Gesture-Control is going Mass Market
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Transcript Gesture-Control is going Mass Market
Casual Connect Europe
Feb 2012
DISTRIBUTION
HARDWARE
OS
CONTENT
The Digital Household Playing-field
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Revolution by Evolution…
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Microsoft Kinect set a Guinness record
The Fastest Selling CE device !
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The Home Entertainment Opportunity
Today
2014
Home Entertainment
Gesture
Gesture
Control
Control
Home
Entertainment
Gesture-controlled Ux and apps, are going to be a major differentiating
factor, in the evolution of the digital household entertainment market
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Gesture-Control is going Mass Market
Xbox, Windows 8
Apple TV -> gesture-controlled
Gesture-control in 1st gen. ultrabooks
Gesture-controlled SmartTV launch in H2
Gesture-controlled SmartTV launch in Nov 2011
End-users trial
Xtion launch in Feb 2012
Next Gen STBs
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Low Cost Sensors
SmartTVs
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All in One
Market Opportunity
From $144B on "digital living
room" devices in 2010 to
$226B by 2015 (BCG)
155M SmartTVs in 2015 (NPD)
From 27%->54% of
shipments
300M motion- controlled
gaming devices in 2015 (IDC)
Kinect success and installed
base – 18M – is only the
beginning
2012 will be the roll-out
year of the additional
players
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appside at a glance
World’s 1st marketplace for gesture-controlled entertainment
An OpenNI founding member and outlet for the OpenNI developer
community
Private-label service for CE hardware manufacturers and service
providers; Pre-installed, on-device appstore
Ecosystem-in-a-box: Ux, game and app catalog, developer community ,
store management, appstore business platform etc.
the gesture-controlled entertainment
marketplace-of-choice
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Core Tech
Providers
Gesture-control/Recognition
Technology Providers
Partner with Us
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Developers
Publishers and developers
partner with us
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Porting casual games to gesture-control
“Initially, we were unsure how well Luxor would port to the gesturecontrolled world. When we first saw it, we were surprised how well
the gesture controls work; Luxor with gesture-control on SmartTV
introduces an innovative user-experience that is better than
traditional motion-controlled gaming consoles”.
Ron Diamant, Chairman of MumboJumbo Games
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Our First Distribution Partner --
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Our Feb. 2012 Launch
Asus Xtion world-wide roll-out
China, US, EU and Asia
Pre-installed, appside powered marketplace
games, apps; sports, action, casual, music, art
Jointly building the developer eco-system
Via a dev. community
(MSA - Motion Sensing Alliance),
Regional Developer Day etc.
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Our Business Model
Direct-to-consumer sales
Per-download, per-play, session,
packages, subscriptions, microtransactions
Revenue share with developers and
distribution partners
Users expected to spend an average of ~$30
year on games and apps
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Beyond the Ux -- Gesture-control Potential –
Examples
Understanding the player in a totally different level
• His whereabouts, his tone, his face, his dressing, his
behavior etc.
Providing the machine “senses” and enabling a new
kind of machine learning capabilities
More use of the actual playing environment
Living room, furniture, real objects in our world
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Gesture-control Game Design –
Lesson Learnt, Basic Guidelines
Gesture is a new
language
Plan ahead
Use real life gestures
No control standards have
emerged yet
Humanize, simplify,
predict player behavior
What’s fun while playing
with a joystick isn’t always
fun with your body!
Focus on the fun gesture
enables: empower the
player -- faster, stronger
Every movement that does
not directly mimic a real
life one, means teaching
the player a new set of
skills…
Compensate for no
physical feedback
Be aware of Gesture
Limitations
Experiment
Visual and sound
feedback need to be clear
and “exaggerated”
“Multitasking” is very hard
(e.g., walking, looking
around and shooting in
parallel)
Actions need to be
automated
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Your assumptions of what
will work when designing
controls and levels for
gesture, will sometimes be
wrong…
What you think should be
easy/fun, turns out to be
hard for players
Summary
SmartTVs are going mass market. So is the gesture-controlled living room
a reality already in 2012
Market potential is significant
A unique opportunity to become an early leader in an untapped market
Port/adapt your games to gesture-control
Developing/porting to gesture-control is easy but requires planning ahead, using
lessons learnt and basic guidelines
To ensure a successful game which is both compelling and fun, we offer
Toolbox - Use cases, Success stories, technical/UI/Ux guidelines, best practices etc.
Porting partners - experienced studios who can port your games and you can
leverage their own experience, knowledge etc.
Partner with us !
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Thank You !
Jonathan Yaari, founder and CEO
[email protected]
www.app-side.com