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Documenting Solutions
Todd Bacastow
Penn State University
Geog 468
GIS Analysis & Design
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Documenting (system) solutions
Models – used to organize and document a system’s
processes.
–
–
–
–
Flow of data through processes
Business logic
Business policies
Business procedures
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Why document using models?
• Models remove biases that are the result of the way the
system is currently implemented, or the way that any one
person thinks the system might be implemented.
• Models reduce the risk of missing business requirements
because we are too preoccupied with technical results.
• Models allow us to communicate with end-users in
nontechnical or less technical languages.
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What is the UML?
•
•
•
•
Unified Modeling Language
It is a modeling language, not a development method
In 1996, work on the UML was begun by Rational
Supports Object Oriented Analysis and Design (OOA&D)
– is a methodology for system design and data modeling
– consisting of assessment, decomposition, conceptualization,
and physical modeling techniques
• Support the use of Computer-aided software
engineering (CASE) tools
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UML Diagrams
1.
2.
3.
4.
5.
6.
7.
8.
9.
Use Case Diagrams
Class Diagrams
Collaboration Diagrams
Sequence Diagrams
Package Diagrams
Component Diagrams
Deployment Diagrams
Activity Diagrams
State Diagrams
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Use Cases
• Describe interactions between users
and computer systems (both called
actors) .
• Capture user-visible functions.
• Achieve discrete measurable goals.
• Are typically used during Analysis and
Design.
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Use Case Diagram
Use Case
Actor
Identify Movie
Customer
Open Account
Clerk
Return Movie
In-Store
Customer
Telephone
Customer
Review
Account Status
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Use Case Report
• The Use Case Report
provides
documentation for
the Use Case.
• A Use Case is not
complete without
the report.
• The elements of the
Use Case Report are
shown on the right.
• Brief description
• Precondition
• Flow of events
– Main flow
– Subflows
– Alternate flows
• Postcondition
• Special Requirements
• Enclosures
– Diagrams
– Pictures of the UI
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Class Diagrams
• Called the most fundamental UML Diagram.
• Describe the classes in the system, and the
static relationships between classes.
• Class diagrams are used during Analysis, Design
and Development.
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UML Class Diagram
Multiplicity
Customer
Class
Simple
1
Aggregation
Rental Invoice
Abstract
Class
Rental Item
{abstract}
1..*
1
0..1
Composition
Simple
(Dependency)
Generalization
Association
Checkout Screen
DVD Movie
VHS Movie
Video Game
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Parts of a Class
• Classes can have four
parts
–
–
–
–
Name
Attributes
Operations
Responsibilities
• Classes can show
visibility and types.
• All parts but the Name
are optional.
MyClassName
+SomePublicAttribute : SomeType
-SomePrivateAttribute : SomeType
#SomeProtectedAttribute : SomeType
+ClassMethodOne()
+ClassMethodTwo()
Responsibilities
-- can optionally be described here.
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Object Diagrams
• An Object is an instance of a
class.
• Object names are underlined.
• Object diagrams are similar to
class diagrams. Many of the
same notations are used.
• Object diagrams capture
instances of classes, and allow
the dynamic relationships to be
shown.
ThisOne : MyClassName
+SomePublicAttribute : SomeType
-SomePrivateAttribute : SomeType
#SomeProtectedAttribute : SomeType
+ClassMethodOne()
+ClassMethodTwo()
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Class and Object Diagrams
Class Name
Association Name
Customer
Rental Item
Rents
+id:integer
+name:string
0..1
0..n +id:integer
+released:date
Class Diagram
Attributes
Object Name
Joe: Customer
Casablanca: Movie
+id:1667
+id:22340
+name:Joe Smith
+released:1942
Object Diagram
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Collaboration Diagram
• Collaboration diagrams describe
interactions and links
• Focus on exchange of messages
between objects
• Appears during Analysis phase
• Enhanced during Design phase
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Collaboration Diagram
:Rented Items
1: enter_customer()
Object
5: add(customer, movies)
8: generateRentalTotal()
3: enter_movies()
2: IsValidCust(CustId)
7: print invoice()
:Check-out
Manager
:Customer
:Clerk
4:GetMovieByBarcode()
:Inventory
Message
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Sequence Diagram
• Can be “morphed” from Collaboration Diagrams.
• Describe interactions between objects arranged in
time sequence
• Focus on objects and classes involved in the scenario
and the sequence of messages exchanged
• Associated with use cases
• Used heavily during Analysis phase and are
enhanced and refined during Design phase
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Sequence Diagram
:CheckoutMgr Cust:Customer
:
:Inventory
:RentedItems
Employee
1: find customer()
2: search (string)
3: enter movie()
4: search (string)
Object
Activation
Message
5: rent (movie)
6: add(Cust, item)
Lifeline
7: printInvoice()
8: generateRentalTotal()
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Package Diagram
Clerk User Interface
Customer Data
«facade»
Business
System
Client
Class
(to business
system)
Package
Rental Screen
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Component Diagram
Component
«library»
DB Server
Interface
(dbsvr.dll)
«library»
Application
Framework
(appfr.dll)
Interface
Dependency
«application»
Video
Workstation
(vstation.exe)
Note
Supplied by
Microsoft
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Deployment Diagram
Node
Communication
Association
Phone Clerk Terminal
:Clerk Client
Check Out Terminal
:Clerk Client
:Store Server
Server
DB
«TCP/IP»
«TCP/IP»
Store
Server
App
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Activity Diagram
Start State
Action State
Identify
Caller
Obtain Name
& Address
Current
Customer?
Decision
Open
Account?
[no]
[no]
[yes]
[yes]
End State
Create
Account
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Swimlanes and Fork/Join Points
Customer
Identify
Movie
Manager
Walking Clerk
Fork Point
Place
Order
Place
Order
Pay
Collect
Money
Pickup
Movie
Deliver
Movie
Fill
Order
Join Point
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State Diagram
Guard
Event
Transition
[more videos]
/get next video
customer appears
Validate
do/check
account
[account valid]
/get first video
Activity
State
[account not
valid]
Check-Out
do/check-out
video
Action
[no more videos]
Check-Out
Complete
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Views
• The User View
– Use Case Diagram(s)
• Structural View
– Class Diagram
• The Behavior View
– The Sequence Diagram
– Collaboration Diagram
– Activity Diagram
– State Diagram
• The Implementation View
– Component Diagram
– Deployment Diagram
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A step back in time:
Entity Relationship Diagrams
(Where UML began)
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Entity relationship diagram (ERD) – a data model
utilizing several notations to depict data in terms of the
entities and relationships described by that data.
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Entity – a class of persons, places, objects, events, or
concepts about which we need to capture and store
data.
– Named by a singular noun

