Ch 6 - CS Course Webpages

Download Report

Transcript Ch 6 - CS Course Webpages

Starting Out with Java:
From Control Structures
through Objects
5th edition
By Tony Gaddis
Source Code: Chapter 6
Code Listing 6-1 (ObjectDemo.java)
1 import java.util.Scanner;
// Needed for the Scanner class
2 import java.util.Random;
// Needed for the Random class
3 import java.io.*;
// Needed for file I/O classes
4
5 /*
6 This program writes random numbers to a file.
7 */
8
9 public class ObjectDemo
10 {
11 public static void main(String[] args) throws IOException
12 {
13
int maxNumbers; // Max number of random numbers
14
int number;
// To hold a random number
15
16
// Create a Scanner object for keyboard input.
17
Scanner keyboard = new Scanner(System.in);
18
19
// Create a Random object to generate random numbers.
20
Random rand = new Random();
21
22
23
PrintWriter outputFile = new PrintWriter("numbers.txt");
24
25
26
27
28
29
30
31
32
33
34
35
// Get the number of random numbers to write.
System.out.print("How many random numbers should I write? ");
maxNumbers = keyboard.nextInt();
// Write the random numbers to the file.
for (int count = 0; count < maxNumbers; count++)
{
number = rand.nextInt();
// Write the random integer to the file.
outputFile.println(number);
36
37
38
39
40
41
42 }
43 }
}
// Close the file.
outputFile.close();
System.out.println("Done");
Program Output with Example Input Shown in Bold
How many random numbers should I write? 10 [ Enter]
Done
Code Listing 6-2 (Rectangle.java)
1 /**
2 Rectangle class, phase 1
3 Under construction!
4 */
5
6 public class Rectangle
7 {
8 private double length;
9 private double width;
10
11
/**
12
The setLength method stores a value in the
13
length field.
14
@param len The value to store in length.
15
*/
16
17
public void setLength( double len )
18
{
19
length = len;
20
}
21 }
Code Listing 6-3 (LengthDemo.java)
1
2
3
4
5
6
7
8
9
10
/**
This program demonstrates the Rectangle class's
setLength method.
*/
public class LengthDemo
{
public static void main(String[] args)
{
// Create a Rectangle object.
Rectangle box = new Rectangle(); // Constructor method?
12
13
14
15
16
17
18
// Call the box object's setLength method.
19
box.setLength(10.0);
System.out.println("Sending the value 10.0 " +
"to the setLength method.");
(Continued)
20
21 // Indicate we are done.
22 System.out.println("Done.");
23 } // end main
24 } // end class
Program Output
Sending the value 10.0 to the setLength method.
Done.
Code Listing 6-4 (Rectangle.java)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
/**
Rectangle class, phase 2
Under construction!
*/
public class Rectangle
{
private double length;
private double width;
/**
The setLength method stores a value in the
length field.
@param len The value to store in length.
*/
public void setLength( double len )
{
length = len;
}
(Continued)
22
23
24
25
26
27
28
29
30
31
32 }
/**
The setWidth method stores a value in the
width field.
@param w The value to store in width.
*/
public void setWidth(double w)
{
width = w;
}
Code Listing 6-5 (Rectangle.java)
1 /**
2 Rectangle class, phase 3
3 Under construction !
4 */
5
6 public class Rectangle
7 {
8 private double length;
9 private double width;
10
11
/**
12
The setLength method stores a value in the
13
length field.
14
@param len The value to store in length.
15
*/
16
17
public void setLength(double len)
18
{
19
length = len;
20
}
21
(Continued)
22 /**
23
The setWidth method stores a value in the
24
width field.
25
@param w The value to store in width.
26 */
27
28 public void setWidth(double w)
29 {
30
width = w;
31 }
32
33 /**
34
The getLength method returns a Rectangle
35
object's length.
36
@return The value in the length field.
37 */
38
39 public double getLength()
40
{
return length;
41
42
43
}
(Continued)
44
45
46
47
48
49
50
51
52
53
54 }
/**
The getWidth method returns a Rectangle
object's width.
@return The value in the width field.
