Transcript FILM SOUND

Film Sound
Chapter 8:
Sound Effects and Dialogue
3D Sound in
Film
 Citizen Kane
Considered the first modern
sound film due to influence
of Orson Wells and his
background in radio.
Varied sound quality
• Volume, clarity,
reverberation and tonal
qualities
• Changed position of sound
effects relative to the
camera.
 Development of Cinerama
and six-track stereophonic
sound.
1950’s Cinerama Developed
followed by Cinemascope
3D Sound in Film
 Dolby Sound was developed
in the 70’s and continues to
be refined.
Achieves a 360 degree sound
environment.
Clockwork Orange was the
first film to use Dolby-NR
 SDDS (Sony Dynamic Digital
Sound) introduced in 1990’s
supports 7.1 surround sound
environment.
Uses both edges of the film
track. With redundant optical
track.
Diegetic Sound vs.
Non-Diegetic Sound
Diegetic Sound is sound that has a
source within the story world of the film.
Dialogue, Sounds made by objects seen in
the story world, and music created by
instruments within the story world.
Non-Diegetic sound is represented as
coming from outside of the story world.
Omniscient Narrator or Music added to
heighten the emotional impact of the story,
Notice how the filmmaker
(Brooks) fools the audience by
flipping from “apparent” nondiegetic to diegetic sound in the
middle of this clip from Blazing
Saddles
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Layered Sound
 Contemporary Films today use layered sound to
achieve a realistic depth in the sound environment.
 Sound can actively shape how we perceive and
interpret the image. Its ability to connect emotionally
is often very powerful
Film sound can direct our attention to a specific event.
• A creaking floor or the slow, squeaky turn of a door knob.
Sound can cue us to form expectations.
• A siren approaching, Footsteps on a path
Sound can give new value to silence.
• Clarice in the Darkness being stalked by Hannibal Lecter
The Sound Mix
• Dialogue
• ADR (Automatic
Dialogue
Replacement –
Dubbing)
• Foley
• Original Music
• Soundtrack (diegetic
and non-diegetic)
• Sound effects
The Four
Dimensions of Film
Sound
Rhythm
Fidelity
Space
Time
Rhythm in Film
Sound
Because sound occupies a duration, it
has a Rhythm.
Rhythm involves, minimally:
1. A beat, or pulse;
2. A tempo, or pace;
3. A pattern of accents, or stronger
and
weaker beats.
QuickTime™ and a
decompressor
are needed to see this picture.
Notice the rhythm of music in the
following scene. What kind of feelings
does it convey or provoke? How would
you describe the rhythm?
Now listen to this next scene.
Again, noticeQuickTime™
the rhythm
of the
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music. How are
the
feelings
evoked different than those of the
previous scene? How would you
describe this rhythm?
Fidelity
 Fidelity refers to the extent to which the
sound is faithful to the source as we conceive
it.
 Fidelity has nothing to do with what originally
made the sound in production.
 Fidelity is purely a matter of expectation.
 Fidelity can be applied to all three types of
sound (Speech, Music, and Sound Fx)
Sound Space
Sound has a spatial dimension
because it comes from a source.
Sound creates the sense of space
or a three-dimensional environment
through the use of Diegetic and
Nondiegetic sound.
QuickTime™ and a
decompressor
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Notice how the Diegetic
Sound that happens
within this clip from Cold
Mountain helps to shape
the space
Sound & Time
 Sound takes place in time and can be used to
manipulate time or represent time in a variety of
ways.
Simultaneous sound is sound that takes place at the same
time as the image in terms of story events (most sounds fall
into this category)
Non-simultaneous sound describes sound that we hear at
the same time as the present image, but that represents a
moment from the past or from the future.
Notice how the voice-over
dialogue in this sequence of
scenes from The English
Patient originates in one
time frame (the present),
while the images show
another time frame (the
past).
QuickTime™ and a
decompressor
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Special Effects in
Sound
 Using sound to tell the inner story
To reinforce the emotional struggle of the
character
• Pile Driver and mechanical waterfront sounds to support
the inner struggle that Terry Malloy faces in confession of
a murder.
 Distortion of Sound – Subjective POV
Sound reflect the inner psychosis of a character.
 Slow-Motion Sound
The power of a single punch in Raging Bull.
Texture in Dialogue
Robert Altman is most noted for his use
of layered dialogue in films like
M*A*S*H, Nashville, and Gosford Park.
Layered dialogue appears more natural
Blending of ambient sounds with dialogue
Altman weaves visual and aural elements
together into a equal blend that creates a
unique texture in film.
Listen to the layers of
dialogue and ambient sound
that are blended together in
this clip from
Robert Altman’s Gosford Park
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decompressor
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The Sound Bridge
 A split edit essentially bridges two shots with
sound.
the audio track transitions at a different time than
the video.
The sound from the first of the two clips may
continue several seconds after the visual transition
has taken place, or the sound from the second clip
may begin several seconds before the visual
transition takes place. In either case, sound is
used to bridge the two shots.
Sound Bridge: Audio
Leads Video
 In this scene, a Vietnam veteran
opens up to a friend about the war.
 The scene is a two-shot of the two
men.
 As the vet recounts what the nights
were like in the jungle, the shot
zooms to a close-up of his face.
Sweat is visible on his brow and
upper lip.
 As we see him talk, we begin to
hear the sound of machine gun fire,
mortars, people yelling and loud
explosions. (Sound Bridge)
 As we see him talk, we hear what
his mind hears and slowly, the video
dissolves to a war scene and we are
inside his head, experiencing the
terror and chaos of war.
Sound Bridge: Video
Leads Audio
 Again the two men talk about
the war. We see the
anguished face of the Vietnam
vet as he begins to tell his
story.
 The video slowly dissolves to
a black-and-white shot of a
platoon of men, including the
vet himself, as they come
under fire in the jungle. We
see the war, but continue to
hear the vet as he describes
what he remembers. (Sound
Bridge)
 Guns blaze and dirt flies as
mortars explode, but the
sounds of the explosions and
machine guns are secondary
to the voice of the vet.
Foley
Sound Effects developed by human
activity within the film frame.
Created by a Foley Artist
Comes from the first Foley Artist: Jack
Foley
Short film on Foley work:
Terms
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Dolby Surround Sound
Diegetic Sound
Non-Diegetic Sound
ADR
Foley
Sound Effects
Layered or Textured
Sound
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Rhythm
Fidelity
Sound Space
Time & Sound
Simultaneous Sound
Non-Simultaneous
Sound
 Voice Over
Assignment:
Visual Soundscape
 Translate a picture or a group of related pictures
into a “Visual Soundscape”.
 Imagine what sounds would accompany this
picture(s) (e.g.: a moon rising over a foggy
wetland forest-what movement do we hear? A taxi
cab rushing through a busy intersection-who’s
talking in the back seat? An old woman sitting in
a rocker on her front porch-what does she see?).
Create a soundscape to support the implied mood
of the picture or series of pictures.
 IMPORTANT: The image doesn't have to be yours, but if
you do go to a location to capture an image (or group of
images) then you can always gather audio to use as the
bed for all the other sounds you add to create your
soundscape.
 If you use more than one picture all of them must be
closely interrelated and cite your sources, even if the
pictures and sounds are ones you created or captured.
 The use of images available through Creative Commons
Attribution is strongly encouraged.
 Time limit for this project is approximately (+/-) 1 minute.