Transcript deg3
Thinkertoys: A Handbook of Business Creativity for the 90s by Michael Michalko
Review by David E. Goldberg University of Illinois at Urbana-Champaign [email protected]
Author & Organization
• Author: Full time creativity consultant for F500 firms.
• Categories: – Linear thinkertoys – Intuitive thinkertoys – Group thinkertoys – Endtoys
Tick-Tock
• Based on work of Prescott Lecky.
• Need for consistency.
• Tick: negative views.
• Tock: refutation of negative view • Related: – Creative is as creative believes.
– Remember successes.
– Write what you wish to be true.
Mind Pumping
• Idea quota • Getting tone: really paying attention.
• Dukes of habit: intentionally changing habits.
• Feed your head: select carefully, outline, take notes.
• Content analysis: attention to world around you.
• Brainbanks: clippings in a bucket.
• Travel junkie • Capturing idea birds.
• Idea log: categories of interest.
Challenges
• Journal of problems • Bug list • List of benefits • Challenge statement – In what ways might I … – Synonyms – Stretch – Decompose, why else, how else?
Linear Thinkertoys
• Reverse assumptions • Slice and dice • Cherry picking: describe challenge in two words, split attributes.
• Think bubbles: mind map of related ideas.
Scamper
• Based on Osborn – Substitute – Combine – Adapt – Modify – Put to other uses – Eliminate or minify – Rearrange
Tug of War
• Write challenge • Describe best case and worst case • List conditions of the situation • Note tug of war
Idea Box
• List challenge • List parameters • List variations • Try different combinations
Idea Grid
• FCB Grid by Richard Vaughn, of advertising firm Foote, Cone, & Belding.
• High-low involvement vs. think & feel.
• Marketing of products.
Toothache Tree
• Fishbone diagram.
• State challenge • Identify major obstacles
Phoenix List
• List of questions at CIA • Steps: – Write your challenge – Ask Phoenix questions – Record answers
What is Your Business?
• Steps: – Ask what is our business?
– Define products/services, markets, functions, technologies.
– Under each, write keywords – Mix and match to explore new ideas.
Future Fruit
• Steps: – Identify a problem.
– State a decision to be made – Identify the forces that impact on decision – Build scenarios based on principal forces – Develop scenarios into narratives – Search for business opportunities in each
Brutethink
• Random stimulation + forced connection • Steps: – Bring in a random word (truly random) – Simple and familiar words the best.
– Think of variety of things related to the word – Make forced connection to challenge
Hall of Fame
• Inspiration from and forced connection to famous words: • Steps: – Make list of people you admire – Choose an advisor and pick a quotation – Ponder the quotation – Choose thought or combo of thought that holds promise – Allow 5-10 minutes to generate ideas
Circle of Opportunity
• Perception changes over time.
• Steps: – State challenge – Draw circle numbered 1 to 12 like clock – Select 12 attributes specific to challenge – Throw one die to pick first attribute – Throw two dice to pick second attribute – Consider them singly and together – Write down associations as they occur
Ideatoons
• Left-right shift and bridge • Steps: – Divide challenges into attributes – Describe each attribute by drawing abstract symbol on separate card (label on back) – Look for ideas to link to your challenge – Add ideatoons as necessary
Clevor Trevor
• Bust blocks of expertise • Steps: – Talk to someone outside your field – Seek idea people – Draw out creativity in strangers you meet – Listen
Chilling Out
• Alpha waves promoted by – Quiet environment – Specific technique – Passive attitude – Comfortable position • Techniques: body relaxation, meditation, Truman’s foxhole
Blue Roses
• Managers use intuition (Isenberg): – Sense problems – Perform well-learned patterns – Synthesis of pattern – Gutcheck rational answer – Bypass rational answer with quick solution • Intuition must be developed and incorporated with reason.
Three Bs
• Great discoveries made in bus, bed, or bath.
• Need to encourage incubation.
• Steps: – Identify challenge.
– Prepare: collect data – Instruct brain to solve – Incubate: let go – Eureka
Rattlesnakes and Roses
• Analogical reasoning: personal, direct, symbolic, fantasy.
• Steps: – State challenge – Choose keyword in challenge – Choose parallel or distant field – List images of parallel field, choose rich ones.
– Look for similarities and connections between two components of the analogy
Stone Soup
• Radical “What if” leads to radical solutions • Steps: – Stipulate challenge – List as many “what if” challenges as possible.
– Answer questions posed by challenges
Color Bath
• Steps: – Relaxation – Select basic color – Imagine color as small ball of light – Affirm the color • Variations – Talking to an object (money)
Dreamscape
• Use dreams actively to solve problems.
• Steps: – Formulate question about challenge – Wake up early to record dream – Record dream in dream journal – How were people, places, and events related to query? What is answer from dream?
Da Vinci’s Technique
• Use drawing and thinking to solve problems.
• Steps: – Review challenge – Relax – Choose format – Draw without conscious direction – Examine drawing – Write down first word that comes to mind – Combine words to form paragraph & relate to challenge
Dali’s Technique
• Hypnogogic imagery • Steps: – Think about challenge – Relax – Quiet mind – Quiet eyes – Record experiences immediately – Look for associations
Not Kansas
• Steps – Relax – Ask unconscious for answer – Take guided imagery tour – Accept whatever messages occur
Rice Storm
• Steps (for problem understand or solution): – Leader expresses area of concern – Each person writes facts (one per card) on cards related to concern – Redistribute cards – Leader picks and reads one card.
– Others select related facts – Give grouping a name – Continue until all words in name sets.