Transcript Slide 1
Slot Manager Institute GSA’s Year of Deliverance!
Mission:
The Gaming Standards Association (GSA) is an international trade association representing gaming manufacturers, suppliers, operators and regulators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry.
Moderator: Bruce Rowe - Renaissance Casino Solutions, Inc.
Platinum Members
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Who is GSA?
Affiliates 8% Advisors 8% OEM 24%
2003 membership grown by 64% from 33 to 61 members
SMI - February 5, 2004 Operators/Hotel 19% Manufacturers 41%
How GSA is Organized
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Today’s Presenters
Jim Morrow, Co-Chair, BoB Committee Vice President, Advanced Development, Bally Gaming & Systems
Chad Ryan, Chair, SAS Review Committee Principal Engineer - Systems Engineering, WMS Gaming
David Nehra, Chair, S2S Committee Division Director CIT, Mandalay Resort Group
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GSA’s GDS Standard
Presenter: Jim Morrow, Bally Gaming & Systems
The Business Problem
Today components within the slot machine use proprietary protocols which have significant impact on manufacturers, regulators and operators.
Engineering takes longer than it could
Components can not be interchanged
Laboratories and regulators must stay current on multitudes of technologies
Talent from other parts of the technology industry can not transfer value quickly
All this means is that things are complicated, take a long time to get to market, and you can’t swap parts.
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Gaming Peripheral Charter
The GDS (Gaming Device Standard) Committee will create an open, industry-developed protocol utilizing USB to standardize communication between peripheral devices and the electronic gaming device, and to facilitate the incorporation of the standard by developing reference designs and test tools.
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Benefits for the Industry with GDS
Single Protocol for Multiple Devices
Removes barrier to market
Increases speed to market Provides choices of supplier and peripheral Allows manufacturers to leverage engineering outside of gaming
Standard “Off the Shelf” Technology
Cost Effective
Reduced engineering time and costs for development and deployment Open and Extensible
Allows for “manufacturer specific” innovations to be developed and still maintain the Standard
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Benefits For The Industry With GDS
Smooth Retrofit Implementation
Single protocol for multiple devices allows
Like peripherals between vendors to be swapped smoothly
Capability to replace one type of peripheral with another
Brings Forward Better Technology More Quickly
Wider choice of technologies will be developed and brought to market
Wider Choice of Peripherals
Ease of implementation allows choices based on integrity, functionality, technology, performance, or other criteria important to the business
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Here Is What We Have Done
Practical demonstration of GDS at G2E September 2003
Members supporting the GDS Standard
3M, ELO, JCM, Cashcode, Himecs, Coin Mechanisms, Money Controls, AstroSys
GDS Standard 1.0 in membership review
Release scheduled in June 2004
GDS Toolkit
Release scheduled in June 2004
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Note Acceptor Command Summary
Command
0x01 USB defined USB defined See Ref DFU TBD 0x30 0x31 0x32 0x40 0x41 0x42 0x43 0x50 0x60 0x61
Description
ACK Reset Device Identification Upgrade Firmware Verify Firmware Enable Device Disable Device Self-test and Diagnostics Number of Note Data Entries Upgrade Note Data Verify Note Data Read Note Data Extend Timeout Accept Note/Ticket Reject Note/Ticket SMI - February 5, 2004
Data
No No Yes Yes TBD No No Yes Yes Yes TBD Yes No No No
GSA’s SAS 6.01™ Toolkit
Presenter: Chad Ryan, WMS Gaming
The Business Problem
While SAS ™ was a widely adopted protocol, it was never developed by IGT to be used as an industry standard. There were issues for all parts of the industry that had to do with functionality, test kits, documentation and timely communication on new releases.
IGT agreed to work together with GSA, and to have GSA serve as a conduit for change control, to build test kits and to most importantly have a forum where members had a voice into fixes, enhancements and new functionality in SAS ™.
SMI - February 5, 2004
SAS Committee Charter
The GSA SAS™ Committee facilitates and provides the industry with input into SAS™ protocol development and implementation; test, development and support tools, including simulators and implementation guides to ensure consistent implementations; and the ability for standardized third party certification of the SAS™ protocol implementation.
SMI - February 5, 2004
SAS ™ 6.01 – Getting Input from the Industry
July 2002 – SAS™ 6.00 adopted as a GSA Specification
June 2003 – SAS™ 6.01 adopted as a GSA Specification
Modifications included in both versions were the result of input received from the industry as a whole through participation at monthly meetings.
Adoption of the final version as a GSA Approved Specification achieved through a vote of GSA Member companies.
GSA’s SAS™ 6.01 can be tested at GLI Interoperability Center Today
GSA’s SAS™ 6.01 Toolkit and testing services available in March ‘04
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SAS 6.01 Toolkit – Functional Groups
Minimum Required Accounting and Security
Advanced Accounting
Ticketing
Real Time Events
Progressives
System Bonusing
Cashless
Tournament
Authentication
Miscellaneous and Legacy Support
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SAS 6.01 Toolkit – Achieving Interoperability
EGM Requirements Specification EGM Test Script Document Host Simulator
GSA SAS Certification Process
GSA SAS 6.01 Protocol Specification
GSA SAS Toolkit Components
Independent Test Lab Report GSA SAS Certification GSA SAS 6.01 Interop Requirements Specification Host Requirements Specification Host Test Document EGM Simulator Successful Interoperability on Casino Floor SMI - February 5, 2004
Tool Kit Status
The Tool kit is under development by the GSA SAS ™ Review Committee.
