Transcript Slide 1
Digital Services and Distribution FY2008 Budget February 12, 2007 PRIVILEGED AND CONFIDENTIAL DRAFT Agenda 7/6/2015 • Executive Summary • Digital Distribution • Mobile Entertainment • Digital Services / Grouper • Consolidated P&L PRIVILEGED AND CONFIDENTIAL page 2 Expanding Content and Distribution Content Channels DRAFT Distribution IP Films & Television New Release, Library and Direct-to-Video TV Episodes / Busted Pilots Professional short form Webisodes, Video clips Music videos, News clips, Sports Studio-seeded Studio-initiated Prosumer Revise to include / emphasize: •Multiple business models •Expanding content types •Devices Mobile G-studios Low-cost, in-house short form User-Generated Video Amateur Mash-ups Mobile games Games and applications 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 3 Competitors Continue to Invest Heavily as User Demand for Digital Content Continues to Grow DRAFT Emphasize overall explosion in digital content (TV on Fox.com, CBS.com, NBC.com) • Distribution of studio content – Studios are aggressively licensing content for digital distribution through leading web sites and hardware manufacturers – Studios have acquired services (MySpace) and launched services (CBS Innrtube) to increase distribution and establish direct relationships with end users • Mobile distribution – Content is becoming more mainstream and relevant to consumers – Users are gaining increased access to 3G handsets – Carriers seeking new forms of content, including video to attract and retain customers • User generated, viral, and dedicated online video – Google’s acquisition of YouTube and recently announced plans to begin sharing revenues with users increases competition for quality content – Ongoing investments by new media (Yahoo!) and traditional media competitors (Viacom, NewsCorp) increases competition for content and audience – VH1 announced amateur music video competition 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 4 Digital Services and Distribution Support for Sony United • VAIO Overall (all US VAIOS ship with SPE movies [Underworld, Monster House, RV, Click, Spider-man] select overseas deals) • Memory Stick and PSP – Movies for Memory Stick Entertainment Pack (Swat, Grudge, XXX) DRAFT Clean-up, Make this Slide Visual Show ’07 vs. ‘08 • Solidified content bundling relationships with Sony Ericsson (Final Fantasy – France, Snatch & Layer Cake – UIK, Casino Royale – Global; WOF – U.S.) • • • • • • Grouper on PSP Grouper on IP Bravia Bravia – early discussions for day and date w/ physical DVD (“The Home Project”) Grouper on PS3 Digital Imaging – Grouper integration PS3 – Digital distribution licensing content 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 5 2007 Success Established Foundation for Growth DRAFT • Established a strong foundation in FY2007 –Launched multiple new business models for digital distribution –Launched mobile video –Significantly expanded distribution partnerships across internet services, mobile carriers, and hardware partnerships –Acquired and integrated Grouper to increase exposure to short-form adsupported content –Created and launched first branded cross-platform channels Include Actual Growth Stats • Positioned for significant growth in FY2008 –Continue to aggressively build the distribution network –Broaden digital content offering, including acquired and produced content –Increase number of branded digital channels and expand distribution –Further grow Grouper through differentiated content and service offer; begin monetizing audience 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 6 Digital Services and Distribution – Revenue Overview DRAFT Revenue ($MM) $60 $50.3 $45.7 $50 Total $40 $32 Millions ($) $30 $36 Digital Distribution $10 Grouper $19.5 $16.5 $20 $10 $0 $16 $16 $3 '07 Budget Operating Income before Contribution Digital Distribution $8.1 Grouper ($10.0) Total 7/6/2015 $19 ($1.9) '07 Forecast '08 MRP '08 Budget $4.3 ($10.0) $14.9 ($28.0) $12.2 ($10.0) ($5.7) ($9.4) ($2.2) PRIVILEGED AND CONFIDENTIAL