Double Wing is a execution
based offense, not a home run
based offense.
46 (57) Power
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PLAY: 46 (57) Super Power
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CONCEPT: Power Series
Motion: Rip/Liz left wing takes 45º bucket step full speed cross-over step, then plant with the right foot, off of
plant step the back should work his shoulders square to the LOS and down hill as fast and as hard as possible.
Allowing for three cut options.
QB: Reverse out right foot should turn to a 9 o’clock position followed by a 2:30 step. Pull ball to belly on snap
pitch a dead ball to motion back. Lead through hole kicking out first player to the outside. Block inside out
FSTE: Listen for Elephant call (Double) to Maverick
FST: Make Giraffe or Elephant call to determine
double team, if 1st defender is inside of you it is a
Giraffe call otherwise it should be a elephant (double
with end)
BSTE: Shoeshine to pizza
FSG: Listen for Giraffe call (Double) to Maverick to
Jewel
FSWB: Block first player to the inside on level two,
attack DE on first two steps then evade aiming a yard
in front of the 1st LB inside, if LB widens block him out
if he fills meet him prior to the hole.
C: Jewel to man away (potential maverick call)
BSWB: Liz motion, catch pitch, cover ball with two
arms, get downhill hard and gain four tough yards.
BSG: Power Pull (Crossover, Open, get up field eyes
always on Inside backer) do not stop running or look
back.
Power
The “How”
• Start every offensive session
on sled
• Power Progression
– Trap Shoot Doubles
– Space Doubles
– Flip Drill
– J Block Paths/QB Footwork
– Timing and Spacing
– Jewel Drill (Team)
– Maverick Drill
– Shoeshine
– TE/WB Double Drill
Counter
• Counter is Power away from
motion
– Must be downhill
– Must be a 3 yard play, homeruns
are bonus.
• We run Counter with 6
different variations or tags.
• Low Risk, High Potential
57 (46) C. Counter
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PLAY: 57 (46) C. Counter
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CONCEPT: Power Series
Motion: Rip/Liz left wing takes 45º bucket step full speed cross-over step, then plant with the right foot, off of
plant step the back should work his shoulders square to the LOS and down hill as fast and as hard as possible.
QB: Reverse out 9 o’clock step followed by a 6 o’clock step gain depth from the LOS. Pull ball to belly on snap
eye’s go to motion back, place ball in left hand and give forearm length ride to opposite WB place right hand on
hip, carry are hard keep fake until outside the tackle box, then rollover and rock the cradle to the end zone or
the echo of the whistle.
FSTE: Listen for Elephant call (Double) to Maverick
FST: Make Giraffe or Elephant call to determine
double team, if 1st defender is inside of you it is a
Giraffe call otherwise it should be a elephant (double
with end)
BSTE: Shoeshine
FSG: Listen for Giraffe call (Double) to Maverick to
Jewel
FSWB: Motion catch fake pitch roll over ball and
bounce outside rock the cradle until the echo of the
whistle.
C: Jewel to man away (potential maverick call)
BSWB: Bucket step gaining depth and width attack
downhill at hole, two arms over the ball
BSG: Trap pull, drop inside foot to toe, second step
into the LOS on path to place on the inside hip of the
defender.
Counter
The “How”
• Same Drills as Power
• The Torpedo Drill
Wedge
• Middle Power
• Misdirection
– Tougher to run the higher the
level.
• Not a short yardage play
– Catch them off guard
– Go on long or short cadences
• Low Risk, High Reward
0 Wedge
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PLAY: 3 Wedge
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CONCEPT: Power Series
Motion: Rip/Liz left wing takes 45º bucket step full speed cross-over step, then plant with the right foot, off of
plant step the back should work his shoulders square to the LOS and down hill as fast and as hard as possible.
QB: Reverse out 9 o’clock step followed by a 6 o’clock step. Pull ball to belly on snap forearm length handoff
to the fullback and roll away getting eye’s on motion back, gain depth with fake ball on hips rock the cradle to
the end zone.
FSTE: Step inside place inside hand on butt crack
outside hand on inner thigh, work hard for vertical
push with shoulder.
FST: Step inside place inside hand on butt crack
outside hand on inner thigh, work hard for vertical
push with shoulder.
BSTE: Step inside place inside hand on butt crack
outside hand on inner thigh, work hard for vertical
push with shoulder.
