Double Wing Playbook

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Transcript Double Wing Playbook

Offensive Goals
Five main goals that must be achieved to ensure success.
1. No mental mistakes, missed assignments, penalties & turnovers.
2. Score. We want to score every time we have the ball.
3. Control the football (field position and the clock).
4. Pressure the defense with two basic threats – the run and the pass.
5. Spread the defense by attacking the entire field.
This offense will only work if:
1. 100% commitment from staff and players.
2. We do not accept mediocrity.
3. We must keep it simple & rep constantly (do a few things well).
4. Strive to get 100% from our players at all times.
5. Our blocking rules allow our linemen to block any front we may see.
a. Block from the snap of the ball to the whistle.
b. Down field blocking must be aggressive and physical.
c. Be aggressive, nasty and relentless.
6. Our backs are dedicated to perfection.
a. Protect the ball - POINT TO PALM/UNDER BICEP/HIGH AND TIGHT
b. The quarterback must have his mechanics drilled to perfection.
c. We must carry out fakes to the extreme (20 yards down field).
Personnel/Alignment
Offensive Line/Hole Numbering
The offensive line will line up as close to the ball as possible. Linemen will get in a
comfortable 3-point stance with very little weight on the down hand. The down hand is
the choice of each linemen and will be a matter of what feels most comfortable. The
guard will align no deeper than at the heels of the center. The tackles and ends will align
their hands even with the guard’s down hand. This will give us a balanced offensive line
with no bowing. Base line splits will be toe to toe but will vary throughout the season to
take advantage of defensive weaknesses. Hole numbers will be even on the right and
odd on the left.
Formations
Formations
Play Numbering and Terminology
The first number represents the ball carrier in our base set so the Ace back may be
designated as the 2, 3 or 4 back in order to maintain the relationship between both sets.
The second number is the point of attack (inside cheek of designated lineman). Any word
or words following the number(s) will designate the blocking scheme. Here is Aces 24
Power GO. The Power GO call will tell the linemen their blocking concept.
The Huddle
The center will call for the huddle 5 yards away from the ball. The entire huddle will face
the ball. The front row will be from our interior line from tackle to tackle. The tight ends
will align behind the tackle to their respective side. The 2 back will align behind the left
guard, the 3 or H behind the center and the 4 or Z behind the right guard. The
quarterback will approach the huddle and stand in front of the center, say the play and
cadence twice as he going from left to right, then back. Eye contact is crucial. The
quarterback will then say “TEAM” and the rest of the team will clap their hands and
answer back “BREAK,” as they break the huddle.
Calling the Plays
Plays will be called this way in the huddle unless we are running no huddle:
Formation Motion Play Scheme
Example:
Aces
Rip
24
Power
Cadence
Cadence will be: [city, city]….. [color number….. color number], down, reeaaaddy….. hut:
“Omaha, Omaha…..Green 11… Green 11… down… reeaaaddy…… hut!”
The QB will come to the line of scrimmage and make sure everyone is aligned properly.
The QB will then wait for the linemen to make their calls. Once this is finished he begin
his cadence. Any motion will be on the word “ready” , the QB will say “hut!” when he
wants the ball snapped. The center will snap will be on the “h” of “hut”.
Audible System
As cadence always starts with a city name repeated followed by a color and a number
repeated we will use one, the other or both to audible to another play. Cadence will
always be on the first hut when we audible.
We will designate whether the city name or color is the live audible during the week of
practice. Below are some examples and how they are used, but any way you can get
your players to remember an audible in a simple manner you are on the right track.
First:
“Check opposite… check opposite” will audible the play to the opposite side called.
Second (City Name):
“Providence… Providence” - the audible to 24 Power as the city is on the East Coast.“
“Pasadena… Pasadena” - opposite play as it is on the West Coast.”
Third (Live Color which can be chosen for each game, quarter or series):
“Red 24… Red 24…” - would simply be 24 Power.
Offensive Line Principals
Linemen:
1. Athletic Position
- Feet straight at shoulders width apart with weight on the balls of your feet.
- Hips down and back
- Z in the knee helps emphasize good power angles & flat back.
- Proud chest
- Flat back/proud chest/head straight/neck bowed.
