Transcript Arch. Davide Borra - "Human Development Relies on Simulation
Davide Borra President of MIMOS Principal of NoReal.it
The Italian Perspective On Virtual Cultural Heritage
with the support of thanks to
Brisbane, 16-20 September 2013
Rome, 9-11 October 2012 from left: Marco Biagini, Paolo Proietti, Alisha Fisher, Davide Borra
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NoReal.it
Short Presentation 2 3 4
MIMOS
Crossing Boundaries
Virtual Cultural Heritage
Paradigms and Technologies
The Italian Perspective
Best italian works Davide Borra President of MIMOS Principal of NoReal.it
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a
3D CONTENTS
production company by fifteen years NoReal create 3D contents for industrial simulation systems, 3D realtime engines, virtual cultural heritage applications, virtual worlds, from any data to any device.
Davide Borra
President of MIMOS Principal of NoReal.it
3D contents for industrial simulators and immersive training systems Davide Borra
President of MIMOS Principal of NoReal.it
3D contents for health on-line solutions Davide Borra
President of MIMOS Principal of NoReal.it
3D contents for Virtual Worlds Davide Borra
President of MIMOS Principal of NoReal.it
3D contents and applications for Augmented Reality applications Davide Borra
President of MIMOS Principal of NoReal.it
CG & 3D video for product presentation Davide Borra
President of MIMOS Principal of NoReal.it
Realtime 3D puppet animation with a cybernetic suite Davide Borra
President of MIMOS Principal of NoReal.it
3D stereo animation for eduteinment Davide Borra
President of MIMOS Principal of NoReal.it
CG, 2D and 3D video and immersive environments for Virtual Cultural Heritage exhibits Davide Borra
President of MIMOS Principal of NoReal.it
Virtual Cultural Heritage
Main works about 3D contents in Virtual Cultural Exhibitions and Museums
1996 > Virtual tour in
Hierapolis
(Pamukkale-Turkey) 1997 > DVD about the
Estense's Castle
(Ferrara, Italy) 1999 > CG video about the
Mediolanum Anphiteater
(Milan, Italy) 1999 > CG video about the "
El Oral
" archaeological site (Alicante, Spain) 2000 > CG video about the “
Augusta Bagiennorum
” site (Bene Vagienna, Italy) 2002 > 3D interactive contents about the
Giotto's Scrovegni Chapel
2003 > interactive online app about the
Imperial Villae in Pompei
(Padua, Italy) (Pompei, Italy) 2005 > 3D video about the
"C" temple in Selinunte
(Sicily, Italy) 2006 > CG&3D video about the
Temples Valley in Agrigento
(Agrigento, Italy) 2007 > CG video about the
Livia's Villae in Rome
2008 > CG video about the
Tower of Vendicari
(Rome, Italy) (Noto, Sicily, Italy) 2008 > Multimedial interactive app.
Giunone's temple in Agrigento
2010 > CG video about the
Sindone Chapel
(Turin, Italy) (Agrigento, Italy) 2011 > Augmented reality app for the
Etruschi
virtual exhibition in Trento (Trento, Italy) 2012 > CG video about the
Trajano's Emperor Villae
in Arcinazzo Romano (Rome, Italy) 2013 > AR Application about the
Virtual Capsella di Samagher
(Venice, Italy) 2013 > CG video about the
Julia Augusta Taurinorum
(Turin, Italy) 2013 > Mixed environment “
the Mosque of Rome in VR+AR
” (Rome, Italy)
Davide Borra
President of MIMOS Principal of NoReal.it
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MIMOS
Modelling & Simulation Italian Movement Davide Borra
President of MIMOS Principal of NoReal.it
MIMOS, Modelling & Simulation Italian Movement, is an italian cultural association grouping companies, professionals, universities, and research institutions working in the field of modeling, simulation, virtual reality and 3D graphic, with the mission of
enhancing the culture of virtuality in Italy
,
in every application area, crossing boundaries.
Every day our website www.mimos.it post news from the national and international simulation world.
Each month the newsletter reminds national and international appointments.
Every year several "MIMOS Workshops" are organisd in order to meet and discuss simulation topics around Italy.
Every two years the "MIMOS Award" is organised for the best student thesis and research.
Occasionally, MIMOS co-organize and partecipates at PHD and specialization courses proposed by the italian universities.
