Transcript Chapter 3

Products and Services

To Accompany Russell and Taylor, Operations Management, 4th Edition,

2003 Prentice-Hall, Inc. All rights reserved.

Design of Products

Humor in Product Design

As the customer wanted it.

As Marketing interpreted it.

© 1984-1994 T/Maker Co .

As Operations made it.

© 1984-1994 T/Maker Co .

As Engineering designed it.

© 1984-1994 T/Maker Co.

© 1984-1994 T/Maker Co.

What is a Product?

Need-satisfying offering of an organization

Example

P&G does not sell laundry detergent

P&G sells the benefit of clean clothes

• •

Customers buy satisfaction, not parts May be a good or a service

Product and Service Design

Major factors in design strategy

Cost

Quality

Time-to-market

Customer satisfaction

Competitive advantage

Product and service design – or redesign – should be closely tied to an organization’s strategy

Product or Service Design Activities

Translate customer wants and needs into product and service requirements

Refine existing products and services

• •

Develop new products and services Formulate quality goals

• • •

Formulate cost targets Construct and test prototypes Document specifications

Product Life Cycle, Sales, Cost, and Profit

Cost of Development & Manufacture Sales Revenue Cash flow Profit

Loss

Introduction Growth Maturity Decline Time

Products in Various Stages of Life Cycle

Sales Introduction Growth

CD-ROM Internet

Maturity Decline

Jet Ski, fax machines Flat screen monitors Boeing 727 3 ½ Floppy disks

Time

Degree of Newness of a Product/Service

1.Modification of an existing product/service 2.Expansion of an existing product/service 3.

Clone of a competitor’s product/service 4.New product/service

Degree of Design Change Type of Design Change Modification Expansion Clone New Newness of the organization Low Low High High Newness to the market Low Low Low High

Trends in Product & Service Design (1 of 2)

Increased emphasis on or attention to:

Customer satisfaction (by translating customer wants and needs into product and service requirements)

Reducing time to introduce new product or service

Reducing time to produce product

Trends in Product & Service Design (2 of 2)

Increased emphasis on or attention to:

The organization’s capabilities to produce or deliver the item

Refining existing products and services

Environmental concerns

Designing products & services that are “user friendly”

Designing products that use less material

Why Companies Design New Products and Services

To be competitive

To increase business growth and profits

To avoid downsizing with development of new products

To improve product quality

To achieve cost reductions in labor or materials

Main Reasons for Product or Service Design

Economic

Social and demographic

Political, liabili

Cost or availability

Competitive

Technological

Objectives of Product and Service Design

• •

Main focus

Customer satisfaction Secondary focus

Function of product/service

Cost/profit

Quality

Appearance

Ease of production/assembly

Ease of maintenance/service

An Effective Design Process

Matches product/service characteristics with customer needs

Meets customer requirements in the simplest, most cost-effective manner

Reduces time to market

Minimizes revisions

Few Successes

2000 Number of Ideas 1750 1500 1000 500 0 Market requirement 1000 Functional specifications 500 Design review, Testing, Introduction Product specification 100 25 One success!

Development Stage

Stages in the Design Process

1. Idea Generation — Product Concept 2. Feasibility Study — Performance Specifications 3. Preliminary Design — Prototype 4. Final Design — Final Design Specifications 5. Process Planning — Manufacturing Specifications

The Design Process

Idea generation Product or service concept Feasibility study Suppliers Customers Marketing R&D Competitors New product or service launch Final design & process plans Performance specifications Form design Functional design Revising and testing prototypes Design specifications Production design Manufacturing or delivery specifications Pilot run and final tests

Step 1: Idea Generation

 Suppliers, distributors, salespersons, competitors  Trade journals and other published material  Warranty claims, customer complaints, failures  Customer surveys, focus groups, interviews   Field testing, trial users Research and development

Research & Development (R&D)

Organized efforts to increase scientific knowledge or product innovation & may involve:

 Basic Research

advances knowledge about a subject without near-term expectations of commercial applications.

 Applied Research

achieves commercial applications.

 Development

converts results of applied research into commercial applications .

