Transcript ppt
Light and Color
Jehee Lee Seoul National University
With a lot of slides stolen from Alexei Efros, Stephen Palmer, Fredo Durand and others
The Eye
• The human eye is a camera!
– –
Iris
-
Pupil
colored annulus with radial muscles the hole (aperture) whose size is controlled by the iris – What’s the “film”?
• photoreceptor cells (rods and cones) in the
retina
Cross-section of eye
The Retina
Cross section of retina Pigmented epithelium Ganglion axons Ganglion cell layer Bipolar cell layer Receptor layer
Retina up-close
Light
Two types of light-sensitive receptors
C on es
cone-shaped less sensitive operate in high light color vision
Rods
rod-shaped highly sensitive operate at night gray-scale vision © Stephen E. Palmer, 2002
Rod / Cone sensitivity
The famous sock matching problem…
Distribution of Rods and Cones
Fovea Blind Spot 150,000 100,000 Rods Rods 50,000 Cones Cones 0 80 60 40 20 0 20 40 60 80 Visual Angle (degrees from fovea) Night Sky: why are there more stars off-center? © Stephen E. Palmer, 2002
Electromagnetic Spectrum
Human Luminance Sensitivity Function http://www.yorku.ca/eye/photopik.htm
Visible Light
Why do we see light of these wavelengths?
…because that’s where the Sun radiates EM energy © Stephen E. Palmer, 2002
The Physics of Light
Any patch of light can be completely described physically by its spectrum: the number of photons (per time unit) at each wavelength 400 - 700 nm.
# Photons (per ms.) 400 500 600 700 Wavelength (nm.) © Stephen E. Palmer, 2002
The Physics of Light
Some examples of the spectra of light sources A. Ruby Laser B. Gallium Phosphide Crystal 400 500 600 700 Wavelength (nm.) C. Tungsten Lightbulb 400 500 600 700 Wavelength (nm.) D. Normal Daylight 400 500 600 700 400 500 600 700 © Stephen E. Palmer, 2002
Radiometry
Radiant exitance
Radiometry
Irradiance
Radiance
Radiometry
Radiant intensity
Photometry
i
,
i
,
e
,
e
, Radiometry for color Horn, 1986
BRDF
Spectral radiance: power in a specified direction, per
f
unit area, per unit solid angle, per unit wavelength (
i
,
i
,
e
,
e
, )
L E
( (
e i
, ,
i e
, , ) ) Spectral irradiance: incident power per unit area, per unit wavelength
Simplified rendering models: reflectance Often are more interested in relative spectral composition than in overall intensity, so the spectral BRDF computation simplifies a wavelength-by-wavelength multiplication of relative energies.
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Foundations of Vision, by Brian Wandell, Sinauer Assoc., 1995
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Simplified rendering models: transmittance
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Foundations of Vision, by Brian Wandell, Sinauer Assoc., 1995
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The Physics of Light
Some examples of the reflectance spectra of surfaces Red Yellow Blue Purple 400 700 400 700 400 700 400 700 Wavelength (nm) © Stephen E. Palmer, 2002
The Psychophysical Correspondence
There is no simple functional description for the perceived color of all lights under all viewing conditions, but …...
A helpful constraint: Consider only physical spectra with normal distributions mean # Photons 400 area variance 500 600 Wavelength (nm.) 700 © Stephen E. Palmer, 2002
The Psychophysical Correspondence Mean Hue
blue green yellow Wavelength © Stephen E. Palmer, 2002
The Psychophysical Correspondence Variance Saturation
hi.
high med.
medium low low Wavelength © Stephen E. Palmer, 2002
The Psychophysical Correspondence Area Brightness
B. Area Lightness bright dark Wavelength © Stephen E. Palmer, 2002
Physiology of Color Vision
Three kinds of cones: 440 530 560 nm.
100 S M L 50 400 450 500 550 600 650 WAVELENGTH (nm.) © Stephen E. Palmer, 2002
More Spectra
metamers
Metameric Whites
Metameric lights
Foundations of Vision, by Brian Wandell, Sinauer Assoc., 1995
Color Matching
Q
r
( )
R
g
( )
G
b
( )
B
Color matching experiment 1
Color matching experiment 1
p 1 p 2 p 3
Color matching experiment 1
p 1 p 2 p 3
Color matching experiment 1
The primary color amounts needed for a match p 1 p 2 p 3
Color matching experiment 2
Color matching experiment 2
p 1 p 2 p 3
Color matching experiment 2
p 1 p 2 p 3
Color matching experiment 2
We say a “negative” amount of p 2 was needed to make the match, because we added it to the test color’s side.
The primary color amounts needed for a match: p 1 p 2 p 3 p 1 p 2 p 3 p 1 p 2 p 3
Foundations of Vision, by Brian Wandell, Sinauer Assoc., 1995
Grassman’s Laws
• For color matches: – symmetry: – transitivity: U=V <=>V=U U=V and V=W => U=W – proportionality: U=V <=> tU=tV – additivity: if any two (or more) of the statements U=V, W=X, (U+W)=(V+X) are true, then so is the third • These statements are as true as any biological law. They mean that additive color matching is linear.
Forsyth & Ponce
Color Matching Functions
p 1 p 2 p 3 = 645.2 nm = 525.3 nm = 444.4 nm
Since we can define colors using almost any set of primary colors, let ’ s agree on a set of primaries and color matching functions for the world to use …
CIE XYZ color space
• Commission Internationale d ’ Eclairage, 1931 • “… as with any standards decision, there are some irratating aspects of the XYZ color-matching functions as well … no set of physically realizable primary lights that by direct measurement will yield the color matching functions.