page 7 Digital Services and Distribution – Summary P&L P&L ($000s) '07 Budget '07 Forecast Variance '08 MRP '08 Budget DRAFT Variance Total Revenue $19,489 $16,520 ($2,969) $50,323 $45,688 ($4,635) Total COGS ($5,173) ($3,684) $1,489 ($18,020) ($15,900) $2,120 Gross Profit $14,316 $12,836 ($1,480) $32,303 $29,788 ($2,515) ($12,560) ($13,265) ($23,510) ($42,019) ($18,509) 64% 80% 47% 92% ($1,666) ($963) ($949) ($820) Total Operating Expenses OpEx as a % of Revenue Deal Amortization Operating Income $90 ($1,392) Less: Contribution ($11,649) ($11,649) EBIT Before Special Items ($11,559) ($13,041) Special Items EBIT Headcount Grouper ODE Mobile Total 7/6/2015 $0 ($11,559) 52 11 13 76 ($705) $703 ($1,482) $0 ($1,482) $0 ($13,041) 51 11 13 75 $0 ($1,482) (1) (1) PRIVILEGED AND CONFIDENTIAL $129 $7,844 ($13,051) ($20,895) ($18,735) ($23,820) ($5,085) ($10,891) ($36,871) ($25,980) $3,700 $3,700 ($33,171) ($22,280) $0 ($10,891) 67 14 17 98 85 24 15 124 18 10 (2) 26 page 8 EBIT Reconciliation 7/6/2015 PRIVILEGED AND CONFIDENTIAL DRAFT page 9 DRAFT Agenda 7/6/2015 • Executive Summary • Digital Distribution • Mobile Entertainment • Digital Services / Grouper • Consolidated P&L PRIVILEGED AND CONFIDENTIAL page 10 Success in FY07 Established Foundation for Growth in 2008 FY07: $4MM FY08: $18MM Launched a wide range of business models and partnerships Expand accounts and grow revenue base with existing partners Broad Launch of Digital Sell-through DRAFT $2.5M Add BlockBuster, PlayStation, Real Networks $0.75M Expanded Digital Rental Add Microsoft, Verizon, BlockBuster, Yahoo Expanded Digital Subscription $1.5M Launched Ad Supported Channels $0.1M Add Yahoo Add Ending Customers 7/6/2015 PRIVILEGED AND CONFIDENTIAL Add Ending Customers page 11 Key FY07 Successes DRAFT • Established and launched new business models – Launched download to own business – Launched cross-platform digital channels • Expanded distribution relationships – Deals with Amazon, Wal-Mart, Movielink, CinemaNOW, AOL, Clickstar, GUBA, AT&T, Best Buy, and NetFlix • Supported cross-Sony digital entertainment initiatives – Launched first secure digital content program for the PSP – Content bundling relationships with VAIO and Sony Ericsson • Established end-to-end operational processes with SPHE, SPT, WPF and DigiPol to operate these emgerging digital busiensses 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 12 2007 DST Experience Demonstrated Demand for a Wide Range of Studio Content DRAFT Top 10 DST Titles • Made 305 feature film titles available in the marketplace to date (most of any studio) 1. The Da Vinci Code 2. Click 3. Talladega Nights • Business to date is largely new release driven, but there is demonstrated demand for “long tail” product 4. Underworld Evolution 5. Ultraviolet 6. RV 7. Silent Hill • All titles in the program have been purchased by end consumers 7/6/2015 PRIVILEGED AND CONFIDENTIAL 8. The Covenant 9. Monster House 10. Memoirs of a Geisha page 13 FY08 Digital Sell-Through/IP-VOD Strategy DRAFT • Aggressively build on the existing distribution network – Strike partnerships across the complete spectrum of traditional and on-line players • Significant opportunity for incremental revenue in an Apple deal – Expand partners to include: Starz, Apple, Microsoft, Best Buy, Transworld, Target • Expand the overall content offering – Broaden selection of film and TV product – Introduce the most compelling short-form/original content into the offering – Plan to launch DST of TV product by the end of the year • Continue to lead the market in innovating the digital product offering and usage models • Continue to operate an industry leading digital organization – End to end asset delivery and digital operations – Create innovative marketing and promotional programs • Grow the business from $5.0M in FY07 to $15.5M in FY08 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 14 FY08 Digital Channel Strategy DRAFT • Continue to expand SPE’s digital channel offering, including – Comedy (Funnybone) - Who’s The Boss, Newsradio – Action (AXN) - SWAT, Charlie’s Angels – Kids (Bounce) - Jackie Chan, Animated MIB, – International Programming (World Channel) – Anime (Animax) - Samurai X – Movies on Demand (Now Playing/Hollywood Hits) – Minisodes – Best of Grouper • Introduce additional film and television properties into the channels as well as a blend of original programming and interactive features • Establish relationships with 3rd party content holders to improve channel offerings – Nelvana for Bounce (e.g., Rescue Heroes, Rolie Polie Olie, Babar) – Ban Dai for Animax (e.g., Gundam) • Aggressively expand channel distribution to high-traffic destinations across platforms • Grow revenues from $0.1M in FY08 to $4.0M in FY08 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 15 Digital Distribution – Revenue Overview DRAFT Revenue ($MM) $20 $18.0 Total 16.7 $15 $12 Millions ($) $10 $8.9 $6 $8.9 $15 $6 $5 $4 $3 $3 '07 Budget '07 Forecast $3 $0 7/6/2015 Licensing '08 MRP PRIVILEGED AND CONFIDENTIAL $2 Advertising / Sponsor '08 Budget page 16 Digital Distribution – Summary P&L P&L ($000s) Total Revenue '07 Budget '07 Forecast Variance DRAFT '08 MRP '08 Budget Variance $8,878 $8,878 $0 $18,000 $16,675 ($1,325) Total COGS ($1,779) ($1,779) $0 ($3,505) ($1,950) $1,555 Gross Profit $7,099 $7,099 $0 $14,495 $14,725 ($3,296) ($3,296) $0 ($4,615) ($8,100) 37% 37% 26% 49% Operating Income $3,803 $3,803 $0 $9,880 $6,625 ($3,255) Less: Contribution ($5,211) ($5,211) $0 ($12,040) ($11,000) $1,040 EBIT ($1,408) ($1,408) $0 ($2,160) ($4,375) ($2,215) Total Operating Expenses OpEx as a % of Revenue Headcount 7/6/2015 11 11 - PRIVILEGED AND CONFIDENTIAL 14 24 $230 ($3,485) 10 page 17 Digital Distribution: Requested Increase in Headcount • • DRAFT Confirm numbers Call-out required growth based on need to service growing customer base 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 18 DRAFT Agenda 7/6/2015 • Executive Summary • Digital Distribution • Mobile Entertainment • Digital Services / Grouper • Consolidated P&L PRIVILEGED AND CONFIDENTIAL page 19 Sony Pictures Mobile Entertainment - Overview Full Suite of Mobile Content Products + Comprehensive Marketing and Distribution Footprint Personalization Mobile Video Mobile Applications 7/6/2015 Carriers Mobile Games Direct to Consumer SMS Interactivity PRIVILEGED AND CONFIDENTIAL Handsets Aggregators page 20 Games in FY07: new approach proving successful • Significantly higher unitsales-per-game were extracted by: – Tighter carrier relationships – Strategic handset porting and ops management – Targeted marketing and product rollout – Smarter product selection 7/6/2015 Case I: Re-Launch • Effort made to drive new sales of popular PlayStation title • Porting, placement and marketing drove re-launch • Sales now exceeding original title launch – not typical in the games industry Ratchet and Clank Re-launch 18,000 16,000 Units Sold • Despite having ½ as many games in the market in FY 07, MEG managed to grow the business in terms of total monthly unit sales 14,000 12,000 10,000 8,000 6,000 April May June July Aug Sept Oct Case II: Re-Fresh • Top-selling mobile brand grew 12% after distribution of a new version of the game (note: not launched on Sprint to date) • More strategic handset porting, mixed with securing better deck placement Wheel of Fortune – ‘07 Case III: New Game Launch • First new title release in nearly 12 months • Strategically planned around movie release • Strategic handset porting, secured deck placement and marketing • Sales exceeding Jeopardy, previous number 2 title for MEG James Bond: Casino Royale Nov Dec Re-fresh PRIVILEGED AND CONFIDENTIAL Launch page 21 Mobile Games in FY 08: more games, more distribution Launch New Games (current slate) FEB MAR Grow Distribution for Catalog (carriers, handset, online) 1. Fish’n Tunes Casino Royale Wheel of Fortune 2007 2. JEOPARDY! 