2. Offensive Line Stance
- Feet straight slightly staggered at a toe to instep relationship.
- Heels are on the ground with weight on the balls of our feet.
We want “7 cleats in the ground” while engaging our opponent.
3. Pre-snap position
- We want our hands on our knees with our backside out, a proud chest and a
flat back with our head straight and our neck bowed (this is not a resting position).
4. Procedure
- On the command “Down” we will reach out placing our down hand in front of our
face while maintaining our heels on the ground placing a good amount of weight on
our down hand while maintaining a balanced stance.
- Our opposite hand will be out, parallel to our down hand while not touching the
ground (this enables our load to be even).
- We want high hips with our backside even or just under our head (this will help us
maintain a chest to knee position on our 1st step).
- Our head is up with our eyes facing forward.
5. Linemen will crowd the line of scrimmage (LOS).
- The guard will align no deeper than at the heels of the center.
- The tackles and ends will align their hands even with the guard’s down hand.
- This will give us a balanced offensive line with no bowing.
- Line splits will be non-existent. We will be toe to toe.
6. Everything we accomplish as a team begins and is finished up front.
- The backs get the glory, but the linemen win the games.
7. Blocking technique.
- The key is blocking surface and we want to maximize the area provided to us. We
want our blocker’s shoulder, head, and hands on the defender driving him. Never
lean into a defender; keep your center of gravity low and stay under the defender as
you drive him upward. Drive your hips into him so that your body stays under his and
your feet constantly moving towards the defender.
8. Double Team Blocking
- First of two main blocking techniques used on the offensive line.
- Accomplished by the first lineman (post man) blocking the defensive lineman
aligned on him. He will fire out and get the defender lifted, without trying to gain
position. As the defender is posted the adjacent lineman (lead man) will drive his
inside shoulder into the hip of the defender. At this point both linemen will split the
defender in half and work toward pushing him backwards (never sideways).
- Eyes of both linemen are always up and directed at the linebackers. This way they
are capable of handling any alignment, stunt, or blitz.
- Pushing the double team up the field instead of sideways helps open up well
defined blocking lanes while cutting off scraping linebackers.
- It develops lineman team work and camaraderie in our offense.
- Keys to proper double teams are sound engagement technique and good footwork.
- Gives lineman a force advantage
9. Down Blocking
- Second of the two main blocking techniques used by the offensive line.
- Ensures gap protection.
- Will be used against defenses that do not give is double teams.
- Great against Eagle front.
- Great against stack defenses and defenses that like to stunt a lot.
- A 30-degree angle is followed on playside either inward or outward.
- Exploding off the LOS is KEY!
- Sound engagement technique and good footwork.
- Is used with or without pulling and trapping.
- Easy to understand.
- Simple to teach.
- Simple to implement.
- Simple to execute.
- Simple to adjust.
10. Trap Block
- Block by backside guard on the first down lineman on/outside playside guard.
- Accomplished by the guard pulling and following a 45 degree path and bending path to
compensate for movement of trap man. Cannot be done wrong if head is in the hole and
the feet accelerate on contact.
- If trap man has his back contact must be made above the knee.
- If trap man disappears then continue path up the field and lead block for the B back.
11. G Block
- Same as trap but playside guard now has the trap block one to two holes wider.
12. Reach Blocking/Pass Blocking/Scramble Blocking (FLAT - THROW - SCRAMBLE)
- This block will be accomplished by bringing the far ear of the offensive player to the
outside knee of the defender. Once the target is reached the offensive player will bear
crawl to cutoff the defender. Along with being our backside protection block we will also
use the scramble block on many pass plays and outside runs where we need to reach
block.
Making the Snap
As we use the old T-Formation for our indirect snap, with the center placing as much
weight on the ball as is comfortable and snapping the ball nearly 180 degrees, the
center will maintain the same grip on the ball in the Double Barrel. However, instead
of a snap with great velocity to the QB’s hands, we want a soft, slow and low end-overend snap to the QB.
Repetition Using Words Combined with Drill Components:
1. Repetition is used as a teaching tool to help put a stamp on the brain of our players for
easy recalling of the component of drills.
