SCRUM – an agile software development methodology

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Transcript SCRUM – an agile software development methodology

SE470 – Spring 2003
SCRUM -
an agile software development
methodology
Scott Mikneus
Anthonia Akinde
Introduction to SCRUM
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Scrum is an Agile Software Development
Process.
Scrum is not an acronym
name taken from the sport of Rugby, where
everyone in the team pack acts together to
move the ball down the field
analogy to development is the team works
together to successfully develop quality
software
Introduction to SCRUM
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(cont.)
Jeff Sutherland (a guru) states:
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“Scrum assumes that the systems development
process is an unpredictable, complicated process
that can only be roughly described as an overall
progression.”
“Scrum is an enhancement of the commonly used
iterative/incremental object-oriented development
cycle”
Historical Background
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Jeff Sutherland
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A variation of Sashimi
Japanese designed an all at once approach
after their bad experiences with Waterfall
The initial use of the word "Scrum" was used
in 1987 to describe time-boxed, selforganizing, teams in product development
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first person to apply concepts of Scrum to
software development in 1993
Historical Background
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(cont.)
Jeff Sutherland and Ken Schwaber
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collaborated to define the process through
1995. In 1996 wrote the seminal article for
Scrum Software Development process
jointly used and improved Scrum at a
variety of software development
organizations from 1996 until now
now promoting the idea of certifying
ScrumMasters
Description Overview
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Scrum is named after the game of Rugby in
which a group is responsible for picking up
the ball and moving it forward.
It is an iterative, incremental process for
developing any product or managing any
work.
Scrum focuses on the entire organization for
its implementation to be a success.
Description Overview
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(cont.)
Scrum principles include:
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Quality work: empowers everyone involved to be
feel good about their job.
Assume Simplicity: Scrum is a way to detect and
cause removal of anything that gets in the way of
development.
Embracing Change: Team based approach to
development where requirements are rapidly
changing.
Incremental changes: Scrum makes this possible
using sprints where a team is able to deliver a
product (iteration) deliverable within 30 days.
Scrum Methodology
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Description Components
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Roles:
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Scrum Master
Developer
QA
Documentation member
Project manager
Description Components
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(cont.)
Processes:
Pregame
Planning and Architecture:
- Identify project
- Prioritizing functional
requirements
- Identify resources available
- Establishing the target
environment
Description Components
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(cont.)
Processes:
Game
Sprints:- lasts for 30 days
- Analysis, Design, Develop
- Testing (this happens throughout sprint)
- Review
- Adjust
Postgame
- Closure (this includes delivering a
functioning deliverable, sign-off, start
next sprint.
Description Components
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Values:
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Flexible deliverable
Flexible schedule
Small teams
Frequent reviews
Collaboration
Team Empowerment
Adaptability
(cont.)
Scrum Process Flow
Process Comparison
Description Advantages
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Extreme value - reduces risk in ROI
Supports business value driven S/W Dev.
Control of very complex process of product
development
Allows Developers to focus on delivering a usable
functionality to the client
Generates productivity improvements by
implementing a framework that empowers teams and
thrives on change
Insists that the Client prioritize required functionality.
Ability to respond to the unpredictable in any project
requirements.
Description Advantages
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(cont.)
Flexibility
Knowledge sharing between Developers
Collective ownership
OO technology
Description Disadvantages
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Scrum is not effective for small projects
Expensive to implement
Training is required
Usage Guidelines – When to use
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requirements are not clearly defined.
work is delivered in increments
work is measured and controlled
productivity is maximized by applying known
technologies
organizations are willing to do anything and
everything for a project to succeed
project is important and no one has
confidence that any existing approach will
work.
control and management is Empirical
Usage Guidelines – When to avoid
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there isn’t a flexible environment
corporate culture isn’t conducive to this
of development environment
teams of developers are more than 10.
Six is ideal.
Cost is a major issue
No management support
No formal training available
Usage Guidelines – Implementation
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Need for an extra member just in case an
active member is absent, the documentation
member substitutes
Location: Although not impossible, its hard to
implement Scrum when all team members
are not in the same location
Non-Supportive management
Cost
Lack of Customer Involvement
Collective ownership
Isolation of sprint team
Scrum Success Factor
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Scrum and CMM
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CMM advocates Repeated Defined problems,
solutions, Developers and organizational
environment.
Scrum says that this is not entirely possible because
developers change from one project to another.
Scrum assumes that the development process is
always empirical and not defined.
Scrum says uncertainties are impossible to measure,
therefore, looks beyond the repeatable /defined
approach
Marketplace Analysis – Key players/Gurus
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Jeff Sutherland
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one of the co-developers of the Scrum process.
Jeff invented many of the first ideas and practices
for Scrum. Owner of the website:
http://jeffsutherland.com.
Ken Schwaber
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one of the co-developers of the Scrum process.
Co-author of the book Agile software Development
with Scrum.
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Mike Beedle
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owner of e-Architects Inc., a technical and
management consulting company that specializes
in adaptive software development. Co-author of
the book Agile software Development with Scrum.
Marketplace Analysis – Organizations
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Agile Alliance
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Object Mentor, Inc.
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website www.agilealliance.org states: “The AgileAlliance is a
non-profit organization dedicated to promoting the concepts
of agile software development, and helping organizations
adopt those concepts.”
Website www.objectmentor.com: “The Object Mentor
mission is to provide the technical and business leadership
that helps our customers get their projects done”
ADM Advanced Development Methodologies
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a 15 year-old process development company that develops
processes, provides process consulting to its customers, and
develops tools to support the use of these processes
Marketplace Analysis – Products
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controlchaos.com
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offers certification to become ScrumMaster
Website states: Attendees will be
thoroughly trained in the Scrum
methodology and software.
Upon successful completion, each attendee
will become a Certified ScrumMaster and
receive an individual license to the
methodology and software.
Marketplace Analysis – Products
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(cont.)
controlchaos.com
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cost for a session is $500
The description of their product
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“Scrum is a suite of products for Agile software
development. Scrum’s iterative, incremental
practices allow development teams to rapidly
deliver functionality to customers.”
Market Data / Forecasts
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Advanced Development Methods (ADM)
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involved in the certification of
ScrumMasters and they have certified 50
ScrumMasters to date.
Specific statistics could not be found on
how quickly Scrum is being adapted
Some companies that have
implemented Scrum successfully:
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Borland, Canon, Easel Corporation,
Elementrix Technologies, Fujitsu, Honda,
and Nike Securities in Chicago
Conclusion
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Scrum offers:
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a high degree of flexibility
promises a high probability of success
Scrum benefits:
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an anticipating culture
increases the sense of urgency
promotes the sharing of knowledge
encourages dense communications
facilitates honesty among developers
Recommendations
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We recommend Scrum as an adaptive
and flexible development methodology
that creates a culture of
communication, knowledge sharing and
teamwork within an organization.
References
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Schwaber, Ken and Mike Beedle. Agile software Development
with Scrum. Prentice Hall, 2002.
Sutherland, Jeff. “Inventing and Reinventing Scrum in five
companies”, 21 September 2001
www.controlchaos.com/scrumwp.htm
www.agilescrum.com/
www.mountaingoatsoftare.com/scrum/
www.objectmentor.com
agilealliance.com/articles/articles/InventingScrum.pdf
jeffsutherland.com/
The End.
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Thank you
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Questions or comments