Transcript 07_feb_Chapter_6_Process_Syn
Process Synchonization Chapter 6
Outline Process Synchronization The Critical-Section Problem Peterson’s Solution Synchronization Hardware Semaphores Implementation Deadlocks and Starvation Classic Problems of Synchronization The Bounded-Buffer Problem The Readers-Writers Problem The Dining-Philosophers problem
Process Synchronization
Cooperating Processes That can affect or be affected by other processes executing in the system.
Concurrent access to shared data may result in data inconsistency.
Maintaining data consistency requires mechanisms to ensure that cooperating processes access shared data sequentially .
Bounded-Buffer Problem
Shared data
#define BUFFER_SIZE 10 typedef struct { . . .
} item; item buffer[BUFFER_SIZE]; int
in
= 0,
out
= 0; int
counter
= 0;
Bounded-Buffer Problem
Producer process
} item nextProduced; … while (1) { while (counter == BUFFER_SIZE) ; buffer[in] = nextProduced; in = (in + 1) % BUFFER_SIZE; counter++;
Bounded-Buffer Problem
Consumer process
} item nextConsumed; while (1) { while (counter == 0) ; nextConsumed = buffer[out]; out = (out + 1) % BUFFER_SIZE; counter--;
Bounded-Buffer Problem
“ counter++ ” in assembly language
MOV R1, counter INC R1 MOV counter, R1
“ counter- ” in assembly language
MOV R2, counter DEC R2 MOV counter, R2
Bounded-Buffer Problem
If both the producer and consumer attempt to update the buffer concurrently, the machine language statements may get interleaved.
Interleaving depends upon how the producer and consumer processes are scheduled.
Bounded-Buffer Problem
Assume counter is initially 5. One interleaving of statements is: producer: MOV R1, counter (R1 = 5) INC R1 (R1 = 6) consumer: MOV R2, counter (R2 = 5) DEC R2 (R2 = 4) producer: MOV counter, R1 (counter = 6) consumer: MOV counter, R2 (counter = 4)
The value of count may be either 4 or 6, where the correct result should be 5.
Process Synchronization
Race Condition
: The situation where several processes access and manipulate shared data concurrently, the final value of the data depends on which process finishes last.
Process Synchronization
Critical Section
: A piece of code in a cooperating process in which the process may updates shared data (variable, file, database, etc.).
Critical Section Problem
: Serialize executions of critical sections in cooperating processes
Process Synchronization
More Examples
Bank transactions Airline reservation
Bank Transactions
D Deposit
MOV A, Balance ADD A, Deposited MOV Balance, A
Balance W Withdrawal
MOV B, Balance SUB B, Withdrawn MOV Balance, B
Bank Transactions
Bank Transactions
Current balance = Rs. 50,000 Check deposited = Rs. 10,000 ATM withdrawn = Rs. 5,000
Bank Transactions
Check Deposit: MOV A, Balance ADD A, Deposit ed // A = 50,000 // A = 60,000 ATM Withdrawal: MOV B, Balance SUB B, Withdrawn Check Deposit: MOV Balance, A ATM Withdrawal: MOV Balance, B // B = 50,000 // B = 45,000 // Balance = 60,000 // Balance = 45,000
Assembly Language usage in C++ compiler } { #include
Solution of the Critical Problem
Software based solutions
Hardware based solutions
Operating system based solution
Structure of Solution
do { entry section critical section exit section reminder section } while (1);
Solution to Critical-Section Problem
2-Process Critical Section Problem N-Process Critical Section Problem Conditions for a good solution
:
1.
Mutual Exclusion
: If a process is executing in its critical section, then no other processes can be executing in their critical sections.
Solution to Critical Section Problem 2.
Progress
: If no process is executing in its critical section and some processes wish to enter their critical sections, then only those processes that are not executing in their remainder sections can decide which process will enter its critical section next, and this decision cannot be postponed indefinitely.
Solution to Critical Section Problem 3.
