Transcript Operant Conditioning
Operant Conditioning
Introduction
Through classical (Pavlov) conditioning, an organism associates different stimuli that it does not control. Through operant conditioning, the organism associates its behaviors with consequences. Behaviors followed by reinforcements increase; those followed by punishers decrease. This simple but powerful principle has many applications and also several important qualifications.
Operant means…
….Explain and train
Operant Conditioning
• A type of learning in which responses can be controlled by their consequences
i.e. rewards or punishments
Reward vs. Punishment
Reward = more likely behavior will repeat Punishment = less likely to repeat behaviors Which is better?
Behavior
•
Respondent Behavior
•
Operant Behavior
– Behavior that occurs as an automatic response to some stimulus Ex: food when hungry; water when thirsty – The act
operates
on the environment to produce rewarding or punishing stimuli Ex: good grades = MONEY; bad grades = grounded
Important People in Operant Conditioning
B.F. Skinner
Edward Thorndike Radical Behaviorism Skinner Box Law of Effect Puzzle Box
Skinner
•
Operant Chamber-
– “Skinner Box” – Soundproof – Bar or key that an animal presses or pecks to release a rewards of food or water – Device that records these responses •
Shaping -
-Procedure in which reinforcers (like food) gradually guide an animal’s actions toward a desired behavior Operant Conditioning
Edward L. Thorndike
•
Law of Effect:
– Rewarded behavior is likely to recur – Puzzle Box
Operant Conditioning Chamber
Skinner Box Puzzle Box
Two important concepts used in Operant Conditioning • Reinforcer – A stimulus or event that
increases
• I give my kids money when they clean their room…this stimulus increases the odds they will do it again the odds of repeating • Punisher – A stimulus or event that functions to
decreases
• I spank my kids when they throw food at the dinner table…this event decreases the odds they will do it again • Remember… – It is often the learner that determines if something is a reinforcement or punishment – This is called the – I might give Ryan broccoli after he did a chore and if he likes it he will do more chores do that chore again
Premack Principle
– My feelings toward broccoli make no difference the odds – Or I might give Ryan broccoli after he did a chore and he may never
Reinforcer
Anything likely to increase a behavior
Two Types of Reinforcement: Positive and Negative
Positive Reinforcement
• Something desirable is
added
to the environment and this encourages (reinforces) behavior – Behaviors are strengthened when they are followed by the introduction of a stimulus
A
Negative Reinforcement
• Something undesirable is
subtracted
from the environment and this encourages (reinforces) behavior – NR are aversive stimuli such as loud noise, cold, pain, or nagging • We are more likely to repeat behaviors that lead to their removal – Example • Say I have a headache • The NR is the pain of the headache • I take aspirin and the headache goes away • Headache pain (stimulus) - - aspirin (response) - - consequence (headache gone) • I will take aspirin again because it removed something unpleasant
So…positive and negative do not mean good or bad. Instead, positive means adding a stimulus, and negative means removing a stimulus.
The Simpsons
Reinforcement Schedules
The pattern (schedule) in which reinforcement (reward or punishment) is given.
These schedules influence learning
Continuous Reinforcement
• Reinforcing the desired response every
time it occurs.
– Example – vending machine
Quick Acquisition Quick Extinction
Partial Reinforcement
• Reinforcing a response only part of the time. – slot machine – You don’t expect to win every time but hope to win sometime – The acquisition process is slower, but… – Greater resistance to extinction.
• 4 different partial reinforcement schedules – Two focus on
time
between reinforcement
(interval schedule)
– Two focus on
number
reinforcement of responses between
(ratio schedule)
Fixed-Interval Schedule
• Reinforcement of a behavior after a specified or fixed
time (interval)
has passed.
• You get paid every two weeks • A worker gets a bonus once a year – After receiving a reward (a reinforcement) the worker has to wait one year for another reward (fixed interval)
Variable-interval Schedule
• Reinforcement of a behavior at
unpredictable (variable) time
intervals.