*/
public double getWidth()
{
return width;
}
Code Listing 6-6 (LengthWidthDemo.java)
1 /**
This program demonstrates the Rectangle class's
3 setLength, setWidth, getLength, and getWidth methods.
2
4 */
5
6 public
7 {
class LengthWidthDemo
8 public static void main(String[] args)
9 {
10
// Create a Rectangle object.
11
12
13
Rectangle box = new Rectangle();
14
// Call the object's setLength method, passing 10.0
// as an argument.
15
box.setLength(10.0);
16
17
18
// Call the object's setWidth method, passing 20.0
// as an argument.
19
box.setWidth(20.0);
20
(Continued)
21
// Display the object's length and width.
22
23
24
System.out.println("The box's length is " +
box.getLength());
System.out.println("The box's width is " +
25
26 }
27 }
Program Output
The box's length is 10.0
The box's width is 20.0
box.getWidth());
Code Listing 6-7 (Rectangle.java)
1 /**
2 Rectangle class, phase 4
3 Under construction!
4 */
5
6 public class Rectangle
7 {
8 private double length;
9 private double width;
10
11 /**
12
The setLength method stores a value in the
13
length field.
14
@param len The value to store in length.
15 */
16
17 public void setLength( double len )
18 {
19
length = len;
20 }
21
(Continued)
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
/**
The setWidth method stores a value in the
width field.
@param w The value to store in width.
*/
public void setWidth( double w )
{
width = w;
}
/**
The getLength method returns a Rectangle
object's length.
@return The value in the length field.
*/
public double getLength()
{
return length;
}
(Continued)
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65 }
/**
The getWidth method returns a Rectangle
object's width.
@return The value in the width field.
*/
public double getWidth()
{
return width;
}
/**
The getArea method returns a Rectangle
object's area.
@return The product of length times width.
*/
public double getArea()
{
return length
}
* width;
// What is Stale data?
Code Listing 6-8 (RectangleDemo.java)
1 /**
2
This program demonstrates the Rectangle
3
setLength, setWidth, getLength, getWidth, and
4
getArea methods.
5 */
6
7 public class RectangleDemo
8 {
9
public static void main(String[] args)
10 {
class's
11 // Create a Rectangle object.
12
13
Rectangle box = new Rectangle();
15
box.setLength(10.0);
box.setWidth(20.0);
16
17
18 // Display the length.
19
20
System.out.println("The box's length is " +
box.getLength());
(Continued)
21
22
23
24
25
26
// Display the width.
System.out.println("The box's width is " +
box.getWidth());
// Display the area.
27
System.out.println("The box's area is " +
28
box.getArea());
29 }
30 }
Program Output
The box's length is 10.0
The box's width is 20.0
The box's area is 200.0
Code Listing 6-9 (RoomAreas.java)
1 import javax.swing.JOptionPane;
2
3 /**
4 This program creates three instances of the
5 Rectangle class.
6 */
7
8 public class RoomAreas
9 {
10 public static void main(String[] args)
11 {
12
double number;
// To hold a number
13
double totalArea;
// The total area
14
String input;
// To hold user input
15
16
// Create three Rectangle objects.
17
Rectangle kitchen = new Rectangle();
Rectangle bedroom = new Rectangle();
Rectangle den = new Rectangle();
18
19
20
22
23
24
25
input = JOptionPane.showInputDialog("What is the " +
"kitchen's length?");
number = Double.parseDouble(input);
kitchen.setLength(number);
26
27
28
29
input = JOptionPane.showInputDialog("What is the " +
"kitchen's width?");
number = Double.parseDouble(input);
kitchen.setWidth(number);
30
31
// Get and store the dimensions of the bedroom.