Bounded Waiting
: A bound must exist on the number of times that other processes are allowed to enter their critical sections after a process has made a request to enter its critical section and before that request is granted.
Solution to Critical Section Problem
Assumptions Assume that each process executes at a nonzero speed No assumption can be made regarding the relative speeds of the N processes.
Possible Solutions
Only 2 processes, P0 and P1 Processes may share some common variables to synchronize their actions.
General structure of process Pi do {
entry section
critical section
exit section
remainder section } while (1);
Algorithm 1
Shared variables:
int turn; initially turn = 0
turn = i
Pi can enter its critical section
Algorithm 1
Process Pi
do { while (turn != i) ; critical section turn = j; remainder section } while (1); Does not satisfy the progress condition
Only two processes (P0 and P1) concurrently executing
Process P0 do
{
while (turn != 0) ;
critical section
turn = 1
; reminder section }
while (1)
;
Process P1 do
{
while (turn != 1) ;
critical section
turn = 0
; reminder section }
while (1)
; P0 executes first, enters the critical region… and leaves it, leaving turn = 1.
Turn = 1 means P1 can enter the critical region, and finishes the critical section quickly, now turn = 0.
P0 enters the loop and finishes its critical region quickly. Giving turn to P1 (turn = 1) At this point as we assumed that there is no process speed considerations say process P0 gets ready to run again while P1 (Turn=1) is still in its remainder section.
P0 cannot enters it critical region because Turn = 1.
Violation of Condition (2. Progress)
Algorithm 2 Shared variables
boolean flag[2]; // Set to false
flag [i] = true
Pi ready to enter its critical section
Algorithm 2
Process Pi
do { flag[i] = true; while (flag[j]) ; critical section flag[i] = false; remainder section } while (1); Does not satisfy the progress condition
Process
P0
do { flag[0] := true; while (flag[1]) ;
critical section
flag [0] = false;
remainder section
} while (1); Problem!!!!!
Process
P1
do { flag[1] := true; while (flag[0]) ;
critical section
flag [1] = false;
remainder section
} while (1);
Tx: P0 sets flag[0] true to enter its region Ty: P1 sets its flag i.e. flag[1] to true to enter its region A Deadlock!!!!!
Both will wait forever to enter their regions.
Algorithm 3
Combined shared variables of algorithms 1 and 2.
boolean flag[2]; // Set to false int turn=0;
Algorithm 3
Process Pi
do { flag[i] = true; turn = j; while (flag[j] && turn == j) ; critical section flag[i] = false; remainder section } while (1);
Algorithm 3
Meets all three requirements:
Mutual Exclusion
: ‘turn’ can have one value at a given time (0 or 1)
Bounded-waiting
: At most one entry by a process and then the second process enters into its CS
Algorithm 3
Progress
: Exiting process sets its ‘flag’ to false … comes back quickly and set it to true again … but sets turn to the number of the other process
Process Pi
do
{
flag [0]:= true; turn = 1; while (flag [1] and turn = 1) ;
critical section
flag [0] = false;
remainder section }
while (1);
Process Pi
do
{
flag [1]:= true; turn = 0; while (flag [0] and turn = 0) ;
critical section
flag [1] = false;
remainder section }
while (1);
Meets all the requirements Solves critical section problem of the two processes
n-Process Critical Section Problem
Consider a system of n processes (P 0 , P 1 ... P n-1 ).
Each process has a segment of code called a critical section in which the process may change shared data.
n-Process Critical Section Problem
When one process is executing its critical section, no other process is allowed to execute in its critical section. The critical section problem is to design a protocol to serialize executions of critical sections.
Bakery Algorithm
By Leslie Lamport Before entering its critical section, process receives a ticket number. Holder of the smallest ticket number enters the critical section.
If processes Pi and Pj receive the same number, if i < j, then Pi is served first; else Pj is served first.
Bakery Algorithm
The ticket numbering scheme always generates numbers in the increasing order of enumeration; i.e., 1, 2, 3, 4, 5 ...
