ASL 201: To Hit / To Kill Part 1

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Transcript ASL 201: To Hit / To Kill Part 1

ASL 201: AFVs/GUNS IN
ADVANCED SQUAD LEADER
Session 1: To Hit / To Kill – AFV
with Russ Gifford
ASL 201: AFV Combat
Goals for This Session
This session, we will learn
• how ‘To Hit’ and how ‘To Kill’ AFVs!
ASL 201: AFV Combat
Goals for This Session
This session, we will learn:
• Motion status
• Armored Facing
• HIP
• LATWs
• Crew Survival
ASL 201: AFV Combat
Example of AFV Movement
Movement:
AFV enters on
road on A6. It is
BU, so road
movement is NA.
Each hex is 1 MP.
A6
1MP
ASL 201: AFV Combat
Example of AFV Movement
Movement:
AFV enters on
road on A6. It is
BU, so road
movement is NA.
Each hex is 1 MP.
A6
B5
1 MP
1 MP
ASL 201: AFV Combat
Example of AFV Movement
Movement:
AFV enters on
road on A6. It is
BU, so road
movement is NA.
Each hex is 1 MP.
A6
B5
C6
1 MP
1 MP
1 MP
ASL 201: AFV Combat
Example of AFV Movement
Movement:
Each hex is 1 MP.
A6
B5
C6
1 MP
1 MP
1MP
Change CA 1 MP
ASL 201: AFV Combat
Example of AFV Movement
Movement:
Each hex is 1 MP.
A6
B5
C6
1 MP
1 MP
1 MP
Change CA 1 MP
C7 1 MP
ASL 201: AFV Combat
Example of AFV Movement
Movement:
Each hex is 1 MP.
A6
B5
C6
1 MP
1 MP
1 MP
Change CA 1 MP
C7 1 MP
D7 1 MP
ASL 201: AFV Combat
Example of AFV Movement
Trouble!
An American HIP
unit just popped
up in the woods
hex in C8!
ASL 201: AFV Combat
Defensive First Fire
Trouble!
An American HIP
unit just popped
up in the woods
hex in C8!
And he’s got a
Bazooka!
ASL 201: AFV Combat
Using To Hit with Bazookas
As we learned with Guns and MA, these use the To
Hit method.
The difference with a Bazooka:
They have their own ‘To Hit’ table on their counter.
Front
Back
ASL 201: AFV Combat
To Hit
Skip C3 and use the counter:
Well, that’s about as good as it gets! But what about
modifiers? Nothing on C4, so move on to C5.
ASL 201: AFV Combat
Direct Fire
Chart C5 are Firer-Based DRMs:
ONLY Cases with an ‘L’ note in front
relate to LATWs!
ASL 201: AFV Combat
Direct Fire
Chart C5 are Firer-Based DRMs:
Note that Case A pertains to AFVs & Guns
changing their CA/TCA, not LATWs.
ASL 201: AFV Combat
Direct Fire
Chart C5 are Firer-Based DRMs:
Case B doesn’t apply – this is NOT the AFPh! And
again, there is no ‘L’ note.
ASL 201: AFV Combat
Direct Fire
Chart C5 are Firer-Based DRMs:
C1 and C2 don’t apply to LATWs.
C3 could if we were in the Advancing Fire Phase,
or in a building/rubble hex.
ASL 201: AFV Combat
Direct Fire
Chart C5 are Firer-Based DRMs:
We are NOT in Motion, so C4 is not applicable.
We are NOT pinned, so D doesn’t apply, either.
ASL 201: AFV Combat
Direct Fire
Chart C5 are Firer-Based DRMs:
We could try to immoblize the AFV, but we’re
going for the kill! So no Case G. And Case H
doesn’t apply to us!
ASL 201: AFV Combat
C5 Modifications
Thus far: We have:
10 original To Hit DR
+0 DRM for Firer Based DRMs
What about Target Based DRMs? That’s chart C6!
