Transcript projectiles launched at an angle
Chapter 3
Two-Dimensional Motion Projectiles launched at an angle
Some Variations of Projectile Motion
An object may be fired horizontally The initial velocity is all in the x-direction v i = v x and v y = 0 All the general rules of projectile motion apply
Projectile Motion at an angle
How are they different?
Projectiles Launched Horizontally
– – The initial vertical velocity is 0.
The initial horizontal velocity is the total initial velocity.
Projectiles Launched At An Angle
– – – Resolve the initial velocity into
x
and
y
components.
The initial vertical velocity is the
y
component.
The initial horizontal velocity is the
x
component.
Some Details About the Rules
x-direction • • • • a x = 0 v x = v ix = v i cos Θ i = constant x = v i x t • This is the only equation in the x-direction since there is constant velocity in that direction Initial velocity still equals final velocity
More Details About the Rules
y-direction v iy = v i sin Θ i Free fall problem a = g Object slows as it goes up (-9.8m/s 2 ) Uniformly accelerated motion, so the motion equations all hold JUST LIKE STOMP ROCKETS Symmetrical
Problem-Solving Strategy
Resolve
the initial velocity into x- and y components
Treat
the horizontal and vertical motions independently Make a
chart
vertical motion again, showing horizontal and
Choose
to investigate up or down.
Follow
rules of kinematics equations
Solving Launched Projectile Motion v i = (r , Θ) = (v ix , v iy )
a = v i = v f = t = x = Horizontal 0
v ix v ix
# # = range a = v i = v f = t = x = Vertical +/- 9.8m/s 2 = g
0 or v iy v iy or 0
# Max height = y
UP or DOWN INVESTIGATION… Where do the resolved components go?
Projectile Motion at an angle
Example 1: The punter for the Steelers punts the football with a velocity of 27 m/s at an angle of 30 . Find the ball’s hang time, maximum height, and distance traveled (range) when it hits the ground. (Assume the ball is kicked from ground level.) Looking for: Total time (t) Max height (y) Range (x) Given: v i = (27m/s, 30 o )
What do we do with the given info?
v i = (27m/s, 30 o ) v i = ( 23.4m/s , 13.5m/s ) “resolved” vector 27m/s What are the units?
m/s
30 o
V ix = 27cos30 V ix = 23.4
V ix = 23.4m/s V iy = 27sin30 V iy = 13.5
V iy = 13.5m/s
So where does this info “fit” in the chart?
a = v i = v f = t = x = Horizontal 0
23.4m/s 23.4m/s
Vertical a = v i =
V iy if solving “up” = 13.5m/s
v f =
V iy if solving “down” = 13.5m/s
t = x =
Pick a “side” to solve – symmetry
Up:
a = v i = v f = t = x = Horizontal 0
23.4m/s 23.4m/s v f 2 = v i 2 + 2gy y = 9.3m
Vertical a =
-
9.8m/s 2 v i =
13.5m/s
v f =
0
t = y =
v f = v i + gt t = 1.38s
Projectile Motion at an angle
Pick a “side” to solve – symmetry
Down:
a = v i = v f = t = x = Horizontal 0
23.4m/s 23.4m/s v f 2 = v i 2 + 2gy y = 9.3m
Vertical a = 9.8m/s 2 v i =
0
v f =
13.5m/s
t = y =
v f = v i + gt t = 1.38s
Projectile Motion at an angle
On the horizontal side
Max height occurs midway through the flight.
We found t = 1.38s both directions (up and down).
How long is the projectile in the air?
DOUBLE this time for total air time t = 1.38 x 2 = 2.76s
What about range?
x = vt x = (23.4)(2.76) x = 64.6m =
RANGE
This tells us…
Now we only need an initial velocity vector to determine all of the information we need to have a detailed description of where an object is in its path.
v i = (r , Θ) = (v ix , v iy )
Maximum Range vs. Maximum Height
What angle of a launched projectile gets the maximum height ?
90 o
What angle of a launched projectile gets the maximum range ?
45 o
Projectile Motion at Various Initial Angles
Complementary values of the initial angle result in the same range – The heights will be different The maximum range occurs at a projection angle of 45 o
Non-Symmetrical Projectile Motion
Follow the general rules for projectile motion Break the y-direction into parts – up and down – symmetrical back to initial height and then the rest of the height
your homework …
We are going to see what kind of job Hollywood writers and producers would do on their NECAP assessments… Watching a clip of the Bus Jump, use the timer provided to time the flight of the bus and then do the actual calculations for homework.