Transcript Slide 1

D E S A I N
P R O D U K
KONSUMEN
D W I P U R N O M O ,S T P . , M T.
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Topics covered include:
What is good design?
How do we take advantage of good design?
How do we choose the right projects?
How important is an effective process?
How do we encourage strong teamwork and effective communication?
How can effective market segmentation and positioning help?
How do we involve users and customers?
How do we write an effective specification?
How do we value early Industrial Design input?
How do we select and manage an industrial designer?
How do we brief an external industrial designer?
How do we offer variety to customers without complexity to the company?
How do we reduce risks through prototyping?
What is design for X?
What is good design?
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Useful
Usable
Differentiated
GOOD
DESIGN
Profitable
Desirable
Producible
GOOD DESIGN characteristics
business and
market
attributes
customers and
users
actual
product
attributes
KUALITAS
KAPABILITAS
PENGEMBANGAN
BIAYA PRODUK
KARAKTERISTIK
PENGEMBANGAN
PRODUK YANG
SUKSES:
BIAYA
PENGEMBANGAN
WAKTU
PENGEMBANGAN
PRODUK
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SIAPA YANG MERANCANG DAN
MENGEMBANGKAN PRODUK?
PRODUK SUKSES =
PEMASARAN + PERANCANGAN+ MANUFAKTUR
DURASI DAN BIAYA PENGEMBANGAN PRODUK
KARAKTERISTIK 5 JENIS PRODUK
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VOLUME PRODUKSI PER TAHUN
UMUR PENJUALAN
JUMLAH KOMPONEN KHAS PRODUK
TIM PENGEMBANG INTERNAL
TIM PENGEMBANG EKSTERNAL
BIAYA PENGEMBANGAN
INVESTASI PRODUKSI
CONTOH: OBENG, SEPATU RODA, PRINTER,
MOBIL, PESAWAT BOEING
TANTANGAN PENGEMBANGAN
PRODUK
1.
TRADE OFFS (BAHAN PESAWAT TERBANG)
2.
DINAMIKA (PENGAMBILAN KEPUTUSAN DALM
LINGKUNGAN YANG BERUBAH-UBAH)
3.
DETAIL (CH:BAUT DAN MUR)
4.
TEKANAN WAKTU
5.
FAKTOR EKONOMI (INVESTASI BESAR DAN HARUS
DISUKAI KONSUMEN)
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PERMASALAHAN DALAM MERANCANG PRODUK:
KURANGNYA PEMAHAMAN TERHADAP TIM
KONSISTENSI TERHADAP SASARAN PROYEK
KESELURUHAN
KEKURANGAN SUMBER DAYA
REPRESENTASI YANG KURANG BAGIK DARI
BERBAGAI ANGGOTA TIM YANG BERASAL DARI
BERBAGAI DISIPLIN ILMU
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FASE PEMBUATAN PRODUK BARU
FASE 0
PERENCANAAN
FASE 1
PENGEMBANGAN
KONSEP
FASE 3
PERANCANGAN
TINGKATAN
SISTEM
FASE 4
PERANCANGAN
RINCI
FASE 5
PELUNCURAN
PRODUK
AKTIFITAS INDENTIGIKASI KEBUTUHAN PELANGGAN
Identifikasi
kebutuhan
Pelanggan
Menetapkan
spesifikasi
Dan
Targetnya
Mendesain
Konsepkonsep Produk
Menguji
Konsep
Produk
Menetapkan
Spesifikasi
Produk
Proses Analisa Ekonomis Produk
Benchmark produk kompetitor
Membangun model pengujian dan prototype produk
Rencana Alur
pengembangan
LIMA TAHAP IDENTIFIKASI
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Mengumpulkan data mentah dari pelanggan
Menginterpretasikan data mentah menjadi kebutuhan
pelanggan
Mengorganisasi kebutuhan menjadi beberapa
hierarki, yaitu kebutuhan primer sekunder dan jika
diperlukan tertier
Menetapkan derajat kepentingan relatif setiap
kebutuhan
Menganalisa hasil dan proses
Pernyataan misi
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Deskripsi produk
Sasaran bisnis produk (kapan diluncurkan, margin
kotor brp?, perebutan pangsa pasar kapan?
Pasar utama
Pasar sekunder
Asumsi
Pihak yang terkait
Mengumpulkan data dari pelanggan
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Menciptakan jalur informasi yang berkualitas dari
pelanggan, melalui
Wawancara
Kelompok fokus
Observasi produk pada saat digunakan
Surveu tertulis
Seni menampilkan data kebutuhan pelanggan
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Kapan dan mengapa anda menggunakan produk ini?
Ceritakan pengalaman menarik anda ketika menggunakan
produk ini
Apa yang anda sukai dari produk ini?
Apa yang tidak anda sukai dari produk yang sekarang?
Hal-hal apa yang anda pertimbangkan ketika membeli
produk ini?
Apa perbaikan yang ingin anda lakukan terhadap produk ini?
Wawancara yang efektif
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Biarkan wawancara mengalir apa adanya
Gunakan alat visual atau alat peraga
Hindari hipotesa awal tentang teknologi produk
Hindari hipotesa awal tentang teknologi produk
Biarkan pelanggan mendemonstrasikan produk atau
tugas-tugas tertentu yang berhubungan dengan
produk
Amati informasi non verbal
IMPORTANT Principles
FASE 0
PERENCANAAN
FASE 1
PENGEMBANGAN
KONSEP
FASE 3
PERANCANGAN
TINGKATAN
SISTEM
FASE 4
PERANCANGAN
RINCI
FASE 5
PELUNCURAN
PRODUK
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Successful design depends on the performance of a
number of Key Design Activities. A distinction is
made between those activities related to the actual
design of the product and those related to the
management of the process. Many companies view
the product design and development process purely
as a control mechanism, with many of the key
design-related activities being poorly executed.