2. Step by step players loudly say a word that will be associated with each step of a drill.
3. Cognitive memory and muscle memory are developed together to make the learning
process both easy and extremely effective.
4. Starting on the next page you will see words in upper-case letters within parentheses
to be used with each drill step.
Offensive Line Drills:
2 Step (LOAD - BAM)
1. Drill Organization and Procedure:
a. LOAD
1. Groups of five will align in with heads just in front of chute.
2. On “DOWN” command linemen will get into a proper 3-point stance with
eyes up, a flat back and the free hand a hair off the ground and out in front.
3. On whistle linemen take a short 6” load step while loading the arms back.
4. Drill is repeated with opposite foot and with a 45 degree step each way.
5. After all initial steps have been completed the second part of the progression
will be added.
b. BAM
1. On second whistle linemen will take second step to minimize the ground
between themselves and the defender.
2. Coaching Points:
a. Each step in the progression will be on the whistle.
b. Make sure linemen begin in an athletic position with a proud chest, high hips and
hands on knees.
c. On load linemen should always keep chest over knee.
d. On bam seven cleats are to be violently planted into the ground while still keeping
chest over knee and arms loaded.
e. At this point a lineman’s potential energy is at a maximum.
f. From here linemen will move on to the next drill.
Blocking Progression (LOAD - BAM - EXPLODE)
1. Drill Organization and Procedure:
a. Linemen will go through the initial LOAD – BAM progression.
b. The EXPLODE step is a release of all potential energy into a defender.
2. Coaching Points:
a. Each step in the progression will be on the whistle.
b. Everything will be done the same as in the previous drill.
c. On third whistle all potential energy will explode into defender.
d. Linemen will do the drill with each foot as well as on a 45 degree angle in each
direction.
e. Once linemen have completed all of the steps of the drill they will be allowed to go
through the entire progression in one fluid motion starting on cadence.
Takeoff
1. Drill Organization and Procedure:
a. Linemen will go through same progression as they did before, but now everyone is
at full speed.
b. Defenders will align opposite the offensive lineman.
c. Linemen will go on cadence.
2. Coaching Points:
a. Emphasize coming off the ball as quickly as possible.
b. Watch to make sure everyone loads.
c. Make a competition of it.
Double Team Block (Post/Lead)
1. Drill Organization and Procedure:
a. The drill will consist of two offensive linemen and two defenders. One offensive
lineman will be designate the post man and the other the lead man.
b. Post man will fire out and get defender lifted upward.
c. Lead man will aim helmet for defender’s near armpit.
d. Offensive linemen will split the defender and push him backwards, not sideways.
2. Coaching Points:
a. Blocking defender down is counterproductive. We are looking to push defender into
scraping linebackers.
b. Eyes are always up and looking inside to pick up any stunting linebackers.
c. After the post/lead block is completed successfully for several repetitions, different
scenarios will be presented to make sure all defensive reactions are covered.
d. Finally, techniques will be implemented to dissolve the double team when it is not
necessary, such as when there is a physical mismatch in our favor.
Down Block
1. Drill Organization and Procedure:
a. We usually align a defense that we believe we will see during the upcoming game,
but mix it up to cover our bases.
b. Key point is to block area, not man.
c. Step at 30 degrees with the foot in the direction we are going.
d. Feet accelerate on contact and drive their man until the whistle blows.
2. Coaching Points:
a. Players need to understand they are not blocking a man, but an area. If they
chase, gaps are created and the assignment of adjacent linemen can be messed up.
b. If no contact is made after three steps a lineman will work up to linebacker level
and block any linebackers scraping across.
c. Occasionally send a linebacker so linemen never guess who they may be blocking.
d. If we face a quicker than usual defensive lineman, aiming point will be his far foot.
Trap/G Block (OPEN - CROSS - INSIDE - DRIVE)
1. Alignment:
a. Align defense in the toughest possible alignment to block.
2. Drill Command and Procedure:
a. Puller takes an OPEN step at 45 degrees
b. CROSS far leg across body
c. Maintain 45 degree path looking to get head INSIDE of the defender.
d. Load arms and explode into defender and DRIVE him out of the hole.
3. Coaching Points:
a. Always keep it tight. It’s better to trap tight than run by the block.
