The Immersive Sensor Web

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Transcript The Immersive Sensor Web

Bringing the Media Internet to Life
EU Concertation Meeting
Ebroul Izquierdo
Head of Multimedia & Vision Group
Queen Mary, University of London
3DLife Coordinator
Brussels
3rd February 2010
Bringing the Media Internet to Life
3DLife Partnership
• Six core EU partners
1. Queen Mary, University of London (Coordinator)
2. Dublin City University
DCU IR
3. Groupe des Ecoles des Télécommunications,
ParisTech, France
4. Fraunhofer Institute for Telecommunications,
Heinrich Hertz Institute, Berlin
5. University of Geneva, CH
6. Informatics and Telematics Institute, GR
• A non-EU (Korean funded) partner
7. Korea University, Korea
Bringing the Media Internet to Life
Technical data
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Network of Excellence
42 months duration
Start date 1st Jan 2010
EU funding ~ 3 Million Euro for core EU
partners
• Korean funding 300K for Korean partner
• Total financial dimension of 3DLife ~6 Million
Euro
Bringing the Media Internet to Life
3DLife Main Objective and Concept
Integrating an existing large number of researchers & resources to
push forward new paradigms for realistic, effective and autonomic
media communication and interaction over the Internet,
and so influence the long-term European and world research
agenda in several key aspects of Media Internet.
• 3DLife is about media networking with enhanced interactivity and
“autonomy”. It combines:
• 3D media analysis, computer graphics, networking
• Scalable coding, representation, streaming, rendering
• Human computer interaction, human factors, etc.
• A Virtual Center of Excellence in Media Internet Communications
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Pan-European and (world-wide) integration of researchers and related
groups
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Dissemination and outreach
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Sharing of resources including equipment and software tools
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Modular software framework and tools
3DLife Technical Scope
Stereo/Multi-View Video
Fundamental layer: 3D
Content over the Internet
• multi-view, stereo
• using depth maps
• object based
• scalable processing:
coding, streaming and
representation
Graphics Layer:
3D Objects and Graphics
• uses model/graphics
based approaches,
“local” databases of 3D
content on P2P
• Improved latency and
interactivity
• keeps realism of 3D
media communications
Autonomy layer:
• Realistic autonomic “virtual clones”
Depth Map
• enables
autonomic interaction between:
•clones and humans
•clones and clones
3DLife Communication Environment
• multi-view, stereo
• object based
• dedicated
networking
• over the internet
• Improved interactivity
• keeping realism of 3D media
(1st layer)
• Autonomy
The VCE as Cornerstone of 3DLife
3DLife
Kick
Off
D3.2 -VCE
Roadmap
available
M0
M12
A3.4.1 - Terms
of Reference
M3.6 Completion
of strategic
planning process
M24
M36
Self-sustaining VCE
on 3D media Internet
M42
D3.4 Strategic Membership
long-term plan consolidation
MS3.3
Towards
Establishment of the
self-sustainability
council - VCE Launch
• Funding members: 6 core partners + 16 members of the External
Advisory Chamber
• Two large national networks of related industrial players:
– 3D Living Innovation Industry Group (France)
20 large size enterprises,
– Technopolis ICT Business Park (Greece)
10 SMEs
60 public organizations
VCE Pillar 1: Software sharing
• Joint exploitation of existing and new software tools, 3D data
and equipment
• Additional input from internships and targeted lasting
collaborations
• 3DLife Framework of software tools
• Shared 3D media repositories
• Shared interoperable metadata
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Emerging standards for 3D e.g. MPEG-C, MVC, AFX, X3D
Source code documentation for joint usage
Test data with interoperable meta data
tools to read/write/access data
VCE Pillar 1: Resorce sharing underpinned
by complementarity
Repositories and online sharing
• Include repositories for software tools and data
• SVN repositories to enable partners to work
together on a software tool
• FTP/Web repositories for test data accompanied
by meta data
Bringing the Media Internet to Life
VCE Pillar 1: Resorce sharing - Equiptment
• Motion/audio/video
capture
• 3D scanner
• HD 3D Displays
• Virtual mirrors
VCE Pillar 2: Industry involvement
• Targeted industrial involvement as key objective of the
VCE
 Currently, over 20 members including 18 from two
national networks
• Establishment of the 3DLife IAB for
 advice on research directions
 technology transfer
 analysis of their requirements within 3DLife domains
• Identification of other industrial players working in
3DLife’s research areas
• Potential support for spin-off companies through the
VCE
Bringing the Media Internet to Life
VCE Pillar 2: Industry involvement
• Industrial placement of research personnel
 To enable a better understanding of industry needs
 To facilitate seamless transition of Ph.D. students to
an industrial environment upon graduation
• Support for visiting fellowships from the industry to
3DLife partner sites
• Academic to business workshops
Bringing the Media Internet to Life
VCE Pillar 3: ETSI ISG on Future Media Internet
• Key European stakeholders in the Telecommunications
and other ICT domains expect to launch an Industry
Specification Group (ISG) as part of the well established
European Telecommunication Standards Institute
(ETSI).
• The 3DLife VCE will strive for substantial stakes in this
ISG when launched.
• Important objectives of the VCE will be to support
relevant activities of the ISG on Future Media Internet,
to influence decisions within the ISG and to be
significantly involved in all aspects of this ISG after its
foundation.
Bringing the Media Internet to Life
VCE Pillar 4: Jointly teaching activities
• VCE distinguished lecture series and virtual education
center
• Exchange of senior research personnel
• Exchange of PhD students
• VCE Grand Challenge on media Internet
• Jointly Post-Graduate courses
– Erasmus
– Erasmus Mundus
– Members own initiatives
Bringing the Media Internet to Life
VCE Success criteria
• Pan-European membership
in the VCE
• Accumulated industry
grants and amount of other
external funding
• Size of member basis
• Number of industrial
members (including SMEs)
• Number of NoE/VCE spinoffs
•By M30, 1 representatives per (at
least) 12 member states as
national contact points
•By M18, at least 4 institutions
from the new member states
•At least 2 grants per year involving
VCE members
Minimum number at month 36: 40
including medium and large size
industry and public organizations
At least 2 “Fellow VCE Lectures”
per year
• Number of VCE lectures per year
• Number of online lectures available in the VCE site
• General statistics on VCE Web site activity
VCE long-term sustainability
• Secure recurrent funding for the VCE
• Membership fees, annual events (e.g. academic to
business workshops, conferences)
• Securing VCE projects
• Direct link to a main learned society e.g., EURASIP
• Dedicated journal special issues and thematic books
• Dedicated yearly (well-established) conference
Bringing the Media Internet to Life
Thanks!
Bringing the Media Internet to Life