Transcript Slide 1

TEAM PLAY/TACTICS
&
MAXIMUM INVOLVEMENT
‘Any team rule, game plan or set play can
be successful, there is no exact science
as to how the game should be played as
long as it’s within the rules’
Level 1 Youth Coaching Course
2008
Mark Smart 2008
GAME PLANS
•‘STYLE OF PLAY’ or ‘BRAND’
- Geelong v Sydney?
- Developed to suit team strengths
• TEAM RULES
- Whole Team – Coach or Players?
- Playing Zones (backs, mids, forwards)
• TACTICS
- Phases of the Game (us, them, in dispute)
- Playing zones
• SET PLAY’S
- Plans to exploit opposition
• PLAYER MATCH-UPS
Anton Grbac 2005
Mark Smart 2008
‘Style of Play/Brand’
• Your style or brand is determined by your players strengths
and weaknesses
eg. Strong midfield, key forwards, small & quick
• It clearly defines how your team aims to play
eg. Running possession , Long & direct, Defensive, etc
• A pattern of play should be recognisable and be able to be
applied to all game situations
eg. Where and how you play when :
1. We have it
2. They have it
3. Ball is in dispute
Anton Grbac 2005
Mark Smart 2008
Team Rules
• Basic ‘team football rules’ that do not change:
eg. Play in front, centre the ball, guard the mark, be
accountable for your man
• Basic ‘club or training rules’ that do not change:
eg. Must notify the coach if can’t make training, don’t
throw your jumper on the ground, respect the
facilities, tape goes in the bin etc
• Zone or Area Rules:
eg. Backs – touch and feel on opponent
Mids – accountable for man, look to play on
Fwds – play in front, work hard defensively
Anton Grbac 2005
Mark Smart 2008
‘Tactics’
Purpose:
1. Improve team/individual performance
2. Exploit opposition
3. Motivate and educate players
Guidelines:
1. Must be practised frequently with all players
2. Must serve a clear purpose
3. Every player must understand the tactics, signals and roles
4. Must be shown and learnt a number of ways
5. Must be adaptable (ground, opposition, weather, timing etc)
Offensive:
eg. Forward set-ups, ball-ups/stoppages, running lines, kick-ins etc
Defensive:
eg. Hard tags, zones, man on man, flooding etc
Anton Grbac 2005
Mark Smart 2008
Set Play’s
OPPOSITION KICK-INS:
Basic options:
1. Play man on man (communication & discipline)
2. Play a Zone (3,4,5 = 12 players or 3,4,5,3 = 15 players)
3. Allow short possession then use option 1 or 2 (stops 2nd phase)
YOUR TEAMS KICK-INS:
Against a ZONE:
1. Designated kicker (DK) needs to be a good decision-making with good
kicking skills.
2. Must set players up to give DK a number of options short, mid, long,
attacking or safe.
3. Players must know and play their role eg. create, block, run, defend etc
Against MAN on MAN:
1. Use a huddle with designated roles of breakers, blockers, receivers.
Anton Grbac 2005
Mark Smart 2008
Set Play’s cont....
FORWARD SET-UPS:
Basic Structures:
1. Open Forward 50m with 2 Talls deep & 4 up on the 50m arc
Benefit: - space in corridor
2. Straight line formation from goalsquare to centre circle
Benefit: - space wide and difficult to defend
3. 4 or 5 man forwardline
Benefit: - space and extra players in the midfield
Guidelines:
• Space is vital so treat the 50m arc like a basketball key (get in get
out)
• Must continue to make multiple leads
• Smalls must get to the front and centre of packs and marking
contests
Anton Grbac 2005
Mark Smart 2008
Set Play’s cont....
MIDFIELD SET-UPS:
Basic Structures:
1. Best ball winners in (smart, strong and aggressive players)
Benefit: Win the contested ball and get first use
2. Specific Roles (sweeper, blocker, breaker, receiver)
Benefit: Players know their role and work as a team to win the ball
3. Use the clock numbers to describe and plan ‘hit zones’
Benefit: Predictable to all, players can identify the target area
4. Man on man (every player is accountable for someone)
Benefit: Can help to stop repeated opposition clearances
Guidelines:
• Clearly defined and well practised
• Early nomination of hit zone and players roles
• Must be developed to include BALL-UPS, BTI’S in all ground area’s
• Needs to include roles for players outside the square/contested area
Anton Grbac 2005
Mark Smart 2008
Formulate your Game Strategy
• Know your players physical capabilities.
eg. Height, skill level, strength, speed, endurance etc
• You need to utilise the groups strengths in your style of play.
eg. Good talls – utilise a long kicking game to key targets
Quick mids – running possession game
• Tactics need to evolve and good coaches tailor their strategy to
meet the changing demands.
eg. Rule changes, opposition, ground size, weather,
state of the game etc
• Sell it to your players. If they are convinced they are more likely
to carry it out.
eg. Show them video footage of it’s success
Anton
Grbac
2005
Mark
Smart
2008
Implementation
“You need to make sure you cater for the different
ways players learn.”
• AUDIO (Hear-Tell them what, when, how)
• VISUAL (See-Show them diagrams, videos, notes)
• PHYSICAL (Demonstrate-Do on the track, mini oval mat’s)
• Practice repeatedly at training, your drills must have
purpose and define your pattern of play
• Involve all players – every player in your group should know
tactics for each area of the ground (backs, mids, forwards)
• Ask players questions to check their understanding
Anton
Grbac
2005
Mark
Smart
2008
How do you know it’s
effective?
1.
•
•
•
•
ANALYSIS
Stats (only specific to your strategy)
Video replay
Observation
Scoring breakdowns (quarters etc)
2. PLAYER FEEDBACK
• Leadership group
3. SUPPORT TEAM
• Assistant Coach
• Runner
Anton
Grbac
2005
Mark
Smart
2008
Maximum Involvement
Development v Winning Culture
THINGS TO CONSIDER:
• Rotating players in a variety of positions to give them the
experience of playing back, mid, forward.
• Giving players with lesser ability fair game time through fair
rotation policy.
• Rotating midfielders off the bench.
• Adolescent players will change body shape and have growth
spurts at different rates, therefore you need to be aware of
developing smalls and talls equally where possible.
•
Anton Grbac 2005
Mark Smart 2008
Questions ??
Mark
Smart
2008
Anton
Grbac
2005