Davide Borra
President of MIMOS Principal of NoReal.it
March 2001
The first MIMOS board From left: Marco Fabbri, Paolo Savio, Giuseppe Varalda, Pierluigi Duranti, Daniela Giachino, Davide Borra, Fulvia Quagliotti, Aldo Zini, Paolo Proietti, Agostino Bruzzone
from September 2008: President:
Borra Davide [No Real.it - Torino]
Vice President:
Proietti Paolo [Selex Sistemi Integrati spa - Roma]
Segretary:
Fabbri Marco [Alenia Aermacchi spa - Torino]
Board:
(in alphabetic order): Avizzano Carlo Alberto [S.Sup. Sant'Anna di Pisa - lab. PERCRO] Bruzzone Agostino [University of Genova - DIPtem] Giachino Daniela [Alenia Aermacchi spa - Torino] Varalda Giuseppe [FIAT Reseach Center] Zini Aldo [CETENA Research Center]
Auditors:
Massei Marina, Mursia Agatino, Savio Paolo
Administrative office
: Francone Roberta, Rainieri Claudia
Davide Borra
President of MIMOS Principal of NoReal.it
Our organization:
2 headquarters : Torino e Roma 57 Corporates Member + 36 Partners
International affiliations:
INTUITION, Liophant Simulation Club, ISCS, ETSA, SIAA, AFCEA, SIGGRAPH, SIG CHI, INCOSE, Simulation Australia.
Activities:
>
Free public dissemination
trough our website: news, events, corporate news, etc..; > Organization of several “
MIMOS workshop days
”, each year, focused on specific thematics (e.g. Naval simulation, Virtual Cultural Heritage, Virtual Surgery, etc..); >
MIMOS Prize
organization (every two years) for better university research work; >
PHD and Master courses
co-organizated with with italian universities; > Partecipation to
commercial events and exhibits
with rapresentative chain of MIMOS companies; > Digital and traditional technical
publications
(contributes, proceedings, etc..) >
Social
activity trough Facebook, LinkedIn, Youtube, etc..
Davide Borra
President of MIMOS Principal of NoReal.it
Davide Borra
President of MIMOS Principal of NoReal.it
Davide Borra
President of MIMOS Principal of NoReal.it
> Davide Borra
President of MIMOS Principal of NoReal.it
Il DECENNALE MIMOS
(Ten years of activity) Rome, 9-11 October 2012
CONFERENCES
Three-day conference organised for specific topics, with the support of stakeholders, researchers and professionals for the dissemination of the latest innovations on Modelling & Simulation. Three panel discussions will conclude the works, having the session's chairmen and special guests, on the future of virtuality applied to industry, the earth and life. The proceedings will be published.
MIMOS AWARD
The ceremony of the fourth edition of "MIMOS Award for the best thesis and research" has no better place than during the celebration of ten years. The young talents will be listened and appreciated during the short briefing of their work.
BUSINESS PRESENTATION
For each company is possible Ito make business presentations of products and services, booking 30 minutes slots.
POSTERS
A gallery of contributions in 70x100 format, with the results of research and industrial and professional applications in the fields of Modelling & Simulation. The session is open to all levels of academic works and to the works selected for the MIMOS Award.
B2B MEETINGS
Bilateral tables no longer than 30 minutes to propose and meet potential customers and partners, according to a electronically pre-organized agenda. The event is aimed at companies, government agencies, universities and research centers interested in sharing capability, technology and skill.
SPONSORSHIP & EXHIBITIONS
The ten-year MIMOS can only succeed with the support of sponsors that will link its corporate brand to the largest Italian event on applied virtuality. 3x2m spaces (and multiples) are avalable in order to show the technologies, systems and business applications for the visitors of the event of the decennial. Four levels of contribution and some specific events will be provided for sponsorship. All informations are available in the registration form and on the web page of the event.
