Transcript Slide 1

Slot Manager Institute GSA’s Year of Deliverance!

Mission:

The Gaming Standards Association (GSA) is an international trade association representing gaming manufacturers, suppliers, operators and regulators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry.

Moderator: Bruce Rowe - Renaissance Casino Solutions, Inc.

Platinum Members

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Who is GSA?

Affiliates 8% Advisors 8% OEM 24%

2003 membership grown by 64% from 33 to 61 members

SMI - February 5, 2004 Operators/Hotel 19% Manufacturers 41%

How GSA is Organized

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Today’s Presenters

Jim Morrow, Co-Chair, BoB Committee Vice President, Advanced Development, Bally Gaming & Systems

Chad Ryan, Chair, SAS Review Committee Principal Engineer - Systems Engineering, WMS Gaming

David Nehra, Chair, S2S Committee Division Director CIT, Mandalay Resort Group

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GSA’s GDS Standard

Presenter: Jim Morrow, Bally Gaming & Systems

The Business Problem

Today components within the slot machine use proprietary protocols which have significant impact on manufacturers, regulators and operators.

Engineering takes longer than it could

Components can not be interchanged

Laboratories and regulators must stay current on multitudes of technologies

Talent from other parts of the technology industry can not transfer value quickly

All this means is that things are complicated, take a long time to get to market, and you can’t swap parts.

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Gaming Peripheral Charter

The GDS (Gaming Device Standard) Committee will create an open, industry-developed protocol utilizing USB to standardize communication between peripheral devices and the electronic gaming device, and to facilitate the incorporation of the standard by developing reference designs and test tools.

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Benefits for the Industry with GDS

Single Protocol for Multiple Devices

Removes barrier to market

  

Increases speed to market Provides choices of supplier and peripheral Allows manufacturers to leverage engineering outside of gaming

Standard “Off the Shelf” Technology

 

Cost Effective

Reduced engineering time and costs for development and deployment Open and Extensible

Allows for “manufacturer specific” innovations to be developed and still maintain the Standard

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Benefits For The Industry With GDS

Smooth Retrofit Implementation

Single protocol for multiple devices allows

Like peripherals between vendors to be swapped smoothly

Capability to replace one type of peripheral with another

Brings Forward Better Technology More Quickly

Wider choice of technologies will be developed and brought to market

Wider Choice of Peripherals

Ease of implementation allows choices based on integrity, functionality, technology, performance, or other criteria important to the business

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Here Is What We Have Done

Practical demonstration of GDS at G2E September 2003

Members supporting the GDS Standard

3M, ELO, JCM, Cashcode, Himecs, Coin Mechanisms, Money Controls, AstroSys

GDS Standard 1.0 in membership review

Release scheduled in June 2004

GDS Toolkit

Release scheduled in June 2004

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Note Acceptor Command Summary

Command

0x01 USB defined USB defined See Ref DFU TBD 0x30 0x31 0x32 0x40 0x41 0x42 0x43 0x50 0x60 0x61

Description

ACK Reset Device Identification Upgrade Firmware Verify Firmware Enable Device Disable Device Self-test and Diagnostics Number of Note Data Entries Upgrade Note Data Verify Note Data Read Note Data Extend Timeout Accept Note/Ticket Reject Note/Ticket SMI - February 5, 2004

Data

No No Yes Yes TBD No No Yes Yes Yes TBD Yes No No No

GSA’s SAS 6.01™ Toolkit

Presenter: Chad Ryan, WMS Gaming

The Business Problem

While SAS ™ was a widely adopted protocol, it was never developed by IGT to be used as an industry standard. There were issues for all parts of the industry that had to do with functionality, test kits, documentation and timely communication on new releases.

IGT agreed to work together with GSA, and to have GSA serve as a conduit for change control, to build test kits and to most importantly have a forum where members had a voice into fixes, enhancements and new functionality in SAS ™.

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SAS Committee Charter

The GSA SAS™ Committee facilitates and provides the industry with input into SAS™ protocol development and implementation; test, development and support tools, including simulators and implementation guides to ensure consistent implementations; and the ability for standardized third party certification of the SAS™ protocol implementation.

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SAS ™ 6.01 – Getting Input from the Industry

July 2002 – SAS™ 6.00 adopted as a GSA Specification

June 2003 – SAS™ 6.01 adopted as a GSA Specification

Modifications included in both versions were the result of input received from the industry as a whole through participation at monthly meetings.

Adoption of the final version as a GSA Approved Specification achieved through a vote of GSA Member companies.

GSA’s SAS™ 6.01 can be tested at GLI Interoperability Center Today

GSA’s SAS™ 6.01 Toolkit and testing services available in March ‘04

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SAS 6.01 Toolkit – Functional Groups

Minimum Required Accounting and Security

Advanced Accounting

Ticketing

Real Time Events

Progressives

System Bonusing

Cashless

Tournament

Authentication

Miscellaneous and Legacy Support

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SAS 6.01 Toolkit – Achieving Interoperability

EGM Requirements Specification EGM Test Script Document Host Simulator

GSA SAS Certification Process

GSA SAS 6.01 Protocol Specification

GSA SAS Toolkit Components

Independent Test Lab Report GSA SAS Certification GSA SAS 6.01 Interop Requirements Specification Host Requirements Specification Host Test Document EGM Simulator Successful Interoperability on Casino Floor SMI - February 5, 2004

Tool Kit Status

The Tool kit is under development by the GSA SAS ™ Review Committee.