Persons: agency, contractor, customer,
department, division, employee,
instructor, student, supplier.

Places: sales region, building, room,
branch office, campus.

Objects: book, machine, part, product, raw material, software
license, software package, tool, vehicle model, vehicle.

Events: application, award, cancellation, class, flight, invoice,
order, registration, renewal, requisition, reservation, sale, trip.

Concepts: account, block of time, bond, course, fund,
qualification, stock.
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Attribute – a descriptive property or
characteristic of an entity. Synonyms include
element, property, and field.
– Just as a physical student can have attributes, such
as hair color, height, etc., data entity has data
attributes
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Key – an attribute, or a group of attributes, that
assumes a unique value for each entity instance. It
is sometimes called an identifier.
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Relationship – a natural business association that exists
between one or more entities.
The relationship may represent an event that links the entities
or merely a logical affinity that exists between the entities.
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Cardinality – the minimum and maximum number of
occurrences of one entity that may be related to a single
occurrence of the other entity.
Because all relationships are bidirectional, cardinality must
be defined in both directions for every relationship.
bidirectional
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Degree – the number of entities that participate in the
relationship.
A relationship between two entities is called a binary
relationship.
A relationship between three entities is called a 3-ary or
ternary relationship.
A relationship between different instances of the same entity
is called a recursive relationship.
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