” • “ Although they have served quite well as a technical standard, and are understood by the mandarins of vision science, they have served quite poorly as tools for explaining the discipline to new students and colleagues outside the field.
” Foundations of Vision, by Brian Wandell, Sinauer Assoc., 1995
CIE XYZ: Color matching functions are positive everywhere, but primaries are “imaginary” (require adding light to the test color’s side in a color matching experiment). Usually compute x, y, where x=X/(X+Y+Z) y=Y/(X+Y+Z) Foundations of Vision, by Brian Wandell, Sinauer Assoc., 1995
Forsyth & Ponce A qualitative rendering of the CIE (x,y) space. The blobby region represents visible colors. There are sets of (x, y) coordinates that don’t represent real colors, because the primaries are not real lights (so that the color matching functions could be positive everywhere).
• CIE chromaticity diagram encompasses all the perceivable colors in 2D space (x,y) by ignoring the luminance
Forsyth & Ponce A plot of the CIE (x,y) space. We show the spectral locus (the colors of monochromatic lights) and the black body locus (the colors of heated black-bodies). I have also plotted the range of typical incandescent lighting.
Pure wavelength in chromaticity diagram • Blue: big value of Z, therefore x and y small
Pure wavelength in chromaticity diagram • Then y increases
Pure wavelength in chromaticity diagram • Green: y is big
Pure wavelength in chromaticity diagram • Yellow: x & y are equal
Pure wavelength in chromaticity diagram • Red: big x, but y is not null
Color Gamut
• The color gamut for
n
primaries in CIE chromaticity diagram is the convexhull of the color positions
Color Gamut
Complementary Colors
• Illuminant C (Average sunlight)
Dominant Wavelength
• The spectral color which can be mixed with white light in order to reproduce the desired color • C 2 have spectral distributions with subtractive dominant wave lengths
CIE color space
• Can think of X, Y , Z as coordinates • Linear transform from typical RGB or LMS • Always positive (because physical spectrum is positive and matching curves are positives) • Note that many points in XYZ do not correspond to visible colors!
Color Gamut of RGB
XYZ vs. RGB
• Linear transform • XYZ is rarely used for storage • There are tons of flavors of RGB – sRGB, Adobe RGB – Different matrices!
• XYZ is more standardized • XYZ can reproduce all colors with positive values • XYZ is not realizable physically !!
– What happens if you go “ off ” the diagram – In fact, the orthogonal (synthesis) basis of XYZ requires negative values.
RGB color space
• RGB cube – Easy for devices – But not perceptual – Where do the grays live?
– Where is hue and saturation?
HSV
• Hue, Saturation, Value (Intensity) – RGB cube on its vertex • Decouples the three components (a bit) • Use rgb2hsv() and hsv2rgb() in Matlab
Color names for cartoon spectra
400 500 600 700 nm 400 500 600 700 nm 400 500 600 700 nm 400 500 600 700 nm 400 500 600 700 nm 400 500 600 700 nm
Additive color mixing
400 500 600 700 nm 400 500 600 700 nm When colors combine by
adding
the color spectra. Example color displays that follow this mixing rule: CRT phosphors, multiple projectors aimed at a screen, Polachrome slide film.
Red and green make… Yellow!
400 500 600 700 nm
Simplified rendering models: reflectance Often are more interested in relative spectral composition than in overall intensity, so the spectral BRDF computation simplifies a wavelength-by-wavelength multiplication of relative energies.
.*
Foundations of Vision, by Brian Wandell, Sinauer Assoc., 1995
=
Subtractive color mixing
400 500 600 700 nm 400 500 600 700 nm When colors combine by
multiplying
the color spectra. Examples that follow this mixing rule: most photographic films, paint, cascaded optical filters, crayons.
Cyan and yellow (in crayons, called “blue” and yellow) make… 400 500 600 700 nm Green!
NTSC color components: Y, I, Q
Y
0 .
299
I Q
0 .
596 0 .
211 0 .
587 0 .
274 0 .
523 0 0 .
.
114 0 .
322 312
R G B
NTSC - RGB
CMY color model
subtractive model (colors of pigments are subtracted) used in color output devices CMYK color model - K for black ink for reducing the amount of ink
Uniform color spaces
• McAdam ellipses (next slide) demonstrate that differences in x,y are a poor guide to differences in color • Construct color spaces so that differences in coordinates are a good guide to differences in color.
Forsyth & Ponce
Variations in color matches on a CIE x, y space. At the center of the ellipse is the color of a test light; the size of the ellipse represents the scatter of lights that the human observers tested would match to the test color; the boundary shows where the just noticeable difference is. The ellipses on the left have been magnified 10x for clarity; on the right they are plotted to scale. The ellipses are known as MacAdam ellipses after their inventor. The ellipses at the top are larger than those at the bottom of the figure, and that they rotate as they move up. This means that the magnitude of the difference in x, y coordinates is a poor guide to the difference in color.
Forsyth & Ponce
Perceptually Uniform Space: MacAdam • In perceptually uniform color space, Euclidean distances reflect perceived differences between colors • MacAdam ellipses (areas of unperceivable differences) become circles • Non-linear mapping, many solutions have been proposed Source: [Wyszecki and Stiles ’82]
CIELAB (a.k.a. CIE L*a*b*)
• The reference perceptually uniform color space • L: lightness • a and b: color opponents • X 0 , Y 0 , and Z 0 are used to color balance: they ’ re the color of the reference white Source: [Wyszecki and Stiles ’82]
White Balance
• Chromatic adaptation – If the light source is gradually changed in color, humans will adapt and still perceive the color of the surface the same
Color Temperature
• Blackbody radiators