Game Tech, Part II

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Transcript Game Tech, Part II

Game Tech, Part II
Agenda
• Overview of Game Tech
• Program Outcomes
• Program Materials
– What’s needed?
– Using the materials
• Running the Program
• New Game Tech Digital Arts Festival
Category
Game Tech Overview
• Developed with support from the Todd Wagner
Foundation
• Continuing support from AMD Changing the
Game
• Game Tech, Part I
– Released in 2010
– 2 Units: Game Design and Intro to Scratch
• Game Tech, Part II
– 2 Projects:
• Recreate a game: Happy Squirrel, Super Avenger
• Recreate a movie: Four Score and Seven Hoops Ago
Game Tech Program Outcomes
• After participating in Game Tech, Part I,
members will:
– Learn what a game is and how games work
– Understand the game design process
• Iterative Game Design Process
– Be able to navigate the Scratch programming
language and create simple programs in it.
• After participating in Game Tech, Part II:
– Understand how a computer program works
– Understand computer programming concepts
• Such as conditional statements (if…then), loops, variables,
boolean logic (and, or, not)
• Create a simple game in Scratch
Finding the Program
• www.myclubmylife.com
• Can be accessed through:
– The Game Channel
• www.myclubmylife.com/games
– The Club Tech page
• www.myclubmylife.com/clubtech
• All program materials and videos can be
accessed through these pages.
Program Materials
• The downloaded files from MCML
contain materials for Game Tech Part I
AND Part II.
• Game Tech, Part I
– Facilitator’s Guide
– 1 File with 3 Posters
Program Materials, GT Part II
• Game Tech, Part II
– 3 printed guides
• Facilitator’s Guide
• Member guide for the game (Happy Squirrel)
• Member guide for the movie (Four Score)
– 8 Videos
• 1 Video: General Introduction to Scratch
• 4 Videos: Super Avenger programming
• 3 Videos: Four Score programming
Program Materials
• File Downloads
– Super Avenger
• Completed game (so members can play it)
• Sprites with no scripts (for members to program)
– Four Hoops
• Completed movie (for members to watch)
• Sprites with no scripts (for members to program)
• Poster
Using the Program Materials
• Choose the project to work on
– The Super Avenger game is easier and takes less
time to program
• Print out the Member Guide for the project
– Must be printed in COLOR!
– 1 guide for each participant
• Guides can be reused!
• Copy project files to each computer
– Make sure Scratch is installed
Running the Program
• Familiarize your members with Scratch
– Use Game Tech, Part I
– Show Video #1
• General outline
– Show the appropriate video
– Members complete the appropriate section
of programming
Running the Program
• Some programming alternatives
– Have the members works in groups of two to
reproduce the game
• Easier for members to keep track of where they are on
the page
• Make sure members rotate responsibilities
– Group programming
• Each member of the group works on a different section of
the program
• Members then work together to bring all the pieces
together using “Import Project” or exporting the Sprite
and dragging the exported file into a new Scratch project
• Great for teaching how software is actually written today!
What’s Next?
• New Game Tech Category in the Digital Arts
Festival!
– Debuting in the 2011-2012 DAF
– Games must be written in Scratch
• STEM Video Game Design Challenge
– Create a game around a STEM theme
– Great prizes including laptops and cash prizes
• Watch www.bgca.net for more information in
Fall, 2011
• Create 1 game and enter both contests!
• Other Training Opportunities
Dan Rauzi
[email protected]
(404) 487-4766