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
There is a LOT that applies on this one, so we are
going to break it down carefully.
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Case J – our target is a Moving vehicle, so +2.
Since J applies, we also check J1 and J2.
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
J1 & J2 - the longer we’ve had to ‘watch’ the
target, the better our aim. Only one of these apply.
ASL 201: AFV Combat
C6 Modifications
So how long have we seen the target?
ASL 201: AFV Combat
Example of AFV Movement
Check LOS:
A6 1 MP - no
B5 1 MP
C6 1 MP
Change CA 1 MP
C7 1 MP
D7 1 MP
Continuous for 5
MP.
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
So we have see them long enough that J1 nor J2
apply! We still have J, however.
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
J3 and J4 are about Infantry, and don’t count if
J DOES count, so those are out.
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
The target isn’t concealed. He could have been, but
he would have lost concealment when we revealed.
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Case L – Point Blank range! We saw that used
when we were using Guns – does it apply here?
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Does it apply here? – have to check the notes!
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Bazookas, Panzerfausts, are Light Anti Tank
Weapons. Only cases with an ‘L’ apply to LAWs!
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Everything so far had an ‘L’ out front – but Cases L,
M, and N do NOT! So we can’t use these!
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
O does not apply if Case J does, so it is NA
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Case P is very important! AFVs and Guns have
sizes – big ones are easier to hit!
ASL 201: AFV Combat
Target Size Modifiers
AFVs have the size marked as a color around their
armor facing numbers.
Colors
Size
DRM
2 white dots
Very Small
+2
1 white dot
Small
+1
No colors
Normal
0
1 red armor #
Large
-1
2 red armor #
Very Large
-2
ASL 201: AFV Combat
Target Size Modifiers
So what does our target have?
Colors
Size
DRM
2 white dots
Very Small
+2
1 white dot
Small
+1
No colors
Normal
0
1 red armor #
Large
-1
2 red armor #
Very Large
-2
So Case P is a -1: it is easier to hit!
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Anything else? Doesn’t look like it – It is in Open
Ground, and no Hindrances apply!
ASL 201: AFV Combat
C6 notes
Target Based DRMs:
• Case J: +2 (moving Vehicle)
• Case P: -1 (Large Target)
= +1 DRM
Wow! Great chance for a hit!
ASL 201: AFV Combat
Other To Hit Notes
Other things that we need to keep in mind:
• Firer CX?
• Target over stacking limit?
Those would also apply DRMs – so a list with many
others items to check are in the ‘Other’ notes
beneath the C5 and C6 charts.
ASL 201: AFV Combat
Final To Hit Modifiers
To Hit = 10
C4 modifications = +0
Modified To Hit # = 10
Firer based DRMs = +0
Target based DRMs = +1
ASL 201: AFV Combat
To Hit DR
Looks like
trouble for the
AFV!
We will hit on an
Original DR of 9
or less
Break LATW on
DR of 11, 12
ASL 201: AFV Combat
To Hit DR
Original DR = 7
HIT!!!!
ASL 201: AFV Combat
To Hit Notes
Modified To Hit = 10 (C3 modified by C4)
• Firer based DRMs = +0
• Target based DRMs = +1
Original DR = 7
Final DR = 7 + 1 = 8
8 <= 10 means HIT!!!!
ASL 201: AFV Combat
To Kill DR
So we got the
HIT!!!!
But now what?
ASL 201: AFV Combat
To Kill Notes
Once we secure a Hit, we use the To Kill process:
To Kill Process:
Steps
AFV To Kill Process
1
Determine Target’s Armor Factor (AF)
2
Determine basic To Kill # (TK# ) and modify
3
Final To Kill # = Modified TK# - AF
4
DR vs Modified TK# - use C7.7 to decide results
ASL 201: AFV Combat
Facing and Armor Factor
Armor Factor:
The first step is to
determine which
facing the shot hits:
Covered Arc
Front, Flank, or Rear.
