PPT - Video, Vision and Graphics Lab – VVGL
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Transcript PPT - Video, Vision and Graphics Lab – VVGL
CS 523 (CS 423/EE 533)
Computer Vision
Lecture 1
INTRODUCTION TO COMPUTER VISION
About the
Course
2
Syllabus
http://vvgl.ozyegin.edu.tr
Objective
Introduction to the theory, tools, and algorithms of 3D computer vision
Instructor
Assist. Prof. M. Furkan Kıraç
E-mail: [email protected]
Room: 219
Hours
Wednesdays, 10:40-13:30, Room: 241
Grading
Projects: 6x10%
Final Exam: 40%
3
Grading
Short Projects:
Late submissions are not accepted. Copying
answers from others’ work is not permitted.
Final Exam:
At least 3 of the 6 Short Projects must be
turned in by the due date in order to qualify for the
Final Exam. No make-up will be given for the Final
Exam. Students can take the Bütünleme exam if
they miss the Final Exam.
4
Recommended Books
Computer Vision: Algorithms and Applications,
Richard Szeliski, Springer, 2010.
Computer Vision: A Modern Approach, David A.
Forsyth and Jean Ponce, Prentice-Hall, 2002.
Introductory Techniques for 3D Computer
Vision, Emanuele Trucco and Alessandro Verri,
Prentice-Hall 1998.
5
OpenCV Resources
Learning OpenCV, Gary Bradski and Adrian
Kaehler, O'Reilly, 2008.
OpenCV 2 Computer Vision Application
Programming Cookbook, Robert Laganière,
Packt Publishing, 2011.
Mastering OpenCV with Practical Computer
Vision Projects, Daniel Lélis Baggio, et al., Packt
Publishing, 2012.
6
Week
Lectures
24 September 2014
Lecture 1
1 October 2014
Lecture 2
8 October 2014
Lecture 3
15 October 2014
Lecture 4
22 October 2014
Lecture 5
29 October 2014
Lecture 6
5 November 2014
Lecture 7
12 November 2014
Lecture 8
19 November 2014
Lecture 9
26 November 2014
Lecture 10
3 December 2014
Lecture 11
10 December 2014
Lecture 12
17 December 2014
Lecture 13
24 December 2014
Lecture 14
31 December 2014
Lecture 15 ?
Applications of
Computer Vision
8
Image Stitching
Image Matching
Object Recognition
3D Reconstruction
Interior Modeling
13
3D Augmented Reality
14
3D Camera Tracking
15
Stereo Conversion for 3DTV
16
Depth Estimation and View
Interpolation for 3DTV
17
Human Tracking
18
License Plate Recognition
19
Human Pose Estimation
20
Course Outline
21
Topics to be covered
3D geometry fundamentals
Transformations and projections
Camera calibration
Feature detection and matching
Image stitching
Single view geometry
Two view geometry
Multiple view geometry
Stereo vision and depth estimation
3D structure from motion
3D camera tracking
22
Relation to
Other Fields
23
Computer Vision
Figure from "Computer Vision: Algorithms and Applications,” Richard Szeliski, Springer, 2010.
24
Computer Graphics
Lights and materials
Shading
Texture mapping
Environment effects
Animation
3D scene modeling
3D character modeling
(OpenGL)
25
Computer Graphics
26
Image Processing Topics
Resampling
Enhancement
Noise filtering
Restoration
Reconstruction
Segmentation
Image compression
(MATLAB and OpenCV)
27
Image Processing
28
Video Processing Topics
Spatio-temporal sampling
Motion estimation
Frame-rate conversion
Multi-frame noise filtering
Multi-frame restoration
Super-resolution
Video compression
(MATLAB & OpenCV)
29
Video acquisition-display chain
Capture
Representation
Coding
Transmission
Decoding
Rendering
30
Human vs.
Computer
31
Optical illusions
Actual vs. Perceived
Intensity (Mach band effect)
33
Brightness Adaptation of the Eye
34
Optical illusions
Optical illusions
Why is Computer Vision
Difficult?