32
33
34
35
input = JOptionPane.showInputDialog("What is the " +
"bedroom's length?");
number = Double.parseDouble(input);
bedroom.setLength(number);
36
37
38
39
input = JOptionPane.showInputDialog("What is the " +
"bedroom's width?");
number = Double.parseDouble(input);
bedroom.setWidth(number);
40
(Continued)
42
43
44
input = JOptionPane.showInputDialog("What is the " +
"den's length?");
number = Double.parseDouble(input);
den.setLength(number);
45
46
47
48
input = JOptionPane.showInputDialog("What is the " +
"den's width?");
number = Double.parseDouble(input);
49
den.setWidth(number);
52
totalArea = kitchen.getArea() + bedroom.getArea()
+ den.getArea();
53
54
56
57
58
59
60
JOptionPane.showMessageDialog(null, " + "The total area” +
"of the rooms is " + totalArea);
System.exit(0);
}
Code Listing 6-10 (Rectangle.java)
1 /**
2
Rectangle class,
3 */
4
phase 5
5 public class Rectangle
6 {
7
private double length;
8
private double width;
9
10
/**
11
12
13
14
15
16
17
18
19
20
Constructor
@param len The length of the rectangle.
@param w The width of the rectangle.
*/
public Rectangle( double len, double w )
{
length = len;
width = w;
}
. . . The
remainder of the class has not changed, and is not shown.
Code Listing 6-11 (ConstructorDemo.java)
1 /**
2 This program demonstrates the Rectangle class's
3 constructor.
4 */
5
6 public class ConstructorDemo
7 {
8 public static void main(String[] args)
9 {
10
// Create a Rectangle object, passing 5.0 and
11
// 15.0 as arguments to the constructor.
12
13
14
15
16
17
18
19
20
Rectangle box = new Rectangle( 5.0, 15.0 );
// Display the length.
System.out.println("The box's length is " +
box.getLength());
// Display the width.
System.out.println("The box's width is " +
box.getWidth());
21
(Continued)
22
23
// Display the area.
System.out.println("The box's area is " +
24
25 }
26 }
Program Output
The box's length is 5.0
The box's width is 15.0
The box's area is 75.0
box.getArea());
Code Listing 6-12 (CellPhone.java)
1 /**
2 The CellPhone class holds data about a cell phone.
3 */
4
5 public class
6 {
7 // Fields
8
9
CellPhone
private String manufact;
private String model;
private double retailPrice;
10
11
12 /**
13
Constructor
14
@param man The phone's manufacturer.
15
@param mod The phone's model number.
16
@param price The phone's retail price.
17 */
18
19 public
20 {
21
22
23
// Manufacturer
// Model
// Retail
price
CellPhone( String man, String mod, double price )
manufact = man;
model = mod;
retailPrice = price;
(Continued)
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
}
/**
The setManufact method sets the phone's
manufacturer name.
@param man The phone's manufacturer.
*/
public void setManufact( String man )
{
manufact = man;
}
/**
The setMod method sets the phone's
model number.
@param mod The phone's model number.
*/
public void setMod( String mod )
{
model = mod;
}
(Continued)
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
/**
The setRetailPrice method sets the phone's
retail price.
@param price The phone's retail price.
*/
public void setRetailPrice( double price )
{
retailPrice = price;
}
/**
getManufact method
@return The name of the phone's manufacturer.
*/
public String getManufact()
{
return manufact;
}
68
(Continued)
69
/**
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88 }
getModel method
@return The phone's model number.
*/
public String getModel()
{
return model;
}
/**
getretailPrice method
@return The phone's retail price.
*/
public double getRetailPrice()
{
return retailPrice;
}
Code Listing 6-13 (CellPhoneTest.java)
1 import java.util.Scanner;
2
3 /**
4 This program runs a simple test
5 of the CellPhone class.
6 */
7
8 public class CellPhoneTest
9 {
10 public static void main(String[] args)
11 {
12
String testMan;
// To hold a manufacturer
13
14
15
16
17
18
19
20
21
22
testMod;
double testPrice;
String
// To hold a model number
// To hold a price
// Create a Scanner object for keyboard input.
Scanner keyboard = new Scanner(System.in);
// Get the manufacturer name.
System.out.print("Enter the manufacturer: ");
testMan = keyboard.nextLine();
(Continued)
23
24
25
26
27
28
29
// Get the model number.
System.out.print("Enter the model number: ");
testMod = keyboard.nextLine();
30
31
32
34
35
36
37
38
39
// Create an instance of the CellPhone class,
// Get the retail price.
System.out.print("Enter the retail price: ");
testPrice = keyboard.nextDouble();
CellPhone phone =
new CellPhone( testMan, testMod, testPrice );
// Get the data from the phone and display it.