2007 MAR Ghostbusters FOR 3. SnoopUPDATE Dogg Cruisin’ FULL SLATE APR MAY 4. Spider-Man 3 Action 5. God Of War Ratchet & Clank Q*Bert Balloon Breaker Elevator Action JUNE JULY ’08 Strategy 7/6/2015 6. Spider-Man 3 Puzzle Snoop Dogg Boxing 7. Jump That Car • Launch 1 new game per month; strategically manage the portfolio/roadmap • Aggressively optimize carrier deck placement • Expand existing Motorola and Sony Ericsson embed programs, and land new OEM deals • Utilize consumer product marketing approach • Strike relationship with leading publisher (e.g., Glu) to secure game pipeline • Grow revenue from $7.1M to 1$12.5M in FY 08 PRIVILEGED AND CONFIDENTIAL page 22 Launch of mobile video services in FY 07 are foundation for ‘08 Sony “Sneak Peeks” PPV Movies Movie Channel • Promotional channel featuring clips from theatrical, television, PlayStation, FearNet and mobile games • Sony Pictures is now distributing fulllength movies over the air on mobile carriers’ video services (launching in March) • Currently at 350k streams / month on Sprint and Verizon – increased programming leading to 20% growth month over month • Sprint Movies offers pay-per-view service with DVD features: pause, skip forward and back and resume Sony Pictures •Exclusives •In Theatres •Coming to Theatres •On DVD •Coming to DVD •Game Previews •FearNet •PlayStation Add Memory • Offer 7 movies at aCards time • Negotiating with other carriers for distribution • The only linear looping movie channel within Sprint’s Basic + tier of video Update logos • Two looping channels with four classic movies on each channel - movies include comedy, action and drama • One movie on each channel refreshed weekly • Optimizes library value by utilizing unused inventory on a spot basis 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 23 Premium Video Services Will be Launched in FY 08 into Carriers’ “Basic tiers” Extend Channel Brands to Mobile SPT Channels Conformed with logos on Channel Page …using a range of business models …and consumer experiences Fee-per-sub Ad Supported Transactional ’08 Strategy 7/6/2015 Linear streaming On-demand Sell-through • Concentrate on biggest video distributors (in order)- Sprint, Verizon, Cingular • Launch quality video services in a range of genres, with a breadth of business models, addressing a variety of consumer experiences • Aggressively optimize deck placement and marketing tactics • Draft off marketing for IP-video and other mobile products where possible PRIVILEGED AND CONFIDENTIAL page 24 A comprehensive distribution footprint was secured in FY 07; an increased footprint in 08 will grow sales ’07: Grew relationships, marketing and tech ops capabilities with partners Carriers Handsets Aggregators D – to - C Online Aggregators: Increase reach by licensing to a select group of top online retailers Direct-to-Consumer: Establish direct-doconsumer distribution leveraging applications and web ’08 Strategy Carriers: Continue to focus aggressively on top 3 players in the market, push T-Mobile and Alltel for growth, and add additional strategic players (e.g., Virgin) 7/6/2015 Handsets: Continue to push on embed deals with Motorola; secure deals with Nokia and Sony Ericsson PRIVILEGED AND CONFIDENTIAL page 25 Mobile -- Revenue Overview Revenue ($MM) Total $19.3 $20 $3 Licensing, D2C & Personalization $13 Games $19.3 $15 $4 Millions ($) $10 $7.8 $7.8 $1 $1 $11 $5 $7 $7 $4 Retail / Online Product $0 '07 Budget 7/6/2015 '07 Forecast '08 MRP PRIVILEGED AND CONFIDENTIAL '08 Budget page 26 Mobile – Summary P&L P&L ($000s) Total Revenue Total COGS Gross Profit '07 Budget $7,611 ($405) '07 Forecast Variance $7,611 ($405) '08 MRP '08 Budget Variance $0 $13,725 $18,975 $5,250 $0 ($6,330) ($4,940) $1,390 $6,640 $7,206 $7,206 $0 $7,395 $14,035 ($2,879) ($2,879) $0 ($5,065) ($5,710) 38% 38% 37% 30% Operating Income $4,327 $4,327 $0 $2,330 $8,325 $5,995 Less: Contribution ($6,438) ($6,438) $0 ($6,695) ($12,820) ($6,125) EBIT ($2,111) ($2,111) $0 ($4,365) ($4,495) ($130) Total Operating Expenses OpEx as a % of Revenue Headcount 7/6/2015 13 13 - PRIVILEGED AND CONFIDENTIAL 17 15 ($645) (2) page 27 Mobile: Requested Increase in Headcount • • DRAFT Confirm numbers per Lori Call-out need to increase headcount to service 10 