This is determined by checking the vehicle’s
covered arc (and the turret’s CA, if different!)
ASL 201: AFV Combat
Facing and Armor Factor
Covered arc.
Front
Front
The AFV’s Hull faces a
vertex, and any shots
coming through the two
hexes of that covered
arc strike the FRONT
armor facing.
ASL 201: AFV Combat
Facing and Armor Factor
Flank:
Flank
Flank
Any shots hitting the
AFV from either of
these two hexsides
strike the FLANK
armor facing.
ASL 201: AFV Combat
Facing and Armor Factor
Rear:
Rear
Rear
Any shots that come
through the back to hex
sides strike the REAR
armor facing.
ASL 201: AFV Combat
Facing and Armor Factor
Flank
Since the shot is coming
though one of the side
hexsides, it will strike
the Flank armor facing.
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank Armor
Top number is the FRONT armor of an AFV
Bottom number is the FLANK armor.
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank /Rear
Armor
Top number is the FRONT armor of an AFV
Bottom number is the FLANK/REAR armor.
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank /Rear
Armor
What does the box around the Flank/Rear armor
mean?
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank /Rear
Armor
A box indicates the upper structure on that facing
(the turret) has the NEXT better AF.
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank /Rear
Armor
A circle would mean the turret had the next lower
armor rating!
ASL 201: AFV Combat
Armor Facing
ASL Armor Factors:
ASL AFV armor runs from 0 to 26.
So a circled 6 for a Front hull?
would be a ___________________.
A boxed 14 flank/rear?
would be an __________________.
ASL 201: AFV Combat
Armor Facing
ASL Armor Factors:
ASL AFV armor runs from 0 to 26.
So a circled 6 for a Front hull?
would be a 4 armor front turret.
A boxed 14 flank/rear?
would be an 18 flank/rear turret.
ASL 201: AFV Combat
Facing and Armor Factor
Flank
Since the shot is coming
though one of the side
hexsides, it will strike
the Flank armor facing.
So what is our armor factor?
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank Armor
Our shot hit the ___________,
so the armor is __________.
ASL 201: AFV Combat
Facing and Armor Factor
Flank
Since the shot is coming
though one of the side
hexsides, it will strike
the Flank armor facing.
Our shot hit the flank, so the armor is 8.
Did Hull or Turret matter?
ASL 201: AFV Combat
Turret vs. Hull?
Wait!
How do I know if the shot hits
the hull or the turret????
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank Armor
Since neither Front nor Flank are boxed or circled,
it doesn’t matter for the AF – but it could matter in
a non-penetrating hit, or a near miss!
ASL 201: AFV Combat
To Hit DR
Original DR = 7
HIT!!!!
So, Hull or
Turret?
ASL 201: AFV Combat
To Kill Notes
So we have a turret hit, with 8 AF.
How do we get the To Kill #?
Steps
AFV To Kill Process
1
Determine Target’s Armor Factor (AF)
2
Determine basic To Kill # (TK# ) and modify
3
Final To Kill # = Modified TK# - AF
4
If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV Combat
To Kill Notes
So we have a turret hit, with 8 AF.
How do we get the To Kill #?
ASL 201: AFV Combat
To Kill Notes
A rear shot would be modified, but we didn’t get
that, and we did not get a critical hit, so our
Modified TK # is 16. Our Final TK# = 16 – 8 = 8
Steps
AFV To Kill Process
1
Determine Target’s Armor Factor (AF)
2
Determine basic To Kill # (TK# ) and modify
3
Final To Kill # = Modified TK# - AF
4
If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV Combat
To Kill DR
Our Final
To Kill # is 8.
Meaning, what?
ASL 201: AFV Combat
To Kill Notes
We roll, and see the results on chart C7.7
Steps
AFV To Kill Process
1
Determine Target’s Armor Factor (AF)
2
Determine basic To Kill # (TK# ) and modify
3
Final To Kill # = Modified TK# - AF
4
If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV Combat
To Kill Notes
Our To Kill # = 8
DR =
ASL 201: AFV Combat
To Kill Notes
Our To Kill # = 8
DR = 7
As you can see, that was CLOSE to a miss!
