AgileSoftwareDevSprints

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Transcript AgileSoftwareDevSprints

A little Software Engineering:

Agile Software Development

C Sc 335 Rick Mercer

Goal and Outline

Main Goal: – Suggest practices, values, and some process for completing a final project on time that is better than any one person could do it in in four times the time Outline – Distinguish Waterfall (plan driven) from Agile – Practices of quality software development – Moving from User Stories -> Sprints with Tasks 2

Waterfall Model

Waterfall was described by 1970 Understood as – finish each phase – don ’ t proceed till done W. W. Royce criticized this – proposed an iterative approach 3

Became Popular

Management (usually software ignorant) likes waterfall – easily set deadlines Customers provide all requirements Analysts translate requirements into specification Coders implement the specification Reviews ensure the specification is met Testing is performed by testers (not devs, QA team) Maintenance means modifying as little as possible – old code is good code Change is hard, and costly 4

A Spiral Approach

Dr Barry Boehm proposed a spiral approach 5

To waterfall or not

Waterfall became popular – This process is still is used a lot Craig Larman's book [1] provides proof that waterfall is a terrible way to develop software – In his study, 87% of all projects failed – The waterfall process was the "single largest contributing factor for failure, being cited in 81% of the projects as the number one problem." [1] Agile and Iterative Development: a Manager's Guide, Addison-Wesley Professional, 2003 6

Cost of change

Cost of change

Waterfall Agile time 7

Agile Software Development

60% of survey 2011 respondents: up to half of company’s projects are Agile http://www.versionone.com/state_of_agile_development_survey/11/ Set of SE practices that produce high-quality software with limited effort Many books – Kent Beck • Extreme Programming–Embrace Change – Ken Schwaber, Mike Beedle, • Agile software development with Scrum 8

eXtreme Programming

eXtreme Programming (XP) is – a disciplined approach to software development – code centric: no reckless coding, test-first – successful because it emphasizes customer involvement and promotes team work – not a solution looking for a problem – One of several "agile" (can adapt to change) software development processes http://www.agilealliance.org/ 9

Essence of XP

Four variables in software development: – Cost, Time, Quality, Scope (# features) Four Values – Communication, Simplicity, Feedback, Courage Five Principles – Provide feedback, assume simplicity, make incremental changes, embrace change, quality work Practices – Planning games, small releases, simple designs, automated testing, continuous integration, refactoring, pair programming, collective ownership, Continuous Integration, on-site customer, coding standards 10

Cost of the Project

Paraphrasing from two software development companies I've talked to in Chicago and in Denmark When we bid projects, we charge $X for doing it Waterfall and $X/2 for doing it Agile 11

An Agile Practice: The Planning Game

The planning game involves user stories – Short descriptions of desired features – Testable (and part of your grade, 10 points per sprint) • Did you get those stories implemented in this 1 week sprint?

Clients write stories and assign story points – In 335, SLs wrote the stories (see final project specs) • And have assigned story points to each, which are estimates of relative complexity: 1 3 5 8 13 Scrum calls these the Product Backlog – In 335, the project specifications have those User Stories and points 12

An Agile Practice: Estimation

Based on similar stories from the past You get good at estimation simply by – just do it 13

An Agile Practice: Sprints

Sprints range from 1 to 4 weeks – We choose 1 week sprints (because classes end in 4 weeks) A sprint should make sense as a whole Need to track stories during a sprint – Product Backlog is the complete list of stories that needs to be implemented—see the project specs – The Iteration/Sprint contains just the things to be executed during that sprint 14

Sprints

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Plan a sprint (we will do this three times) – Meet with you PM each of the next three weeks – Prioritize: Which “ stories ” should be developed next • Move stories from product backlog to the sprint backlog • Create a list of tasks – A task is a technical requirement such as implement a Command hierarchy for 5 commands • Volunteer for those tasks • Finish those tasks so the stories are working – By the end of Sprint (or lose team project points) 15

335 Sprints

Your first planning meeting is next week – Have Artifacts Complete (10pts) • Which means you know what you are supposed to do and have an idea of its architecture (classes and relationships between major objects) – Have a Repo set up with access to all on team – Have a Rally Community edition setup with all story points in the Product Backlog (can plan the sprint more quickly next week) – Attendance and Engagement: 13pts 16

Preview a Sprint in Progress

Ken Schwaber task board mockup 17

Actual Task Board

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How do we plan and track

We will be using Rally’s Application Lifecycle Management platform – Been around a long time – Developed by Agile people – Will help us plan and track the 335 final project – Keeps us on task – Can see who did what 19

ScreenShot of BackLog

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ScreenShot of Plan

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ScreenShot of Track

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Need a Volunteer

Request Rally’s Community License http://www.rallydev.com/product-features/rally-community-edition Add a 2 nd user (a team member) – Select Setup > Users > Add Let Rick edit the Sample project a little – We only have one project and max of 10 people 23