new mobile and broadband channels 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 28 Executive Office: Requested Increase in Headcount 7/6/2015 PRIVILEGED AND CONFIDENTIAL DRAFT page 29 DRAFT Agenda 7/6/2015 • Executive Summary • Digital Distribution • Mobile Entertainment • Digital Services / Grouper • Consolidated P&L PRIVILEGED AND CONFIDENTIAL page 30 Recent Progress and FY08 Focus Areas DRAFT Successful integration in 2007 positions us for differentiation, growth, and monetization in 2008 FY07 Establish Foundation FY08 Grow and Monetize (Grouper 3.0) • Successful integration with Sony Pictures • Attract and invest in differentiated content • Retain and grow initial user base • Create a compelling, channel-based viewing experience • Support “Sony United” by integrating with other divisions 7/6/2015 • Market and distribute the service • Expand and monetize the user base PRIVILEGED AND CONFIDENTIAL page 31 Addressed Early Integration Challenges in FY07 DRAFT • Addressed disruption caused by litigation to ensure continued growth –Disable Grouper client and downloads as a precaution –Although growth was dampened, Grouper has grown 40% since acquisition • Delayed launch of revenues to remain competitive and solidify customer base –Key competitors, including YouTube, waiting to roll-out advertising –Launching advertisements in conjunction with differentiated, Grouper 3.0 service • Adjusting service and business model to mitigate impact to revenue –Launching Grouper 3.0 to differentiate service and ensure continued user growth –Increasing proportion of domestic traffic; more easily monetized –Increasing proportion of on-site traffic; drives greater usage and ad inventory –Expanding revenue models to include sponsorships 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 32 FY07: Integrated Grouper and Grew User Base Integrated Across Sony •SPE content offerings through ScreenBites •DVD promotion for Seinfeld Season 7 •Contests for SPE theatrical releases • Grouper branding integrated into PSP • Integration with IP-enabled Bravia 9.0 Expanded User Base • Grew users 40% to 9MM • Grew daily video streams 1.6MM Monthly Unique Users (millions) 10 9 8 7 7.8 1.6 1.4 6.4 1.2 6.0 6 1 5.3 5 4 0.8 4.5 0.6 3 0.4 2 1 1.9 2.5 3.0 0.2 0 0 October 7/6/2015 PRIVILEGED AND CONFIDENTIAL 1.8 Daily Streams (millions) Integrated with SPE DRAFT November December page 33 DRAFT Grouper 3.0 Vision • Establish Grouper as a recognized and trusted brand for semi-professional and viral videos • Distribute through a broad, multi-platform syndication network including the web, cell phones, and portable devices Execution • Offer best-of-breed programmed, editorialized, channel-based viewing • Create a “pathway to fame” to attract the best content creators • Make it simple for content creators to publish to any site • Supplement user-uploaded videos with Grouper-produced content and acquired content • Provide a superior online video experience including the best content guide and high-quality video playback Launching Grouper 3.0 in June 2007 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 34 DRAFT Grouper 3.0 Content Strategy Create and Attract Content Identify and Invest in Differentiated Content Program Channel-based Programming Grouper Produced Content Tier 1 Prosumer Content Identify and acquire / license best videos Tier 2 General UGV Leverage user ratings to identify popular content Provide Incentives to Attract Content Creators Identify Differentiated Content, Acquire a Subset 7/6/2015 PRIVILEGED AND CONFIDENTIAL Tier 3 Create a Compelling Viewing Experience page 35 Provide Incentives to Attract Content Creators • Provide incentives for content creators to share their content • Offer a path to recognition for each channel – Include both online and offline rewards • Ability to easily publish to any site, including the content creator’s own site 7/6/2015 DRAFT “The Line-Up” (Stand-up Comedy Channel) Content Featured in “Best of” Show Featured Content (Views, Ratings, Editorial) All Content Uploaded to Channel