Bakery Algorithm Notations
(ticket #, process id #)
(a,b) < (c,d) if a < c or if a == c and b < d
max (a 0 ,…, a n-1 ) is a number, k, such that k a i for i = 0, …, n–1
Bakery Algorithm Data Structures
boolean choosing[n]; int number[n]; These data structures are initialized to false and 0, respectively
Bakery Algorithm Structure of P i
do { choosing[i] = true; number[i] = max(number[0], number[1], …, number [n – 1]) + 1; choosing[i] = false;
Bakery Algorithm
} for (j = 0; j < n; j++) { while (choosing[j]) ; while ( (number[j] != 0) && ((number[j], j) < (number[i], i)) ) ;
Critical Section
Bakery Algorithm
number[i] = 0;
remainder section
} while (1);
Bakery Algorithm
do { choosing[i] = true; number[i] = max(number[0], number[1], …, number [n – 1])+1; choosing[i] = false; for (j = 0; j < n; j++) { while (choosing[j]) ; while ((number[j] != 0) && (number[j,j] < number[i,i])) ; }
critical section
number[i] = 0;
remainder section
} while (1);
Bakery Algorithm
Process Number P0 3 P1 P2 0 7 P3 P4 4 8
Bakery Algorithm
P0 P2 P3 P4 (3,0) < (3,0) (3,0) < (7,2) (3,0) < (4,3) (3,0) < (8,4) Number[1] = 0 Number[1] = 0 Number[1] = 0 Number[1] = 0 (7,2) < (3,0) (7,2) < (7,2) (7,2) < (4,3) (7,2) < (8,4) (4,3) < (3,0) (4,3) < (7,2) (4,3) < (4,3) (4,3) < (8,4) (8,4) < (3,0) (8,4) < (7,2) (8,4) < (4,3) (8,4) < (8,4)
Bakery Algorithm
P1 not interested to get into its critical section number[1] is 0 P2, P3, and P4 wait for P0 P0 gets into its CS, get out, and sets its number to 0 P3 get into its CS and P2 and P4 wait for it to get out of its CS
Bakery Algorithm
P2 gets into its CS and P4 waits for it to get out P4 gets into its CS Sequence of execution of processes:
Bakery Algorithm
Meets all three requirements:
Mutual Exclusion
: (number[j], j) < (number[i], i) cannot be true for both P i and P j
Bounded-waiting
: At most one entry by each process (n-1 processes) and then a requesting process enters its critical section (First-Come-First-Serve)
Bakery Algorithm
Progress
: Decision takes complete execution of the ‘for loop’ by one process No process in its ‘Remainder Section’ (with its number set to 0) participates in the decision making
Synchronization Hardware
Bakery algorithm
is very difficult to implement . Next attempt was to solve issues with a little help of Hardware
Two methods
Disable Interrupts Special Hardware Instructions
Synchronization Hardware
Normally, access to a memory location excludes other accesses to that same location.
Extension: designers have proposed machine instructions that perform two operations atomically (indivisibly) on the same memory location (e.g., reading and writing).
Synchronization Hardware
The execution of such an instruction is also mutually exclusive (even on Multiprocessors).
They can be used to provide mutual exclusion but other mechanisms are needed to satisfy the other two requirements of a good solution to the CS problem.
Test-And-Set Instruction ( TSL )
Test and modify a word atomically.
{ boolean TestAndSet(boolean &target) boolean rv = target; target = true; return rv; } 2020 年 4 月 24 日星期五 © Copyright Virtual University of Pakistan
Solution with TSL
Structure for Pi (‘lock’ is set to false) do { while ( TestAndSet(lock) ) ; Critical Section 2020 年 4 月 24 日星期五 } lock = false; Remainder Section © Copyright Virtual University of Pakistan
Solution with TSL
Is the
TSL
-based solution good?
