Transcript E-Sports
E-Sports
Points covered by my lecture:
What are e-sports?
Brief summary of the history of competitive gaming.
E-Sports today.
An analysis of the growth of e-sports, and the debate of their validity
as an entertainment medium; mainly, do they generate enough revenue from
spectators and events?
What type of games are most commonly played on a competitive stage and
why.
General Definition:
The Competitive play of video games
however, the term is usually used to describe games that are
by nature set up with clear and decisive rules that
determine a winner and loser, and have a professional
'scene'
Today, games -MUST- be playable over a network connection
Often highly 'skill' based
These games might seem somewhat straight-forward or
simple at first glance, but almost always have incredible
depth to their game-play.
Few random factors to determine outcome
'Skill' based game-play
The use of skill in this case isn't exactly how we would use the word
with other sports/competitions
Most games that are successful in attracting a large spectator crowd
are complex in how they are played by the user, but 'simple' to
watch.
Game knowledge is just as, if not more, important!
Example: League of Legends, Starcraft 2, Street Fighter
Games reward/punish high-risk / high-reward plays
adds entertainment value for spectators
Competitive games played by amateurs
Amateur audiences watch pro-games to learn
Commentators/Shout-Casters often spend time explaining in detail why
players do certain things.
A 'reason' to watch
Success of most communities depends on the casual player's
willingness to watch!
Most games advertise through their game client.
Some games 'draft' top tier amateurs.
A History of Nerd Rage
Early Arcade Tournaments : Atari: 1980, Nintendo;1990,
Blockbuster/GamePro; 1990s
Billy Mitchell
Netrek – 1986; cross platform open-source. Unix.
first online team competitive game
still played today
Early PC FPS era: doom,quake, later-CounterStrike **irc
organization
Rts era: Age of Empires 2, Starcraft, Warcraft3
World Cyber Games – 2000, MLG – 2002
South Korea and Europe
Nerd Rage Today
Most games organize their player-base themselves rather than
relying on third parties, such as IRC – more advertisement
Company sponsored/organized tournaments
CSL
Professional Gamer Teams and Houses
Sponsors
Popular competitive games today
Starcraft2, League of Legends, Dota2, Street Figher4, Halo4,
Call of Duty, ect
The pro-gaming scene of today
Streaming : twitch-tv / justin-tv
tv broadcasts (not successful thus far in America D: )
Barcrafts
E-Sports 'Celebrities' : DJ wheat, day[9], totalbiscuit
~10k viewers daily
Recent events and growth
League of Legends world championships
8.2 million unique viewers
1.1 million viewers at peak
8k spectators in-house
2 million$ prize pool
MLG Dallas
League of legends, Starcraft2, Call of Duty: Black Ops 2.
~300k viewers
Engagement : ~150 minutes **more than the super bowl**
95% completion rate on ads
170k total prize pool
What makes a game a good
candidate for competitive play
Give players a sense of 'advancement'
Replay / Spectator modes 'lol-replay, sc2-replay'
A means for regulating game length. Can't be too short or too long.
Home-screen designed to allow information and ads to be delivered
from the community managers to the player base (not product ads!)
Usually follow the rule of 'easy to play, difficult to master'
Minimal RNG factor
Perfect server-structure -lag is bad-
Periodic updates / balancing
Clear and definitive win/lose conditions
Visual/Audio ques for audience
Hiring the right commentators
Sources
steel series
http://steelseries.com/us/gaming/esports
razer http://www.redbull.com/uk/en/stories/1331586144954/razer-gaming-interviewconsole-esport
twitch-tv/justin-tv streaming services
http://www.gamespot.com/news/blizzard-mlg-twitchtv-execs-speak-on-rise-of-esports6405233
http://gosugamers.net/lol/news/21603-official-viewership-of-world-championshipsboasts-largest-in-e-sports-history
http://www.couchathletics.com/content/344-The-Rising-Viability-of-E-Sports *****
http://espn.go.com/blog/playbook/tech/post/_/id/3979/league-of-legends-mimicsregular-sports***
http://www.team-dignitas.org/articles/blogs/Interview/2200/Interview-with-TeamParadigm-Is-GW2-a-viable-eSport-/