PRIVILEGED AND CONFIDENTIAL Guest Host on “Best of” Show 15 minute spot at the Laugh Factory page 36 DRAFT Invest in Differentiated Content Acquired Produced Original Production • Short-form (2-10 minute), higher quality production content • Shows developed for specific channels • Mix of in-house (60%) and commissioned 3rd party shows (40%) $3.3MM 7/6/2015 Prosumer • Quality UGV content with an established online audience • Grouper will acquire or license for a fixed fee or revenue share on an exclusive basis • Content not tied to a specific channel Low-End UGV Small Collections • Opportunistic acquisition of content with low production value but proven audience appeal • Fixed fee paid for exclusive distribution rights $1M PRIVILEGED AND CONFIDENTIAL $360k $500k page 37 DRAFT Program on a Channel Basis Content Value Tier Tier 1 High Content Focus High production value; emphasis on expert programming Sample Channel Concepts •Quick Laugh •All Access •Election 2008 •Project X •Instant Karma Tier 2 Mix of acquired and general UGV, mix of expert programming and user comments/ratings • • • • Sexy Travel Citizen Journalist How-To Tier 3 General UGV, programming largely based on user input • • • • Pets & Animals Car Culture Video Games Family Friendly Med • • • • Holiday / Events Don’t Try at Home Trends / Lifestyle Action Sports Low • • • • Blog! Colleges Spirituality Digital Ghetto Launch Grouper 3.0 with 5-6 Channels in June 10 Channels Live by End of Fiscal Year 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 38 STREAMLINE Product Roadmap DRAFT Q4 FY 07 Jan - Mar Q1 FY 08 Apr - Jun Q2 FY 08 Jul - Sep Q1 FY 08 Oct - Dec 2.5 Launch (Committed) 3.0 Launch (DRAFT. Cuts coming) (Placeholder) (Placeholder) Video Encoding Higher Quality Re-branding UI Overhaul New name (?) Talent Show Mobile Sharing 2.0 Live capture from phone Content Overhaul Seeded w/ quality, Best emerging vids / talent, Programming Focus: guides & "Pyramid" show structure Recommendation Engine Personalized video channel Playlists & Continuous Play Favorites, user-playlists, Internal & External player New Video Details Page New layout, Playlists, ads Multi File Upload Flash based, faster, easier Alt. path for large uploads (>100mb) External Player Playlist aware, cont. play Spider-Man 3 Contest Power UGV component New Home page (not video wall) Advertising Tech 1.0 Ads - targeting & filtering Royalty Tracking Tech Rev share w/ signed content creators 1-Click Publishing Piczo, Bebo, Tagged, Hi5 Distribution Network 1-click pathways, Affiliates Syndication Network Broadband (AOL), Podcasts (iTunes) Channel Home Pages / "Shows" Support "Pyramid" content structure 7/6/2015 Institutionalization of Fame Reputation / Status, Partner Tools Multi-site Publishing Syndication Network Mobile (Sprint) & IPTV (Bravia) My Channel Persistent combo - playlists & subscriptions. Watch what my friends watch Web-based Groups Web-based IM integration Add IM to user profile and details pages Advertising Tech 2.1 Device video downloads ad insertion (Mobile, IPTV) Hardware Integration E.g. Camera's, PC's, Devices video Client Re-launch Push to desktop 3rd Party Plug-ins, Skins Geo Sharing 1.2 Geo Interface for discovery Geo meta data interface for uploads and edit existing video Hardware Integration E.g. Camera's, PC's, Devices Mobile Sharing 1.0 Email from phone, Download to phone Tag Engine Re-write External Player Ads, Sponsors, Embedded Search Syndication Network Sony Ericsson Family Filter Advertising Tech 2.0 Video ads internal / ext. GeoFilter US vs Int'l (DoubleClick) Broadband & Podcast ad inserts Customizable User Profiles User show pages Brand show pages PRIVILEGED AND CONFIDENTIAL page 39 Extending Audience Reach Through Marketing and Distribution DRAFT Attract New Users through Marketing Online Marketing Project X Prizes Leverage SPE Cross-Sony Support Extend Reach through 3rd Party Distribution Partners Social networks 7/6/2015 Online portals Verticals PRIVILEGED AND CONFIDENTIAL Hardware / Embed deals page 40 Revenue Strategy • Subject