System.out.println();
System.out.println("Here is the data that you provided:");
System.out.println("Manufacturer: " + phone getManufact());
.
40
System.out.println("Model number: " + phone.getModel());
41
42
43 }
System.out.println("Retail price: " + phone.getRetailPrice());
}
(Continued)
Program Output with Example Input Shown in Bold
Enter the manufacturer: Acme Electronics [ Enter ]
Enter the model number: M1000 [ Enter ]
Enter the retail price: 199.99 [ Enter ]
Here is the data that you provided:
Manufacturer: Acme Electronics
Model number: M1000
Retail price: $199.99
Code Listing 6-14 (Die.java)
1 import java.util.Random;
2
3 /**
4 The Die class simulates
5 */
6
7 public class Die
{
9 private int sides;
10 private int value;
a die of varying sizes.
8
// Number of sides
// The die's value
11
12 /**
13
The constructor performs an initial
14
roll of the die.
15
@param numSides The number of sides for this die.
16 */
17
18
19
20
21
22
public Die( int numSides )
{
sides = numSides;
roll();
// What are we calling?
}
23
(Continued)
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
/**
The roll method simulates the rolling of
the die.
*/
public void roll()
{
// Create a Random object.
Random rand = new Random();
// Get a random value for the die.
value = rand.nextInt(sides)
+ 1;
// What is value?
}
/**
getSides method
@return The number of sides for this die.
*/
public int getSides()
{
return sides;
// What is sides?
}
(Continued)
47
48 /**
49
getValue method
50
@return The value of the die.
51 */
52
53 public
54 {
55
int getValue()
return value;
56 }
57 }
End Class
Code Listing 6-15 (DiceDemo.java)
1 /**
2 This
3 */
4
program simulates the rolling of dice.
5 public
6 {
7
8
9
10
11
13
14
15
16
17
18
19
20
21
22
23
class DiceDemo
public static void main(String[] args)
{
final int DIE1_SIDES
= 6;
final int DIE2_SIDES = 12;
final int MAX_ROLLS = 5;
// Number of sides for die #1
// Number of sides for die #2
// Number of times to roll
Die die1 = new Die(DIE1_SIDES);
Die die2 = new Die(DIE2_SIDES);
// Display the initial state of the dice.
System.out.println("This
simulates the rolling of a " +
DIE1_SIDES + " sided die and a " +
DIE2_SIDES + " sided die.");
System.out.println("Initial
value of the dice:");
// ?
System.out.println( die1.getValue() + " " + die2.getValue() );
25
26
27
28
29
30
31
32
33
34
35
// Roll
the dice five times.
System.out.println("Rolling the dice " + MAX_ROLLS + " times.");
for (int i = 0; i < MAX_ROLLS; i++)
{
// Roll the dice.
die1.roll();
die2.roll();
// Display the values of the dice.
System.out.println( die1.getValue()
+ " " + die2.getValue() );
36
}
37
} // End main
38 } // End Class
Program Output
This simulates the rolling of a 6 sided die and a 12 sided die.
Initial value of the dice:
2 7
Rolling the dice 5 times.
3 5
5 2
2 1
4 1
Code Listing 6-16 (DieArgument.java)
1 /**
2
This program rolls a 6-sided die and
3
a 20-sided die. Client of Die.
4 */
5
6 public
7 {
8
9
10
11
12
13
class DieArgument
main
public static void
(String[] args)
{
final int SIX_SIDES = 6;
final int TWENTY_SIDES = 20;
14
15
16
Die sixDie = new Die(SIX_SIDES);
17
18
Die twentyDie = new Die(TWENTY_SIDES);
19
// Roll the dice.
20
rollDie(sixDie);
rollDie(twentyDie);
21
22
// What type of method?
// Passing a Reference as an Argument
}
(Continued)
23
24 /**
25
This method simulates a die roll, displaying
26
the die's number of sides and value.
27
@param d The Die object to roll.
28 */
29
30 public static void rollDie(Die
31 {
32
// Display the number of sides.
33
34
35
36
37
38
39
40
41 }
42 }
d)
//
Receiving the Reference Argument
.getSides() +
System.out.println("Rolling a " + d
" sided die.");
// Roll the die.
d.roll();
// Display the die's value.
