Transcript Slide 1

January
8/2010
York Mills
C.I
Media and
Violence
Aaron Chan, Amy Mousavi, Jenny Qi
ABC
Media influences on children and adolescents:
Violence and sex
Violence at high 5.7% per 100, 000
population in the U.S.
Media desensitization of
violence
Violence has been largely accepted by society
(e.g. Bugs Bunny cartoons)
Canadian study on preschoolers  aggressive
personality
Earles, K A; Alexander, Randell; Johnson, Melba; Liverpool, Joan; McGhee, Melissa. (2002, September 1). Media influences on children and
adolescents: Violence and sex. Journal of the National Medial Association. Retrieved October 22, 2009, from: http://elibrary.bigchalk.com/
ABC
Media influences on children and adolescents:
Violence and sex
Psychology - change in mental process and the human
condition
Sociology - development of social life and impact on
society per se
Nature Versus Nurture - external influence on child’s
development
Stereotyping on Television - inaccurate portrayals
ABC
American Academy of Paediatrics: Committee on
Public Education
Hypothesis
Children and adolescents are at risk through perpetual
exposure
Method
Historical research
Official statistics
Conclusion
10, 000 hours of T.V. – 61% contained violence
Grades 4 to 8 – preferred violent video games
Parents must be proactive
Age 18 – 200, 000 violent acts witnessed
Media violence. (American Academy of Pediatrics: Committee on Public Education). Nov 2001 v108 i5 pl222(5)Pediatrics. 108, 5. p.1222(5).
Retrieved November 10, 2009, from Academic OneFile via Gale: www.gale.cengage.com
ABC
American Academy of Paediatrics: Committee on
Public Education
Media as a socialising agent
Nature versus nurture
Conformity
Ethics in media
Stereotypes in media
JQ
Guns, Lies and Video
 1000 studies that demonstrated a link
between media violence and real
aggression
 Study analysis
 Kids who watched more TV were more
likely to acted aggressively by age 22
 Violent vs. Non-Violent Movie
 activated right posterior cingulate
 Greater parental awareness & control
Wright, Karen. Gun, Lies, and Video (2003, April). Discover, P. 28. Retrieved on November 4, 2009
from Canadian Points of View Reference Centre EBSCOhost database <http://search.ebscohost.com>
JQ
Justification & Relation
 Cognitive Process
 Nature vs. Nurture
 Socialization Agent
 Conclusion and analysis
of many studies
 Discover Magazine
JQ
The relationship between virtual & actual
aggression: youth exposure to violent media
Hypothesis: exposure to violent media such
increased the likeliness of aggression and can be
learned through direct interaction or observation
of forms of media
Method: Controlled experiment
6 instruments used (questionnaires and scale
ratings)
Conclusion:
• Significant associations exposure to violent
media and aggression
• Individuals learn aggressive responses in
much the same manner they learn other social
Levermore, Monique A., and Gina L. Salisbury (Summer 2009). The
behaviours (observation or through direct
relationship between virtual & actual aggression: youth exposure to violent
media. The Forensic Examiner. Retrieved November 14, 2009, from
experience)
Gale Academic Onefile Database. <http://find.galegroup.com>
JQ
Justification & Relation
 Nature vs. Nurture
 Socialization Agent
 Recent study
 Forensic Examiners &
Monique Levermore
Media: Ugly and Getting Uglier
SUMMARY

Content in media having a negative impact
Violent Crimes
Role Models

Content being viewed
78% increase in coarse language
61% of content glamorizes violence

Exposure to media: 6 to 8.5 hours per day

V-chip: a solution to the problem (restriction
on the content)
Amy
eLibrary search: http://elibrary.bigchalk.com/elibweb/curriculumca/do/document
Media: Ugly and Getting Uglier
RELATION




Amy
Psychology- “Scientific study of behaviour of humans”
Pavlov’s Experiment
Conditioning- “learning in which person responds to stimulus in a way the
does not elicit that response’
Norm- “rules that indicate what people should do or how they should act”
eLibrary search: http://elibrary.bigchalk.com/elibweb/curriculumca/do/document
Equity of violent reprisal in professional
wrestling and its dispositional and
motivational features

Hypothesis
unjustified violence
protagonist
motive influences perception

Method
just/unjust inhibit behaviour
analyzing programming (e.g. WWE Smackdown
and WWE Raw)
violence detected and coded (sample 36 hours)

Conclusion
31.5 violent acts/hour
21.14 acts not associated with the show
Viewers accepting violence as normal behaviour
Amy
Knowledge Ontario database search: http://infotrac.galegroup.com/galenet/ko_k12pr
Amy
Equity of violent reprisal in professional
wrestling and its dispositional and motivational
features

Terms
Mass Media: its affect and role in society
Conditioning: affect on individual’s thinking
Nature/Nurture: Which affects violent behaviour?
 Socializing Agent: Is media considered a socializing agent?
 Type of studies
Knowledge Ontario database
search:
http://infotrac.galegroup.com/
galenet/ko_k12pr
Amy
Hypothesis
We believe that:
Majority of the respondents would agree media has an
overwhelming influence
JQ
Data Analysis
Q: Violence in the past twenty years has:
10%
2%
Increase Slowly
6%
37%
Increase Dramatically
Decrease Slowly
Decrease Dramatically
Remained the same
45%
Results show more than 4 out of every 5 people think that
violence has increased over the past 20 years
ABC
Conclusion
Hypothesis proven correct
Maj. of rep. population
were negative
Maj. thought violence has
increased
T.V. and movie ratings do little
to deter
“I remember playing games with my younger brother all the time where
we'd pretend to kill each other.”
All
Questions
1. Why is video games believed to have more effect than
television?
2. What is the name of the device that is meant to control
the content of the programming?
3. By the age of 18, how many acts of violence will the
average person have seen in the media?
JQ
Graphics Bibliography
http://static.howstuffworks.com/gif/video-game-violence-2.jpg
http://www.ucc.org/media-justice/images/video-games.jpg
www.bcpl.info/teens/teens_videogame.jpg
http://gordonandthewhale.com/wp-content/uploads/2009/01/tom_and_jerry.jpg
http://blogs.salon.com/0002007/images/violence.jpg
http://www.main.nc.us/cml/new_citizen/images_v1n2/calvin.gif
Microsoft Clip Arts
http://www.bgsu.edu/departments/tcom/faculty/ha/tcom103%20fall%202001/gp6/FullCop
y_files/image023.gif
http://prophetiksoul.files.wordpress.com/2009/05/elme-fudd-bugs-bunny.jpg
http://www.physics.udel.edu/~watson/student_projects/scen167/ateam/pictures/v-chip.gif
http://www.age-of-the-sage.org/psychology/pavlov_conditioning_dogs.gif
http://www.bluecorncomics.com/pics/latuff3.gif
http://images.smarter.com/blogs/Kids%20Playing%20Video%20Games.jpg
http://www.comicbookmovie.com/images/users/uploads/7908/lg_wwe_logo732114.jpg
http://pnmedia.gamespy.com/planetwwe.gamespy.com/images/site/smackdown2008.jpg
http://frederatorblogs.com/random/files/2008/04/cartoon-violence.jpg
http://www.digitaltrends.com/wp-content/uploads/2009/12/violentkids.jpg