Transcript Document
CHAPTER 1
INTRODUCTION AND
MATHEMATICAL
CONCEPTS
1.1 The Nature of Physics
Laws of physics:
Describe heat generated by burning match
Determine star speed
Assist police with radar
Galileo and Newton
Laws have roots in rocketry and space
travel
1.1 The Nature of Physics
Physics is the core of:
X-rays
Telecommunication
Lasers
Electronics
1.2 Units
System
SI
CGS
BE
Length
Meter (m)
Centimeter Foot (ft)
(cm)
Mass
Kilogram
(kg)
Gram (g)
Time
Second (s) Second (s) Second (s)
Slug (sl)
1.2 Units
Base Units used with laws to define
additional units for quantities
Force
Energy
Derived Units combinations of base
units
1.3 The Role of Units in
Problem Solving
Conversion of Units
3.281
ft = 1 m
Ex. 1
Express 979 m in ft
979 m
3.821 ft =
1m
3212 ft
1.3 The Role of Units in
Problem Solving
If units do not combine algebraically to
give desired results conversion is not
correct
Ex. 2 Express 65 mi/hr in m/s
65 mi
5280 ft
hr
m
29 meter
1 hr
1 mi
3600 s 3.821 ft
sec
Only quantities with same units can be
added or subtracted
1.3 The Role of Units in
Problem Solving
Dimensional Analysis
Dimension= physical nature of a
quantity and type of unit used to specify
it
Ex:
Distance Length {L}
used to check validity of equation
1.4 Trigonometry
sinØ= ho/h
cosØ= ha/h
tanØ= ho/ha
h
ho
ø
ha
1.4 Trigonometry
Ex: Trig ho= ??
tanØ= ho/ha
ho= (ha)(tanØ) = (67.2m)(tan50°) = 80m
ho
50°
ha= 67.2 m
1.4 Trigonometry
Inverse Functions
used to find angle if two sides are known
Ø= Sin-1(ho/h)
Ø=Cos-1(ha/h)
Ø=Tan-1(ho/ha)
1.4 Trigonometry
Pythagorean Theorem
Square length of hypotenuse of Right
Triangle is equal to sum of square of
lengths of other two sides
h2= ho2 + ha2
1.5 The Nature of Physical
Quantities: Scalars &
Vectors
Scalar Quantity
One that can be described by a single
number (including units) giving its size or
magnitude
Answers “How much is there?”
Ex: Volume, Time, Temperature, Mass
1.5 The Nature of Physical
Quantities: Scalars &
Vectors
Vector Quantity
One that deals inherently with both
magnitude and direction
Arrows used to show direction
Direction of arrow = Direction of vector
Length of arrow is proportional to magnitude
All forces are vectors
Force = push/pull
Magnitude measured in Newtons
1.5 The Nature of Physical
Quantities: Scalars &
Vectors
Main Difference
Scalars do not have direction; vectors do
Negative and positive signs do not
always indicate a vector quantity
Vector has physical direction (east, west)
Temperatures have (+) and (-) , but no
direction not a vector
1.6 Vector Addition &
Subtraction
Addition
When adding vectors you must take both
magnitude and direction into account
1.6 Vector Addition &
Subtraction
Colinear
2 or more vectors that point in the same
direction
Arrange head-to-tail and add length of total
displacement Gives the resultant vector
R=A+B
A
B
R
Only works with this type of vector addition
1.6 Vector Addition &
Subtraction
Perpendicular
2 vectors with a 90° angle between them
Arrange head to tail and use pythagorean
theorem
R2 = A2 + B2
R
A
B
1.6 Vector Addition &
Subtraction
Not colinear, not perpendicular
Must add graphically
Draw the components head-to-tail
proportionally & accurately
Measure the resultant
1.6 Vector Addition &
Subtraction
Subtraction
Multiply one of the vectors by –1 to reverse
direction
Add like before
1.7 The Components of a
Vector
Vector Components
Components of vector can be used in
place of the vector itself in any calculation
in which it is convenient to do so
Components are any two vectors that add
up vectorally to the original vector
R= x + y
R
y
x
1.7 The Components of a
Vector
In two dimensions the vector
components of a vector A are two
perpendicular vectors Ax and Ay that
are parallel to the x & y axes
Add together so that A = Ax + Ay
Do not have to be x & y, but it is easier
to use them ( especially with trig )
1.7 The Components of
a Vector
For a vector to be zero, all its
components must be zero
Two vectors are equal if, and only if,
they have the same magnitude and
direction
If they are equal, their components are
equal
1.8 Addition of Vectors by
Means of Components
Components are most convenient and
accurate way to add vectors
If C= A + B
Then Cx = Ax + Bx and Cy= Ay + By
By
C
Ay
Ax
Bx
1.8 Addition of Vectors by
Means of Components
Example: A jogger runs 145 m in a
direction of 20.0° east of north
(displacement vector A) and then 105 m
in a direction 35.0° south of east
(displacement vector B). Determine the
magnitude and direction of the resultant
vector C for these two displacments
1.8 Addition of Vectors by
Means of Components
Vector
A
x Component y Component
Ax=(145m)(sin20.0°)
=49.6m
B
Bx=(105m)(cos35.0°)
=86.0m
C
Ax + Bx = Cx = 135.6 m
Ay= (145m)(coz20.0°)
=136m
By= -(105m)(sin35.0°)
= -60.2m
Ay + By = Cy = 76 m
1.8 Addition of Vectors by
Means of Components
Bx
Ax
35.0°
B= 105 m
Ay
A= 145 m
20.0°
C
By
1.8 Addition of Vectors by
Means of Components
C²= Cx² + Cy² = 155m
Ø=Tan-1(76m/135.7m) = 29°
Vocabulary
Base SI units- units for length (m), mass
(kg), and time (s).
Derived units- units that are
combinations of the base units.
TrigonometrySinθ = ho/h Cosθ = ha/h Tanθ = ho/ha
Vocabulary
Pythagorean Theorem- h^2=ho^2+ha^2
Scalar quantity- A single number giving its
size or magnitude.
Vector quantity- A quantity that deals
inherently with both magnitude and direction.
Resultant vector- the total of the vectors.
Vector components- two perpendicular
vectors Ax and Ay that are parallel to the x
and y axes, respectively, and add together
vectorially so that A=Ax+Ay.
Mathematical Steps
Draw vectors (sketch)
Add Graphically (for estimation)
Make a chart
Find Components (Horizontal and
Vertical)
Check your signs
Add columns of the chart together
Draw the resulting components
Draw the resultant
Use Trig and the Pythagorean Theorem
to get angle and total length