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Design Maturity
The concepts of process maturity and capability maturity are increasingly being applied to
various aspects of product development, both as a means of assessment and as part of a
framework for improvement. Although 'maturity' can be defined in a number of ways, it usually
implies the adoption of 'good practice' within a framework which encourages repeatable
outcomes. Here, we define it as follows:
"The degree to which processes and activities are executed following 'good practice' principles
and are defined, managed and repeatable."
Key Design Activities may be performed at a number of levels of maturity, and these have
been organised in the form of a Design Maturity Model (DMM). The Design Maturity Model
(DMM) defines four levels of maturity for each key design activity. Common issues for each
activity include:
What benefits are gained from the activity?
Who is involved?
When is the activity performed and when are different staff involved?
What processes are followed and are they effective?
What tools and methods are used?
How is the activity performed - what level of expertise?
Figure 1: Design Maturity Model: 4 levels of maturity
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The characteristics of each key design activity are
described for each of the four maturity levels, using
a short caption phrase plus a few bullet point
descriptors. A summary of the captions for some of
the key design activities is given in the tables below,
followed by an example of a detailed grid for one
of the design activities.:
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Auditing design capability
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The Better Product Design workbook "Assessing and improving product design capability"
contains two audit tools:
Product audit - this takes the form of a product 'healthcheck', assessing product usability,
performance, producibility, desirability, profitability and differentiation.
Process audit - this assesses the maturity of 25 key design activities covering both 'design
execution' and 'design management'.
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The audits can be completed by a single individual from the company, but are best performed
as a group activity in a workshop setting. Ideally, the group should contain representatives
from across the company, typically including Marketing, Engineering, Production and Customer
support.
The audits are intended to stimulate discussion about the performance of the company's new
product design and development system, and to reach consensus on current and desired status.
Opportunities for improvement are identified along with appropriate actions. A number of
possible tools and techniques may also be suggested.
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Well designed products are essential for ongoing business
success.
Recognize the importance of a holistic approach ( functionality,
performance, production, aesthetics and ergonomics)
Good fortune, good timing or indeed sheer hard work.
However, to design innovative and winning products time after
time requires a more reliable and structured approach. In
many companies, 'good design' is often under-exploited or
marginalised., with insufficient attention given to aesthetics,
ergonomics or just design for manufacture. Aesthetic design
may be undertaken by untrained engineers, industrial
designers may be employed too late to make significant
difference or products may be designed which are too costly
to produce.
Thus, to take advantage of good design, the following
collection of 'guiding principles' have been identified as critical
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Early integration of specialist designers into the core team
It is unrealistic to have all of the required skills available in one company. A project may demand a human factors expert, stylistic input or software interface design
skills. A team may need input from a specific scientific discipline such as optics or robotics. Strong teams recognise their weaknesses and understand when external
support is required.
Strong design partnerships to fill competence and skill gaps
External specialists should be viewed as a central part of the design team. Strong partnerships with external designers is often a critical ingredient of success.
Choosing the right projects for investment of valuable resources
Few companies can afford to waste valuable time, money and skills developing a product which is not demanded by their customers or is to be sold in a shrinking
market. An effective product strategy, linked closely to the overall business strategy is crucial to the selection of the right projects.
A shared design 'vision' based on clear market understanding
Having a shared vision of the product to be designed, bringing together marketing, industrial design, production and engineering perspectives is essential. This vision
should be based on a clear understanding of the market, how it is segmented and where the opportunity is to be targeted. Where possible, this vision should be
communicated simply in a single and shared product specification.
Maintaining the integrity of the design vision, from idea through to production
Sharing the vision at the outset of a product is not enough. The team should strive to maintain that vision throughout the project from idea through to production.
User and customer involvement throughout the design process
One of the most significant ingredients of success is the involvement of users and customers throughout the design process. Users can help generate valuable insights into
future needs and wants and are the single most valuable source of information during product definition. User involvement during concept selection can help to reduce
subjectivity in decision making. Finally, users should be involved in market testing and post launch reviews.
Encouragement of a creative culture and divergent search for ideas
Many companies hope to develop innovative and creative new products without providing an appropriate supporting environment. A key element of strong design
teams is the ability to be divergent in the search for solutions to problems and a culture which supports play and creativity.
Early and frequent prototyping
Product design is recognised as having high inherent risks, with a combination of market, business and technical risks. Prototyping, model making, simulation, concept
testing and evaluation is often a quick cheap and effective way of exploring and reducing these risks. In many companies, the development of quick and relatively
inexpensive prototypes is highly underutilised.
Equal consideration of the 'tangible' and 'intangible' product attributes
In technically driven companies, design teams tend to focus on performance and functionality - the 'tangible' product attributes - those that can be quantified and
measured. Such teams often pay little attention to 'intangible' attributes, such as how the product will be used, where it will be used and who will use it, what it will look
like and how it will feel. These intangible qualities tend to be subjective, difficult to specify and hard to measure but are critical in designing products which are useful,
usable, desirable, producible and profitable. Indeed it is often these intangible qualities that lead to product differentiation.
Up front consideration of the downstream implications of design decisions
Ensuring that design for production principles should be considered as early as possible in the design process. In addition, other 'downstream' issues should be
considered early, including distribution, point of sale, transport, usage and ultimately disposal.
Minimising complexity to the company, whilst maximising variety to customers
Products are often designed one at a time. Each product is different and has a different set of parts, assemblies and processes to other similar ones. Strong design
teams consider issues of modularity early in the design process and where possible develop core platforms of technology which can be used in many products
addressing different markets.