Davide Borra
President of MIMOS Principal of NoReal.it
MEDICINE & SURGERY APPLICATION TO DEFENCE CUSTOMER SUPPORT
VIRTUAL
EARTH
VIRTUAL
LIFE
VIRTUAL
INDUSTRY LANDSCAPE SECURITY MIMOS AWARD CULTURAL HERITAGE SYSTEMS ENGINEERING COMPLEX SYSTEMS DESIGN Davide Borra
President of MIMOS Principal of NoReal.it
ERGONOMY BUSINESSES SKILLS TECHNOLOGIES
VIRTUAL
EARTH
VIRTUAL
LIFE
VIRTUAL
INDUSTRY CULTURAL PARADIGMS APPLICATIONS PROCEDURES INTEGRATION Davide Borra
President of MIMOS Principal of NoReal.it
ERGONOMY BUSINESSES SKILLS TECHNOLOGIES
CULTURE
of VIRTUALITY CULTURAL PARADIGMS APPLICATIONS PROCEDURES INTEGRATION
Note: The links are arbitrary
Davide Borra
President of MIMOS Principal of NoReal.it
AVIATION VIRTUAL HERITAGE TRANING Davide Borra
President of MIMOS Principal of NoReal.it
the “3D COMPANY” network a MIMOS companies chain 3D services, from site to museum: > 3D laser scanning > 3D contents production > 3D, VR&AR solutions > 3D mobile > 3D printing > 3D serious games + > 3D immersive systems > projection solutions > realtime engines
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Virtual Cultural Heritage
paradigms and possibilities Davide Borra
President of MIMOS Principal of NoReal.it
Wikipedia, 9 Sept 2013
Virtual Cultural Heritage
Virtual heritage
or
cultural heritage and technology
is the body
cultural heritage
of works dealing with , such as virtual archaeology.
information and communication technologies (ICT) and their application to
Virtual heritage and cultural heritage have independent meanings:
cultural heritage refers to sites, monuments, buildings and objects
"with historical, aesthetic, archaeological, scientific, ethnological or anthropological value", whereas
virtual heritage refers to instances of these within a technological domain
, usually involving computer visualization of artefacts or Virtual Reality environments.
One technology that is frequently employed in virtual heritage applications is Augmented Reality, which is used to provide on-site reconstructions of archaeological sites or artefacts.
Many virtual heritage projects focus on the cultural heritage, for example 3D
tangible aspects
modelling, graphics of and animation. In doing so they often overlook the heritage of Australian Aborigines.
intangible aspects
of cultural heritage associated with objects and sites, such as stories, performances and dances. The tangible aspects of cultural heritage are not inseparable from the intangible and one method for combining them is the use of virtual heritage serious games, such as the 'Digital Songlines' game for experiencing the cultural
(Andrew Brown. "Digital Songlines".
Australasian CRC for Interaction Design (ACID). Retr. 29/05/12)
The first use of Virtual Heritage
as a museum exhibit, and the derivation of the name Virtual Tour, was in
1994
as a museum visitor interpretation, providing a 'walk-through' of reconstruction of Dudley Castle in England as it was in 1550 a 3D
Davide Borra
President of MIMOS Principal of NoReal.it
USER PROFILING BUSINESSES PHISICAL and COGNITIVE ERGONOMY TECHNOLOGIES and APPLICATIONS HYSTORICAL RESEARCH CULTURAL PARADIGMS DATABASES REAL and VIRTUAL COLLECTIONS-MUSEUMS Davide Borra
President of MIMOS Principal of NoReal.it
USER PROFILING BUSINESSES PHISICAL and COGNITIVE ERGONOMY TECHNOLOGIES and APPLICATIONS
HUMAN (in the loop)
CULTURAL PARADIGMS (locals and globals) DATABASES REAL and VIRTUAL COLLECTIONS-MUSEUMS INFORMATIONS and EMOTIONS
Note: The links are arbitrary
Davide Borra
President of MIMOS Principal of NoReal.it
The Virtual Cultural Heritage is a communication factor
Communication is a trasmission act
from an issuer to a receiver, through a vector.
From the Latin : “cum+munis” and “actio”, sharing and acting.
may be intentional or not, verbal or gestural conveyed by graphics, sounds, tactile experiences.
can be mono-tasking o multi-tasking, with or without medium, “one-to-one” or “mass-mediatic”.
It may be clear or noisy, understandable or not.
can give happiness or discomfort.
It may be true, partially true, ambiguous or false.
can you describe or evoke
DATA
Real (actualized) Virtual (potentially) Pierre Levy, 2005
MEDIUM
Indices Signals Icons Symbols Signs
CHANNEL
Natural Artificial Digital
ACTION
Information Evocation
What distinguishes the culture communication from other types of communication?
The main factor is the
accuracy of the data
characteristic elements of the subject, in its temporal, spatial, functional and social contextualization, the completeness and informative depth, overall implications who suffered and implies.
, which is manifested in the set of The whole set of information related to the subject
needs to be declared in its genesis
and then in a rigourous research approach, benchmarking equivalent hypotesis, etc.. (e.g. bibliographic references, metadata, paradata, etc..) It's the same problem described in the Restoration Charts about the recovery and the integrations in the real monuments.