.getValue());
System.out.println("The die's value: " + d
Program Output
Rolling a 6 sided die.
The die's value: 3
Rolling a 20 sided die.
The die's value: 19
Code Listing 6-17 (Dealer.java)
1 /**
2 Dealer class for the game of Cho-Han( Uses Die class )
3 */
4
5 public
6 {
7
class Dealer
private int die1Value;
private int die2Value;
8
9
10 /**
11
Constructor
12 */
13
14 public
15 {
16
17
18 }
19
20 /**
21
22
23 */
// The
value of die #1
// The
value of die #2
Dealer()
die1Value = 0;
die2Value = 0;
The rollDice
their values.
method rolls the dice and saves
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
public void rollDice()
{
final int SIDES = 6;
// Number of sides for the dice
// Create the two dice. (This also rolls them.)
Die die1 = new Die(SIDES);
Die die2 = new Die(SIDES);
die1Value = die1.getValue(); // Where is memory for die1Value
die2Value = die2.getValue(); // and die2Value allocated?
}
/**
The getChoOrHan method returns the result of
the dice roll, Cho or Han.
@return Either "Cho (even)" or "Han (odd)"
*/
public String getChoOrHan()
{
String result; // To hold the result
(Continued)
47
48
49
50
51
52
// Get the sum of the dice.
int sum = die1Value + die2Value;
// Determine even or odd.
if (sum % 2 == 0)
result = "Cho (even)";
else
result = "Han (odd)";
53
54
55
56
57
58
59
60
61
62
63
64
65
66
// Return the result.
return result;
}
/**
The getDie1Value method returns the value of
die #1.
@return The die1Value field
*/
67
public int getDie1Value()
68
{
69
return die1Value;
70
}
71
72
/**
73
The getDie2Value method returns the value of
74
die #2.
75
@return The die2Value field
76
*/
77
78
public int getDie2Value()
79
{
80
return die2Value;
81
}
82 }
Code Listing 6-18 (Player.java)
1 import java.util.Random;
2
3 /**
4 Player class for the game of Cho-Han
5 */
6
7 public class Player
8 {
9 private String name;
// The player's
10 private String guess;
// The player's
11 private int
points; // The player's
12
13 /**
14
Constructor
15
@param playerName The player's name.
16 */
17
18 public Player(String playerName)
19 {
20
name = playerName;
21
guess = "";
22
points = 0;
23 }
name
guess
points
(Continued)
24
25
26
27
28
29
30
31
33
34
36
37
38
39
/**
The makeGuess method causes the player to guess
either "Cho (even)" or "Han (odd)".
*/
public void makeGuess()
{
Random rand = new Random();
int guessNumber = rand.nextInt(2);
// Convert the random number to a guess of
// either "Cho (even)" or "Han (odd)".
40
if (guessNumber == 0)
41
guess = "Cho (even)";
42 else
43
guess = "Han (odd)";
44 }
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
/**
The addPoints method adds a specified number of
points to the player's current balance.
@newPoints The points to add.
*/
public void addPoints(int newPoints)
{
points += newPoints;
}
/**
The getName method returns the player's name.
@return The value of the name field.
*/
public String getName()
{
return name;
}
(Continued)
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86 }
/**
The getGuess method returns the player's guess.
@return The value of the guess field.
*/
public String getGuess()
{
return guess;
}
/**
The getPoints method returns the player's points
@return The value of the points field.
*/
public int getPoints()
{
return points;
}
Code Listing 6-19 (ChoHan.java)
1 import java.util.Scanner;
2
3 public class ChoHan
4 {
5 public static void main(String[] args)
6 {
7
final int MAX_ROUNDS = 5;
// Number of rounds
8
String player1Name;
// First player's name
9
String player2Name;
// Second player's name
10
11
12
Scanner keyboard = new Scanner(System.in);
13
15
System.out.print("Enter the first player's name: ");
16
player1Name = keyboard.nextLine();
17
18
19
20
21
22
System.out.print("Enter the second player's name: ");
player2Name = keyboard.nextLine();
// Create the dealer.
Dealer dealer = new Dealer();
(Continued)
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
// Create the two players.