More Idea Generators

 Perceptual Maps  Visual comparison of customer perceptions  Benchmarking  Comparing product/service against best-in-class  Reverse engineering  Dismantling and inspecting a competitor’s product to discover product improvements

Perceptual Map of Breakfast Cereals (1 of 2)

GOOD TASTE LOW NUTRITION HIGH NUTRITION BAD TASTE

Perceptual Map of Breakfast Cereals (2 of 2)

GOOD TASTE Cocoa Puffs LOW NUTRITION Rice Krispies BAD TASTE Wheaties Cheerios HIGH NUTRITION Shredded Wheat

Step 2: Feasibility Study

Market Analysis

Economic Analysis

Technical / Strategic Analysis Performance Specifications are written for product concepts that pass the feasibility study

Step 3: Preliminary Design

Create form & functional design

Build prototype

Test prototype

Revise prototype

Retest

3.1. Form Design (How the Product Looks)

Cellular Personal Safety Alarm Personal Computer

3.2. Functional Design (How the Product Performs )

Reliability: The ability of a product, part or system to perform its intended function under a prescribed set of conditions over a specified length of time. It is expressed as the probability that the product performs intended function for a specified length of time

 Normal Operating Conditions

: the set of conditions under which an item’s reliability is specified

Maintainability: Ease and/or cost of maintaining/ repairing product

How to improve Reliability

Component design

Production/assembly techniques

Testing

Redundancy/backup

Preventive maintenance procedures

User education

System design

3.3. Production Design

Part of the preliminary design phase

  

Simplification Standardization Mass customization

3.3.1. Design Simplification (1 of 3)

(a) The original design Assembly using common fasteners

3.3.1. Design Simplification (2 of 3)

(b) Revised design (a) The original design Assembly using common fasteners One-piece base & elimination of fasteners

3.3.1. Design Simplification (3 of 3)

(a) The original design (b) Revised design (c) Final design Assembly using common fasteners One-piece base & elimination of fasteners Design for push-and-snap assembly

3.3.2. Standardization

Standardization

Extent to which there is absence of variety in a product, service or process

Standardized products are immediately available to customers

Advantages of Standardization (1 of 2)

Fewer parts to deal with in inventory & manufacturing

Design costs are generally lower

Reduced training costs and time

More routine purchasing, handling, and inspection procedures

Advantages of Standardization (2 of 2)

Orders fillable from inventory

Opportunities for long production runs and automation

Need for fewer parts justifies increased expenditures on perfecting designs and improving quality control procedures.

Disadvantages of Standardization

Designs may be frozen with too many imperfections remaining.

High cost of design changes increases resistance to improvements.

Decreased variety results in less consumer appeal.

3.3.3. Mass Customization

Mass customization: A strategy of producing basically standardized goods or services, but incorporating some degree of customization by:

Delayed differentiation

Modular design

3.3.3.1. Delayed Differentiation

Delayed differentiation is a postponement tactic

Producing but not quite completing a product or service until customer preferences or specifications are known

3.3.3.2. Modular Design

Modular design is a form of standardization in which component parts are subdivided into modules that are easily replaced or interchanged. It allows:

easier diagnosis and remedy of failures

easier repair and replacement

simplification of manufacturing and assembly And it adds flexibility to both production and marketing

Steps 4&5: Final Design & Process Plans

Produce detailed drawings & specifications

Create workable instructions for manufacture

Select tooling & equipment

Prepare job descriptions

Determine operation & assembly order

Program automated machines

Improving the Design Process

Design teams & concurrent design

Design for manufacture & assembly

Design for disassembly

Design to prevent failures and ensure value

Design for environment

Measure design quality

Utilize quality function deployment

Utilize Computer Aided Design

Design for robustness

Engage in collaborative design

Organizing for Product Development (1 of 2)

• •

Historically – distinct departments

Duties and responsibilities are defined

Difficult to foster forward thinking Today – team approach

Representatives from all disciplines or functions

Concurrent engineering – cross functional team

Organizing for Product Development (2 of 2)

Traditional Approach

“We design it, you build it” or “Over the wall”

Concurrent Engineering

“Let’s work together simultaneously

“Over the Wall” Approach

New Product

Mfg Design

Breaking Down Barriers to Effective Design

Design Teams

Marketing, manufacturing, engineering

Suppliers, dealers, customers

Lawyers, accountants, insurance companies

Concurrent Engineering

Defined

Concurrent engineering is the bringing together of personnel from various functions together early in the design phase. CE can be defined as the simultaneous development of project design functions, with open and interactive communication existing among all team members for the purposes of reducing time to market, decreasing cost, and improving quality and reliability Time savings are created by performing activities in parallel

Concurrent Design

Improves quality of early design decisions

Scheduling and management can be complex as tasks are done in parallel

Design for Manufacture and Assembly

Design a product for easy & economical production

Incorporate production design early in the design phase

Taking into account the manufacturing capabilities of the organization in designing goods

The more general term “design for operations” encompasses services as well as manufacturing

Improves quality, productivity and reduces costs

Shortens time to design and manufacture

DFM Guidelines

1. Simplify products by reducing the number of separate parts 2. Minimize the number of parts, tools, fasteners, and assemblies 3. Use standard parts and repeatable processes 4. Design parts for many uses 5. Incorporate modularity in design 6. Design for ease of assembly, minimal handling 7. Allow for efficient testing and parts replacement

Design for Assembly (DFA)

Procedure for reducing the number of parts

Evaluate methods for assembly

Determine the sequence of assembly operations

Design for Disassembly

Designing products so that they can be more easily taken apart.