(Athen Charter 1931, Italian Chart 1932, Venice Charter 1964, Italian Charter 1972, Amsterdam Chart 1975, Florence Charter 1981, Washington 1987, Cracovia 2000) This need becomes even greater value in the current information age where everything is replicated digitally and the final result reaches levels of realism never before.
The London Charter
The London Charter seeks to
establish principles for the use of computer-based visualisation methods
and outcomes in the research and communication of cultural heritage in order to: Provide a benchmark having widespread recognition among stakeholders.
Promote
intellectual and technical rigour
in such uses.
Ensure that computer-based visualisation processes and outcomes can be properly
understood and evaluated by users
.
Enable computer-based visualisation
authoritatively
to contribute to the study, interpretation and management of cultural heritage assets.
Ensure access and
sustainability strategies
are determined and applied.
Offer a robust foundation upon which communities of practice can build detailed ”London Charter Implementation Guidelines”.
www.londoncharter.org
Davide Borra
President of MIMOS Principal of NoReal.it
The London Charter
Principle 1-
Implementation
The principles of the London Charter are valid wherever computer-based visualisation is applied to the research or dissemination of cultural heritage.
Principle 2 -
Aims and Methods
A computer-based visualisation method should normally be used only when it is the most appropriate available method for that purpose.
Principle 3 -
Research Sources
In order to ensure the intellectual integrity of computer-based visualisation methods and outcomes, relevant research sources should be identified and evaluated in a structured and documented way.
Principle 4 -
Documentation
Sufficient information should be documented and disseminated to allow computer-based visualisation methods and outcomes to be understood and evaluated in relation to the contexts and purposes for which they are deployed.
Principle 5 -
Sustainability
Strategies should be planned and implemented to ensure the long-term sustainability of cultural heritage related computer-based visualisation outcomes and documentation, in order to avoid loss of this growing part of human intellectual, social, economic and cultural heritage.
Principle 6 -
Access
The creation and dissemination of computer-based visualisation should be planned in such a way as to ensure that maximum possible benefits are achieved for the study, understanding, interpretation, preservation and management of cultural heritage.
www.londoncharter.org
Davide Borra
President of MIMOS Principal of NoReal.it
The Sevilla Principles
OBJECTIVES
Generate easily understandable and applicable criteria
for the whole community of experts, including indistinctly computer experts, archaeologists, architects, engineers, general managers or specialists in the field.
Establish guidelines
aimed at giving the public a greater understanding and better appreciation of the ongoing work of archaeology.
Establish principles and criteria for archaeology.
measuring the quality of projects
carried out in the field of virtual Promote the heritage.
responsible use of new technologies
for the comprehensive management of archaeological
Improve current archaeological heritage research
, conservation and dissemination processes using new technologies.
Open new doors
for the application of digital methods and techniques in archaeological research, conservation and dissemination.
Raise awareness of the international scientific community
efforts worldwide in the growing field of virtual archaeology.
of the prevailing need to make concerted www.arqueologiavirtual.com
Davide Borra
President of MIMOS Principal of NoReal.it
The Sevilla Principles
PRINCIPLES
Principle 1:
Interdisciplinarity
Principle 2:
Purpose
Principle 3:
Complementarity
Principle 4:
Authenticity
Principle 5:
Historical rigour
Principle 6:
Efficiency
Principle 7:
Scientific transparency
Principle 8:
Training and evaluation
www.arqueologiavirtual.com
Davide Borra
President of MIMOS Principal of NoReal.it
Technologies for VCH
Davide Borra
President of MIMOS Principal of NoReal.it
Technology Mediums
2D and 3D VIDEOS NATURAL INTERACTION (traking) WEB & SOCIAL
REAL
MUSEUM
MIXED
MUSEUM
VIRTUAL
MUSEUM RESPONSIVE ENVIRONMENTS VIRTUAL & AUGMENTED REALITY MULTIMEDIA TOTEMS TACTILE SURFACES VIRTUAL WORLDS Davide Borra
President of MIMOS Principal of NoReal.it
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The Italian Perspective
Best italian works
Davide Borra
President of MIMOS Principal of NoReal.it
> Davide Borra
President of MIMOS Principal of NoReal.it
> Davide Borra
President of MIMOS Principal of NoReal.it
Brisbane, 16-20 September 2013
Thanks for your attention.
Davide Borra President of MIMOS Principal of NoReal.it