TRAP
G/BELLY
Scramble Block (FLAT - THROW - SCRAMBLE)
1. Alignment:
a. Align a defender in an outside technique.
2. Drill Command and Procedure:
a. On the snap of the ball each lineman will execute a FLAT step in the direction of the
defender they are blocking.
b. On their second step they will THROW their far arm in the same direction they are
blocking. The THROW will bring the far leg across their body. When done correctly
this should put the blocker in, at or beyond the outside leg of the defender.
c. Here the blocker will SCRAMBLE into the defender. The SCRAMBLE is
accomplished by bear-crawling through the defender.
4. Coaching Points:
a. Emphasize that players keep their FLAT and THROW steps perpendicular to LOS.
b. Make the SCRAMBLE comfortable for them early on. As time passes work toward
getting the body to turn around the defender to gain position.
Pull and Seal (STEAL - BRUSH - SEAL)
1. Drill Organization and Procedure:
a. Three cones will be aligned side by side adjacent to the second rail on the opposite
side of the chute approximately 1 yard apart.
a. A center, guard, tackle and tight end will align at the side of the 5-man chute with
their hand at the back rail.
b. On cadence the center will fire out straight (“odd” call) or away (“even” call).
c. Guard and tackle will pull through the second opening in the chute and seal inside.
d. The tight end will perform a scramble block toward the play.
2. Coaching Points:
a. Center must always make and “odd” or “even” call (make it second nature).
b. Linemen will pull like they are STEALing second base.
1. Flat open step and go.
c. To keep the pull tight we will BRUSH the adjacent linemen as we pass them
d. As linemen enter the chute they will drop their hips to keep from hitting their heads.
1. The hip drop will also increase their speed up into the hole.
e. Linemen will sprint through the SEAL point at the cones, but will not stop at the
cones them.
Fronts
1. Drill Organization and Procedure:
a. Several pop-up dummies will be aligned in various defensive fronts.
b. The entire offensive line will line up at the line of scrimmage an await the play call.
c. Upon hearing the play called linemen will get into their set position.
d. On cadence linemen will carry out their blocking assignments.
2. Coaching Points:
a. The center should always make an “odd” or “even” call.
b. The first play that will always be run will be 24/43 Power.
c. Particular plays will be emphasized each week according to the opponent played
based on scouting reports.
d. When linemen are pulling on Power they should brush the shoulder pads of the
linemen they are pulling by as they work up into the hole.
e. Do not overlook the small things. Even if it works in practice does not mean it will
work in a game.
Backfield Principals
Backfield:
1. Quarterback Stance and Alignment
a. Feet at 4 yards from the ball.
b. 2-point stance, with slight bend in knees and narrow base to help with pivoting.
c. Hands always in place to take a snap.
2. Ace Back (A/2 Back) Stance and Alignment
a. Feet at 7 yards from the ball.
b. 2-point stance with hands on thighs, slight bend in knees and light weight on toes.
3. Making a handoff
a. When making the handoff, there must be a good mesh point.
b. The quarterback must get the ball to the Ace back and the back must make a good
pocket so that the quarterback can seat the ball easily.
c. The quarterback must look the ball in and then carry out the fake.
I. Looking the ball in is a must for two reasons.
1. Ensuring a smooth handoff and selling a good fake.
2. Look ball into belly of ball carrier.
4. Faking a handoff
a. The key is to use the eyes.
b. Follow the ball just as you would if you were really giving it to the ball carrier.
c. Make the defense come up and attack the ball carrier and finish the play.
5. Taking a handoff
a. Make a pocket using arms and hands
b. Ball side arm is parallel to the ground and just above the chest
c. Ball side arm is pointed outward towards the handoff location
d. Palm and forearm are facing down
e. Away side arm is parallel to the ground and just below the belly button
f. Away side elbow is point to the opposite side of the handoff
g. Palm and forearm are facing upwards
h. Ball is placed into the midsection and away hand secures it in a 4 point contact
6. Carrying the ball (POINT TO PALM/UNDER BICEP/HIGH AND TIGHT)
a. PROTECT THE BALL!!!