FSG: Step inside place inside hand on butt crack
outside hand on inner thigh, work hard for vertical
push with shoulder.
FSWB: On snap of ball sprint full speed wide in the
opposite direction, rollover arms as you pass the other
backs, rock the cradle to the end zone or echo of the
whistle
C: Point man of wedge, follow BEEF progression.
BSWB: Liz motion, catch pitch, roll over imaginary
ball, rock cradle to the end zone or the echo of the
whistle.
BSG: Step inside place inside hand on butt crack
outside hand on inner thigh, work hard for vertical
push with shoulder.
FB: Jab step with left foot, take hand-off and ride the
BST: Step inside place inside hand on butt crack
Wedge
The “How”
• Point man runs BEEF
Progression
• 1 Step Progression
Sweep
• Rocket or Zap (Striker)
– Other concepts, these are most
sound
– Rocket wider faster
– Rocket sets up offense
– Rocket puts defense in
tremendous conflict with false
keys
– Zap is safe
– Zap is not defendable by
scheme
– Zap has more in common with
Power action.
38/29 Zap
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PLAY: 38 (29) Zap
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CONCEPT: Striker Series
Motion: Rip/Liz left wing takes 45º bucket step full speed cross-over step, then works back towards the heels of
the Fullback. It is critical that his path is flat.
QB: Reverse out 9 o’clock step followed by a 6 o’clock step (to the midline). Pull ball to belly on snap, place ball
in the belly of the motion back. Carry hard boot fake rocking the cradle all the way to the end zone, we will buy
you a pizza if you score before the whistle.
FSTE: Base Block man on, can utilize cut technique.
FST: Power pull technique blocking and
wheeling on the strong side linebacker.
BSTE: Pizza Block
FSG: Power pull technique blocking the
invert safety to CB
FSWB: Attack the outside number of the contain defender, if he
forces contain wheel and block him to the sideline if he allows to be
hooked, hook him.
C: Shoeshine
BSWB: Liz motion, off plant step attack heels of fullback at full
speed after taking hand-off plant on the foot near to the LOS gain
small amount of depth with two hands over football, read the FSWB’s
block on the contain defender.
BSG: G Pull the opposite direction
leading the boot keep fake.
FB: Rollover fake ball with right arm, place left arm in belly Rock
cradle to the end zone if you can get to the end prior to the whistle
being blown you win a pizza.
BST: Shoeshine
Sweep
The “How”
• Same principles of instruction
• Timing and Spacing
– Massive reps for proper timing
– Zap challenge is getting enough
width
– Rocket challenge hitting the pitch
hole
• Prim Drill/Torpedo Drill
• Evasive Step Drill
• Evasive Reach Drill
Roll Pass
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•
•
•
Safe Flood Pattern
Quick vision, quick release
Easy throw-a-way read
4 complementary route
combinations
•ALWAYS
THROW TO
PLAYERS WHO
CAN CATCH!!!
Pass Game Instruction
• Throw for Homeruns
• Attend and utilize 7-on-7’s
– Run your offensive plays don’t worry
about winning the 7-on-7
– Make sure kids understand goal is
execution not 7-on-7 production.
• Run every route every day
– Warm-up simple line drill
• Throw under duress
– Even vs. air walk players at QB
• Team 12 plays in five minutes
– All protection bring 9 no coverage
– We won’t have problems getting
players open.
Expanded Offense
• All Variations
• Belly (Rocket Complement)
– Billie Goat
– Flamingo
– T-Rex
• 68-79 Trojan
– Double
– Influence
– Level 2
Expanded Offense
• 3 Trap @ 2, 2 Trap @ 3
– Suba
– Super Suba
– T- Suba
• 3 Trap @ 4 2 Trap @ 5
– Down
•
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•
•
280 Fold Base
57 C. Counter Joker
6 G-0 Log Keep
3 Fold Draw
Expanded Offense
Pass Game
• 38 G-Back
– Striker Pass
– Michigan Pass
– Wheel
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38 G-0 Boot
47 C. Counter Pass
57 C. Counter Base
38/29 T-Trap Pass
38-29 T-Trap Throwback
46 Roll Pass Throwback
Always have a “Special”
• Our offense is based on
getting in 3rd and 1
• 1-2 scenarios per game you
will get tough call scenarios
• Have 4 schemes or variations
for these situations
• Show them something they
didn’t know that you do.