No
Mutual Exclusion
: Satisfied
Progress
: Satisfied
Bounded Waiting
: Not satisfied
Swap Instruction
Swaps two variables atomically { void swap (boolean &a, boolean &b) boolean temp = a; a = b; b = temp; } 2020 年 4 月 24 日星期五 © Copyright Virtual University of Pakistan
Solution with Swap
Structure for Pi ‘key’ is local and set to false do { key = true; while (key == true) swap(lock,key); Critical Section lock = false; Remainder Section © Copyright Virtual University of Pakistan } 2020 年 4 月 24 日星期五
Solution with swap
Is the
swap
-based solution good?
No
Mutual Exclusion
: Satisfied
Progress
: Satisfied
Bounded Waiting
: Not satisfied
A Good Solution
‘ key’ local; ‘lock’ and ‘waiting’ global All variables set to false do { waiting[i] = true; key = true; while (waiting[i] && key) key = TestAndSet(lock); waiting[i] = false; 2020 年 4 月 24 日星期五 © Copyright Virtual University of Pakistan Critical Section
A Good Solution
j = (i+1) % n; while ( (j != i) && !waiting[j] ) j = (j+1) % n; if (j == i) lock = false; else waiting[j] = false; } 2020 年 4 月 24 日星期五 Remainder Section © Copyright Virtual University of Pakistan
Solution with Test-And-Set
Is the given solution good?
Yes
Mutual Exclusion
: Satisfied
Progress
: Satisfied
Bounded Waiting
: Satisfied
Outline Process Synchronization The Critical-Section Problem Peterson’s Solution Synchronization Hardware Semaphores Implementation Deadlocks and Starvation Classic Problems of Synchronization The Bounded-Buffer Problem The Readers-Writers Problem The Dining-Philosophers problem
Semaphores
Semaphores
Synchronization tool Available in operating systems Semaphore S – integer variable that can only be accessed via two indivisible (atomic) operations, called wait signal and
Semaphores Synchronization tool.
Semaphore
S
– integer variable Can only be accessed via two indivisible (atomic) operations.
wait (S): while S
S--; 0 do no-op; signal (S):
S++;
Single CPU system disable all interrupts when executing Wait and Signal Multiple CPU systems protect semaphore by TSL ..
Two Types of Semaphores
Counting semaphore
– integer value (S) can range over an unrestricted domain.
Binary semaphore
– integer value can range only between 0 and 1; can be simpler to implement.
Can implement a counting semaphore
S
as a binary semaphore.
Semaphores
wait(S){ while S
0 ; //no-op S--; } signal(S){ S++; }
n-Processes CS Problem
Shared data: semaphore mutex = 1;
do { wait(mutex); critical section signal(mutex); remainder section } while (1);
Remember wait and signal are atomic
P0 do { wait(mutex);
critical section
signal(mutex); section
remainder
} while (1); P1 do { wait(mutex);
critical section
signal(mutex);
section
} while (1);
remainder Wait executes as one indivisible operation that once executing cannot be preempted Same holds for Signal If both Processes execute Wait(mutex) at same time then only one would get access As Race condition would apply (wait and signal are atomic)
Is it a Good Solution?
Mutual Exclusion
: Yes
Progress
: Yes
Bounded Waiting
: No
Semaphores Mutexes Mutex variable can have only two states..
Locked
and
Unlocked
Good when only mutual exclusion is required If lock is 0 any process may set it to 1 using TSL instruction and then READ or WRITE Shared data If lock is 1 then process may set it to 1 using TSL (note no effect on lock state) and then Compare if it was 0 or not. It was non-zero (1) in this case hence process loops to check the state of the lock.