to Revised Revenue Assumptions DRAFT Advertising and sponsorships forecast to deliver $9.7MM in FY08 revenue Advertising Revenue Video Interstitials • Run-of-Site video advertising inventory (max ad ratio 1:3 videos) Banners • 1 banner per page; 2 impressions per stream Sponsored Search / UIV Ad placement against sponsored terms – paid on a per click basis Channel-Based Sponsorship Revenue Non-Channel-Based Sponsorship Revenue Video Interstitials Project X • Sponsor receives dedicated portion of video interstitial inventory w/ companion rich media ad at a premium CPM • Competitions within the 9 Project X sub-channels Other • Advertiser pays fees for persistent branding, enticements, and sponsored downloads from a channel Remnant 7/6/2015 Branded Channels • Custom Channels dedicated to a single brand (i.e. ‘Mini Cooper’ channel) • 12 total in FY08 at average price of $27k each • Domestic and Int’l banner and domestic video interstitial inventory sold at a discount $4 MM • Talent-based sponsorships $2 MM PRIVILEGED AND CONFIDENTIAL $3.7 MM page 41 DRAFT Growth in Audience & Traffic Growing the domestic, on-site user base increases user activity, generates additional inventory, and ultimately drives more revenue On-Site / Off-Site Mix Domestic / Int’l Mix MRP MRP 30 30 26MM 26MM 25 10.4 20 MRP 10.4 15 10 5 0 10 9MM 9.9 15.6 6.2 3.4 8.6 6.5 11.9 Unique Users (MM) Unique Users (MM) 25 20 Q1 Q2 Domestic UU Q3 10.9 10 5 Q4 12.1 15 0 Dec '06 9MM 7/6/2015 10.4 6.3 3.3 Dec '06 International UU 6.1 7.7 Q1 Q2 On-Site UU % Domestic 34% 13.0 MRP 10.2 Q3 13.0 Q4 Off-Site UU % On-Site 60% 30% PRIVILEGED AND CONFIDENTIAL 50% page 42 DRAFT Audience Benchmarks Ending FY08 Domestic On-Site UUs are Reasonable vis-à-vis Competitors MySpace 55 YouTube 30 Break 9.8 Heavy 7.8 Grouper FY08 Budget 7.8 American Idol 4-5 (1) Addicting Clips / Atom Films 3.0 (2) iFilm 2.3 eBaums’ World 3.2 Grouper Dec ‘06 Actuals 1.4 (1) At peak months of April and May (2) Combined 1.8MM Addicting Clips & 2.2MM Atom Films 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 43 Grouper – Revenue Overview DRAFT Revenue ($MM) $20 $19.0 $15 Millions ($) $9.9 $10 $19 $4 $5 $0.03 Non Channel-Based Sponsorship $2 Channel-Based Sponsorship $4 Advertising $3.0 $3 Total $0 '07 Budget 7/6/2015 '07 Forecast '08 MRP PRIVILEGED AND CONFIDENTIAL '08 Budget page 44 Grouper – Summary P&L P&L ($000s) Total Revenue Total COGS Gross Profit Total Operating Expenses OpEx as a % of Revenue Deal Amortization EBIT Before Special Items Special Items EBIT Headcount Grouper Project X Ad Sales / Collections Total 7/6/2015 '07 Budget $3,000 ($2,989) $11 DRAFT '07 Forecast $31 Variance '08 MRP '08 Budget Variance ($3,031) $18,598 $10,038 ($1,500) $1,489 ($8,185) ($9,010) ($1,469) ($1,480) $10,413 $1,028 ($9,385) ($19,538) ($28,209) ($8,671) 105% 281% ($825) ($8,345) ($7,567) 278% N.M. ($1,666) ($963) $703 ($949) ($820) ($10,000) ($10,000) $0 ($10,074) ($28,001) ($17,927) $3,700 $3,700 ($24,301) ($14,227) $0 ($10,000) 52 52 $0 ($10,000) $778 ($8,560) $0 $0 $0 ($10,074) 49 (3) 62 2 2 5 70 10 5 51 1 67 85 PRIVILEGED AND CONFIDENTIAL $129 8 10 18 page 45 ADJUST TO 70 AT GROUPER Headcount / Org Chart Headcount April ‘08 General Mgmt J. Felser & D. Samuel Co Presidents 3 Added in FY08 1 DRAFT Headcount March ‘08 4 End of FY08 Grouper 70 Project X 10 Sales / Collections Engineering & Development A. Eyal CTO C. Amen-Kroeger VP, Engineering 25 11 36 Content T. Liano VP, Programming 7 3 10 Products J. Shambroon VP, Prod/Marktg 9 5 14 Customer / Acct Management M. Sitrin VP, Partnerships 4 1 5 S. Gensler Dir, Biz Dev 2 1 3 Project X TBD 0 10 10 Ad Sales SPT 2 3 5 52 35 87 Business Development 7/6/2015 PRIVILEGED AND CONFIDENTIAL 5 Total 85 MRP 67 Requesting 18 Incremental Headcount vs. MRP Grouper [Content] [8] Project X 10 Total 18 page 46 DRAFT Agenda 7/6/2015 • Executive Summary • Digital Distribution • Mobile Entertainment • Digital Services / Grouper • Consolidated P&L PRIVILEGED AND CONFIDENTIAL page 47 DRAFT BACKUP SLIDES 7/6/2015 PRIVILEGED AND CONFIDENTIAL page 48