Receiver Principals
Receivers:
1. Receiver Stance
a. A proper stance will help the receiver get off the ball as quickly as possible in
order to get into a defender before he can react and to beat the defender on pass
plays.
b. The receiver will be in an athletic position with the hands hanging straight down
and relaxed, with the upper body bent slightly forward and maintaining a flat back
(a straight line from the top of the helmet to the lower spine will be achieved).
c. Inside leg is back 6” with heel slightly off ground and a slight bend in the knee.
d. Front leg with a 30 degree bend at knee with weight over the ball of the foot.
2. Release
a. Straight release/Angle release
- No false steps/Run straight lines/Accelerate off the line/Go on ball movement
3. Pass Release
a. Speed
b. Single Move
c. Double Move
d. Rip
e. Swim
Receiver Drills:
4. Blocking
a. Punch
- DB walks forward/within arms length WR punches/maintain balance/no lunge
b. Mirror and Punch - side to side
c. Mirror and Punch with DB fighting by receiver
d. Mirror and Punch - side to side/forward and backward
e. Cut drill (we’re allowed to in Massachusetts)
5. Ball Security
a. Line up side by side
- Jog across field/DB tries to knock the ball out/use both right and left arms
b. Four cone drill (Keeps receiver from swinging the ball when making a cut)
I. A person at each corner tries to strip ball (cone 1 to 2 to 3 to 4)
II. Run without defender (cone 1 to 2 to 3 to 4 to 1)
III. Zig-Zag (1 to 2 to 4 to 3)
6. Catching (multiple receivers and passers)
a. Challenges
- High/low ball
- Far right/left
- Over the shoulder
- Fade
- Comeback
b. Catch and run through the Blaster
c. Sideline catch
d. Diving catch (Port-o-Pit)
e. Numbered balls (receiver calls out # on catch)
7. Walk-thru
a. Formations
b. Route depths (use cones)
c. Landmarks (use cones)
8. Route running
a. Arrow - Quick release toward sideline looking immediately over inside shoulder
b. Chair - Drive to 7 yards/make break toward sideline/on third step get vertical
c. Comeback - Drive to 15 yards/plant outside foot and work back to 12 yards
d. Corner - Drive to 8 yards and break at 45 degrees to pylon
e. Cross - Aiming point is heels of d-line/follow straight line working to 5-6 yards depth
f. Curl - Drive to 10 yards and turn inside looking to receive ball immediately
g. Dallas Out - Drive to 7 yards/plant inside foot and break toward sideline
g2. Dallas Shuffle - Same as Dallas Out, but shuffle toward sideline
h. Dig - Drive to 10 yards and break inside
h2. Deep Dig - Drive to 22 yards and break inside
i. Drag - Deep crossing route at 12 yards depth
j. Fade - Outside vertical release working to 5 yards from sideline
k. Flair - Outside release working outside of hash and downhill
l. Flat - Back attack line and delay release toward sideline
m. Glance - Skinny post where receiver nods and breaks on 7th step toward post
n. Hook - Drive to 10 yards and turn outside looking to receive ball immediately
o. Hitch - Drive at defender and read (back pedal sit on 3rd step/press Hitch and Go)
o2. Hitch & Go - Drive for three steps/throw outside arm/work to 5 yards from sideline
p. Out - Drive to 10-12 yards and break outside
q. Post - Drive to 8 yards and break at 45 degrees to goal post
q2. Post-Corner - Drive to 8 yards/break toward post/on 3rd step break toward corner
r. Quick Slant - One step vertical/break at 45 degrees/look for ball immediately
s. Seam - Outside vertical release working to 3 yards outside of hash
t. Slant - One step vertical/break at 45 degrees/look for ball on third step after break
t2. Slant and Go - After 3rd step on Slant break plant inside foot and get vertical/work
to 3 yards outside of hash
u. Smash - Vertical release driving to 8-10 yards bending path to 22 yards deep and
4 yards from sideline
v. Waggle - Inside release at 45 degrees/on 7th step break toward corner
w. Whip - Inside release between linebackers/backer vacates sit/backer stays punch,
pivot and work toward sideline
PSTE - Down to Backer