ASL 201: AFV Combat
Last steps
We eliminated the AFV!
Flip the counter to the
wreck side, and the
owner DR’s for crew
survival!
If DR <= 5, (in this case)
the crew escapes and is
under the wreck.
ASL 201: AFV Combat
To Hit - To Kill Notes
Seem long? It takes 30 seconds to do it in a game.
Once you get used to it, you don’t even think about
the steps.
Steps
AFV To Kill Process
1
Determine Target’s Armor Factor (AF)
2
Determine basic To Kill # (TK# ) and modify
3
Final To Kill # = Modified TK# - AF
4
If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV Combat
Facing Quiz
IF the American had
waited to reveal his HIP
unit, and the AFV had
turned left to follow the
road in E7,
ASL 201: AFV Combat
Facing Quiz
IF the American had
waited to reveal his HIP
unit, and the AFV had
turned left to follow the
road in E7,
New Covered Arc
ASL 201: AFV Combat
Facing Quiz
IF the American had
waited to reveal his HIP
unit, and the AFV had
turned left to follow the
road in E7,
Which facing would the
attack hit? Rear
Rear
ASL 201: AFV Combat
Facing Quiz
By the way:
While Flank and Rear
are the same AF,
a rear facing hit gives
a +1 bonus to the Gun’s
To Kill number.
Rear
ASL 201: AFV Combat
Armor Facing
Determine the Armor Factors for each:
Turret Front?
Turret Flank?
Flank?
Front?
?
?
?
?
?
?
?
?
?
?
?
?
ASL 201: AFV Combat
Armor Facing
Determine the Armor Factors for each:
Turret Front?
Turret Flank?
Flank?
Front?
11
8
6
8
1
0
1
2
1
1
0
1
ASL 201: AFV Combat
To Kill Quiz
Our To Kill # = 8
What if
DR = 3,1?
DR = 5,6?
DR = 5,4?
DR = 3,5?
DR = 5,3?
ASL 201: AFV Combat
To Kill Quiz
Our To Kill # = 8
What if
DR = 3,1
Burning wreck
No chance of
crew survival.
SMOKE from wreck.
ASL 201: AFV Combat
To Kill Quiz
Our To Kill # = 8
What if
DR = 5,6
Miss – but the
bazooka is out
of ammo
(remove from game.)
ASL 201: AFV Combat
To Kill Quiz
Our To Kill # = 8
What if
DR = 5,4?
Within 1 is a
non-penetrating
hit. Crew must check for Shock! (Baz shoot HEAT)
ASL 201: AFV Combat
To Kill Quiz
Our To Kill # = 8
What if
DR = 5,3?
Since the colored
die is larger, the
hit is a Hull hit,
so the AFV is immobilized. Crew might bail.
ASL 201: AFV Combat
To Kill Quiz
Our To Kill # = 8
What if
DR = 3,5?
Colored die <
White die, is a
turret hit. Place
Shock marker, and next turn we see if it recovers!
ASL 201: AFV Combat
For Further Information
For further information:
Read Section C2.0 to C7.0 (all) ,
in the rule book for
ADVANCED SQUAD LEADER.
ASL 201: AFV Combat
Coming Next Session
In the next module, we’ll get you fired up as we
take target practice with Tanks and Guns of
Tanks!
See you at
Session 2
ASL 201 was created by:
• Russell Gifford
Learning the Great Battles
of the American Civil War
(CD Rom learning series,
2005)
Excel VBA Programming
(Workshops, 2011)
Microsoft Access
Programming with VBA:
Workshops (2007)
Additional Information
Advanced Squad Leader, ASL, and all artwork
© MMP, 2011
This Presentation is
© 2011 by Russell Gifford
May be used with permission
Write to [email protected]