Transcript Slide 1
January
8/2010
York Mills
C.I
Media and
Violence
Aaron Chan, Amy Mousavi, Jenny Qi
ABC
Media influences on children and adolescents:
Violence and sex
Violence at high 5.7% per 100, 000
population in the U.S.
Media desensitization of
violence
Violence has been largely accepted by society
(e.g. Bugs Bunny cartoons)
Canadian study on preschoolers aggressive
personality
Earles, K A; Alexander, Randell; Johnson, Melba; Liverpool, Joan; McGhee, Melissa. (2002, September 1). Media influences on children and
adolescents: Violence and sex. Journal of the National Medial Association. Retrieved October 22, 2009, from: http://elibrary.bigchalk.com/
ABC
Media influences on children and adolescents:
Violence and sex
Psychology - change in mental process and the human
condition
Sociology - development of social life and impact on
society per se
Nature Versus Nurture - external influence on child’s
development
Stereotyping on Television - inaccurate portrayals
ABC
American Academy of Paediatrics: Committee on
Public Education
Hypothesis
Children and adolescents are at risk through perpetual
exposure
Method
Historical research
Official statistics
Conclusion
10, 000 hours of T.V. – 61% contained violence
Grades 4 to 8 – preferred violent video games
Parents must be proactive
Age 18 – 200, 000 violent acts witnessed
Media violence. (American Academy of Pediatrics: Committee on Public Education). Nov 2001 v108 i5 pl222(5)Pediatrics. 108, 5. p.1222(5).
Retrieved November 10, 2009, from Academic OneFile via Gale: www.gale.cengage.com
ABC
American Academy of Paediatrics: Committee on
Public Education
Media as a socialising agent
Nature versus nurture
Conformity
Ethics in media
Stereotypes in media
JQ
Guns, Lies and Video
1000 studies that demonstrated a link
between media violence and real
aggression
Study analysis
Kids who watched more TV were more
likely to acted aggressively by age 22
Violent vs. Non-Violent Movie
activated right posterior cingulate
Greater parental awareness & control
Wright, Karen. Gun, Lies, and Video (2003, April). Discover, P. 28. Retrieved on November 4, 2009
from Canadian Points of View Reference Centre EBSCOhost database <http://search.ebscohost.com>
JQ
Justification & Relation
Cognitive Process
Nature vs. Nurture
Socialization Agent
Conclusion and analysis
of many studies
Discover Magazine
JQ
The relationship between virtual & actual
aggression: youth exposure to violent media
Hypothesis: exposure to violent media such
increased the likeliness of aggression and can be
learned through direct interaction or observation
of forms of media
Method: Controlled experiment
6 instruments used (questionnaires and scale
ratings)
Conclusion:
• Significant associations exposure to violent
media and aggression
• Individuals learn aggressive responses in
much the same manner they learn other social
Levermore, Monique A., and Gina L. Salisbury (Summer 2009). The
behaviours (observation or through direct
relationship between virtual & actual aggression: youth exposure to violent
media. The Forensic Examiner. Retrieved November 14, 2009, from
experience)
Gale Academic Onefile Database. <http://find.galegroup.com>
JQ
Justification & Relation
Nature vs. Nurture
Socialization Agent
Recent study
Forensic Examiners &
Monique Levermore
Media: Ugly and Getting Uglier
SUMMARY
Content in media having a negative impact
Violent Crimes
Role Models
Content being viewed
78% increase in coarse language
61% of content glamorizes violence
Exposure to media: 6 to 8.5 hours per day
V-chip: a solution to the problem (restriction
on the content)
Amy
eLibrary search: http://elibrary.bigchalk.com/elibweb/curriculumca/do/document
Media: Ugly and Getting Uglier
RELATION
Amy
Psychology- “Scientific study of behaviour of humans”
Pavlov’s Experiment
Conditioning- “learning in which person responds to stimulus in a way the
does not elicit that response’
Norm- “rules that indicate what people should do or how they should act”
eLibrary search: http://elibrary.bigchalk.com/elibweb/curriculumca/do/document
Equity of violent reprisal in professional
wrestling and its dispositional and
motivational features
Hypothesis
unjustified violence
protagonist
motive influences perception
Method
just/unjust inhibit behaviour
analyzing programming (e.g. WWE Smackdown
and WWE Raw)
violence detected and coded (sample 36 hours)
Conclusion
31.5 violent acts/hour
21.14 acts not associated with the show
Viewers accepting violence as normal behaviour
Amy
Knowledge Ontario database search: http://infotrac.galegroup.com/galenet/ko_k12pr
Amy
Equity of violent reprisal in professional
wrestling and its dispositional and motivational
features
Terms
Mass Media: its affect and role in society
Conditioning: affect on individual’s thinking
Nature/Nurture: Which affects violent behaviour?
Socializing Agent: Is media considered a socializing agent?
Type of studies
Knowledge Ontario database
search:
http://infotrac.galegroup.com/
galenet/ko_k12pr
Amy
Hypothesis
We believe that:
Majority of the respondents would agree media has an
overwhelming influence
JQ
Data Analysis
Q: Violence in the past twenty years has:
10%
2%
Increase Slowly
6%
37%
Increase Dramatically
Decrease Slowly
Decrease Dramatically
Remained the same
45%
Results show more than 4 out of every 5 people think that
violence has increased over the past 20 years
ABC
Conclusion
Hypothesis proven correct
Maj. of rep. population
were negative
Maj. thought violence has
increased
T.V. and movie ratings do little
to deter
“I remember playing games with my younger brother all the time where
we'd pretend to kill each other.”
All
Questions
1. Why is video games believed to have more effect than
television?
2. What is the name of the device that is meant to control
the content of the programming?
3. By the age of 18, how many acts of violence will the
average person have seen in the media?
JQ
Graphics Bibliography
http://static.howstuffworks.com/gif/video-game-violence-2.jpg
http://www.ucc.org/media-justice/images/video-games.jpg
www.bcpl.info/teens/teens_videogame.jpg
http://gordonandthewhale.com/wp-content/uploads/2009/01/tom_and_jerry.jpg
http://blogs.salon.com/0002007/images/violence.jpg
http://www.main.nc.us/cml/new_citizen/images_v1n2/calvin.gif
Microsoft Clip Arts
http://www.bgsu.edu/departments/tcom/faculty/ha/tcom103%20fall%202001/gp6/FullCop
y_files/image023.gif
http://prophetiksoul.files.wordpress.com/2009/05/elme-fudd-bugs-bunny.jpg
http://www.physics.udel.edu/~watson/student_projects/scen167/ateam/pictures/v-chip.gif
http://www.age-of-the-sage.org/psychology/pavlov_conditioning_dogs.gif
http://www.bluecorncomics.com/pics/latuff3.gif
http://images.smarter.com/blogs/Kids%20Playing%20Video%20Games.jpg
http://www.comicbookmovie.com/images/users/uploads/7908/lg_wwe_logo732114.jpg
http://pnmedia.gamespy.com/planetwwe.gamespy.com/images/site/smackdown2008.jpg
http://frederatorblogs.com/random/files/2008/04/cartoon-violence.jpg
http://www.digitaltrends.com/wp-content/uploads/2009/12/violentkids.jpg