PST - Gap/On/Down
PSG - Pull and kickout first threat to show
Center - On/Away
BSG - Pull playside up into hole and seal inside
BST - Reach playside
BSTE - Reach playside
QB - Receive snap/reverse pivot/handoff to Ace at deepest point/bootleg away
Z - Playside deep defender/man on
H - Backside deep defender
A - Drop step with left foot/receive handoff/aim for inside hip of 4/full-speed to hole
PSTE - Down to Backer
PST - Gap/On/Down
PSG - Pull and kickout first threat to show
Center - On/Away
BSG - Pull playside up into hole and seal inside
BST - Reach playside
BSTE - Reach playside
QB - Receive snap/reverse pivot/handoff to Ace at deepest point/bootleg away
Z - Backside deep defender
H - Playside deep defender/man on
A - Drop step with left foot/receive handoff/aim for inside hip of 4/full-speed to hole
PSTE - Block out
PST - Block out/XBl with Guard on "What's the count" call
PSG - Influence Backer/Down/XBL with Tackle with 3 tech/make a "What's the count" call
Center - On/Away
BSG - Pull playside up into first opening and look to hit first ugly shirt
BST - Reach playside
BSTE - Reach playside
QB - Reverse pivot/ride ball to Ace/follow him up into the hole (audible to 3 tech vs. even)
Z - Playside deep defender/man on
H - Backside deep defender
A - Head straight for the hole/block first free linebacker inside
PSTE - Block out
PST - Block out/XBl with Guard on "What's the count" call
PSG - Influence Backer/Down/XBL with Tackle with 3 tech/make a "What's the count" call
Center - On/Away
BSG - Pull playside up into first opening and look to hit first ugly shirt
BST - Reach playside
BSTE - Reach playside
QB - Reverse pivot/ride ball to Ace/follow him up into the hole (audible to 3 tech vs. even)
Z - Backside deep defender
H - Playside deep defender/man on
A - Head straight for the hole/block first free linebacker inside
PSTE - Down to backer
PST - On/Down
PSG - On/Down
Center - On/Away
BSG - Pull playside kicking out first threat to show
BST - Pull playside up into the hole sealing inside
BSTE - Reach playside
QB - Reverse pivot/inside handoff to Ace/continue on path
Z - Backside deep defender
H - Playside deep defender/man on
A - Drop with left/take one step toward 4/receive handoff as you attack the hole
PSTE - Down to backer
PST - On/Down
PSG - On/Down
Center - On/Away
BSG - Pull playside kicking out first threat to show
BST - Pull playside up into the hole sealing inside
BSTE - Reach playside
QB - Reverse pivot/inside handoff to Ace/continue on path
Z - Playside deep defender/man on
H - Backside deep defender
A - Drop with left/take one step toward 4/receive handoff as you attack the hole
PSTE - Block out
PST - Block out/XBL with 3 technique over guard (“X” call)
PSG - Block down/3 technique XBL with tackle (make “X” call)
Center - On/away
BSG - Pull playside toward hole/pick up leakage along the way/seal inside
BST - Pull playside up into the hole/pick up leakage along the way/seal inside
BSTE - Reach playside
QB - Reverse pivot/inside handoff to Ace/continue on path
Z - Backside deep defender
H - Playside deep defender
A - Drop with left/take one step toward 4/receive handoff as you attack the hole
PSTE - Block out
PST - Block out/XBL with 3 technique over guard (“X” call)
PSG - Block down/3 technique XBL with tackle (make “X” call)
Center - On/away
BSG - Pull playside toward hole/pick up leakage along the way/seal inside
BST - Pull playside up into the hole/pick up leakage along the way/seal inside
BSTE - Reach playside
QB - Reverse pivot/inside handoff to Ace/continue on path
Z - Playside deep defender
H - Backside deep defender
A - Drop with left/take one step toward 4/receive handoff as you attack the hole
PSTE - Down to Backer
PST - Gap/On/Down
PSG - Pull and kickout first threat to show
Center - On/Away
BSG - Pull playside up into hole and seal inside
BST - Reach playside
BSTE - Reach playside
QB - Receive snap/reverse pivot/fake handoff to Ace at deepest point/bootleg away
Z - Backside deep defender
H - Playside deep defender/man on
