teachWELD product overview
Download
Report
Transcript teachWELD product overview
www.realityworks.com
1
Experiential Learning Technology
www.realityworks.com
SIIA CODiE Award 2014
teachWELD Welding Simulator
Overview
2
Experiential Learning Technology
www.realityworks.com
A little about Realityworks
• DISTRIBUTION INTO EDUCATION
62% of school districts in the U.S.
90 countries worldwide
31,000 institutions
6,000,000 students served through the use of our
products
• EDUCATIONAL FOCUS
Hardware, software, & curriculum development
3
Experiential Learning Technology
www.realityworks.com
Today's educational welding lab
• 8 – welding booths per school on average
• 22 – average number of students/class
• 33% – students with cognitive disabilities
Classroom management is an issue
Instructors are trained as CTE educators, not
always in the specific disciplines (like welding)
There may be little to no instructional materials
available
4
Experiential Learning Technology
www.realityworks.com
teachWELD design for education
• Minimized cost to
enable multiple
machines in each
classroom
• A classroom
management system
to aid instructors
• Scaffold exercises
enable self-paced
learning
5
Experiential Learning Technology
www.realityworks.com
Press Release
introducing
teachWELD
6
Experiential Learning Technology
www.realityworks.com
Curriculum
Unit 1:
Unit 2:
Unit 3:
Lesson 1: Intro to Welding
Lesson 1: Welding Equipment
Lesson 1: Intro to Welding Simulation
–
–
Careers/benefits
Types of welds and applications
Lesson 2: Types of Welding
–
–
Main types of welding process
Benefits/limits of each process
Lesson 3: Welding Safety
–
–
Personal Protective Equipment
Quiz of PPE
Lesson 4: Welding Safety
–
Safety focus (arc, electric shock,
flammable materials)
Lesson 5: Welding Safety
–
Safety focus (arc, electric shock,
flammable materials)
Lesson 6: Safety
Review/Assessment/Certification
–
–
–
–
Types of welders
Parts of welders
–
–
Lesson 2: Welding Equipment
–
–
Parts of welders (pt.2)
Set-up/maintenance
Lesson 3: Weld Defects
–
–
–
–
Types of defects
Causes of defects
Repair
Prevention of defects
Lesson 4: Welding Basics
–
–
Five basics
Welding joints
–
–
Lesson 2: Welding Sim. Training /
Diagnostic Report
–
–
–
Reading a diagnostic report
Understanding five basics
Welding basics
Lesson 3: Welding Simulation Review
/ Assessment
–
Lesson 5: Welding Joint Design
How it works
What each part does
– Coupons
– Welding Gloves/Hat
– Welding Gun
– Software
Assessment on reading diagnostic
report
Positions
Welding basics assessment
Review materials
Safety test
7
Experiential Learning Technology
www.realityworks.com
Better, Faster, Engaged Learning
• Game-like interface engages students in a way
they are accustomed to
• Immediate feedback on skills and weld quality
• Repetitive play improves muscle memory
learning
• Excellent distance learning aid: Students can
practice remotely and come in for physical
assessments periodically
8
Experiential Learning Technology
www.realityworks.com
Exercises with Assessments
• 450 practice exercises
allow for self-paced
exploration
• Printed assessments
provide immediate
feedback and diagnostics
• Excellent cognitive
learning tool
• Opportunity to require
mastery before releasing
students to the shop
floor
9
Experiential Learning Technology
www.realityworks.com
Welding Diagnostics:
Cognitive Learning Tool
• Student assessment teaches the
interdependent relationships
of:
–
–
–
–
–
–
–
–
–
Heat input
Motion straightness
Work angle
Travel angle
Nozzle-plate distance
Welding speed
Voltage
Weld size
Root penetration
• Assessments saved for teacher
review
10
Experiential Learning Technology
www.realityworks.com
Goals of Welding Simulation
• Create qualified welders in less time
• Be more effective in creating welders
– increase the number of persons able to achieve
passable welds
• Reduce the cost of consumables
11
Experiential Learning Technology
www.realityworks.com
But does it work?
• Study: “Virtual Reality Integrated Weld Training”
• Iowa State University
• Dept. of Industrial and Manufacturing Systems
Engineering
• by Richard Stone, Ph.D.
12
Experiential Learning Technology
www.realityworks.com
Simulators create more welders
in less time
25% increase in
qualified participants
25% Less Time
1. Stone, R., Watts, K., Zhong, P., & Wei, C. (2011). Physical and cognitive effects of virtual reality integrated training. Human Factors, 53(5), 558-587.
Retrieved from http://connection.ebscohost.com/c/articles/66816988/physical cognitive-effects-virtual-reality integrated-training
13
Experiential Learning Technology
www.realityworks.com
Simulators create more welders
in less time
65% increase in
qualified participants
20% Less Time
1. Stone, R., Watts, K., Zhong, P., & Wei, C. (2011). Physical and cognitive effects of virtual reality integrated training. Human Factors, 53(5), 558-587.
Retrieved from http://connection.ebscohost.com/c/articles/66816988/physical cognitive-effects-virtual-reality integrated-training
14
Experiential Learning Technology
www.realityworks.com
…And with less cost
“teachWELD has decreased our
consumable and welding costs by
about
for our program.”
70%
George Karr,
Welding and Technology Instructor, Hollenstein Career &Technology
Center, Fort Worth, TX
15
Experiential Learning Technology
www.realityworks.com
Goals of RealCareer Welding Solutions
• Creates qualified welders in less time
• More effective in creating welders
– increase the number of persons able to achieve
passable welds
• Reduces the cost of consumables
16
Experiential Learning Technology
www.realityworks.com
$4,900.00/workstation
17
Experiential Learning Technology
www.realityworks.com
18
Experiential Learning Technology