Transcript Low-Level Programming Languages
CPS120: Introduction to Computer Science
Low-Level Programming Languages Nell Dale • John Lewis
Bits, Bytes and Characters
• Bytes are frequently used to hold individual characters in a text document. In the
ASCII character set
, each binary value between 0 and 127 is given a specific character. • Most computers extend the ASCII character set to use the full range of 256 characters available in a byte. • The upper 128 characters handle special things like accented characters from common foreign languages
ASCII
• • Each byte contains not a letter but a number -- the number is the ASCII code corresponding to the character (see below). So on disk, the numbers for the file look like this: • F o u r a n d s e v e n 70 111 117 114 32 97 110 100 32 115 101 118 101 110 – By looking in the ASCII table, you can see a one-to-one correspondence between each character and the ASCII code used. – Note the use of 32 for a space -- 32 is the ASCII code for a space. – We could expand these decimal numbers out to binary numbers (so 32 = 00100000) if we wanted to be technically correct -- that is how the computer really deals with things.
What the Computer Can Do
• Store, retrieve and process are actions that the computer can take on data
Computer Operations
• A computer is a programmable electronic device that can store, retrieve, and process data • Data and instructions to manipulate the data are logically the same and can be stored in the same place • Store, retrieve, and process are actions that the computer can perform on data
Machine Language
•
Machine language:
the instructions built into the hardware of a particular computer
Machine Language
• Every processor type has its own set of specific machine instructions • The relationship between the processor and the instructions it can carry out is completely integrated • Each machine-language instruction does only one very low-level task
Pep/7: A Virtual Computer
• A
virtual computer
is a hypothetical machine designed to contain the important features of real computers that we want to illustrated
Features in Pep/7
• Pep/7 has 32 machine-language instructions • The memory unit is made up of 4,096 bytes of storage (0-4095 decimal) • The word length in Pep/7 is 16 bits • Pep/7 has seven registers, four of which we focus on at this point – The program counter (PC) (contains the address of the next instruction to be executed) – The instruction register (IR) (contains a copy of the instruction being executed) – The index register (X register) – holds data – The accumulator (A register) – holds data
Pep/7’s architecture
Features in Pep/7
Instruction Format
• There are two parts to an instruction – The 8-bit instruction specifier (1rst byte) • Indicates the operation to be carried out – And optionally, the 16-bit operand specifier (2 nd and 3 rd bytes) • Holds the operand itself or an address
The Pep/7 instruction format
11
Instruction Format
• The instruction specifier is made up of several sections – The operation code – The register specifier • 0 for A; 1 for X – The addressing-mode specifier • 00 immediate mode – last two bytes have operand • 01 direct mode – last two bytes contain an address
Instruction Format
• The
operation code
specifies which instruction is to be carried out • The 1-bit
register specifier
is 0 if register A (the accumulator) is involved in the operation and 1 if register X (the index register) is involved • The 2-bit
addressing-mode specifier
says how to interpret the operand part of the instruction
Instruction Format
Difference between immediate-mode and direct-mode addressing
Some Sample Instructions
Subset of Pep/7 instructions
A Program Example
• Let’s write "Hello" on the screen
Pep/7 Simulator
• A program that behaves just like the Pep/7 virtual machine behaves • To run a program, we enter the hexadecimal code, byte by byte with blanks between each
Assembly Language
•
Assembly languages:
assign mnemonic letter codes to each machine-language instruction – The programmer uses these letter codes in place of binary digits – A program called an assembler reads each of the instructions in mnemonic form and translates it into the machine-language equivalent
Hello -- Assembly
CHARO C#H/ J; Output 'H' CHARO C#e/ J; Output 'e' CHARO C#l/ J; Output 'l' CHARO C#l/ J; Output 'l' CHARO C#o/ J; Output 'o' STOP END
Pep/7 Assembly Language
Figure 7.5
Assembly Process
A New Program
Our Completed Program
Testing
•
Test plan:
a document that specifies how many times and with what data the program must be run in order to thoroughly test the program • • A
code-coverage
approach designs test cases to ensure that each statement in the program is executed
Data-coverage testing
is another approach; it designs test cases to ensure that the limits of the allowable data are covered