The GSA SAS 6.01

™ Tool kit will be released March, 2004

The SAS 6.01

™ Tool kit can be purchased through the GSA website at www.gamingstandards.com

Toolkit Sponsors – Free

Members - $5,000

Non-Members – promotion $7,500 ( $12,500 as of July 1, 2004)

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SAS 6.01 - Compliance

What is compliance?

Compliance is achieved when an independent third party certifies that the gaming machine or host system component under test passes all tests defined in the SAS 6.01 Toolkit.

Compliance is a Performance Benchmark NOT a Regulatory Approval.

Who will make the compliance process work?

You will! Managers that make or have input into the purchasing decisions made on the casino floor have the power to make the compliance process work by asking for compliance.

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SAS 6.01

™Toolkit Sponsors

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GSA’s Best of Breed Standard

Presenter: Jim Morrow, Bally Gaming & Systems

BOB Charter

The BOB Committee is charged with identifying and defining the protocol for communication between gaming devices and gaming management systems, as well as providing tools and documentation which assist with the implementation of the protocol

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Example of XML for meters

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XML Description

Element Restrictions Description minOcc: 1 maxOcc: 1 minOcc: 1 maxOcc: 1 minOcc: 1 maxOcc: 1 minOcc: 1 maxOcc: 1 minOcc: 1 maxOcc: ∞ minOcc: 1 maxOcc: 1 minOcc: 1 maxOcc: 1 Request current meter values. Report current meter values. Set a meter subscription. Request meter subscriptions. Report meter subscriptions. Clear meter subscriptions. Report meter-related events.

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Messages SAS vs. XML BOB

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Client request and server response in XML

400000 300000 200000

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BOB Technology Roadmap

Jan 04 Q3 04

BOB v1.00

XML Schema  Provide SAS6.01 functionality  Provide Player Tracking control messages  Address regulatory concerns  Included GAT messages

BOB v1.00 Implementation BOB v2.00

Network and Transport Layer  Physical layer  Encryption  Addressing  Authentication Q1 04

BOB v2.10

XML Message Extensions  VLT messages  Peripheral Control  Schema Optimization  Configuration/ Optioning Q4 04

BOB v2.20

Firmware Download Q1 05

BOB v2.30

Game Download Q2 05

BOB v3.00

Central Determination SMI - February 5, 2004

Operator Benefits

Reduced costs and operations

 

Centralized command and control of the machines

Active games

 

Accepted denomination's Change hopper limits Open protocol “for the industry and by the industry”

Expanded product offerings = wider choice = lower end user cost

Unprecedented Access to Game Floor Information

Capability to create or customize views of casino floor data

Ability to Independently Innovate

Allows “operator specific” innovations, while remaining compliant with the standard

Increase Revenue

Downloadable game code

Audience specific game delivery

Patron specific game delivery

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A Phased Approach

BOB – Phase 1 (XML Core)

Compatible with current protocol solutions

Includes basic player tracking functions

BOB – Phase 2 (Transport)

Physical layer (Ethernet) definition

IP transport, addressing

BOB – Phase 3 (Download)

Automated configuration

Download Games and Peripherals

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Action Items

BOB

Jan 23, 2004 – BOB V1.00 Draft has been distributed for review

Ensure that your company reviews the protocol

Adoption of the BOB V1.00 standard is planned for April 2004

What you can do to get BOB to market and in your business

Start to insist on BOB as the standard moving forward

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GSA’s System 2 System Standard

Presenter: David Nehra, Mandalay Resort Group

The Business Problem

The systems that we are now demanding to be integrated and interfaced where never designed with that purpose in mind. The result is:

High rates of depression and intestinal disorders among programmers

Increased medical costs in IT

Physical confrontation with user groups

Increased cost of employee counseling

Customers can not buy a soda with their loyalty points at most gift shops in US casinos.

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The S2S Charter

The System-to-System (S2S) Committee is charged with designing standard casino systems interface specifications that reduce the engineering efforts required in developing, implementing, maintaining and enhancing customer specific casino configurations. This standard allows for common communication between multiple gaming and non gaming systems within the casino environment.

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Today’s Back-of-House (BoH) Technology:

Various UN-LINKED systems for data collection

Slot Accounting

Player Tracking

Slots/Video

Tables

POS

Hotel/Hospitality

Financials

Operator’s Inefficiencies

Unlinked systems do not provide a “full view” of their operations

Unable to get “real-time” view of their patrons activities

Need for costly, cumbersome custom application development to allow Hospitality and POS systems to communicate with “Gaming” and financial systems

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The Benefits of S2S

Uses ‘Off-the-Shelf” Technology Approach

Provides Operators and Manufacturers a ‘turn-key’ interface solution

Single Interface for multiple systems

Removes need for proprietary, custom and costly BoH system interfaces

 

Reduces complex communication troubleshooting between dislike systems Eliminates the ‘finger pointing syndrome’

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The Benefits of S2S

Contributes to Operations, Marketing and Accounting Efficiencies

Provides efficient data flow from system to system

Marketing Users will no longer need to access multiple systems to gain accurate information about players

Accounting departments can have confidence that slot accounting, player tracking, Hospitality and POS systems are accurately communicating financial data to enterprise wide financial systems

Reduces departmental overhead by reducing number of FTEs once needed to manage and compile data from the various un-linked systems

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Questions & Answers