The GSA SAS 6.01
™ Tool kit will be released March, 2004
The SAS 6.01
™ Tool kit can be purchased through the GSA website at www.gamingstandards.com
Toolkit Sponsors – Free
Members - $5,000
Non-Members – promotion $7,500 ( $12,500 as of July 1, 2004)
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SAS 6.01 - Compliance
What is compliance?
Compliance is achieved when an independent third party certifies that the gaming machine or host system component under test passes all tests defined in the SAS 6.01 Toolkit.
Compliance is a Performance Benchmark NOT a Regulatory Approval.
Who will make the compliance process work?
You will! Managers that make or have input into the purchasing decisions made on the casino floor have the power to make the compliance process work by asking for compliance.
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SAS 6.01
™Toolkit Sponsors
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GSA’s Best of Breed Standard
Presenter: Jim Morrow, Bally Gaming & Systems
BOB Charter
The BOB Committee is charged with identifying and defining the protocol for communication between gaming devices and gaming management systems, as well as providing tools and documentation which assist with the implementation of the protocol
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Example of XML for meters
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XML Description
Element
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Messages SAS vs. XML BOB
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Client request and server response in XML
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BOB Technology Roadmap
Jan 04 Q3 04
BOB v1.00
XML Schema Provide SAS6.01 functionality Provide Player Tracking control messages Address regulatory concerns Included GAT messages
BOB v1.00 Implementation BOB v2.00
Network and Transport Layer Physical layer Encryption Addressing Authentication Q1 04
BOB v2.10
XML Message Extensions VLT messages Peripheral Control Schema Optimization Configuration/ Optioning Q4 04
BOB v2.20
Firmware Download Q1 05
BOB v2.30
Game Download Q2 05
BOB v3.00
Central Determination SMI - February 5, 2004
Operator Benefits
Reduced costs and operations
Centralized command and control of the machines
Active games
Accepted denomination's Change hopper limits Open protocol “for the industry and by the industry”
Expanded product offerings = wider choice = lower end user cost
Unprecedented Access to Game Floor Information
Capability to create or customize views of casino floor data
Ability to Independently Innovate
Allows “operator specific” innovations, while remaining compliant with the standard
Increase Revenue
Downloadable game code
Audience specific game delivery
Patron specific game delivery
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A Phased Approach
BOB – Phase 1 (XML Core)
Compatible with current protocol solutions
Includes basic player tracking functions
BOB – Phase 2 (Transport)
Physical layer (Ethernet) definition
IP transport, addressing
BOB – Phase 3 (Download)
Automated configuration
Download Games and Peripherals
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Action Items
BOB
Jan 23, 2004 – BOB V1.00 Draft has been distributed for review
Ensure that your company reviews the protocol
Adoption of the BOB V1.00 standard is planned for April 2004
What you can do to get BOB to market and in your business
Start to insist on BOB as the standard moving forward
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GSA’s System 2 System Standard
Presenter: David Nehra, Mandalay Resort Group
The Business Problem
The systems that we are now demanding to be integrated and interfaced where never designed with that purpose in mind. The result is:
High rates of depression and intestinal disorders among programmers
Increased medical costs in IT
Physical confrontation with user groups
Increased cost of employee counseling
Customers can not buy a soda with their loyalty points at most gift shops in US casinos.
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The S2S Charter
The System-to-System (S2S) Committee is charged with designing standard casino systems interface specifications that reduce the engineering efforts required in developing, implementing, maintaining and enhancing customer specific casino configurations. This standard allows for common communication between multiple gaming and non gaming systems within the casino environment.
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Today’s Back-of-House (BoH) Technology:
Various UN-LINKED systems for data collection
Slot Accounting
Player Tracking
Slots/Video
Tables
POS
Hotel/Hospitality
Financials
Operator’s Inefficiencies
Unlinked systems do not provide a “full view” of their operations
Unable to get “real-time” view of their patrons activities
Need for costly, cumbersome custom application development to allow Hospitality and POS systems to communicate with “Gaming” and financial systems
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The Benefits of S2S
Uses ‘Off-the-Shelf” Technology Approach
Provides Operators and Manufacturers a ‘turn-key’ interface solution
Single Interface for multiple systems
Removes need for proprietary, custom and costly BoH system interfaces
Reduces complex communication troubleshooting between dislike systems Eliminates the ‘finger pointing syndrome’
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The Benefits of S2S
Contributes to Operations, Marketing and Accounting Efficiencies
Provides efficient data flow from system to system
Marketing Users will no longer need to access multiple systems to gain accurate information about players
Accounting departments can have confidence that slot accounting, player tracking, Hospitality and POS systems are accurately communicating financial data to enterprise wide financial systems
Reduces departmental overhead by reducing number of FTEs once needed to manage and compile data from the various un-linked systems
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