Generational Learning Styles

Download Report

Transcript Generational Learning Styles

Generational Learning Styles
2005 AIA CES Provider
Conference
Learning Objectives

Participants will become aware of the values
and expectations of different generations.
 Participants will understand the learning styles
of different generations.
 Participants will learn how to incorporate the
different learning styles into the development
and delivery of educational courses.
 Participants will conduct a case study where
session material will be applied and assessed.
The Generation Gap Game
1.
Who is the ideal figure of motherhood
as portrayed on television?
a - Donna Reed
b - Mrs. Brady
c - Roseanne
d - Sharon Osbourne
The Generation Gap Game
2. The scariest moment in all of film history
was ________________
a - when the Blob chased Steve
McQueen
b - when the alien erupted out of Kane’s
c - when Freddy refused to die
d - when Samara comes crawling out of the
television set
The Generation Gap Game
3.
Who was/is the captain on Star Trek?
a - What’s Star Trek
b - Captain Kirk
c - Captain Picard
d - Captain Archer
The Generation Gap Game
4.
When you were 20 years old, what was
the quickest way to get a written
message across the country?
a - Pony Express
b - Federal Express
c - Email
d - Instant Messaging
The Generation Gap Game
5.
A facilitator tells her class that the day will
run thirty minutes beyond the scheduled
completion time to allow her to impart some
important information. Your response is:
a - I’ll call my wife to hold dinner
b - I guess I can be late for my son’s
soccer game
c - Just email me the hot points
d - Y.H.G.T.B.K. (You got to be kidding)
The Generation Gap Game
6.
How would you complete this
sentence?
Computers are ______________
a - the size of a refrigerator.
b - a necessary evil.
c - the best way to shop.
d - my main link to the outside world.
The Generation Gap Game
7.
What does the term “network” mean?
a - Networking is something that a
fisherman does.
b - A network is a television station
c - The act of establishing a circle of
business contacts.
The Generation Gap Game
d - A work or home-based interface
system which allows multiple users at
different computers to link in order to
share data, to compete in multi-player
games, and share printers, scanners,
digital devices, MP3 files and digital
images. Did we mention play games?
The Generations
If you identified mostly with the “A”
answers you are a Traditionalist
Mostly B – you are a Baby Boomer
Mostly C – you are in Generation X
Mostly D – you are in Generation Y
The Generations
Traditionalists: 1922 – 1943
 Baby Boomers: 1944 – 1964
 Generation X: 1965 – 1977
 Generation Y: 1978 – 1994
 Generation Z: 1995 - ?

(over 61)
(40 – 60)
(27 – 59)
(10 – 26)
(Under 9)
Traditionalists
Like consistency and uniformity
 Are conformers
 Believe in logic, not magic
 Are disciplined
 Are past oriented and history absorbed
 Believe in law and order
 Have conservative spending style

Baby Boomers
Idealistic
 Competitive
 Questioners of Authority
 Tend to be optimistic
 Like teamwork
 Tend to be self-centered
 Eager to put their own stamp on things

Generation X
Self-reliant
 Resourceful
 Distrustful of institutions
 Highly adaptive
 Skeptical
 Desire balance
 Enjoy informality
 Are technically savvy

Generation X
Respect is expected
 Career not most important thing
 Career hop to build skills
 Want immediate feedback

Generation Y
Globally concerned
 Realistic
 Technological savvy
 Sociable
 Diverse
 Desire to achieve
 Environmentally conscious

Generation Z
Will continue to be engaged in
educational pursuits
 Vertically challenged
 Subject to bizarre food cravings and
sugar rushes
 Born with an extra digital chromosome

Learning
Pedagogy – The art and science of helping
children learn
Andragogy – The art and science of
helping adults learn
Andragogy
The adult learner is someone who:
1. has an independent self-concept and
who can direct his or her own learning.
2. has accumulated a reservoir of life
experiences that is a rich source of
learning.
3. has learning needs closely related to
changing social roles.
Andragogy
is problem-centered and interested in
immediate application of knowledge
5. is motivated to learn by internal rather
than external factors
4.
Types of Adult Learning
Self-Directed or Self-Paced – one learns
through a series of structured experiences at
one’s own pace
 Informational – traditional classroom learning
utilizing predominantly lectures
 Transformational – traditional classroom
learning through participation, collaboration,
exploration, critical reflection and feedback
 Informal and Incidental- life experiences

Case Studies – Part I
In groups, based on the different values and
expectations of the first four generations,
identify attributes in the teaching/learning
process that need to exist in the classroom in
order for education to be successful. Also
indicate which of the various adult learning types
would be most effective for each generation.
Case Studies – Part II
In groups, identify some ideas which you
would incorporate in the classroom to
insure an effective educational experience
for a class comprised of a mixture of Baby
Boomers, X’ers’ and Y’ers.
The Future of Training
“Rather than building a structure around the
provider, the new (training) paradigm builds
a support system around the learner. It’s a
shift in focus …. That’s sufficient to turn the
entire learning and training fields upside
down and to reset everything we’ve done in
the past to zero.”
Jonathon Levy
Future Training Profile
Personalized learning – customized
environments
 Task specific
 Flowing feedback
 Integrated technology and media

Questions?
Roger W. Liska, FAIC, CPC, FCIOB, PE
Chair and Professor
Department of Construction Science and
Management
124 Lee Hall
Clemson, SC 29634-0507
[email protected]
Phone – 864-656-0181