A - Drop step with left foot/sell receiving handoff/aim for inside hip of 4/full-speed to hole
PSTE - Down to Backer
PST - Gap/On/Down
PSG - Pull and kickout first threat to show
Center - On/Away
BSG - Pull playside up into hole and seal inside
BST - Reach playside
BSTE - Reach playside
QB - Receive snap/reverse pivot/fake handoff to Ace at deepest point/bootleg away
Z - Playside deep defender/man on
H - Backside deep defender
A - Drop step with left foot/sell receiving handoff/aim for inside hip of 4/full-speed to hole
PSTE - Fade to three yards outside the hash
PST - On/Down
PSG - On/Down
Center - On/Away
BSG - Pull outside gaining depth and pick up first edge defender
BST - Step and cup
BSTE - Fade to three yards outside the hash
QB - Reverse pivot/proximity fake to Ace/set up at 7 yards behind 2/
Cover 3 read Safety (pump one way and throw opposite)/Cover 2 hit H or Z at 20-25 yards
Z - Fade working to 5 yards from the sideline
H - Fade working to 5 yards from the sideline
A - Block first threat off the edge
PSTE - Fade to three yards outside the hash
PST - On/Down
PSG - On/Down
Center - On/Away
BSG - Pull outside gaining depth and pick up first edge defender
BST - Step and cup
BSTE - Fade to three yards outside the hash
QB - Reverse pivot/fake to Ace/set up at 7 yards behind 2/
Z - Comeback route/stop at 15 yards and comeback to 12 yards
H - Comeback route/stop at 15 yards and comeback to 12 yards
A - Block first threat off the edge
PSTE - Man on for 2 count then release to flat
PST - Pull away and create wall
PSG - Pull away and create wall
Center - Away
BSG - Down
BST - Down
BSTE - Run drag
QB - Reverse pivot/fake to Ace/gain depth/square shoulders and throw/read middle-deep-short/
if there is a complete mismatch with H and CB make this the #1 read
Z - Stop & Go
H - Post
A - Fake 43 Counter
PSTE - Man on for 2 count then release to flat
PST - Pull away and create wall
PSG - Pull away and create wall
Center - Away
BSG - Down
BST - Down
BSTE - Run drag
QB - Reverse pivot/fake to Ace/gain depth/square shoulders and throw/read middle-deep-short/
if there is a complete mismatch with H and CB make this the #1 read
Z - Post
H - Stop & Go
A - Fake 24 Counter
PSTE - Run Corner route
PST - Block aggressive man on/area/release to 2nd level if uncovered after 2 count
PSG - Block aggressive man on/area/release to 2nd level if uncovered after 2 count
Center - On (ride NG which way he wants to go)/away
BSG - Show pass for 2 count and fold around Center (even)/odd fold with Tackle
BST - Show pass for 2 count then release to 2nd level/odd fold around Guard
BSTE - Run Corner route
QB - Reverse snap/show pass/outside handoff to Ace/continue fake
Z - Run fade
H - Run fade
A - Take three steps toward flank/receive handoff and read blocks
PSTE - Down to backer
PST - Down to backer
PSG - Pull playside and kick out first defender to show
Center - Reach playside
BSG - Reach playside
BST - Reach playside
BSTE - Reach playside
QB - Reverse pivot/handoff to Ace at deepest point/continue on path
Z - Backside deep defender/man on
H - Playside deep defender
A - Take shuffle step/receive handoff/aim for tail of 4/work off block of 2
PSTE - Down to backer
PST - Down to backer
PSG - Pull playside and kick out first defender to show
Center - Reach playside
BSG - Reach playside
BST - Reach playside
BSTE - Reach playside
QB - Reverse pivot/handoff to Ace at deepest point/continue on path
Z - Backside deep defender/man on
H - Playside deep defender
A - Take shuffle step/receive handoff/aim for tail of 4/work off block of 2
PSTE - Run Arrow route
PST - Block down
PSG - Pull playside and log first defender to show
Center - Step playside and gate
BSG - Step playside and gate
BST - Step playside and gate
BSTE - Step playside and gate
QB - Reverse pivot/handoff to Ace at deepest point/continue on path
Z - Run Out pattern
H - Run Drag pattern
A - Take shuffle step/proximity fake/block first defender off the edge
PSTE - Run Arrow route
PST - Block down