Human perception
Human perception
Human Visual
System
41
Human Eye
Photoreceptors: Rods & Cones
Rods vs. Cones
Rods
Perceive brightness only
Night vision
Cones
Perceive color
Day vision
Red, green, and blue cones
Cone Distribution
Blue is less-focused
64%
32%
2%
Visual Threshold drop during
Dark Adaptation
Spatial Resolution of the
Human Eye
Photopic (bright-light) vision:
Approximately 7 million cones
Concentrated around fovea
Scotopic (dim-light) vision
Approximately 75-150 million rods
Distributed over retina
(HDTV: 1920x1080 = 2 million pixels)
50
Frequency Responses of Cones
Same amount of
energy produces
different sensations of
brightness at different
wavelengths
Green wavelength
contributes most to
the perceived
brightness.
51
Trichromatic Color Mixing
C
Any color can be obtained by
mixing three primary colors Red,
Green, Blue (RGB) with the right
proportion
T C ,
k 1, 2,3
k
k
Tk : T ristimulus values
Image
Formation
54
Human Eye vs. Camera
Camera components
Eye components
Lens
Lens, cornea
Shutter
Iris, pupil
Film
Retina
Cable to transfer images
Optic nerve to send the incident
light information to the brain
Human Vision
Image formation
Pin-Hole Camera Model
Point Spread Effect
Out-of-Focus Blur
Shrinking the Aperture
Converging Lens
Correction with a
Converging Lens
Perfectly In-Focus for a
Certain Distance Only
“circle of
confusion”
Depth-of-Field
Depth-of-Field
“Sharp Image” within Depth-ofField due to Finite Sensor Size
ZF
ZN
Focal Length (F)
and Depth (Z)
Z
F
Y
y
Y
yF
Z
xF
X
Z
Aperture Size Affects
Depth-Of-Field
f / 5.6
f / 32
Aperture
Ad
2
Camera f-number
F
f
d
F
A
f
2
Exposure Time
Motion Blur Effect due to
Finite Exposure Time
Decrease in aperture
implies…
Increase
in depth-of-field
Decrease in motion blur
Decrease in exposure
2D Image
Representation
76
Image Capture
(Courtesy Gonzalez & Woods)
77
Digital Image Capture
Digital Image Capture
Light sensitive
diodes convert
photons to electrons
Color Image Capture:
Single vs. Three CCD Arrays
Bayer filter
(cheaper but introduces
spatial resolution loss)
RGB splitter
(three separate imaging
sensors, higher resolution)
Digital Camera Issues
Noise
Color
charge overflowing into neighboring pixels
In-camera processing
color fringing (chromatic aberration) artifacts from Bayer patterns
Blooming
caused by low light
over-sharpening can produce halos
Compression
creates blocking artefacts
Digitization:
Sampling and Quantization
Over Sampling
Over Quantization
84
Images as Matrices of
Integers
(0,0)
m
126 127 126 128 127 124 158
125 126 127 123 120 144 163
123 126 125 121 128 155 160
126 123 127 122 142 162 164
120 122 124 130 157 161 166
119 121 123 145 162 164 165
0 → black, 255 → white
n
0 ≤ s(m,n) ≤ 255 } quantization
0 ≤ m ≤ M-1
MxN 8-bit gray-scale (intensity, luminance) image
85
0 ≤ n ≤ N-1
sampling
Images as Functions
We can think of an image as a function, f, from R2 to R:
f( x, y ) gives the intensity at position ( x, y )
Realistically, we expect the image only to be defined
over a rectangle, with a finite range:
• f: [a,b]x[c,d] [0,1]
A color image is just three functions pasted together.
We can write this as a “vector-valued” function:
r ( x, y )
f ( x, y ) g ( x, y )
b( x, y )
RGB Color Bands (Channels)
Red
Green
Blue
YUV Bands
Also called Y Cb Cr
Y : Luma
Cb : Chrominance_blue
Cr : Chrominance_red
Color
Y
U
(Cb)
V
(Cr
)
YUV-RGB Conversion
Summary
90
Summary
Human visual system
Pin-hole camera model
Image representation
91
Problems to be Addressed
How to find camera parameters?
Where is the camera, where is it directed at?
What is the movement of the camera?
Where are the objects located in 3D?
What are the dimensions of objects in 3D?
What is the 3D structure of a scene?
How to process stereo video?
How to detect and match image features?
How to stitch images?
92