Mutex Code in Assembly Enter_region: TSL Rx, Mutex CMP RX, 0
//get lock value in Rx and Set lock to 1 //Compare old value of Lock with 0
JZE ok JMP enter_region
//It was 0 hence enter critical region
CALL Thread_Yield
//If already 1 then loop to enter_region
OK RET
//If Lock was 0 then return and enter critical region
Leave_region: MOV MUTEX, 0 RET
//Set lock to 0 so other waiting or looping process may enter
Busy Waiting
Processes wait by executing CPU instructions
Problem
? Wasted CPU cycles
Solution
? Modify the definition of semaphore
Semaphore Implementation
Define a semaphore as a record
typedef struct { int value; struct process *L; } semaphore
;
Semaphore Implementation
Assume two simple operations: block() suspends the process that invokes it.
wakeup(P) resumes the execution of a blocked process P.
Semaphore Implementation
The negative value of S.value
indicates the number of processes waiting for the semaphore A pointer in the PCB needed to maintain a queue of processes waiting for a semaphore
Semaphore wait()
Semaphore operations now defined as
void wait(semaphore S){ S.value--; if (S.value < 0) { add this process to S.L; block(); } }
Semaphore signal()
void signal(semaphore S){ S.value++; if (S.value <= 0) { remove process P from S.L; wakeup(P); } }
There are numerous Win32 API’s Block and Wakeup equivalent in win32 are ResumeThread(), SuspendThread, WaitForSingleObject(), WaitForMultipleOjects() etc..
To create a semaphore variable CSemaphore Object, CreateSemaphore() returns handle
Two Implementations
Busy-waiting version is better when critical sections are small and queue-waiting version is better for long critical sections (when waiting is for longer periods of time).
Process Synchronization
Execute statement B in Pj only after statement A has been executed in Pi Use semaphore S initialized to 0
Pi
A signal(S) Pj
wait(S) B
Process Synchronization
Give a semaphore based solution for the following problem: Statement S1 in P1 executes only after statement S2 in P2 has executed, and statement S2 in P2 should execute only after statement S3 in P3 has executed.
Process Synchronization
P1
S1
P2
S2
P3
S3
Solution
Semaphore A=0, B=0;
P1
wait(A) S1
P2 P3
wait(B) S2 signal(A)
S3 signal(B)
Problems with Semaphores
Semaphores provide a powerful tool for enforcing mutual exclusion and coordinating processes.
But wait(S) and signal(S) are scattered among several processes. Hence, difficult to understand their effects.
Problems with Semaphores
Usage must be correct in all the processes.
One bad (or malicious) process can fail the entire collection of processes.
Deadlocks and Starvation
A set of processes are said to be in a deadlock state if every process is waiting for an event that can be caused only by another process in the set.
Traffic deadlocks One-way bridge-crossing Starvation (infinite blocking) due to unavailability of resources
Deadlock
P0 wait(S); wait(Q);
signal(S); signal(Q); P1 wait(Q); wait(S);
signal(Q); signal(S);
Deadlock
signal(S ); P0 signal(Q ); P1
Starvation (Infinite Blocking)
P0
wait(S);
wait(S);
P1
wait(S);
signal(S);
Violation of Mutual Exclusion
P0 P1
signal(S); wait(S);
wait(S);
signal(S);
Main Cause of Problem and Solution
Cause
: Programming errors due to the tandem use of wait() and signal() operations
Solution
: Higher-level language constructs such as critical region (region statement) and monitor.
Producer consumer using Semaphores
} #define N 100 typedef int Semaphore; //Any critical instruction be executed by a semaphore Semaphore mutex =1, empty = N, full = 0; { void producer(void) { int item; while (TRUE) item = produce_item(); down(&empty); down(&mutex); insert_item(item); up(&mutex); up(&full); }
Producer consumer using Semaphores … } { void customer(void) { int item; while(TRUE) down(&full); down(&mutex); item = remove_item(); up(&mutex); up(&empty); consume_item(item); }
Classical Problems of Synchronization Bounded-Buffer Problem Do it yourself !
