Transcript Slide 1
Developing your Defensive Backs Mike Mutz Defensive Back’s Coach Missouri Southern State University (417) 625-9568 [email protected] DB Fundamentals • Dimensions of Field • Offensive Personnel • Formations – Run Strength & Pass Strength • Theory of Offense • Strength’s & Weakness’ of Coverage Dimentions of Field 53 YDS 19 YDS 19 YDS 13.3 YDS 7 YDS 7 YDS 10 YDS 10 YDS 1 YD 2 1 YD 2 PASS DEFENSE AREA'S QB NO COVER ZONE FLAT FLAT F A D E CURL DEEP 1/2 HOOK MIDDLE HOOK DEEP 1/3 CURL DEEP 1/2 1. Two halves - Deep enough & wide enough to cover receivers or potential in an area defined by formation fild & flow. 2. Two flat zones - 12-14 yards deep and wide enough to cover the widest eligible receiver to the sideline. 3. Two curl zones - 12-14 yards deep between the flat and hook zone. 4. Two fades - 14-22 yards deep directly behind flat, extending through any overlapping the outside 1/3. 5. Two hooks - 12- 14 yards deep from the head of the center to the outside shoulder of a normally spaced 3rd man. 6. Hole - 15-22 yards deep behind both hooks. It is important to realize that we will be unable to cover all 11 areas and still maintain an effective forward wall. The important exceptions are the deep zone which will be coveredevery down. The specific zone to be covered will be determined by 1. Defensive Call F A D E 3 DEEP SEAMS Can't allow # 2 Receivers to run into these areas. Cover midpoints all double seam patterns, Depth & Divider, Corner can squeeze as long as there is no threat of # 2 to seam or deep cross. BALL M.O.F. 3 2 1 2 3 YDS 14 YDS 1 3 YDS 14 YDS M.O.F. DEFENDER M.O.F. Safety must be able to cover this area from seam to seam if ball is thrown over 25 yards. If ball is thrown 18 yards or less he must cover hash mark to hash mark. 2 DEEP SEAMS Safety should be able to cover this area in 2 deep coverages. Curl players should keep butt at 45 degree angle and re-route #2 receiver into the seam at 10 yards depth. Do no allow #2 receiver thru M.O.F. BALL M.O.F. 3 2 1 2 1 15 15 17 17 25 25 25 25 DIVIDER RULE Divider is a specific landmark for each corner that tells himwhere the mid-point of his outside 1/3 is located. Theyremain constant throughout the play and the corners playoff these in terms of horizontal alignment and actual play. M.O.F. 1 YD on Top of #'s 1 YD on Top of #s RH 5 Bottom #'S Bottom #'S 5 LH 5 5 DIVIDER PRINCIPLE 1. Pre-Snap know you could have 2 vertical threats 2. Eye control on QB / #2 / #1 3. Get 2 Verts = Get depth & go for the divider 4. Put butt into sideline & favor inside route 5. Play outside vert from top down 6. Depth is dependant on depth of the WR's 3 DEPTH & DIVIDER DEPTH & DIVIDER 1 2 2 1 C C FS Teaching Progression • • • • Stance Alignment Key Responsibility STANCE STANCE • High Safety & Corners – – – – Flat Back Tail High Elbows Tight Bend in knee & ankles • Invert Safety – – – – Cocked 45 to LOS Feet Shoulder width Knee’s bent Arms relaxed 4 Alignment Looks • • • • Pro / Split Twins Trips Nub TE 4 ALIGNMENT LOOKS PRO / SPLIT LOOK F R Q Z PRO SPLIT Y X TWINS LOOK R Q Y Z TWINS F TWINS R TRIPS LOOK Z Q S SPLIT Y TRIPS Q Y X R F NUB TE LOOK NUB X Z X STANCE Key’s (EYE CONTROL) Most important Defensive Skill • 1 High Safety – OC thru both Guards – Pass Defender 1st • Invert Safety – Triangle (E.O.L., QB,RB – Run Defender 1st • Corners – Always Pass Defenders 1st – 3 Deep Cvg. = Triangle (E.O.L., QB,RB) – 2 Deep = #1 WR BACK PEDAL • Push off front foot – Reach with back foot • Hips go back – Tail down & Drive elbows • Mow grass with quick steps TRANSITION • • • • Snap hips open Plant, Point & Drive T-Step & Drive off front foot Explode to interception point ZONE COVERAGE • Know threats to your zone • Understand Coverage Concept • Where is the offense trying to attack MAN COVERAGE • • • • Base or Blitz Know your help Leverage Route I stop or route I Tackle Physical Fundamentals • • • • • Block Destruction Tackling Takeaways Blitz Technique Run Fits Practice Plan – ABC’s • A = Agility – Footwork, COD • B = Block Destruction • C = Contact - Tackling DRILL BOOK • Keep track of drills • Day, Week & Season • Develop all skills SPRING PRACTICE DATES • March 1, 2, 3, 4, 6 & 8 • March 19, 20, 22, 24, 25, 26, 27, 30 • Spring Game – Saturday March 31 COVER 3 • • • • • 3 Deep 4 Underneath Concept Safeties - Deep 1/3 Corners – Deep 1/3 Mike & Will LB – Hook to Curl Sam & S/S – Curl to Flat COVER 3 STRENGTHS • • • • Run Force Safe – 3 Deep secondary Outs taken away Covers most zones COVER 3 WEAKNESS • • • • Flood Concept Zone Stretcher 4 Verticals 3 x 1 Pass Game COVER 3 R F Z Y S CURL / FLAT E E T W N M SS C 1/3 X HOOK CURL DIVIDER by 8 HOOK CURL FS 1/3 Definition: 3 deep zone coverage on Pro formations that will self adjust to a man free concept vs. 2 backslot formations with no #4 weak. We will Rita/Linda rotate based on on backfield set (Buzz strong / Skyweak). We will Rita/Linda skyon anydetached #3 receiver. C CURL / FLAT DIVIDER by 8 1/3 DIVIDER PRINCIPLE 1. Pre-Snap know you could have 2 vertical threats 2. Eye control on QB / #2 / #1 3. Get 2 Verts = Get depth & go for the divider 4. Put butt into sideline & favor inside route 5. Play outside vert from top down 6. Depth is dependant on depth of the WR's 3 DEPTH & DIVIDER DEPTH & DIVIDER 1 2 2 1 C C FS COVER 2 • • • • • 2 Deep 5 Underneath Concept Safeties - Deep ½ Corners – Flat & Fade area Mike LB – Deep Hole Sam & Will – Hook to Curl COVER 2 STRENGTHS • • • • • Stops short passing game Disrupt WR’s timing Outs taken away Underneath Coverage Strong Make’s Offense play slow COVER 2 WEAKNESS • 3 Deep Zones not covered • Late Safety Run Support • #2 WR thru MOF COVER 2 2 3 1 2 1 S C 1X5 Outside STR HOOK MD HOOK #3 Dropper SS 14 Deep Hash Rules/Splits E N T E M W WK HOOK FS 14 Deep Hash Rules/Splits Deep 1/2 Definition: A double rotated zone with 2 deep and 5 under employing a tight coverage on receivers in each zone based on a route read progression