Player player1 = new Player(player1Name);
Player player2 = new Player(player2Name);
// Play the rounds.
for (int round = 0; round < MAX_ROUNDS; round++)
{
System.out.println("----------------------------");
System.out.printf("Now playing round %d.\n", round + 1);
// Roll the dice.
dealer.rollDice();
// The players make their guesses.
player1.makeGuess();
player2.makeGuess();
// Determine the winner of this round.
roundResults( dealer, player1, player2 );
41
42
43
}
44
// Display the grand winner.
45
displayGrandWinner( player1, player2 );
46 } // End Main
47
48 /**
49
The roundResults method determines the results of
50
the current round.
51
@param dealer The Dealer object
52
@param player1 Player #1 object
53
@param player2 Player #2 object
54 */
55
56 public static void roundResults( Dealer dealer, Player player1,
57
Player player2 )
58 {
59
// Show the dice values.
60
System.out.printf("The dealer rolled %d and %d.\n",
61
62
63
64
65
66
67 }
dealer.getDie1Value(), dealer.getDie2Value());
System.out.printf("Result: %s\n", dealer.getChoOrHan() );
// Check each player's guess and award points.
checkGuess( player1, dealer );
checkGuess( player2, dealer );
(Continued)
68
69
70
71
72
73
74
75
76
77
78
/**
The checkGuess method checks a player's guess against
the dealer's result.
@param player The Player object to check.
@param dealer The Dealer object.
*/
public static void checkGuess( Player player, Dealer dealer )
{
final int POINTS_TO_ADD = 1;
// Points to award winner
79
String guess = player.getGuess();
// Player's guess
80
81
82
83
84
85
86
String choHanResult = dealer.getChoOrHan();
// Cho or Han
// Award points if the player guessed correctly.
87
if (guess.equalsIgnoreCase( choHanResult) )
// Display the player's guess.
System.out.printf("The player %s guessed %s.\n",
player.getName(), player.getGuess());
(Continued)
88
{
.
89
player addPoints(POINTS_TO_ADD);
90
System.out.printf("Awarding %d point(s) to %s.\n",
91
POINTS_TO_ADD, player.getName() );
92
}
93 } // End checkGuess
94
95 /**
96
The displayGrandWinner method displays the game's grand winner.
97
@param player1 Player #1
98
@param player2 Player #2
99 */
100
101
public static void displayGrandWinner( Player player1, Player player2 )
102
{
103
System.out.println("----------------------------");
104
System.out.println("Game over. Here are the results:");
105
System.out.printf("%s: %d points.\n", player1.getName(),
106
player1.getPoints());
107
System.out.printf("%s: %d points.\n", player2.getName(),
108
player2.getPoints());
109
(Continued)
110
111
112
113
114
115
116 }
117 }
if ( player1.getPoints() > player2.getPoints() )
System.out.println( player1.getName() + " is the grand winner!");
else if ( player2.getPoints() > player1.getPoints() )
System.out.println( player2.getName() + " is the grand winner!");
else
System.out.println("Both players are tied!");
Program Output
Enter the first player's name: Chelsea [ Enter ]
Enter the second player's name: Chris [ Enter ]
---------------------------Now playing round 1.
The dealer rolled 3 and 6.
Result: Han (odd)
The player Chelsea guessed Han (odd).
Awarding 1 point(s) to Chelsea.
The player Chris guessed Han (odd).
Awarding 1 point(s) to Chris.
---------------------------Now playing round 2.
The dealer rolled 4 and 5.
Result: Han (odd)
The player Chelsea guessed Cho (even).
The player Chris guessed Cho (even).
---------------------------Now playing round 3.
The dealer rolled 5 and 6.
Result: Han (odd)
The player Chelsea guessed Cho (even).
The player Chris guessed Han (odd).
Awarding 1 point(s) to Chris.
---------------------------Now playing round 4.
The dealer rolled 1 and 6.
Result: Han (odd)
The player Chelsea guessed Cho (even).
The player Chris guessed Cho (even).
---------------------------(Continued)
Now playing round 5.
The dealer rolled 6 and 6.
Result: Cho (even)
The player Chelsea guessed Han (odd).
The player Chris guessed Cho (even).
Awarding 1 point(s) to Chris.