Readers and Writers Problem Do it yourself Dining-Philosophers Problem See Next Slides: But do it yourself
Readers-Writers Problem Shared data
semaphore mutex, wrt;
Initially
mutex = 1, wrt = 1, readcount = 0
Readers-Writers Problem Writer Process
wait(wrt); …
writing is performed
… signal(wrt);
Readers-Writers Problem Reader Process
wait(mutex); readcount++; if (readcount == 1) wait(wrt); signal(mutex);
… reading is performed …
wait(mutex); readcount--; if (readcount == 0) signal(wrt); signal(mutex):
Dining-Philosophers Problem Shared data
semaphore chopstick[5];
Initially all values are 1
Dining-Philosophers Problem Philosopher
i
:
do { wait(chopstick[i]) wait(chopstick[(i+1) % 5]) …
eat()
… signal(chopstick[i]); signal(chopstick[(i+1) % 5]); …
think
… } while (1); Deadlock can occur if all the philosophers become hungry at the same time
Semaphores in Win32 CreateSemahore() WaitForSingleObject() ReleaseSemahore()
How to use Semaphores
HANDLE hs hs= CreateSemaphore ( NULL, // no security attributes InitialValue, // initial count .. For binary cMax =1 MaxValue, // maximum count .. For binary cMax =1 NULL); // pointer to semaphore-object name WaitForSingleObject(hs,INFINITE); count++; //simulation of critical region ReleaseSemaphore(hs,1,NULL);
Monitors Continuation of idea of ``object'' and object-oriented programming, abstract data types, data encapsulation, software engineering Monitor contains programmer-defined operations that are provided mutual exclusion within the monitor Only one process can be active inside a monitor Programmer doesn’t need to code synchronization explicitly Integral part of the programming language so the compiler can generate the correct code to implement the monitor using the programming language run time support
Monitors
monitor monitor-name {
shared variable declarations procedure body P1
(…) { . . .
}
procedure body P2
(…) { . . .
}
procedure body Pn
(…) { . . .
} {
initialization code
} }
Monitors… What if programmer wants explicit Synchronization To allow a process to wait within the monitor, a
condition
variable must be declared, as
condition x, y;
Condition variable can only be used with the operations
wait
and
signal
.
The operation
x.wait();
means that the process invoking this operation is suspended until another process invokes
x.signal();
The
x.signal
operation resumes exactly one suspended process. If no process is suspended, then the
signal
operation has no effect.
Normally x.signal resumes the process which first issued x.wait()
Dining Philosophers Example
monitor dp { enum {thinking, hungry, eating} state[5]; condition self[5]; void pickup(int i) // following slides void putdown(int i) void test(int i) // following slides // following slides void init() { for (int i = 0; i < 5; i++) state[i] = thinking; } }
Dining Philosophers
void pickup(int i) { state[i] = hungry; test[i]; if (state[i] != eating) self[i].wait(); }
Philosopher issues pickup() when It wants to eat. In this code it also Checks if chopsticks are available
void putdown(int i) { state[i] = thinking; // test left and right neighbors test((i+4) % 5); test((i+1) % 5); }
Putdown is used after eating
Dining Philosophers
void test(int i) { if ( (state[(i + 4) % 5] != eating) && (state[i] == hungry) && (state[(i + 1) % 5] != eating)) { state[i] = eating; self[i].signal(); } } Check the states of neighboring philosophers. They must not be eating i.e. must not be in critical region.
Dining Philosophers Example Code is now simple. Dinning philospher picks up the chop sticks and if they are not available it waits Dp.pickup(i) Eat Do.putdown(i)
Interesting Reading…
Sec 2.3 Tanenbaum
Producer_Consumer Problem with monitors.
Base Structure Monitor ProducerConsumer { Function Consumer Function Producer Function InsertItem Function RemoveItem }
Monitor With Condition Variables
Windows 2000 Synchronization Uses interrupt masks to protect access to global resources on uniprocessor systems.
Uses
spinlocks
on multiprocessor systems.
Dispatcher objects may also provide
events
. An event acts much like a condition variable.
END OF CHAPTER Next: Memory Management