PSG - Pull playside and log first defender to show
Center - Step playside and gate
BSG - Step playside and gate
BST - Step playside and gate
BSTE - Step playside and gate
QB - Reverse pivot/handoff to Ace at deepest point/continue on path
Z - Run Drag pattern
H - Run Out pattern
A - Take shuffle step/proximity fake/block first defender off the edge
PSTE - Down to backer
PST - Down to backer
PSG - Pull playside and log first defender to show
Center - Block on/away
BSG - Pull playside/log or kick first defender to show off edge or second level
BST - Reach playside
BSTE - Reach playside
QB - Reverse pivot/quick fake to Ace/work off block of backside guard
Z - Backside deep defender/man on
H - Playside deep defender
A - Take shuffle step/fake 34 Down (sell it)
PSTE - Down to backer
PST - Down to backer
PSG - Pull playside and log first defender to show
Center - Block on/away
BSG - Pull playside/log or kick first defender to show off edge or second level
BST - Reach playside
BSTE - Reach playside
QB - Reverse pivot/quick fake to Ace/work off block of backside guard
Z - Playside deep defender
H - Backside deep defender/man on
A - Take shuffle step/fake 33 Down (sell it)
PSTE - Reach/Down/Backer
PST - On/Down/Backer
PSG - Pull and seal inside
Center - On/Away
BSG - Pull and wall off outside
BST - Cutoff
BSTE - Reach playside
QB - Reverse pivot/handoff to Ace at deepest point/bootleg away
Z - Playside deep defender/crack first free backer inside
H - Backside deep defender/man on
A - Take shuffle step/receive handoff/attack inside leg of 6/bounce to outside
PSTE - Reach/Down/Backer
PST - On/Down/Backer
PSG - Pull and seal inside
Center - On/Away
BSG - Pull and wall off outside
BST - Cutoff
BSTE - Reach playside
QB - Reverse pivot/handoff to Ace at deepest point/bootleg away
Z - Backside deep defender/man on
H - Playside deep defender/crack first backer inside
A - Take shuffle step/receive handoff/attack inside leg of 6/bounce to outside
PSTE Wedge block
PST - Wedge block
PSG - Wedge block
Center - Wedge block
BSG - Wedge block
BST - Wedge block
BSTE - Wedge block
QB - Receive snap and drive into the Wedge
Z - Backside deep defender/man on
H - Playside deep defender/crack first backer inside
A - Sprint right
PSTE - On
PST - On
PSG - On
Center - On
BSG - On
BST - On
BSTE - Kickout CB
QB - Receive snap and throw
Z - Crack first free defender inside
H - Run slip route
A - Cheat up a couple yards/block first free threat off the edge
Six Reads to Success
#1 - End most man on the line of scrimmage (EMLOS)
1. Will usually be a Defensive End
2. This is our first and most important read
3. We can call our entire offense off of his reaction if we necessary
– a. Start with the Power GO
– b. If he moves into a 6 or 7 technique run the Lead
– c. He squeezes hard inside to take away C gap run the Bounce or the G
– d. He attacks the fullback run the G
– e.If he has dual responsibility (i.e. 6-2 contain and flat) have fun
#2 - First man at second level with force/flat responsibility
1. Usually a Cornerback or Outside Linebacker
2. His reaction is never wrong from our standpoint
– a.Start with Power GO or preferably the G
– b.He stays outside keep running off-tackle
– c.He overplays cheats off-tackle run the Bounce or hit the flat with a pass
#3 - First man at third level playside with deep 1/3 or deep 1/2 responsibility
1. He will either be a Cornerback or Safety
– a.Start with the Power GO
– b.If he flies up to cover the run hit them where he isn’t
– c.Cover 3 hit his 1/3
– d.Cover 2 you should have a field day
#4 - Backside EMLOS
1. Run Power and watch his reaction
– a. He chases run the Trey
– b. He chases flat down the line run the Money, Boot…
#5 - First down lineman outside of playside guard
1. Watch his reaction as you run outside/off-tackle
– a.If he flies up field then run the Trap
#6 - Second man at third level closest to playside (Safety or Cornerback)
1. Watch to see if cheats up right before ball is snapped
– a. Run a backside post into his zone.