Includes fewer parts and less material and using snap-fits where possible instead of screws or nuts and bolts

Value Analysis/Value Engineering (VA/VE) ( 1 of 4)

Achieve equivalent or better performance at a lower cost while maintaining all functional requirements defined by the customer

Ratio of value / cost

Value analysis focuses on design improvements during production

Value Analysis/Value Engineering (2 of 4)

Assessment of value : 1. Can we do without it?

2. Does it do more than is required 3. Does it cost more than it is worth?

4. Can something else do a better job 5. Can it be made by less costly method, tools, material?

6. Can it be made cheaper, better or faster by someone else?

7. Does the item have any design features that are not necessary?

8. Can two or more parts be combined into one?

Benefits of VA/VE (3 of 4)

Benefits:

simplified products

additional standardization of products

improved functional aspects of product

improved job design and job safety

improved maintainability of the product

robust design

Cost Reduction of a Bracket via Value Engineering (4 of 4)

Design for Environment

Design safe and environmentally sound (eg. recyclable) products

Design from recycled material

Use materials which can be recycled

Design for ease of repair

Minimize packaging

Minimize material & energy used during manufacture, consumption & disposal

Recycling: Recovering materials for future use

“Green Manufacturing”

• • • • • •

Make products recyclable Use recycled materials Use less harmful ingredients Use lighter components Use less energy Use less material

Design for Environment

Quality Function Deployment (QFD)

QFD is an approach that integrates the “voice of the customer” into the product and service development process. Translates customer preferences into specific product characteristics

Enables to design for the customer

Displays requirements in matrix diagrams

First matrix called “house of quality”

Series of connected houses

Quality Function Deployment Process

Identify customer wants

Identify how the good/service will satisfy customer wants

Relate customer wants to product hows

Identify relationships between the firm’s hows

Develop importance ratings

Evaluate competing products

House of Quality

1 Customer requirements 5 Correlation matrix 3 Design requirements 4 Relationship matrix 2 Competitive assessment 6 Target values

House of Quality Example

Engineering Characteristics Customer Requirements Easy to close Stays open on a hill Easy to open Doesn’t leak in rain No road noise Importance weighting 7 5 3 3 2 10 X X 6 Target values X 6 X X 9 2 3 Correlation: X * Strong positive Positive Negative Strong negative Competitive evaluation X = Us A = Comp. A B = Comp. B (5 is best) 1 2 3 4 5 X AB X AB XAB A X B X A Relationships: Strong = 9 Medium = 3 Small = 1 B Technical evaluation (5 is best) 5 4 3 2 1 B A X BA X B A X B X A BXA BA X

Customer requirements information forms the basis for this matrix, used to translate them into operating or engineering goals.

Technology in Design: Computer Aided Design (CAD)

• •

Designing products at a computer terminal or work station

Design engineer develops rough sketch of product

Uses computer to draw product Often used with CAM

© 1995 Corel Corp.

Benefits of CAD

Produces better designs faster

Builds database of designs and creates documentation to support them

Shortens time to market

Reduces time to manufacture

Enlarges design possibilities

Enhances communication and promotes innovation in design teams

Provides possibility of engineering and cost analysis on proposed designs

Design for Robustness

Product can fail due to poor design quality

Products subjected to many conditions

Robust Design results in products or services that can function over a broad range of conditions

A robust product is to be designed that is insensitive to environmental factors either in manufacturing or in use

Robust design studies

Controllable factors -

under designer’s control Uncontrollable factors - from user or environment

Design products for consistent performance

Consistency is Important

Consistent errors are easier to correct than random errors

Parts within tolerances may yield assemblies which aren’t

Consumers prefer product characteristics near their ideal values

Remanufacturing

Refurbishing used products by replacing worn out or defective components and reselling the products.

Reverse Engineering

Reverse engineering is the dismantling and inspecting of a competitor’s product to discover product improvements.

The Kano Model

Kano Model

Excitement Expected Must Have

Customer Needs

Global Product Design

Virtual teams

Uses combined efforts of a team of designers working in different countries

Provides a range of comparative advantages over traditional teams such as:

Engaging the best human resources around the world

Possibly operating on a 24-hr basis

Global customer needs assessment

Global design can increase marketability

Design Guidelines (1 of 2)

Produce designs that are consistent with the goals of the company

Take into account the operations capabilities of the organization in order to achieve designs that fit with those capabilities

Take into account the cultural differences related to product design (for multinationals)

Give customers the value they expect

Make health and safety a primary concern

Consider potential harm to the environment

Design Quidelines (2 of 2)

• • • • • •

Increased emphasis on components commonality Package products and services Use multiple-use platforms Consider tactics fodr mass customization Look for continual improvement Shorten time to market

Design of Services

Characteristics of Services (1 of 2)

1. Services are acts, they are intangible but highly visible to the customers 2. Services are idiosyncratic 3. Services are created and delivered at the same time and are not consumed but experienced, cannot be inventoried.