---------------------------Game over. Here are the results:
Chelsea: 1 points.
Chris:
3 points.
Chris is the grand winner!
Code Listing 6-20 (BankAccount.java)
1 /**
2 The
3 */
4
BankAccount class simulates a bank account.
5 public
6 {
7
8
9
class BankAccount
private double balance;
// Account balance Data field( Instance Variable )
/**
10
11
12 */
13
This constructor - 1 sets the starting balance
at 0.0.
14 public BankAccount()
15 {
16
17 }
18
19 /**
balance = 0.0;
20
21
22
23 */
This constructor - 2 sets the starting balance
to the value passed as an argument.
@param startBalance The starting balance.
(Continued)
24
25 public BankAccount(
26 {
double startBalance )
27
28 }
29
30 /**
balance = startBalance;
31
32
33
34 */
35
This constructor – 3 sets the starting balance
to the value in the String argument.
@param str The starting balance, as a String.
36 public BankAccount(
37 {
String str )
38
39 }
40
41 /**
balance = Double.parseDouble(str);
42
43
44
45
46 */
The deposit method – 1 makes a deposit into
the account.
@param amount The amount to add to the
balance field.
(Continued)
47
48
49
50
51
52
53
54
55
56
57
58
59
public void deposit( double amount )
{
balance += amount;
}
/**
The deposit method – 2 makes a deposit into
the account.
@param str The amount to add to the
balance field, as a String.
*/
60 public void deposit(String str)
61 {
62
balance += Double.parseDouble(str);
63 }
64
65 /**
66
The withdraw method - 1 withdraws an amount
67
from the account.
68
@param amount The amount to subtract from
(Continued)
69
70 */
71
the balance field.
72 public void withdraw(
73 {
double amount )
74
75 }
76
77 /**
balance -= amount;
78
79
80
81
82 */
83
The withdraw method – 2 withdraws an amount
from the account.
@param str The amount to subtract from
the balance field, as a String.
84 public void withdraw(
85 {
String str )
86
87 }
88
89 /**
balance -= Double.parseDouble(str);
90
The setBalance
method - 1 sets the account balance.
91
92 */
93
@param b The value to store in the balance field.
94 public void setBalance(double
95 {
b)
96
balance = b;
97 }
98
99 /**
100
The setBalance method – 2 sets the account balance.
101
@param str The value, as a String, to store in
102
the balance field.
103
*/
104
105
106
107
108
109
public void setBalance(String str)
{
balance = Double.parseDouble(str);
}
(Continued)
110
111
112
113
114
115
116
117
118
119
120 }
/**
The getBalance method returns the
account balance.
@return The value in the balance field.
*/
public double getBalance()
{
return balance;
}
Code Listing 6-21 (AccountTest.java)
1 import javax.swing.JOptionPane;
// For the JOptionPane class
2 import java.text.DecimalFormat;
// For the DecimalFormat class
3
4 /**
5 This program demonstrates the BankAccount class.
6 */
7
8 public class AccountTest
9 {
10 public static void main(String[] args)
11 {
12
String input;
13
14
// Create a DecimalFormat object for displaying dollars.
15
DecimalFormat dollar = new DecimalFormat("#,###.00");
16
17
// Get the starting balance.
18
input = JOptionPane.showInputDialog("What is your " +
19
"account's starting balance?");
20
22
BankAccount account = new BankAccount(input);
(Continued)
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
// Get the amount of pay.
input = JOptionPane.showInputDialog("How much were " +
"you paid this month? ");
// Deposit the user's pay into the account.
account.deposit(input);
// Display the new balance.
JOptionPane.showMessageDialog(null,
"Your pay has been deposited.\n" +
"Your current balance is $ " +
.
.
dollar format( account getBalance()) );
// Withdraw some cash from the account.
input = JOptionPane.showInputDialog("How much would " +
"you like to withdraw? ");
account.withdraw(input);
41
42
43
44
45
// Display the new balance
JOptionPane.showMessageDialog(null,
"Now your balance is $" +
.
.
dollar format(account getBalance()) );
(Continued)
(Continued) Code Listing 6-21 (AccountTest.java)
46
47
48 }
49 }
System.exit(0);