with 3 LB's in coverage LB flowrule. Deep 1/2 STRENGTHS C 1X5 Outside COVER 2 SOLO Q 2 2 1 3 1 S C 1X5 Outside E N T E M Short Wall W C 1st Back Wk or 1st Crosser STR HOOK SS 14 Deep Hash Rules/Splits Deep 1/2 FS PITCH ON OPTION READ #3 VERT ROLL POST ROBBER TECHNIQUE Definition: A double rotated zone with 2 deep and 5 under employing a tight coverage on receivers in each zone PRESS MAN COVER 2 SPECIAL 2 2 1 3 E C N 1 E N T M W C MAN/MAN WK HOOK SS 1/4 FS 1/4 Deep 1/4 MD HOOK #3 Dropper 14 Deep Hash Rules/Splits Definition: A double rotated zone with 2 deep and 5 under employing a tight coverage on receivers in each zone based on a route read progression with 3 LB's in coverage LB flowrule. Deep 1/2 STRENGTHS 1. 4 man rush 1X5 Outside COVER 4 • 4 Deep 3 Underneath Pattern Read Concept • Safeties - Deep ¼ • Corners – Deep ¼ • Mike LB – #3 Vertical • Sam & Will – Curl / Flat COVER 4 STRENGTHS • • • • • 4 Deep Secondary Hard to Read Handles Vertical Routes Quick Safety Run Support Great in Red Zone COVER 4 WEAKNESS’ • Under coverage is weak • Flat routes • Vertical stretch patterns COVER 4 3 2 1 2 S Curl / Flat C SS 1 E N M T W Hole #3 VERT E Curl / Flat FS 1/4 1/4 1/4 #2 VERT , 1/4 #2 VERT Definition: Zone coverage - Tight M/M coverage on 1/4's side. SS has 1/4 & FS has deep 1/4. Strong Safety must communicate "Sky" call to corner; FS must communicate "Sky" call to corner. Sam(Star) play curl/flat; Mike has hole #3 dropper; Will ($)- Curl / Flat dropper. EXAMPLE: Eagle 4 C STRENGTHS COVER 4 SOLO 2 1 2 3 S Curl / Flat C 1 E N M E T W MAN / MAN SHORT WALL FS SS 1/4 PITCH & FORCE #3 VERT 1/4 #2 VERT , Definition: Zone coverage - Tight M/M coverage on 1/4's side. SS has 1/4 & FS has deep 1/4. Strong Safety must communicate "Sky" call to corner; FS must communicate "Sky" call to corner. Sam(Star) play curl/flat; Mike has hole #3 dropper; Will ($)- Curl / Flat dropper. C MAN / MAN COVER 4 SPECIAL 2 2 1 3 E C N 1 E N T M C W CURL/FLAT MAN/MAN SS 1/4 FS 1/4 3X10 or SPLIT EOL #2 1/4 Deep 1/4 MD HOOK #3 Dropper Deep 1/4 Definition: A double rotated zone with 2 deep and 5 under employing a tight coverage on receivers in each zone based on a route read progression with 3 LB's in coverage LB flowrule. STRENGTHS COVER 5 • • • • • • 3 Deep 4 Underneath Concept S/S & Field Corner - Deep ¼ F/S – Deep ½ Mike LB – #3 Vertical Sam – Curl / Flat Will – Hook / Curl COVER 5 STRENGTHS • • • • 3 Deep Secondary Read Hard to Read Good Run Support Great in Red Zone COVER 5 2 3 1 2 S 1 E M Curl/Flat C SS N Hole #3 Dropper T E W Curl C FS 1/4 READING LEFT PLAY 4 1/4 1/2 , Definition: Zone coverage - Tight M/M coverage on 1/4's side. SS has 1/4 & FS has deep 1/2. Strong Safetymust communicate "Sky" call to corner; FS must communicate "Cloud" call to corner. Samplay curl/flat; Mike has hole # 3 dropper; Will - Curl dropper. AWAY AWAY PLAY 2 COVER 1 • Man Free Concept with Post Defender & Free LB • S/S – Match up on TE • F/S – M.O.F. defender • N – Adjuster – Match up on Slot WR • Mike & Will – Banjo RB • Corners – Match up on X & Z WR’s COVER 1 STRENGHT’S • • • • Pressure Safe – FS in M.O.F. Can crowd WR’s in 3rd & MED Good vs. Zone Routes COVER 1 WEAKNESS • • • • Under coverage is weak Crossing Routes Secondary Run Support LB’s vs. RB’s Cv. 1 R Z W Y SS X E N T M C E W FUNNEL CONCEPT FS M.O.F. Definition: Match Up coverage - Tight M/M coverage with MOF Safetywith a 3 on 2 funnel concept with the free player becoming a "RAT." The funnel will be based on the backfield set and will become Cover 1 or Cover 9 in nature. Treat all 1 backformations as Blue/Rocket adjust. N C FIRE ZONE CONCEPT • • • • • • • • Not big enough to just line up & play Get 8 into the Box quickly Change the Bubble Distort blocking schemes Safe Pressure – Playing 3 Under / 3 Deep Cancel all gaps Inside / Out Bring 4 from a side – Overload protections Make offense max protect; release 3 receivers into 6 cover men ZONE BLITZ PRINCIPLES 1. 3 Deep / 3 Under - Always have a Hook #3 & two Wall Flat Defenders. 2. 5 Man Pressure. 3. LB is Hook to #3 player & is the adjuster vs. 2 open WR's. Weak when "HOOK" adjustment is on. 4. Corners have Deep 1/3 & Safeties have Deep Middle 1/3. 5. Re-route #2's & keep them out of seem area. 3 1 2 1 C 2 WALL/FLAT #2 WALL/FLAT #2 HOOK HOT to #3 FS C RULES 1. SET FRONT TO BNDRY 2. ZONE PRESS FROM FIELD MIKE & SAM 3. SLOT TO BNDY - CHECK 2 4. POSSIBLE HANK CALL 5. FIRE COVERAGE 6. STING & FS GO TO WIDE SIDE OF FIELD BENCH LOOP MONSTER 3 SKY 3 2 1 2 E WALL / FLAT W C M 1 S E N T WALL FLAT POST STEP C HOOK 3 FS SS 1/3 1/3 GIVE IT TO ME LEFT POSITION CALL SIDE DE MOF ALIGNMENT Vs TE - 6, NO TE 5 KEY BALL-TE/T N.B. RESPONSIBILITY LOOP TO 9 - PITCH v s OPTION, Vs. PASS DROP FLAT WALL #2 TACKLE 3 BALL - GUARD LOOP SCOOP B GAP TO CONTAIN NOSE 1 BALL - CENTER STRONG A GAP AWAY SIDE DE 5 BALL TACKLE - N.B. LONG STICK A GAP RULES 1. SET FRONT TO BNDRY 2. ZONE PRESS FROM FIELD MIKE & STING 3. SLOT TO BNDY - CHECK 2 4. POSSIBLE HANK CALL 5. FIRE COVERAGE 6. STING & FS GO TO WIDE SIDE OF FIELD BENCH LOOP LION MASHER 3 SKY 2 3 1 2 E N T E WALL / FLAT M W C 1 S WALL FLAT C HOOK 3 FS SS 1/3 1/3 GIVE IT TO ME LEFT POSITION CALL SIDE DE MOF ALIGNMENT Vs TE - 6, NO TE 5 KEY BALL-TE/T N.B. RESPONSIBILITY LOOP TO 9 - PITCH v s OPTION, Vs. PASS DROP FLAT WALL #2 TACKLE 3 BALL - GUARD LOOP SCOOP B GAP TO CONTAIN NOSE 1 BALL - CENTER STRONG A GAP AWAY SIDE DE 5 BALL TACKLE - N.B. Vs TE - 9, No TE WALK Vs TE - TE, WALK - C GAP - QB ON OPTION DELAY BLITZ "B" GAP BENCH LOOP MIXER 3 SKY 2 3 2 1 2 1 E N T 1 E WALL FLAT WALL / FLAT C S M W C HOOK 3 SS 1/3 FS 1/3 MOF GIVE IT TO ME LEFT POSITION CALL SIDE DE ALIGNMENT Vs TE - 6, NO TE 5 KEY BALL-TE/T N.B. RESPONSIBILITY LOOP TO 9 - PITCH v s OPTION, Vs. PASS DROP FLAT WALL #2 TACKLE 3 BALL - GUARD LOOP SCOOP B GAP TO CONTAIN NOSE 1 BALL - CENTER STRONG A GAP AWAY SIDE DE 5 BALL TACKLE - N.B. Vs TE - TE, WALK - 2 STEPS UPFIELD & LOOP TO A GAP EDGE BLITZ - QB vs