4. Service requirements are variable 5. Service have customer contact 6. Services are perishable

Characteristics of Services (2 of 2)

7. Services have low barriers to entry 8. Location is yimportant for service 9. Service inseparable from delivery 1. Tend to be decentralized and dispersed 2. Consumed more often than products 3. Services can be easily emulated

Service Businesses

Defined

A service business is the management of organizations whose primary business requires interaction with the customer to produce the service •

Facilities-based services: Where the customer must go to the service facility

Field-based services: Where the production and consumption of the service takes place in the customer’s environment

Internal Services

Defined

Internal services is the management of services required to support the activities of the larger organization. Services including data processing, accounting, etc Internal Supplier Internal Customer External Customer Internal Supplier

Differences Between Product and Service Design (1 of 2)

Service design often focuses more on intangible factors

Less latitude in finding and correcting errors before the customer, so training & process design are important

As services are noninventoriable, capacity issues are very important

Differences Between Product and Service Design (2 of 2)

Services are highly visible to consumers and must be designed with that in mind

Some services have low barriers to entry and exit, so service design has to be innovative and cost-effective

As convenience is a major factor, location is important to service design

Service design with high customer contact generally requires inclusion of the service delivery package

Service Delivery System

Components of service delivery system:

Facilities

Processes

Skills

Service Design

Service design involves

The physical resources needed

The goods that are purchased or consumed by the customer

Explicit services

Implicit services

Service Demand Variability

Demand variability creates waiting lines and idle service resources

Service design perspectives:

Cost and efficiency perspective

Customer perspective

Customer participation makes quality and demand variability hard to manage

Attempts to achieve high efficiency may depersonalize service and change customer’s perception of quality

Phases in Service Design

• •

Determine performance specifications Translate performance specifications into design specifications

Translate design specifications into delivery specifications

Service Systems

Service systems range from those with little or no customer contact to very high degree of customer contact such as:

Insulated technical core (software development)

Production line (automatic car wash)

Personalized service (hair cut, medical service)

Consumer participation (diet program)

Self service (supermarket)

Service-System Design Matrix

High Sales Opportunity Degree of customer/server contact Buffered core (none) Permeable system (some) Reactive system (much) Face-to-face loose specs Face-to-face total customization Face-to-face tight specs Mail contact Internet & on-site technology Phone Contact Low Production Efficiency Low High

Phases in Service Design

1.Conceptualize

2.Identify service package components 3.Determine performance specifications 4.Translate performance specifications into design specifications 5.Translate design specifications into

delivery specifications

Service Blueprinting

Service blueprinting

A method used in service design to describe and analyze a proposed service

A useful tool for conceptualizing a service delivery system

Major Steps in Service Blueprinting

1. Establish boundaries 2. Identify sequence of customer interactions

Prepare a flowchart 3. Develop time estimates 4. Identify potential failure points

Example of Service Blueprinting

Standard execution time 2 minutes Total acceptable execution time 5 minutes 30 secs Brush shoes Seen by customer Clean shoes 45 secs Line of visibility Not seen by customer but necessary to performance 30 secs Apply polish Buff 45 secs Collect payment 15 secs Fail point Wrong color wax Materials (e.g., polish, cloth) Select and purchase supplies

Service Fail-safing Poka-Yokes (A Proactive Approach)

Keeping a mistake from becoming a service defect

Task Tangibles •

How can we fail safe the three Ts?

Treatment

Have we compromised one of the 3 Ts?

1. Task 2. Treatment 3. Tangible

Characteristics of a Well Designed Service System (1 of 2)

1. Each element of the service system is consistent with the operating focus of the firm 2. It is user-friendly 3. It is robust and easy to sustain 4. It is structured so that consistent performance by its people and systems is easily maintained

Characteristics of a Well-Designed Service System (2 of 2)

5 . It provides effective links between the back office and the front office so that nothing falls between the cracks 6. It manages the evidence of service quality in such a way that customers see the value of the service provided 7. It is cost-effective 8. It ensures reliability and high quality

Challenges of Service Design

1. Variable requirements 2. Difficult to describe 3. High customer contact 4. Service – customer encounter

Guidelines for Successful Service Design

1. Define the service package 2.

Focus on customer’s perspective 3. Consider image of the service package 4.

Recognize that designer’s perspective is different from the customer’s perspecticve 5. Make sure that managers are involved 6. Define quality for tangible and intangibles 7. Make sure that recruitment, training and rewards are consistent with service expectations 8. Establish procedures to handle exceptions 9. Establish systems to monitor service