Fractional knapsack problem

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Transcript Fractional knapsack problem

Fundamental Techniques
There are some algorithmic tools that
are quite specialised. They are good for
problems they are intended to solve,
but they are not very versatile.
There are also more fundamental
(general) algorithmic tools that can be
applied to a wide variety of different
data structure and algorithm design
problems.
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The Greedy Method
An optimisation problem (OP) is a problem
that involves searching through a set of
configurations to find one that minimises
or maximizes an objective function defined
on these configurations
The greedy method solves a given OP going
through a sequence of (feasible) choices
The sequence starts from well-understood
starting configuration, and then iteratively
makes the decision that seems best from
all those that are currently possible.
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The Greedy Method
The greedy approach does not always
lead to an optimal solution.
The problems that have a greedy
solution are said to posses the
greedy-choice property.
The greedy approach is also used in
the context of hard (difficult to
solve) problems in order to generate
an approximate solution.
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Fractional Knapsack Problem
In fractional knapsack problem,
where we are given a set S of n items,
s.t., each item I has a positive benefit
bi and a positive weight wi, and we
wish to find the maximum-benefit
subset that doesn’t exceed a given
weight W.
We are also allowed to to take
arbitrary fractions of each item.
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Fractional Knapsack Problem
I.e., we can take an amount xi of each item i
such that
The total benefit of the items taken is
determined by the objective function
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Fractional Knapsack Problem
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Fractional Knapsack Problem
In the solution we use a heap-based
PQ to store the items of S, where the
key of each item is its value index
With PQ, each greedy choice, which
removes an item with the greatest
value index, takes O(log n) time
The fractional knapsack algorithm can
be implemented in time O(n log n).
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Fractional Knapsack Problem
Fractional knapsack problem satisfies
the greedy-choice property, hence
Thm: Given an instance of a fractional
knapsack problem with set S of n
items, we can construct a maximum
benefit subset of S, allowing for
fractional amounts, that has a total
weight W in O(n log n) time.
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Task Scheduling
Suppose we are given a set T of n tasks,
s.t., each task i has a start time si and a
completion time fi.
Each task has to be performed on a
machine and each machine can execute only
one task at a time.
Two tasks i and j are non-conflicting if fi 
sj or fj  si.
Two tasks can be executed on the same
machine only if they are non-conflicting.
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Task Scheduling
The task scheduling problem is to
schedule all the tasks in T on the
fewest machines possible in a non-
conflicting way
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Task Scheduling (algorithm)
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Task Scheduling (analysis)
In the algorithm TaskSchedule, we begin
with no machines and we consider the tasks
in a greedy fashion, ordered by their start
times.
For each task i, if we have the machine that
can handle task i, then we schedule i on that
machine.
Otherwise, we allocate a new machine,
schedule i on it, and repeat this greedy
selection process until we have considered
all the tasks in T.
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Task Scheduling (analysis)
Task scheduling problem satisfies the
greedy-choice property, hence
Thm: Given an instance of a task
scheduling problem with set of n
tasks, the algorithm TaskSchedule
produces a schedule of the tasks with
the minimum number of machines in
O(n log n) time.
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Divide and Conquer
Divide: if the input size is small then solve
the problem directly; otherwise divide the
input data into two or more disjoint
subsets
Recur: recursively solve the sub-problems
associated with the subsets
Conquer: take the solutions to the subproblems and merge them into a solution to
the original problem
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Divide and Conquer
To analyse the running time of a divideand-conquer algorithm we utilise a
recurrence equation, where
T(n) denotes the running time of the
algorithm on an input of size n, and
Characterise T(n) using an equation that
relates T(n) to values of function T for
problem sizes smaller than n, e.g.,
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Substitution Method
One way to solve a divide-and-conquer recurrence equation is
to use the iterative substitution method, a.k.a., plug-and-chug
method, e.g., having
We get
And after i-1 substitutions we have
And for i = log n, we get
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Recursion Tree (visual approach)
In recursion tree method, some overhead (forming a part of
a recurrence equation) is associated with every node of the
tree. E.g., having
Where the overhead corresponds to summand +bn. We get
The value of T(n) corresponds to the sum of all overheads. In
this example, depth of the tree times overhead at each level,
which is O(n log n)
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Guess-and-Prove
In guess-and-prove method the solution to a recurrence
equation is guessed and then proved by mathematical induction
We guess that T(n) = O(n log n). We have to prove that
T(n) < C n· log n for some constant C and large enough n.
We use inductive assumption that T(n/2) < C · n/2 · log (n/2) =
Cn/2·(log n –1) = (Cn · log n)/2 – Cn/2.
T(n) = 2T(n/2) +bn < 2((Cn · log n)/2 – Cn/2) +bn = Cn · log n +
(-Cn + bn) < Cn · log n, for any C > b.
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The Master Method
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Matrix Multiplication
Suppose we are given two n x n
matrices X and Y, and we wish to
compute their product Z=X·Y, which
is defined so that:
Which naturally leads to a simple
O(n3) time algorithm.
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Matrix Multiplication
Another way of viewing this product is in terms of
sub-matrices:
where
However this gives a divide-and-conquer algorithm with
running time T(n), s.t., T(n) =8T(n/2) +bn2 = O(n3)
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Strassen’s Algorithm
Define seven matrix products:
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Strassen’s Algorithm
Having Sis we can represent I, J, K, L:
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Strassen’s Algorithm
Thus, we can compute Z=XY using
seven recursive multiplications of
matrices of size (n/2) x (n/2), where
One can prove, e.g., using Master
Theorem, that:
Thm: We can multiply two n x n
matrices in O(nlog 7) = O(n2.808) time.
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Dynamic Programming
The dynamic programming (DP)
algorithm-design technique is similar
to divide-and-conquer technique.
The main difference is in replacing
(possibly) repetitive recursive calls by
the reference to already computed
values stored in a special table.
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Dynamic Programming
DP technique is used primarily for
optimisation problems
We very often apply DP where the
brute-force search for the best is
infeasible
However DP is efficient only if the
problem has a certain amount of
structure that we can exploit
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Dynamic Programming
Simple sub-problems: there must be a way of
braking the whole optimisation problem into
smaller pieces sharing a similar structure
Sub-problem optimality: an optimal solution
to the global problem must be a composition
of optimal sub-problem solutions
Sub-problem overlap: optimal solutions to
unrelated sub-problems can contain subproblems in common
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0-1 Knapsack Problem
In 0-1 knapsack problem, is the knapsack
problem where taking fractions of items is
not allowed, i.e., each item si  S, for 1  i  n,
must be entirely accepted or rejected
Item si has a benefit bi (s.t., b1  b2  …  bn)
and an integer weight wi
We have the following objective:
where T S
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0-1 Knapsack Problem
Exponential solution: we can easily solve 0-1
knapsack problem in O(2n) time by testing
all possible subsets of items
Unfortunately exponential complexity is
not acceptable for large n and we rather
have to focus on nice characterisation for
sub-problems in order to use DP approach
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0-1 Knapsack Problem
Let Sk = {si: i= 1,2,…,k}
Let B[k,w] be the maximum total benefit
of a subset of Sk from among all those
subsets having total weight exactly w
We have b[0,w]=0, for each wW, and
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0-1 Knapsack Problem
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0-1 Knapsack Problem
The running time of the 01Knapsack
algorithm is dominated by the two
nested for-loops, where the outer one
iterates n times and the inner one
iterates at most W times
Thm: 01Knapsack algorithm finds the
highest benefit subset of S with
total weight at most W in O(nW) time
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