Introduction NetLogo Agent

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Transcript Introduction NetLogo Agent

What is NetLogo
 Multi-agent programmable modeling environment
 Well suited for modeling complex systems evolving over
time
 Hundreds or thousands of independent agents operating
concurrently
 Exploring the connection between the micro-level
behavior of individuals and the macro-level patterns that
emerge from the interaction of many individuals
Department of Computer Science
UH-DMML
What is NetLogo
 Easy-to-use application development environment
 Opening simulations and playing with them
 Creating custom models: quickly testing hypotheses about
self-organized systems
 Models library: large collection of pre-written simulations in
natural and social sciences that can be used and modified
 Simple scripting language & User-friendly graphical interface
Department of Computer Science
UH-DMML
What is NetLogo
 History
 LOGO (Papert & Minsky, 1967)
• Theory of education based on Piaget’s constructionism (“hands-on”
creation and test of concepts)
• Simple language derived from LISP
• Turtle graphics and exploration of “microworlds”
 StarLogo (Resnick, 1991), MacStarLogo, StarLogoT
• Agent-based simulation language
• Exploring the behavior of decentralized systems through concurrent
programming of 100s of turtles
Department of Computer Science
UH-DMML
What is NetLogo
 History
 NetLogo (Wilensky, 1999)
• Further extending StarLogo (continuous turtle
coordinates, cross-platform, networking, etc.)
• Most popular today (growing cooperative library of
models)
Department of Computer Science
UH-DMML
What is NetLogo
 World of NetLogo
 NetLogo is a 2-D world made of 4 kinds of agents:
1) patches – make up the background or “landscape”
2) turtles – move around on top of the patches
3) observer – oversees everything going on in the world
4) links – agents that connect two turtles
patch-only models
Department of Computer Science
UH-DMML
What is NetLogo
turtle-only models
turtle & patch models
Department of Computer Science
UH-DMML
Graphic Interface
 Controls
 Allow to run and control the flow of execution
1) buttons
2) command center
 Buttons - initialize, start, stop, step through the model
1) “once” buttons execute one action (one piece of code)
2) “forever” buttons repeat the same action (the same piece of code)
until pressed again
 Command center – ask observer, patches or turtles to execute
specific commands “on the fly”
Department of Computer Science
UH-DMML
What is NetLogo
 Settings
 Allow to modify parameters
1) sliders
2) switches
3) choosers
 sliders – adjust a quantity from min to max by an increment
initial-number-sheep = 82
 switches – set a Boolean variable (true/false)
show-energy? = false
Department of Computer Science
UH-DMML
What is NetLogo
 Settings
 choosers – select a value from a list
file = “Beats/seth2.csv”
Department of Computer Science
UH-DMML
What is NetLogo
 Views
 output text areas – log text info
1) monitors
2) Plots
3) output text areas
4) graphics window
 monitors – display the current value of variables
 plots – display the history of a variable’s value
Department of Computer Science
UH-DMML
What is NetLogo
 Views
 output text areas – log text info
 graphics window
Department of Computer Science
UH-DMML
Programming Concepts
 Agents -- carry out their own activity, all imultaneously.
1) patches
2) turtles
3) observer
4) links
 Patches
1) don’t move, form a 2-D wrap-around grid
2) have integer coordinates (pxcor, pycor)
 Turtles
1) move on top of the patches, not necessarily in their
center
2) have decimal coordinates (xcor, ycor) and orientation
(heading)
Department of Computer Science
UH-DMML
Programming Concepts
 Observer
1) can create new turtles
2) can have read/write access to all the agents and
variables
 Links
1) Links do not have coordinates.
2) Every link has two ends, and each end is a turtle
Department of Computer Science
UH-DMML
Programming Concepts
 Procedures
 Commands
actions for the agents to carry out (“void” functions)
to setup
ca
crt 10
end
Department of Computer Science
UH-DMML
Programming Concepts
 Reporters
report a result value (functions with return type)
to-report absolute-value [ number ]
ifelse number >= 0
[ report number ]
[ report 0 -number ]
end
Department of Computer Science
UH-DMML
Programming Concepts
 Primitives
o built-in commands or reporters (language keywords)
o some have an abbreviated form:
create-turtles  crt
clear-all  ca, etc.
 Procedures
o custom commands or reporters (user-made)
Department of Computer Science
UH-DMML
Programming Concepts

1)
2)
3)
Variables – places to store values (such as numbers or text)
global variables
turtle & patch variables
local variables
 Global variables
1) only one value for the variable
2) every agent can access it
 Turtle & patch variables
1) each turtle/patch has its own value for every turtle/patch variable
 Local variables
1) defined and accessible only inside a procedure
2) scope = narrowest square brackets or procedure itself
Department of Computer Science
UH-DMML
Tutorial
 Build Termite Module
Two buttons
 Setup  observer, once
 Go  turtles, forever
Two sliders
1) number1 →300
2) density0 →100%
Department of Computer Science
UH-DMML
Tutorial
 Randomly strew yellow wood chips (patches) with given density
to setup-chips
ask patches [ if random-float 100 < density
[ set pcolor yellow ] ]
end
to setup-termites
create-turtles number
ask turtles [ set color white
setxy random-float screen-size-x
random-float screen-size-y ]
end
to setup
ca setup-chips setup-termites
end
Department of Computer Science
UH-DMML
Tutorial
 Termites (turtles) follow 3 rules:
1 look around for a wood chip and pick it up
2 look around for a pile of wood chips
3 look around for an empty spot in the pile and drop off the chip
to go
; turtle code
pick-up-chip
find-new-pile
drop-off-chip
end
Department of Computer Science
UH-DMML
Tutorial

1)
2)
3)
Variables – places to store values (such as numbers or text)
global variables
turtle & patch variables
local variables
 Global variables
1) only one value for the variable
2) every agent can access it
 Turtle & patch variables
1) each turtle/patch has its own value for every turtle/patch variable
 Local variables
1) defined and accessible only inside a procedure
2) scope = narrowest square brackets or procedure itself
Department of Computer Science
UH-DMML
Tutorial

1)
2)
3)
Variables – places to store values (such as numbers or text)
global variables
turtle & patch variables
local variables
 Global variables
1) only one value for the variable
2) every agent can access it
 Turtle & patch variables
1) each turtle/patch has its own value for every turtle/patch variable
 Local variables
1) defined and accessible only inside a procedure
2) scope = narrowest square brackets or procedure itself
Department of Computer Science
UH-DMML