• You don’t know when the reinforcement is coming so you keep trying or have to be prepared to take action
Pop Quizzes
Fixed-ratio Schedules
• Reinforcement of a behavior only after a specified (fixed)
number
of
responses
• Movie rentals that say rent 5 get one free • A worker gets a bonus after every three items he sells
Variable-ratio Schedule
• Reinforcement of a behavior after an
unpredictable (variable) number
of responses.
– Working on sales commission • Sometimes called the
gambler’s schedule
– Back to the lottery… – You don’t know when you will win but you do know the more you buy the better your chances
Overjustification Effect
• When external rewards undermine the intrinsic satisfaction of performing a behavior – Makes people only do something for reward or prize and not for pure joy – Usually the reward may lesson and replace the person’s original, natural motivation so that the behavior stops if the reward is eliminated • Pizza for reading – “what, I don’t get a free pizza for reading 10 books?”
Before we move on…
• Operant Conditioning uses much of the same terminology as classical conditioning…(acquisition, extinction, generalization, discrimination, etc…) • For example, if I want a child to increase his bathing behavior, I can give him an extra 30 minutes of TV time after he bathes.
• The reinforcer is extra TV time and acquisition occurs when he links together the idea that bathing gives him more Cartoon Network.
• Extinction would occur if I stop giving him TV time for bathing and he stops seeing the association.
Types of Reinforcers
Types of Reinforcers
•
Primary Reinforcers-
reinforcements that happen naturally; not learned (i.e. getting food when hungry, taking your hand off a burning stove to relieve pain) •
Conditioned Reinforcers-
(secondary reinforcers) are learned. (i.e. if a rat in Skinner’s box learns that when a light signal goes off it signals food, the light becomes on the secondary reinforcer
Primary Reinforcer
•
Things that are in themselves rewarding and satisfy biological needs
•
Like food, warmth, or water
Secondary (or Conditioned) Reinforcer
• Something that you have learned to value through classical conditioning – Money, fines or grades • Secondary reinforcers can loose their effectiveness
Intrinsic vs. Extrinsic Motivation
Punishment
• Flip side of reinforcement • The introduction of a bad stimulus or the removal of a reinforcing stimulus after a response occurs – Weakens a behavior or makes it less likely to occur again in the future
Does punishment work?
Yes, but…
Often tells the learner what behavior should NOT be exhibited and not what behavior should be
And…don’t forget the Premack Principle
Difference between Negative Reinforcement and Punishment
Punishment
the introduction of a negative consequence after a behavior weakens the behavior Time out for hitting other children
Negative Reinforcement
the removal of a negative stimulus after a behavior strengthens the behavior Picking up a crying baby
Observational Learning
Learning by Observation
Learning occurs not only through conditioning but also from our observation of others.
“We are, in truth, more than half what we are by imitation” Lord Chesterfield
Observational Learning: Definition
Observe and imitate others Modeling- Process of observing and imitating a specific behavior We learn all kinds of social behaviors by observing and imitating others
Mirror Neurons
Mirror neurons provide a neural basis for observational learning Example: when a baby imitates a face an adult is making, mirror neurons are firing
Bandura’s Experiment
Albert Bandura
Pioneer of research in observational learning BoBo Doll Experiment
Reinforcement and punishment leads to imitating a behavior
Social Influence on Observational Learning
Columbine High School “copycat threats” Prosocial- models can have positive effects Gandhi and Martin Luther King Jr.
Television: More hours children spend watching violent TV or playing violet video games, more at risk for aggression and crime as teens and adults Homicides doubled between 1957 and 1974, coinciding with the introduction of television
Aversive Conditioning
In aversive conditioning, client is exposed to an unpleasant stimulus while engaging in the targeted behavior Goal- create an aversion to it. In adults, aversive conditioning is often used to combat addictions such as smoking or alcoholism. Examples-Nausea-producing drug while the client is smoking or drinking so that unpleasant associations are paired with the addictive behavior. Also used to treat nail biting, sex addiction, and other strong habits or addictions.
Observational Learning influenced debates on the effect of television violence and parental role models
Studies have shown the amount of violent TV watched by children in elementary school is correlated with their aggressiveness as teenagers and with their criminal behavior as adults
Antisocial models vs. prosocial models