PowerPoint slides - Games For Learning Institute
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The Art and Science of
Designing Games for Learning
Ken Perlin, Director
Jan L. Plass, Co-Director
Susan Stratton, Strategic Initiatives and Partnerships
Mission
Study the use of digital games for learning–socio-cultural,
cognitive, and emotional impact.
Develop design patterns for effective learning games that
industry partners can draw on to assure high quality when
designing their own games for learning.
Focus is on games that teach science, technology,
engineering and mathematics to middle school students,
bridging in-school and out-of-school learning.
Sponsorship
Collaborators
School of One
NYC DOE – Network of Middle Schools
Mouse Squad (After School Programs)
New York Hall of Science
Computers for Youth
National Council of Women in Technology
Pragmatic Solutions
Games for Change
Research Team
Ken Perlin
Jan L. Plass
Institute Director
Institute Co-Director
Participating researchers
Mary Flanagan (Dartmouth)
Steve Feiner (Columbia)
Bruce Homer (GC/CUNY)
Katherine Isbister (NYU-Poly)
Charles Kinzer (Teachers College)
Colleen Macklin (Parsons)
Cath Milne (NYU)
Andy Phelps (RIT)
Carl Skelton (NYU-Poly)
Joel Wein (NYU-Poly)
Miguel Nussbaum (PUC Chile)
Advisory Board
Kaelan Doyle-Myerscough
James Gee
Alan Kay
Jaron Lanier
Mitch Resnick
Tobi Saulnier
Will Wright
Game Design: Math
Games that teach mathematics to middle school students–
School of One
Game Design: Science
Games that teach science to middle school students
Adventure Game for Chemistry
Augmented Reality Science Game
Research
From game design patterns to learning outcomes
Curricular
Educational Game
Design Patterns
Educational
Games
Integration
Factual
Knowledge
Conceptual
Knowledge
Procedural
Knowledge
Meta-cognitive
Knowledge
Affective
Outcomes
Research
Using Sophisticated, Cutting-Edge Research Methods and Tools
Expertise/Products
Design patterns for effective educational games
Representative Games for Math and Science Learning
Framework for In-Game Collection of User Data
Methods for In-game Assessment of Learning
Mining algorithms to measure many user variables
Applications
Research Applications
In this open app culture, G4LI is seeking to create a
public/ private partnership
Licensable options
Digital ‘Toolbox’ for teachers
Digital ‘Backpack’ for students
Digital ‘Shoebox’ for parents
Evaluation criteria (seal of approval) for learning games
Aggregated web site, the ‘Google’ of learning games
Licensing arm to achieve self-funding
Domestic base, global reach
Scope
Domestic and International
Emerging Leader in the Games for Learning Community
Hosting Will Wright talk
Hosting Games for Learning Day at G4C
Hosting Invitational Learning Games Summit with Gates
Foundation support; Chair: James H. Shelton III, Asst.
Deputy Secretary for Innovation and Improvement, US
DOE